mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
118 lines
4.3 KiB
C
118 lines
4.3 KiB
C
/*
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* Copyright 2016 Józef Kucia for CodeWeavers
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#define INITGUID
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#include "vkd3d_test.h"
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#include "vkd3d_windows.h"
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/* Hack for MinGW-w64 headers.
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*
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* We want to use WIDL C inline wrappers because some methods
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* in D3D12 interfaces return aggregate objects. Unfortunately,
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* WIDL C inline wrappers are broken when used with MinGW-w64
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* headers because FORCEINLINE expands to extern inline
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* which leads to the "multiple storage classes in declaration
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* specifiers" compiler error.
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*/
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#ifdef __MINGW32__
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#include <_mingw.h>
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# ifdef __MINGW64_VERSION_MAJOR
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# undef __forceinline
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# define __forceinline __inline__ __attribute__((__always_inline__,__gnu_inline__))
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# endif
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#endif
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#define COBJMACROS
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#define WIDL_C_INLINE_WRAPPERS
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#include "d3d12.h"
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#define check_interface(a, b, c) check_interface_(__LINE__, (IUnknown *)a, b, c)
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static void check_interface_(unsigned int line, IUnknown *iface, REFIID riid, BOOL supported)
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{
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HRESULT hr, expected_hr;
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IUnknown *unk;
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expected_hr = supported ? S_OK : E_NOINTERFACE;
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hr = IUnknown_QueryInterface(iface, riid, (void **)&unk);
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ok_(line)(hr == expected_hr, "Got hr %#x, expected %#x.\n", hr, expected_hr);
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if (SUCCEEDED(hr))
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IUnknown_Release(unk);
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}
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static ID3D12Device *create_device(void)
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{
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ID3D12Device *device;
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HRESULT hr;
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if (FAILED(hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_11_0, &IID_ID3D12Device, (void **)&device)))
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return NULL;
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return device;
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}
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static void test_create_device(void)
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{
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ID3D12Device *device;
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ULONG refcount;
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HRESULT hr;
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if (!(device = create_device()))
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{
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skip("Failed to create device.\n");
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return;
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}
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check_interface(device, &IID_ID3D12Object, TRUE);
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check_interface(device, &IID_ID3D12DeviceChild, FALSE);
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check_interface(device, &IID_ID3D12Pageable, FALSE);
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check_interface(device, &IID_ID3D12Device, TRUE);
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refcount = ID3D12Device_Release(device);
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ok(!refcount, "ID3D12Device has %u references left.\n", refcount);
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hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_11_0, &IID_ID3D12Device, (void **)&device);
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ok(hr == S_OK, "D3D12CreateDevice failed, hr %#x.\n", hr);
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ID3D12Device_Release(device);
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hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_9_1, &IID_ID3D12Device, (void **)&device);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_9_2, &IID_ID3D12Device, (void **)&device);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_9_3, &IID_ID3D12Device, (void **)&device);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_10_0, &IID_ID3D12Device, (void **)&device);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_10_1, &IID_ID3D12Device, (void **)&device);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = D3D12CreateDevice(NULL, 0, &IID_ID3D12Device, (void **)&device);
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ok(hr == E_INVALIDARG, "D3D12CreateDevice failed, hr %#x.\n", hr);
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hr = D3D12CreateDevice(NULL, ~0u, &IID_ID3D12Device, (void **)&device);
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ok(hr == E_INVALIDARG, "D3D12CreateDevice failed, hr %#x.\n", hr);
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}
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START_TEST(d3d12)
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{
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test_create_device();
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}
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