Files
vkd3d/libs/vkd3d
Evan Tang 9c040caa40 vkd3d: Get rid of the default fragment shader from d3d12_pipeline_state_init_graphics().
Vulkan does support rendering without a fragment shader, and this seems
to work fine on current drivers. This commit gets rid of the last
embedded shader binary in libvkd3d, and may have a slight performance
advantage on hardware/drivers able to take advantage of the absence of a
fragment shader.
2025-07-16 17:30:11 +02:00
..
2016-10-28 12:34:12 +02:00