mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
cf27065b7d
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
1671 lines
65 KiB
C
1671 lines
65 KiB
C
/*
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* Copyright 2012 Matteo Bruni for CodeWeavers
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* Copyright 2019-2020 Zebediah Figura for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __VKD3D_SHADER_HLSL_H
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#define __VKD3D_SHADER_HLSL_H
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#include "vkd3d_shader_private.h"
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#include "rbtree.h"
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#include "vkd3d_d3dx9shader.h"
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/* The general IR structure is inspired by Mesa GLSL hir, even though the code
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* ends up being quite different in practice. Anyway, here comes the relevant
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* licensing information.
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*
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* Copyright © 2010 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#define HLSL_SWIZZLE_X (0u)
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#define HLSL_SWIZZLE_Y (1u)
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#define HLSL_SWIZZLE_Z (2u)
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#define HLSL_SWIZZLE_W (3u)
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#define HLSL_SWIZZLE(x, y, z, w) \
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(((HLSL_SWIZZLE_ ## x) << 0) \
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| ((HLSL_SWIZZLE_ ## y) << 2) \
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| ((HLSL_SWIZZLE_ ## z) << 4) \
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| ((HLSL_SWIZZLE_ ## w) << 6))
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#define HLSL_SWIZZLE_MASK (0x3u)
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#define HLSL_SWIZZLE_SHIFT(idx) (2u * (idx))
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static inline unsigned int hlsl_swizzle_get_component(uint32_t swizzle, unsigned int idx)
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{
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return (swizzle >> HLSL_SWIZZLE_SHIFT(idx)) & HLSL_SWIZZLE_MASK;
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}
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static inline uint32_t vsir_swizzle_from_hlsl(uint32_t swizzle)
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{
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return vkd3d_shader_create_swizzle(hlsl_swizzle_get_component(swizzle, 0),
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hlsl_swizzle_get_component(swizzle, 1),
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hlsl_swizzle_get_component(swizzle, 2),
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hlsl_swizzle_get_component(swizzle, 3));
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}
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enum hlsl_type_class
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{
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HLSL_CLASS_SCALAR,
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HLSL_CLASS_VECTOR,
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HLSL_CLASS_MATRIX,
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HLSL_CLASS_LAST_NUMERIC = HLSL_CLASS_MATRIX,
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HLSL_CLASS_STRUCT,
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HLSL_CLASS_ARRAY,
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HLSL_CLASS_DEPTH_STENCIL_STATE,
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HLSL_CLASS_DEPTH_STENCIL_VIEW,
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HLSL_CLASS_EFFECT_GROUP,
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HLSL_CLASS_PASS,
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HLSL_CLASS_PIXEL_SHADER,
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HLSL_CLASS_RASTERIZER_STATE,
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HLSL_CLASS_RENDER_TARGET_VIEW,
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HLSL_CLASS_SAMPLER,
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HLSL_CLASS_STRING,
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HLSL_CLASS_TECHNIQUE,
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HLSL_CLASS_TEXTURE,
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HLSL_CLASS_UAV,
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HLSL_CLASS_VERTEX_SHADER,
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HLSL_CLASS_COMPUTE_SHADER,
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HLSL_CLASS_DOMAIN_SHADER,
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HLSL_CLASS_HULL_SHADER,
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HLSL_CLASS_GEOMETRY_SHADER,
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HLSL_CLASS_CONSTANT_BUFFER,
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HLSL_CLASS_BLEND_STATE,
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HLSL_CLASS_VOID,
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HLSL_CLASS_NULL,
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HLSL_CLASS_ERROR,
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};
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enum hlsl_base_type
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{
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HLSL_TYPE_FLOAT,
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HLSL_TYPE_HALF,
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HLSL_TYPE_DOUBLE,
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HLSL_TYPE_INT,
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HLSL_TYPE_UINT,
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HLSL_TYPE_BOOL,
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HLSL_TYPE_LAST_SCALAR = HLSL_TYPE_BOOL,
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};
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enum hlsl_sampler_dim
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{
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HLSL_SAMPLER_DIM_GENERIC = 0,
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HLSL_SAMPLER_DIM_COMPARISON,
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HLSL_SAMPLER_DIM_1D,
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HLSL_SAMPLER_DIM_2D,
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HLSL_SAMPLER_DIM_3D,
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HLSL_SAMPLER_DIM_CUBE,
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HLSL_SAMPLER_DIM_LAST_SAMPLER = HLSL_SAMPLER_DIM_CUBE,
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HLSL_SAMPLER_DIM_1DARRAY,
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HLSL_SAMPLER_DIM_2DARRAY,
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HLSL_SAMPLER_DIM_2DMS,
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HLSL_SAMPLER_DIM_2DMSARRAY,
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HLSL_SAMPLER_DIM_CUBEARRAY,
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HLSL_SAMPLER_DIM_BUFFER,
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HLSL_SAMPLER_DIM_STRUCTURED_BUFFER,
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HLSL_SAMPLER_DIM_RAW_BUFFER,
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HLSL_SAMPLER_DIM_MAX = HLSL_SAMPLER_DIM_RAW_BUFFER,
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/* NOTE: Remember to update object_methods[] in hlsl.y if this enum is modified. */
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};
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enum hlsl_regset
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{
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HLSL_REGSET_SAMPLERS,
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HLSL_REGSET_TEXTURES,
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HLSL_REGSET_UAVS,
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HLSL_REGSET_LAST_OBJECT = HLSL_REGSET_UAVS,
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HLSL_REGSET_NUMERIC,
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HLSL_REGSET_LAST = HLSL_REGSET_NUMERIC,
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};
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/* An HLSL source-level data type, including anonymous structs and typedefs. */
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struct hlsl_type
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{
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/* Item entry in hlsl_ctx->types. */
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struct list entry;
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/* Item entry in hlsl_scope->types. hlsl_type->name is used as key (if not NULL). */
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struct rb_entry scope_entry;
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enum hlsl_type_class class;
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/* If class is HLSL_CLASS_SAMPLER, then sampler_dim is <= HLSL_SAMPLER_DIM_LAST_SAMPLER.
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* If class is HLSL_CLASS_TEXTURE, then sampler_dim can be any value of the enum except
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* HLSL_SAMPLER_DIM_GENERIC and HLSL_SAMPLER_DIM_COMPARISON.
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* If class is HLSL_CLASS_UAV, then sampler_dim must be one of HLSL_SAMPLER_DIM_1D,
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* HLSL_SAMPLER_DIM_2D, HLSL_SAMPLER_DIM_3D, HLSL_SAMPLER_DIM_1DARRAY, HLSL_SAMPLER_DIM_2DARRAY,
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* HLSL_SAMPLER_DIM_BUFFER, or HLSL_SAMPLER_DIM_STRUCTURED_BUFFER.
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* Otherwise, sampler_dim is not used */
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enum hlsl_sampler_dim sampler_dim;
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/* Name, in case the type is a named struct or a typedef. */
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const char *name;
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/* Bitfield for storing type modifiers, subset of HLSL_TYPE_MODIFIERS_MASK.
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* Modifiers that don't fall inside this mask are to be stored in the variable in
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* hlsl_ir_var.modifiers, or in the struct field in hlsl_ir_field.modifiers. */
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uint32_t modifiers;
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/* Size of the type values on each dimension. For non-numeric types, they are set for the
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* convenience of the sm1/sm4 backends.
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* If type is HLSL_CLASS_SCALAR, then both dimx = 1 and dimy = 1.
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* If type is HLSL_CLASS_VECTOR, then dimx is the size of the vector, and dimy = 1.
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* If type is HLSL_CLASS_MATRIX, then dimx is the number of columns, and dimy the number of rows.
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* If type is HLSL_CLASS_ARRAY, then dimx and dimy have the same value as in the type of the array elements.
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* If type is HLSL_CLASS_STRUCT, then dimx is the sum of (dimx * dimy) of every component, and dimy = 1.
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*/
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unsigned int dimx;
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unsigned int dimy;
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/* Sample count for HLSL_SAMPLER_DIM_2DMS or HLSL_SAMPLER_DIM_2DMSARRAY. */
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unsigned int sample_count;
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union
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{
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/* Additional information if type is numeric. */
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struct
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{
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enum hlsl_base_type type;
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} numeric;
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/* Additional information if type is HLSL_CLASS_STRUCT. */
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struct
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{
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struct hlsl_struct_field *fields;
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size_t field_count;
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} record;
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/* Additional information if type is HLSL_CLASS_ARRAY. */
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struct
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{
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struct hlsl_type *type;
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/* Array length, or HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT if it is not known yet at parse time. */
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unsigned int elements_count;
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} array;
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/* Additional information if the class is HLSL_CLASS_TEXTURE or
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* HLSL_CLASS_UAV. */
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struct
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{
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/* Format of the data contained within the type. */
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struct hlsl_type *format;
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/* The type is a rasteriser-ordered view. */
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bool rasteriser_ordered;
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} resource;
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/* Additional field to distinguish object types. Currently used only for technique types. */
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unsigned int version;
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} e;
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/* Number of numeric register components used by one value of this type, for each regset.
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* For HLSL_REGSET_NUMERIC, 4 components make 1 register, while for other regsets 1 component makes
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* 1 register.
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* If type is HLSL_CLASS_STRUCT or HLSL_CLASS_ARRAY, the reg_size of their elements and padding
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* (which varies according to the backend) is also included. */
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unsigned int reg_size[HLSL_REGSET_LAST + 1];
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/* Offset where the type's description starts in the output bytecode, in bytes. */
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size_t bytecode_offset;
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uint32_t is_minimum_precision : 1;
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};
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/* In HLSL, a semantic is a string linked to a variable (or a field) to be recognized across
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* different shader stages in the graphics pipeline. */
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struct hlsl_semantic
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{
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const char *name;
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uint32_t index;
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/* Name exactly as it appears in the sources. */
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const char *raw_name;
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/* If the variable or field that stores this hlsl_semantic has already reported that it is missing. */
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bool reported_missing;
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/* In case the variable or field that stores this semantic has already reported to use a
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* duplicated output semantic, this value stores the last reported index + 1. Otherwise it is 0. */
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uint32_t reported_duplicated_output_next_index;
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/* In case the variable or field that stores this semantic has already reported to use a
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* duplicated input semantic with incompatible values, this value stores the last reported
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* index + 1. Otherwise it is 0. */
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uint32_t reported_duplicated_input_incompatible_next_index;
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};
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/* A field within a struct type declaration, used in hlsl_type.e.fields. */
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struct hlsl_struct_field
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{
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struct vkd3d_shader_location loc;
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struct hlsl_type *type;
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const char *name;
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struct hlsl_semantic semantic;
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/* Bitfield for storing modifiers that are not in HLSL_TYPE_MODIFIERS_MASK (these are stored in
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* type->modifiers instead) and that also are specific to the field and not the whole variable.
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* In particular, interpolation modifiers. */
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uint32_t storage_modifiers;
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/* Offset of the field within the type it belongs to, in register components, for each regset. */
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unsigned int reg_offset[HLSL_REGSET_LAST + 1];
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/* Offset where the field name starts in the output bytecode, in bytes. */
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size_t name_bytecode_offset;
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};
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/* Information of the register(s) allocated for an instruction node or variable.
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* These values are initialized at the end of hlsl_emit_bytecode(), after the compilation passes,
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* just before writing the bytecode.
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* The type of register (register class) is implied from its use, so it is not stored in this
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* struct. */
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struct hlsl_reg
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{
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/* Register number of the first register allocated. */
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uint32_t id;
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/* For descriptors (buffer, texture, sampler, UAV) this is the base binding
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* index of the descriptor.
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* For 5.1 and above descriptors have space and may be arrayed, in which
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* case the array shares a single register ID but has a range of register
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* indices, and "id" and "index" are as a rule not equal.
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* For versions below 5.1, the register number for descriptors is the same
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* as its external binding index, so only "index" is used, and "id" is
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* ignored.
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* For numeric registers "index" is not used. */
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uint32_t index;
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/* Register space of a descriptor. Not used for numeric registers. */
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uint32_t space;
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/* Number of registers to be allocated.
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* Unlike the variable's type's regsize, it is not expressed in register components, but rather
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* in whole registers, and may depend on which components are used within the shader. */
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uint32_t allocation_size;
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/* For numeric registers, a writemask can be provided to indicate the reservation of only some
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* of the 4 components. */
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unsigned int writemask;
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/* Whether the register has been allocated. */
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bool allocated;
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};
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/* Types of instruction nodes for the IR.
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* Each type of instruction node is associated to a struct with the same name in lower case.
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* e.g. for HLSL_IR_CONSTANT there exists struct hlsl_ir_constant.
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* Each one of these structs start with a struct hlsl_ir_node field, so pointers to values of these
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* types can be casted seamlessly to (struct hlsl_ir_node *) and vice-versa. */
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enum hlsl_ir_node_type
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{
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HLSL_IR_CALL,
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HLSL_IR_CONSTANT,
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HLSL_IR_EXPR,
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HLSL_IR_IF,
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HLSL_IR_INDEX,
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HLSL_IR_LOAD,
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HLSL_IR_LOOP,
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HLSL_IR_JUMP,
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HLSL_IR_RESOURCE_LOAD,
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HLSL_IR_RESOURCE_STORE,
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HLSL_IR_STRING_CONSTANT,
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HLSL_IR_STORE,
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HLSL_IR_SWIZZLE,
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HLSL_IR_SWITCH,
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HLSL_IR_COMPILE,
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HLSL_IR_SAMPLER_STATE,
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HLSL_IR_STATEBLOCK_CONSTANT,
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HLSL_IR_VSIR_INSTRUCTION_REF,
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};
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/* Common data for every type of IR instruction node. */
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struct hlsl_ir_node
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{
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/* Item entry for storing the instruction in a list of instructions. */
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struct list entry;
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/* Type of node, which means that a pointer to this struct hlsl_ir_node can be casted to a
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* pointer to the struct with the same name. */
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enum hlsl_ir_node_type type;
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/* HLSL data type of the node, when used by other nodes as a source (through an hlsl_src).
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* HLSL_IR_CONSTANT, HLSL_IR_EXPR, HLSL_IR_LOAD, HLSL_IR_RESOURCE_LOAD, and HLSL_IR_SWIZZLE
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* have a data type and can be used through an hlsl_src; other types of node don't. */
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struct hlsl_type *data_type;
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/* List containing all the struct hlsl_src·s that point to this node; linked by the
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* hlsl_src.entry fields. */
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struct list uses;
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struct vkd3d_shader_location loc;
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/* Liveness ranges. "index" is the index of this instruction. Since this is
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* essentially an SSA value, the earliest live point is the index. This is
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* true even for loops, since currently we can't have a reference to a
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* value generated in an earlier iteration of the loop. */
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unsigned int index, last_read;
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/* Temp. register allocated to store the result of this instruction (if any). */
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struct hlsl_reg reg;
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};
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struct hlsl_block
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{
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/* List containing instruction nodes; linked by the hlsl_ir_node.entry fields. */
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struct list instrs;
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/* Instruction representing the "value" of this block, if applicable.
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* This may point to an instruction outside of this block! */
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struct hlsl_ir_node *value;
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};
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/* A reference to an instruction node (struct hlsl_ir_node), usable as a field in other structs.
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* struct hlsl_src is more powerful than a mere pointer to an hlsl_ir_node because it also
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* contains a linked list item entry, which is used by the referenced instruction node to keep
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* track of all the hlsl_src·s that reference it.
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* This allows replacing any hlsl_ir_node with any other in all the places it is used, or checking
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* that a node has no uses before it is removed. */
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struct hlsl_src
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{
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struct hlsl_ir_node *node;
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/* Item entry for node->uses. */
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struct list entry;
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};
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struct hlsl_attribute
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{
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const char *name;
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struct hlsl_block instrs;
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struct vkd3d_shader_location loc;
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unsigned int args_count;
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struct hlsl_src args[];
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};
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#define HLSL_STORAGE_EXTERN 0x00000001
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#define HLSL_STORAGE_NOINTERPOLATION 0x00000002
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#define HLSL_MODIFIER_PRECISE 0x00000004
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#define HLSL_STORAGE_SHARED 0x00000008
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#define HLSL_STORAGE_GROUPSHARED 0x00000010
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#define HLSL_STORAGE_STATIC 0x00000020
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#define HLSL_STORAGE_UNIFORM 0x00000040
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#define HLSL_MODIFIER_VOLATILE 0x00000080
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#define HLSL_MODIFIER_CONST 0x00000100
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#define HLSL_MODIFIER_ROW_MAJOR 0x00000200
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#define HLSL_MODIFIER_COLUMN_MAJOR 0x00000400
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#define HLSL_STORAGE_IN 0x00000800
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#define HLSL_STORAGE_OUT 0x00001000
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#define HLSL_MODIFIER_INLINE 0x00002000
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#define HLSL_STORAGE_CENTROID 0x00004000
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#define HLSL_STORAGE_NOPERSPECTIVE 0x00008000
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#define HLSL_STORAGE_LINEAR 0x00010000
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#define HLSL_MODIFIER_SINGLE 0x00020000
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#define HLSL_MODIFIER_EXPORT 0x00040000
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#define HLSL_STORAGE_ANNOTATION 0x00080000
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#define HLSL_MODIFIER_UNORM 0x00100000
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#define HLSL_MODIFIER_SNORM 0x00200000
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#define HLSL_TYPE_MODIFIERS_MASK (HLSL_MODIFIER_PRECISE | HLSL_MODIFIER_VOLATILE | \
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HLSL_MODIFIER_CONST | HLSL_MODIFIER_ROW_MAJOR | \
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HLSL_MODIFIER_COLUMN_MAJOR | HLSL_MODIFIER_UNORM | HLSL_MODIFIER_SNORM)
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|
|
#define HLSL_INTERPOLATION_MODIFIERS_MASK (HLSL_STORAGE_NOINTERPOLATION | HLSL_STORAGE_CENTROID | \
|
|
HLSL_STORAGE_NOPERSPECTIVE | HLSL_STORAGE_LINEAR)
|
|
|
|
#define HLSL_MODIFIERS_MAJORITY_MASK (HLSL_MODIFIER_ROW_MAJOR | HLSL_MODIFIER_COLUMN_MAJOR)
|
|
|
|
#define HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT 0
|
|
|
|
/* Reservation of a register and/or an offset for objects inside constant buffers, to be used as a
|
|
* starting point of their allocation. They are available through the register(·) and the
|
|
* packoffset(·) syntaxes, respectively.
|
|
* The constant buffer offset is measured register components. */
|
|
struct hlsl_reg_reservation
|
|
{
|
|
char reg_type;
|
|
unsigned int reg_space, reg_index;
|
|
|
|
char offset_type;
|
|
unsigned int offset_index;
|
|
};
|
|
|
|
union hlsl_constant_value_component
|
|
{
|
|
uint32_t u;
|
|
int32_t i;
|
|
float f;
|
|
double d;
|
|
};
|
|
|
|
struct hlsl_ir_var
|
|
{
|
|
struct hlsl_type *data_type;
|
|
struct vkd3d_shader_location loc;
|
|
const char *name;
|
|
struct hlsl_semantic semantic;
|
|
/* Buffer where the variable's value is stored, in case it is uniform. */
|
|
struct hlsl_buffer *buffer;
|
|
/* Bitfield for storage modifiers (type modifiers are stored in data_type->modifiers). */
|
|
uint32_t storage_modifiers;
|
|
/* Optional reservations of registers and/or offsets for variables within constant buffers. */
|
|
struct hlsl_reg_reservation reg_reservation;
|
|
|
|
/* Item entry in hlsl_scope.vars. Specifically hlsl_ctx.globals.vars if the variable is global. */
|
|
struct list scope_entry;
|
|
/* Item entry in hlsl_ctx.extern_vars, if the variable is extern. */
|
|
struct list extern_entry;
|
|
/* Scope that variable itself defines, used to provide a container for techniques and passes. */
|
|
struct hlsl_scope *scope;
|
|
/* Scope that contains annotations for this variable. */
|
|
struct hlsl_scope *annotations;
|
|
|
|
/* Array of default values the variable was initialized with, one for each component.
|
|
* Only for variables that need it, such as uniforms and variables inside constant buffers.
|
|
* This pointer is NULL for others. */
|
|
struct hlsl_default_value
|
|
{
|
|
/* Default value, in case the component is a string, otherwise it is NULL. */
|
|
const char *string;
|
|
/* Default value, in case the component is a numeric value. */
|
|
union hlsl_constant_value_component number;
|
|
} *default_values;
|
|
|
|
/* A dynamic array containing the state block on the variable's declaration, if any.
|
|
* An array variable may contain multiple state blocks.
|
|
* A technique pass will always contain one.
|
|
* These are only really used for effect profiles. */
|
|
struct hlsl_state_block **state_blocks;
|
|
unsigned int state_block_count;
|
|
size_t state_block_capacity;
|
|
|
|
/* Indexes of the IR instructions where the variable is first written and last read (liveness
|
|
* range). The IR instructions are numerated starting from 2, because 0 means unused, and 1
|
|
* means function entry. */
|
|
unsigned int first_write, last_read;
|
|
/* Whether the variable is read in any entry function. */
|
|
bool is_read;
|
|
/* Offset where the variable's value is stored within its buffer in numeric register components.
|
|
* This in case the variable is uniform. */
|
|
unsigned int buffer_offset;
|
|
/* Register to which the variable is allocated during its lifetime, for each register set.
|
|
* In case that the variable spans multiple registers in one regset, this is set to the
|
|
* start of the register range.
|
|
* Builtin semantics don't use the field.
|
|
* In SM4, uniforms don't use the field because they are located using the buffer's hlsl_reg
|
|
* and the buffer_offset instead. */
|
|
struct hlsl_reg regs[HLSL_REGSET_LAST + 1];
|
|
|
|
struct
|
|
{
|
|
bool used;
|
|
enum hlsl_sampler_dim sampler_dim;
|
|
struct vkd3d_shader_location first_sampler_dim_loc;
|
|
} *objects_usage[HLSL_REGSET_LAST_OBJECT + 1];
|
|
/* Minimum number of binds required to include all components actually used in the shader.
|
|
* It may be less than the allocation size, e.g. for texture arrays.
|
|
* The bind_count for HLSL_REGSET_NUMERIC is only used in uniforms for now. */
|
|
unsigned int bind_count[HLSL_REGSET_LAST + 1];
|
|
|
|
/* Whether the shader performs dereferences with non-constant offsets in the variable. */
|
|
bool indexable;
|
|
/* Whether this is a semantic variable that was split from an array, or is the first
|
|
* element of a struct, and thus needs to be aligned when packed in the signature. */
|
|
bool force_align;
|
|
|
|
uint32_t is_input_semantic : 1;
|
|
uint32_t is_output_semantic : 1;
|
|
uint32_t is_uniform : 1;
|
|
uint32_t is_param : 1;
|
|
uint32_t is_separated_resource : 1;
|
|
uint32_t is_synthetic : 1;
|
|
uint32_t has_explicit_bind_point : 1;
|
|
};
|
|
|
|
/* This struct is used to represent assignments in state block entries:
|
|
* name = {args[0], args[1], ...};
|
|
* - or -
|
|
* name = args[0]
|
|
* - or -
|
|
* name[lhs_index] = args[0]
|
|
* - or -
|
|
* name[lhs_index] = {args[0], args[1], ...};
|
|
*
|
|
* This struct also represents function call syntax:
|
|
* name(args[0], args[1], ...)
|
|
*/
|
|
struct hlsl_state_block_entry
|
|
{
|
|
/* Whether this entry is a function call. */
|
|
bool is_function_call;
|
|
|
|
/* For assignments, the name in the lhs.
|
|
* For functions, the name of the function. */
|
|
char *name;
|
|
/* Resolved format-specific property identifier. */
|
|
unsigned int name_id;
|
|
|
|
/* For assignments, whether the lhs of an assignment is indexed and, in
|
|
* that case, its index. */
|
|
bool lhs_has_index;
|
|
unsigned int lhs_index;
|
|
|
|
/* Instructions present in the rhs or the function arguments. */
|
|
struct hlsl_block *instrs;
|
|
|
|
/* For assignments, arguments of the rhs initializer.
|
|
* For function calls, the arguments themselves. */
|
|
struct hlsl_src *args;
|
|
unsigned int args_count;
|
|
};
|
|
|
|
struct hlsl_state_block
|
|
{
|
|
struct hlsl_state_block_entry **entries;
|
|
size_t count, capacity;
|
|
};
|
|
|
|
/* Sized array of variables representing a function's parameters. */
|
|
struct hlsl_func_parameters
|
|
{
|
|
struct hlsl_ir_var **vars;
|
|
size_t count, capacity;
|
|
};
|
|
|
|
struct hlsl_ir_function
|
|
{
|
|
/* Item entry in hlsl_ctx.functions */
|
|
struct rb_entry entry;
|
|
|
|
const char *name;
|
|
/* Tree containing function definitions, stored as hlsl_ir_function_decl structures, which would
|
|
* be more than one in case of function overloading. */
|
|
struct list overloads;
|
|
};
|
|
|
|
struct hlsl_ir_function_decl
|
|
{
|
|
struct hlsl_type *return_type;
|
|
/* Synthetic variable used to store the return value of the function. */
|
|
struct hlsl_ir_var *return_var;
|
|
|
|
struct vkd3d_shader_location loc;
|
|
/* Item entry in hlsl_ir_function.overloads. */
|
|
struct list entry;
|
|
|
|
/* Function to which this declaration corresponds. */
|
|
struct hlsl_ir_function *func;
|
|
|
|
struct hlsl_func_parameters parameters;
|
|
|
|
struct hlsl_block body;
|
|
bool has_body;
|
|
/* Array of attributes (like numthreads) specified just before the function declaration.
|
|
* Not to be confused with the function parameters! */
|
|
unsigned int attr_count;
|
|
const struct hlsl_attribute *const *attrs;
|
|
|
|
bool early_depth_test;
|
|
|
|
/* Synthetic boolean variable marking whether a return statement has been
|
|
* executed. Needed to deal with return statements in non-uniform control
|
|
* flow, since some backends can't handle them. */
|
|
struct hlsl_ir_var *early_return_var;
|
|
|
|
/* List of all the extern semantic variables; linked by the
|
|
* hlsl_ir_var.extern_entry fields. This exists as a convenience because
|
|
* it is often necessary to iterate all extern variables and these can be
|
|
* declared in as function parameters, or as the function return value. */
|
|
struct list extern_vars;
|
|
};
|
|
|
|
struct hlsl_ir_call
|
|
{
|
|
struct hlsl_ir_node node;
|
|
struct hlsl_ir_function_decl *decl;
|
|
};
|
|
|
|
struct hlsl_ir_if
|
|
{
|
|
struct hlsl_ir_node node;
|
|
struct hlsl_src condition;
|
|
struct hlsl_block then_block;
|
|
struct hlsl_block else_block;
|
|
};
|
|
|
|
enum hlsl_ir_loop_unroll_type
|
|
{
|
|
HLSL_IR_LOOP_UNROLL,
|
|
HLSL_IR_LOOP_FORCE_UNROLL,
|
|
HLSL_IR_LOOP_FORCE_LOOP
|
|
};
|
|
|
|
struct hlsl_ir_loop
|
|
{
|
|
struct hlsl_ir_node node;
|
|
/* loop condition is stored in the body (as "if (!condition) break;") */
|
|
struct hlsl_block body;
|
|
unsigned int next_index; /* liveness index of the end of the loop */
|
|
unsigned int unroll_limit;
|
|
enum hlsl_ir_loop_unroll_type unroll_type;
|
|
};
|
|
|
|
struct hlsl_ir_switch_case
|
|
{
|
|
unsigned int value;
|
|
bool is_default;
|
|
struct hlsl_block body;
|
|
struct list entry;
|
|
struct vkd3d_shader_location loc;
|
|
};
|
|
|
|
struct hlsl_ir_switch
|
|
{
|
|
struct hlsl_ir_node node;
|
|
struct hlsl_src selector;
|
|
struct list cases;
|
|
};
|
|
|
|
enum hlsl_ir_expr_op
|
|
{
|
|
HLSL_OP0_ERROR,
|
|
HLSL_OP0_VOID,
|
|
HLSL_OP0_RASTERIZER_SAMPLE_COUNT,
|
|
|
|
HLSL_OP1_ABS,
|
|
HLSL_OP1_BIT_NOT,
|
|
HLSL_OP1_CAST,
|
|
HLSL_OP1_CEIL,
|
|
HLSL_OP1_COS,
|
|
HLSL_OP1_COS_REDUCED, /* Reduced range [-pi, pi], writes to .x */
|
|
HLSL_OP1_DSX,
|
|
HLSL_OP1_DSX_COARSE,
|
|
HLSL_OP1_DSX_FINE,
|
|
HLSL_OP1_DSY,
|
|
HLSL_OP1_DSY_COARSE,
|
|
HLSL_OP1_DSY_FINE,
|
|
HLSL_OP1_EXP2,
|
|
HLSL_OP1_F16TOF32,
|
|
HLSL_OP1_F32TOF16,
|
|
HLSL_OP1_FLOOR,
|
|
HLSL_OP1_FRACT,
|
|
HLSL_OP1_LOG2,
|
|
HLSL_OP1_LOGIC_NOT,
|
|
HLSL_OP1_NEG,
|
|
HLSL_OP1_NRM,
|
|
HLSL_OP1_RCP,
|
|
HLSL_OP1_REINTERPRET,
|
|
HLSL_OP1_ROUND,
|
|
HLSL_OP1_RSQ,
|
|
HLSL_OP1_SAT,
|
|
HLSL_OP1_SIGN,
|
|
HLSL_OP1_SIN,
|
|
HLSL_OP1_SIN_REDUCED, /* Reduced range [-pi, pi], writes to .y */
|
|
HLSL_OP1_SQRT,
|
|
HLSL_OP1_TRUNC,
|
|
|
|
HLSL_OP2_ADD,
|
|
HLSL_OP2_BIT_AND,
|
|
HLSL_OP2_BIT_OR,
|
|
HLSL_OP2_BIT_XOR,
|
|
HLSL_OP2_CRS,
|
|
HLSL_OP2_DIV,
|
|
HLSL_OP2_DOT,
|
|
HLSL_OP2_EQUAL,
|
|
HLSL_OP2_GEQUAL,
|
|
HLSL_OP2_LESS,
|
|
HLSL_OP2_LOGIC_AND,
|
|
HLSL_OP2_LOGIC_OR,
|
|
HLSL_OP2_LSHIFT,
|
|
HLSL_OP2_MAX,
|
|
HLSL_OP2_MIN,
|
|
HLSL_OP2_MOD,
|
|
HLSL_OP2_MUL,
|
|
HLSL_OP2_NEQUAL,
|
|
HLSL_OP2_RSHIFT,
|
|
/* SLT(a, b) retrieves 1.0 if (a < b), else 0.0. Only used for SM1-SM3 target vertex shaders. */
|
|
HLSL_OP2_SLT,
|
|
|
|
/* DP2ADD(a, b, c) computes the scalar product of a.xy and b.xy,
|
|
* then adds c, where c must have dimx=1. */
|
|
HLSL_OP3_DP2ADD,
|
|
/* TERNARY(a, b, c) returns 'b' if 'a' is true and 'c' otherwise. 'a' must always be boolean.
|
|
* CMP(a, b, c) returns 'b' if 'a' >= 0, and 'c' otherwise. It's used only for SM1-SM3 targets. */
|
|
HLSL_OP3_CMP,
|
|
HLSL_OP3_TERNARY,
|
|
HLSL_OP3_MAD,
|
|
};
|
|
|
|
#define HLSL_MAX_OPERANDS 3
|
|
|
|
struct hlsl_ir_expr
|
|
{
|
|
struct hlsl_ir_node node;
|
|
enum hlsl_ir_expr_op op;
|
|
struct hlsl_src operands[HLSL_MAX_OPERANDS];
|
|
};
|
|
|
|
enum hlsl_ir_jump_type
|
|
{
|
|
HLSL_IR_JUMP_BREAK,
|
|
HLSL_IR_JUMP_CONTINUE,
|
|
HLSL_IR_JUMP_DISCARD_NEG,
|
|
HLSL_IR_JUMP_DISCARD_NZ,
|
|
HLSL_IR_JUMP_RETURN,
|
|
/* UNRESOLVED_CONTINUE type is used by the parser when 'continue' statement is found,
|
|
it never reaches code generation, and is resolved to CONTINUE type once iteration
|
|
and loop exit logic was properly applied. */
|
|
HLSL_IR_JUMP_UNRESOLVED_CONTINUE,
|
|
};
|
|
|
|
struct hlsl_ir_jump
|
|
{
|
|
struct hlsl_ir_node node;
|
|
enum hlsl_ir_jump_type type;
|
|
/* Argument used for HLSL_IR_JUMP_DISCARD_NZ and HLSL_IR_JUMP_DISCARD_NEG. */
|
|
struct hlsl_src condition;
|
|
};
|
|
|
|
struct hlsl_ir_swizzle
|
|
{
|
|
struct hlsl_ir_node node;
|
|
struct hlsl_src val;
|
|
uint32_t swizzle;
|
|
};
|
|
|
|
struct hlsl_ir_index
|
|
{
|
|
struct hlsl_ir_node node;
|
|
struct hlsl_src val, idx;
|
|
};
|
|
|
|
/* Reference to a variable, or a part of it (e.g. a vector within a matrix within a struct). */
|
|
struct hlsl_deref
|
|
{
|
|
struct hlsl_ir_var *var;
|
|
|
|
/* An array of references to instruction nodes, of data type uint, that are used to reach the
|
|
* desired part of the variable.
|
|
* If path_len is 0, then this is a reference to the whole variable.
|
|
* The value of each instruction node in the path corresponds to the index of the element/field
|
|
* that has to be selected on each nesting level to reach this part.
|
|
* The path shall not contain additional values once a type that cannot be subdivided
|
|
* (a.k.a. "component") is reached. */
|
|
unsigned int path_len;
|
|
struct hlsl_src *path;
|
|
|
|
/* Before writing the bytecode, deref paths are lowered into an offset (within the pertaining
|
|
* regset) from the start of the variable, to the part of the variable that is referenced.
|
|
* This offset is stored using two fields, one for a variable part and other for a constant
|
|
* part, which are added together:
|
|
* - rel_offset: An offset given by an instruction node, in whole registers.
|
|
* - const_offset: A constant number of register components.
|
|
* Since the type information cannot longer be retrieved from the offset alone, the type is
|
|
* stored in the data_type field, which remains NULL if the deref hasn't been lowered yet. */
|
|
struct hlsl_src rel_offset;
|
|
unsigned int const_offset;
|
|
struct hlsl_type *data_type;
|
|
};
|
|
|
|
/* Whether the path has been lowered to an offset or not. */
|
|
static inline bool hlsl_deref_is_lowered(const struct hlsl_deref *deref)
|
|
{
|
|
return !!deref->data_type;
|
|
}
|
|
|
|
struct hlsl_ir_load
|
|
{
|
|
struct hlsl_ir_node node;
|
|
struct hlsl_deref src;
|
|
};
|
|
|
|
enum hlsl_resource_load_type
|
|
{
|
|
HLSL_RESOURCE_LOAD,
|
|
HLSL_RESOURCE_SAMPLE,
|
|
HLSL_RESOURCE_SAMPLE_CMP,
|
|
HLSL_RESOURCE_SAMPLE_CMP_LZ,
|
|
HLSL_RESOURCE_SAMPLE_LOD,
|
|
HLSL_RESOURCE_SAMPLE_LOD_BIAS,
|
|
HLSL_RESOURCE_SAMPLE_GRAD,
|
|
HLSL_RESOURCE_SAMPLE_PROJ,
|
|
HLSL_RESOURCE_GATHER_RED,
|
|
HLSL_RESOURCE_GATHER_GREEN,
|
|
HLSL_RESOURCE_GATHER_BLUE,
|
|
HLSL_RESOURCE_GATHER_ALPHA,
|
|
HLSL_RESOURCE_SAMPLE_INFO,
|
|
HLSL_RESOURCE_RESINFO,
|
|
};
|
|
|
|
struct hlsl_ir_resource_load
|
|
{
|
|
struct hlsl_ir_node node;
|
|
enum hlsl_resource_load_type load_type;
|
|
struct hlsl_deref resource, sampler;
|
|
struct hlsl_src coords, lod, ddx, ddy, cmp, sample_index, texel_offset;
|
|
enum hlsl_sampler_dim sampling_dim;
|
|
};
|
|
|
|
struct hlsl_ir_resource_store
|
|
{
|
|
struct hlsl_ir_node node;
|
|
struct hlsl_deref resource;
|
|
struct hlsl_src coords, value;
|
|
};
|
|
|
|
struct hlsl_ir_store
|
|
{
|
|
struct hlsl_ir_node node;
|
|
struct hlsl_deref lhs;
|
|
struct hlsl_src rhs;
|
|
unsigned char writemask;
|
|
};
|
|
|
|
struct hlsl_ir_constant
|
|
{
|
|
struct hlsl_ir_node node;
|
|
struct hlsl_constant_value
|
|
{
|
|
union hlsl_constant_value_component u[4];
|
|
} value;
|
|
/* Constant register of type 'c' where the constant value is stored for SM1. */
|
|
struct hlsl_reg reg;
|
|
};
|
|
|
|
struct hlsl_ir_string_constant
|
|
{
|
|
struct hlsl_ir_node node;
|
|
char *string;
|
|
};
|
|
|
|
/* Represents shader compilation call for effects, such as "CompileShader()".
|
|
*
|
|
* Unlike hlsl_ir_call, it is not flattened, thus, it keeps track of its
|
|
* arguments and maintains its own instruction block. */
|
|
struct hlsl_ir_compile
|
|
{
|
|
struct hlsl_ir_node node;
|
|
|
|
enum hlsl_compile_type
|
|
{
|
|
/* A shader compilation through the CompileShader() function or the "compile" syntax. */
|
|
HLSL_COMPILE_TYPE_COMPILE,
|
|
/* A call to ConstructGSWithSO(), which receives a geometry shader and retrieves one as well. */
|
|
HLSL_COMPILE_TYPE_CONSTRUCTGSWITHSO,
|
|
} compile_type;
|
|
|
|
/* Special field to store the profile argument for HLSL_COMPILE_TYPE_COMPILE. */
|
|
const struct hlsl_profile_info *profile;
|
|
|
|
/* Block containing the instructions required by the arguments of the
|
|
* compilation call. */
|
|
struct hlsl_block instrs;
|
|
|
|
/* Arguments to the compilation call. For HLSL_COMPILE_TYPE_COMPILE
|
|
* args[0] is an hlsl_ir_call to the specified function. */
|
|
struct hlsl_src *args;
|
|
unsigned int args_count;
|
|
};
|
|
|
|
/* Represents a state block initialized with the "sampler_state" keyword. */
|
|
struct hlsl_ir_sampler_state
|
|
{
|
|
struct hlsl_ir_node node;
|
|
|
|
struct hlsl_state_block *state_block;
|
|
};
|
|
|
|
/* Stateblock constants are undeclared values found on state blocks or technique passes descriptions,
|
|
* that do not concern regular pixel, vertex, or compute shaders, except for parsing. */
|
|
struct hlsl_ir_stateblock_constant
|
|
{
|
|
struct hlsl_ir_node node;
|
|
char *name;
|
|
};
|
|
|
|
/* A vkd3d_shader_instruction that can be inserted in a hlsl_block.
|
|
* Only used for the HLSL IR to vsir translation, might be removed once this translation is complete. */
|
|
struct hlsl_ir_vsir_instruction_ref
|
|
{
|
|
struct hlsl_ir_node node;
|
|
|
|
/* Index to a vkd3d_shader_instruction within a vkd3d_shader_instruction_array in a vsir_program. */
|
|
unsigned int vsir_instr_idx;
|
|
};
|
|
|
|
struct hlsl_scope
|
|
{
|
|
/* Item entry for hlsl_ctx.scopes. */
|
|
struct list entry;
|
|
|
|
/* List containing the variables declared in this scope; linked by hlsl_ir_var->scope_entry. */
|
|
struct list vars;
|
|
/* Tree map containing the types declared in this scope, using hlsl_tree.name as key.
|
|
* The types are attached through the hlsl_type.scope_entry fields. */
|
|
struct rb_tree types;
|
|
/* Scope containing this scope. This value is NULL for the global scope. */
|
|
struct hlsl_scope *upper;
|
|
/* The scope was created for the loop statement. */
|
|
bool loop;
|
|
/* The scope was created for the switch statement. */
|
|
bool _switch;
|
|
/* The scope contains annotation variables. */
|
|
bool annotations;
|
|
};
|
|
|
|
struct hlsl_profile_info
|
|
{
|
|
const char *name;
|
|
enum vkd3d_shader_type type;
|
|
unsigned int major_version;
|
|
unsigned int minor_version;
|
|
unsigned int major_level;
|
|
unsigned int minor_level;
|
|
bool software;
|
|
};
|
|
|
|
struct hlsl_vec4
|
|
{
|
|
float f[4];
|
|
};
|
|
|
|
enum hlsl_buffer_type
|
|
{
|
|
HLSL_BUFFER_CONSTANT,
|
|
HLSL_BUFFER_TEXTURE,
|
|
};
|
|
|
|
/* In SM4, uniform variables are organized in different buffers. Besides buffers defined in the
|
|
* source code, there is also the implicit $Globals buffer and the implicit $Params buffer,
|
|
* to which uniform globals and parameters belong by default. */
|
|
struct hlsl_buffer
|
|
{
|
|
struct vkd3d_shader_location loc;
|
|
enum hlsl_buffer_type type;
|
|
const char *name;
|
|
uint32_t modifiers;
|
|
/* Register reserved for this buffer, if any.
|
|
* If provided, it should be of type 'b' if type is HLSL_BUFFER_CONSTANT and 't' if type is
|
|
* HLSL_BUFFER_TEXTURE. */
|
|
struct hlsl_reg_reservation reservation;
|
|
/* Scope that contains annotations for this buffer. */
|
|
struct hlsl_scope *annotations;
|
|
/* Item entry for hlsl_ctx.buffers */
|
|
struct list entry;
|
|
|
|
/* The size of the buffer (in register components), and the size of the buffer as determined
|
|
* by its last variable that's actually used. */
|
|
unsigned size, used_size;
|
|
/* Register of type 'b' on which the buffer is allocated. */
|
|
struct hlsl_reg reg;
|
|
|
|
bool manually_packed_elements;
|
|
bool automatically_packed_elements;
|
|
};
|
|
|
|
struct hlsl_ctx
|
|
{
|
|
const struct hlsl_profile_info *profile;
|
|
|
|
const char **source_files;
|
|
unsigned int source_files_count;
|
|
/* Current location being read in the HLSL source, updated while parsing. */
|
|
struct vkd3d_shader_location location;
|
|
/* Stores the logging messages and logging configuration. */
|
|
struct vkd3d_shader_message_context *message_context;
|
|
/* Cache for temporary string allocations. */
|
|
struct vkd3d_string_buffer_cache string_buffers;
|
|
/* A value from enum vkd3d_result with the current success/failure result of the whole
|
|
* compilation.
|
|
* It is initialized to VKD3D_OK and set to an error code in case a call to hlsl_fixme() or
|
|
* hlsl_error() is triggered, or in case of a memory allocation error.
|
|
* The value of this field is checked between compilation stages to stop execution in case of
|
|
* failure. */
|
|
int result;
|
|
|
|
/* Pointer to an opaque data structure managed by FLEX (during lexing), that encapsulates the
|
|
* current state of the scanner. This pointer is required by all FLEX API functions when the
|
|
* scanner is declared as reentrant, which is the case. */
|
|
void *scanner;
|
|
|
|
/* Pointer to the current scope; changes as the parser reads the code. */
|
|
struct hlsl_scope *cur_scope;
|
|
/* Scope of global variables. */
|
|
struct hlsl_scope *globals;
|
|
/* Dummy scope for variables which should never be looked up by name. */
|
|
struct hlsl_scope *dummy_scope;
|
|
/* List of all the scopes in the program; linked by the hlsl_scope.entry fields. */
|
|
struct list scopes;
|
|
|
|
/* List of all the extern variables, excluding semantic variables; linked
|
|
* by the hlsl_ir_var.extern_entry fields. This exists as a convenience
|
|
* because it is often necessary to iterate all extern variables declared
|
|
* in the global scope or as function parameters. */
|
|
struct list extern_vars;
|
|
|
|
/* List containing both the built-in HLSL buffers ($Globals and $Params) and the ones declared
|
|
* in the shader; linked by the hlsl_buffer.entry fields. */
|
|
struct list buffers;
|
|
/* Current buffer (changes as the parser reads the code), $Globals buffer, and $Params buffer,
|
|
* respectively. */
|
|
struct hlsl_buffer *cur_buffer, *globals_buffer, *params_buffer;
|
|
/* List containing all created hlsl_types, except builtin_types; linked by the hlsl_type.entry
|
|
* fields. */
|
|
struct list types;
|
|
/* Tree map for the declared functions, using hlsl_ir_function.name as key.
|
|
* The functions are attached through the hlsl_ir_function.entry fields. */
|
|
struct rb_tree functions;
|
|
/* Pointer to the current function; changes as the parser reads the code. */
|
|
const struct hlsl_ir_function_decl *cur_function;
|
|
|
|
/* Counter for generating unique internal variable names. */
|
|
unsigned int internal_name_counter;
|
|
|
|
/* Default matrix majority for matrix types. Can be set by a pragma within the HLSL source. */
|
|
unsigned int matrix_majority;
|
|
|
|
/* Basic data types stored for convenience. */
|
|
struct
|
|
{
|
|
struct hlsl_type *scalar[HLSL_TYPE_LAST_SCALAR + 1];
|
|
struct hlsl_type *vector[HLSL_TYPE_LAST_SCALAR + 1][4];
|
|
/* matrix[HLSL_TYPE_FLOAT][1][3] is a float4x2, i.e. dimx = 2, dimy = 4 */
|
|
struct hlsl_type *matrix[HLSL_TYPE_LAST_SCALAR + 1][4][4];
|
|
struct hlsl_type *sampler[HLSL_SAMPLER_DIM_LAST_SAMPLER + 1];
|
|
struct hlsl_type *string;
|
|
struct hlsl_type *Void;
|
|
struct hlsl_type *null;
|
|
struct hlsl_type *error;
|
|
} builtin_types;
|
|
|
|
/* Pre-allocated "error" expression. */
|
|
struct hlsl_ir_node *error_instr;
|
|
|
|
/* List of the instruction nodes for initializing static variables. */
|
|
struct hlsl_block static_initializers;
|
|
|
|
/* Dynamic array of constant values that appear in the shader, associated to the 'c' registers.
|
|
* Only used for SM1 profiles. */
|
|
struct hlsl_constant_defs
|
|
{
|
|
struct hlsl_constant_register
|
|
{
|
|
uint32_t index;
|
|
struct hlsl_vec4 value;
|
|
struct vkd3d_shader_location loc;
|
|
} *regs;
|
|
size_t count, size;
|
|
} constant_defs;
|
|
/* 'c' registers where the constants expected by SM2 sincos are stored. */
|
|
struct hlsl_reg d3dsincosconst1, d3dsincosconst2;
|
|
|
|
/* Number of threads to be executed (on the X, Y, and Z dimensions) in a single thread group in
|
|
* compute shader profiles. It is set using the numthreads() attribute in the entry point. */
|
|
uint32_t thread_count[3];
|
|
|
|
enum vkd3d_tessellator_domain domain;
|
|
unsigned int output_control_point_count;
|
|
enum vkd3d_shader_tessellator_output_primitive output_primitive;
|
|
enum vkd3d_shader_tessellator_partitioning partitioning;
|
|
struct hlsl_ir_function_decl *patch_constant_func;
|
|
|
|
/* In some cases we generate opcodes by parsing an HLSL function and then
|
|
* invoking it. If not NULL, this field is the name of the function that we
|
|
* are currently parsing, "mangled" with an internal prefix to avoid
|
|
* polluting the user namespace. */
|
|
const char *internal_func_name;
|
|
|
|
/* Whether the parser is inside a state block (effects' metadata) inside a variable declaration. */
|
|
uint32_t in_state_block : 1;
|
|
/* Whether the numthreads() attribute has been provided in the entry-point function. */
|
|
uint32_t found_numthreads : 1;
|
|
|
|
bool semantic_compat_mapping;
|
|
bool child_effect;
|
|
bool include_empty_buffers;
|
|
bool warn_implicit_truncation;
|
|
bool double_as_float_alias;
|
|
};
|
|
|
|
static inline bool hlsl_version_ge(const struct hlsl_ctx *ctx, unsigned int major, unsigned int minor)
|
|
{
|
|
return ctx->profile->major_version > major || (ctx->profile->major_version == major && ctx->profile->minor_version >= minor);
|
|
}
|
|
|
|
static inline bool hlsl_version_lt(const struct hlsl_ctx *ctx, unsigned int major, unsigned int minor)
|
|
{
|
|
return !hlsl_version_ge(ctx, major, minor);
|
|
}
|
|
|
|
struct hlsl_resource_load_params
|
|
{
|
|
struct hlsl_type *format;
|
|
enum hlsl_resource_load_type type;
|
|
struct hlsl_ir_node *resource, *sampler;
|
|
struct hlsl_ir_node *coords, *lod, *ddx, *ddy, *cmp, *sample_index, *texel_offset;
|
|
enum hlsl_sampler_dim sampling_dim;
|
|
};
|
|
|
|
static inline struct hlsl_ir_call *hlsl_ir_call(const struct hlsl_ir_node *node)
|
|
{
|
|
VKD3D_ASSERT(node->type == HLSL_IR_CALL);
|
|
return CONTAINING_RECORD(node, struct hlsl_ir_call, node);
|
|
}
|
|
|
|
static inline struct hlsl_ir_constant *hlsl_ir_constant(const struct hlsl_ir_node *node)
|
|
{
|
|
VKD3D_ASSERT(node->type == HLSL_IR_CONSTANT);
|
|
return CONTAINING_RECORD(node, struct hlsl_ir_constant, node);
|
|
}
|
|
|
|
static inline struct hlsl_ir_string_constant *hlsl_ir_string_constant(const struct hlsl_ir_node *node)
|
|
{
|
|
VKD3D_ASSERT(node->type == HLSL_IR_STRING_CONSTANT);
|
|
return CONTAINING_RECORD(node, struct hlsl_ir_string_constant, node);
|
|
}
|
|
|
|
static inline struct hlsl_ir_expr *hlsl_ir_expr(const struct hlsl_ir_node *node)
|
|
{
|
|
VKD3D_ASSERT(node->type == HLSL_IR_EXPR);
|
|
return CONTAINING_RECORD(node, struct hlsl_ir_expr, node);
|
|
}
|
|
|
|
static inline struct hlsl_ir_if *hlsl_ir_if(const struct hlsl_ir_node *node)
|
|
{
|
|
VKD3D_ASSERT(node->type == HLSL_IR_IF);
|
|
return CONTAINING_RECORD(node, struct hlsl_ir_if, node);
|
|
}
|
|
|
|
static inline struct hlsl_ir_jump *hlsl_ir_jump(const struct hlsl_ir_node *node)
|
|
{
|
|
VKD3D_ASSERT(node->type == HLSL_IR_JUMP);
|
|
return CONTAINING_RECORD(node, struct hlsl_ir_jump, node);
|
|
}
|
|
|
|
static inline struct hlsl_ir_load *hlsl_ir_load(const struct hlsl_ir_node *node)
|
|
{
|
|
VKD3D_ASSERT(node->type == HLSL_IR_LOAD);
|
|
return CONTAINING_RECORD(node, struct hlsl_ir_load, node);
|
|
}
|
|
|
|
static inline struct hlsl_ir_loop *hlsl_ir_loop(const struct hlsl_ir_node *node)
|
|
{
|
|
VKD3D_ASSERT(node->type == HLSL_IR_LOOP);
|
|
return CONTAINING_RECORD(node, struct hlsl_ir_loop, node);
|
|
}
|
|
|
|
static inline struct hlsl_ir_resource_load *hlsl_ir_resource_load(const struct hlsl_ir_node *node)
|
|
{
|
|
VKD3D_ASSERT(node->type == HLSL_IR_RESOURCE_LOAD);
|
|
return CONTAINING_RECORD(node, struct hlsl_ir_resource_load, node);
|
|
}
|
|
|
|
static inline struct hlsl_ir_resource_store *hlsl_ir_resource_store(const struct hlsl_ir_node *node)
|
|
{
|
|
VKD3D_ASSERT(node->type == HLSL_IR_RESOURCE_STORE);
|
|
return CONTAINING_RECORD(node, struct hlsl_ir_resource_store, node);
|
|
}
|
|
|
|
static inline struct hlsl_ir_store *hlsl_ir_store(const struct hlsl_ir_node *node)
|
|
{
|
|
VKD3D_ASSERT(node->type == HLSL_IR_STORE);
|
|
return CONTAINING_RECORD(node, struct hlsl_ir_store, node);
|
|
}
|
|
|
|
static inline struct hlsl_ir_swizzle *hlsl_ir_swizzle(const struct hlsl_ir_node *node)
|
|
{
|
|
VKD3D_ASSERT(node->type == HLSL_IR_SWIZZLE);
|
|
return CONTAINING_RECORD(node, struct hlsl_ir_swizzle, node);
|
|
}
|
|
|
|
static inline struct hlsl_ir_index *hlsl_ir_index(const struct hlsl_ir_node *node)
|
|
{
|
|
VKD3D_ASSERT(node->type == HLSL_IR_INDEX);
|
|
return CONTAINING_RECORD(node, struct hlsl_ir_index, node);
|
|
}
|
|
|
|
static inline struct hlsl_ir_switch *hlsl_ir_switch(const struct hlsl_ir_node *node)
|
|
{
|
|
VKD3D_ASSERT(node->type == HLSL_IR_SWITCH);
|
|
return CONTAINING_RECORD(node, struct hlsl_ir_switch, node);
|
|
}
|
|
|
|
static inline struct hlsl_ir_compile *hlsl_ir_compile(const struct hlsl_ir_node *node)
|
|
{
|
|
VKD3D_ASSERT(node->type == HLSL_IR_COMPILE);
|
|
return CONTAINING_RECORD(node, struct hlsl_ir_compile, node);
|
|
}
|
|
|
|
static inline struct hlsl_ir_sampler_state *hlsl_ir_sampler_state(const struct hlsl_ir_node *node)
|
|
{
|
|
VKD3D_ASSERT(node->type == HLSL_IR_SAMPLER_STATE);
|
|
return CONTAINING_RECORD(node, struct hlsl_ir_sampler_state, node);
|
|
};
|
|
|
|
static inline struct hlsl_ir_stateblock_constant *hlsl_ir_stateblock_constant(const struct hlsl_ir_node *node)
|
|
{
|
|
VKD3D_ASSERT(node->type == HLSL_IR_STATEBLOCK_CONSTANT);
|
|
return CONTAINING_RECORD(node, struct hlsl_ir_stateblock_constant, node);
|
|
}
|
|
|
|
static inline struct hlsl_ir_vsir_instruction_ref *hlsl_ir_vsir_instruction_ref(const struct hlsl_ir_node *node)
|
|
{
|
|
VKD3D_ASSERT(node->type == HLSL_IR_VSIR_INSTRUCTION_REF);
|
|
return CONTAINING_RECORD(node, struct hlsl_ir_vsir_instruction_ref, node);
|
|
}
|
|
|
|
static inline void hlsl_block_init(struct hlsl_block *block)
|
|
{
|
|
list_init(&block->instrs);
|
|
block->value = NULL;
|
|
}
|
|
|
|
static inline void hlsl_block_add_instr(struct hlsl_block *block, struct hlsl_ir_node *instr)
|
|
{
|
|
list_add_tail(&block->instrs, &instr->entry);
|
|
block->value = (instr->data_type ? instr : NULL);
|
|
}
|
|
|
|
static inline void hlsl_block_add_block(struct hlsl_block *block, struct hlsl_block *add)
|
|
{
|
|
list_move_tail(&block->instrs, &add->instrs);
|
|
block->value = add->value;
|
|
}
|
|
|
|
static inline void hlsl_src_from_node(struct hlsl_src *src, struct hlsl_ir_node *node)
|
|
{
|
|
src->node = node;
|
|
if (node)
|
|
list_add_tail(&node->uses, &src->entry);
|
|
}
|
|
|
|
static inline void hlsl_src_remove(struct hlsl_src *src)
|
|
{
|
|
if (src->node)
|
|
list_remove(&src->entry);
|
|
src->node = NULL;
|
|
}
|
|
|
|
static inline void *hlsl_alloc(struct hlsl_ctx *ctx, size_t size)
|
|
{
|
|
void *ptr = vkd3d_calloc(1, size);
|
|
|
|
if (!ptr)
|
|
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
|
|
return ptr;
|
|
}
|
|
|
|
static inline void *hlsl_calloc(struct hlsl_ctx *ctx, size_t count, size_t size)
|
|
{
|
|
void *ptr = vkd3d_calloc(count, size);
|
|
|
|
if (!ptr)
|
|
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
|
|
return ptr;
|
|
}
|
|
|
|
static inline void *hlsl_realloc(struct hlsl_ctx *ctx, void *ptr, size_t size)
|
|
{
|
|
void *ret = vkd3d_realloc(ptr, size);
|
|
|
|
if (!ret)
|
|
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
|
|
return ret;
|
|
}
|
|
|
|
static inline char *hlsl_strdup(struct hlsl_ctx *ctx, const char *string)
|
|
{
|
|
char *ptr = vkd3d_strdup(string);
|
|
|
|
if (!ptr)
|
|
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
|
|
return ptr;
|
|
}
|
|
|
|
static inline bool hlsl_array_reserve(struct hlsl_ctx *ctx, void **elements,
|
|
size_t *capacity, size_t element_count, size_t element_size)
|
|
{
|
|
bool ret = vkd3d_array_reserve(elements, capacity, element_count, element_size);
|
|
|
|
if (!ret)
|
|
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
|
|
return ret;
|
|
}
|
|
|
|
static inline struct vkd3d_string_buffer *hlsl_get_string_buffer(struct hlsl_ctx *ctx)
|
|
{
|
|
struct vkd3d_string_buffer *ret = vkd3d_string_buffer_get(&ctx->string_buffers);
|
|
|
|
if (!ret)
|
|
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
|
|
return ret;
|
|
}
|
|
|
|
static inline void hlsl_release_string_buffer(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *buffer)
|
|
{
|
|
vkd3d_string_buffer_release(&ctx->string_buffers, buffer);
|
|
}
|
|
|
|
static inline struct hlsl_type *hlsl_get_scalar_type(const struct hlsl_ctx *ctx, enum hlsl_base_type base_type)
|
|
{
|
|
return ctx->builtin_types.scalar[base_type];
|
|
}
|
|
|
|
static inline struct hlsl_type *hlsl_get_vector_type(const struct hlsl_ctx *ctx, enum hlsl_base_type base_type,
|
|
unsigned int dimx)
|
|
{
|
|
return ctx->builtin_types.vector[base_type][dimx - 1];
|
|
}
|
|
|
|
static inline struct hlsl_type *hlsl_get_matrix_type(const struct hlsl_ctx *ctx, enum hlsl_base_type base_type,
|
|
unsigned int dimx, unsigned int dimy)
|
|
{
|
|
return ctx->builtin_types.matrix[base_type][dimx - 1][dimy - 1];
|
|
}
|
|
|
|
static inline struct hlsl_type *hlsl_get_numeric_type(const struct hlsl_ctx *ctx, enum hlsl_type_class type,
|
|
enum hlsl_base_type base_type, unsigned int dimx, unsigned int dimy)
|
|
{
|
|
if (type == HLSL_CLASS_SCALAR)
|
|
return hlsl_get_scalar_type(ctx, base_type);
|
|
else if (type == HLSL_CLASS_VECTOR)
|
|
return hlsl_get_vector_type(ctx, base_type, dimx);
|
|
else
|
|
return hlsl_get_matrix_type(ctx, base_type, dimx, dimy);
|
|
}
|
|
|
|
static inline bool hlsl_is_numeric_type(const struct hlsl_type *type)
|
|
{
|
|
return type->class <= HLSL_CLASS_LAST_NUMERIC;
|
|
}
|
|
|
|
static inline unsigned int hlsl_sampler_dim_count(enum hlsl_sampler_dim dim)
|
|
{
|
|
switch (dim)
|
|
{
|
|
case HLSL_SAMPLER_DIM_1D:
|
|
case HLSL_SAMPLER_DIM_BUFFER:
|
|
case HLSL_SAMPLER_DIM_RAW_BUFFER:
|
|
case HLSL_SAMPLER_DIM_STRUCTURED_BUFFER:
|
|
return 1;
|
|
case HLSL_SAMPLER_DIM_1DARRAY:
|
|
case HLSL_SAMPLER_DIM_2D:
|
|
case HLSL_SAMPLER_DIM_2DMS:
|
|
return 2;
|
|
case HLSL_SAMPLER_DIM_2DARRAY:
|
|
case HLSL_SAMPLER_DIM_2DMSARRAY:
|
|
case HLSL_SAMPLER_DIM_3D:
|
|
case HLSL_SAMPLER_DIM_CUBE:
|
|
return 3;
|
|
case HLSL_SAMPLER_DIM_CUBEARRAY:
|
|
return 4;
|
|
default:
|
|
vkd3d_unreachable();
|
|
}
|
|
}
|
|
|
|
static inline bool hlsl_var_has_buffer_offset_register_reservation(struct hlsl_ctx *ctx, const struct hlsl_ir_var *var)
|
|
{
|
|
return var->reg_reservation.reg_type == 'c' && var->buffer == ctx->globals_buffer;
|
|
}
|
|
|
|
char *hlsl_sprintf_alloc(struct hlsl_ctx *ctx, const char *fmt, ...) VKD3D_PRINTF_FUNC(2, 3);
|
|
|
|
const char *debug_hlsl_expr_op(enum hlsl_ir_expr_op op);
|
|
const char *debug_hlsl_type(struct hlsl_ctx *ctx, const struct hlsl_type *type);
|
|
const char *debug_hlsl_writemask(unsigned int writemask);
|
|
const char *debug_hlsl_swizzle(unsigned int swizzle, unsigned int count);
|
|
|
|
struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const struct hlsl_type *type);
|
|
struct vkd3d_string_buffer *hlsl_component_to_string(struct hlsl_ctx *ctx, const struct hlsl_ir_var *var,
|
|
unsigned int index);
|
|
struct vkd3d_string_buffer *hlsl_modifiers_to_string(struct hlsl_ctx *ctx, unsigned int modifiers);
|
|
const char *hlsl_node_type_to_string(enum hlsl_ir_node_type type);
|
|
|
|
struct hlsl_ir_node *hlsl_add_conditional(struct hlsl_ctx *ctx, struct hlsl_block *block,
|
|
struct hlsl_ir_node *condition, struct hlsl_ir_node *if_true, struct hlsl_ir_node *if_false);
|
|
void hlsl_add_function(struct hlsl_ctx *ctx, char *name, struct hlsl_ir_function_decl *decl);
|
|
bool hlsl_add_var(struct hlsl_ctx *ctx, struct hlsl_ir_var *decl, bool local_var);
|
|
|
|
void hlsl_block_cleanup(struct hlsl_block *block);
|
|
bool hlsl_clone_block(struct hlsl_ctx *ctx, struct hlsl_block *dst_block, const struct hlsl_block *src_block);
|
|
|
|
void hlsl_dump_function(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl *func);
|
|
void hlsl_dump_var_default_values(const struct hlsl_ir_var *var);
|
|
|
|
bool hlsl_state_block_add_entry(struct hlsl_state_block *state_block,
|
|
struct hlsl_state_block_entry *entry);
|
|
bool hlsl_validate_state_block_entry(struct hlsl_ctx *ctx, struct hlsl_state_block_entry *entry,
|
|
const struct vkd3d_shader_location *loc);
|
|
struct hlsl_state_block_entry *clone_stateblock_entry(struct hlsl_ctx *ctx,
|
|
const struct hlsl_state_block_entry *src, const char *name, bool lhs_has_index,
|
|
unsigned int lhs_index, bool single_arg, unsigned int arg_index);
|
|
|
|
void hlsl_lower_index_loads(struct hlsl_ctx *ctx, struct hlsl_block *body);
|
|
void hlsl_run_const_passes(struct hlsl_ctx *ctx, struct hlsl_block *body);
|
|
int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func,
|
|
enum vkd3d_shader_target_type target_type, struct vkd3d_shader_code *out);
|
|
int hlsl_emit_effect_binary(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out);
|
|
|
|
bool hlsl_init_deref_from_index_chain(struct hlsl_ctx *ctx, struct hlsl_deref *deref, struct hlsl_ir_node *chain);
|
|
bool hlsl_copy_deref(struct hlsl_ctx *ctx, struct hlsl_deref *deref, const struct hlsl_deref *other);
|
|
|
|
void hlsl_cleanup_deref(struct hlsl_deref *deref);
|
|
|
|
void hlsl_cleanup_semantic(struct hlsl_semantic *semantic);
|
|
bool hlsl_clone_semantic(struct hlsl_ctx *ctx, struct hlsl_semantic *dst, const struct hlsl_semantic *src);
|
|
|
|
void hlsl_cleanup_ir_switch_cases(struct list *cases);
|
|
void hlsl_free_ir_switch_case(struct hlsl_ir_switch_case *c);
|
|
|
|
void hlsl_replace_node(struct hlsl_ir_node *old, struct hlsl_ir_node *new);
|
|
|
|
void hlsl_free_attribute(struct hlsl_attribute *attr);
|
|
void hlsl_free_instr(struct hlsl_ir_node *node);
|
|
void hlsl_free_instr_list(struct list *list);
|
|
void hlsl_free_state_block(struct hlsl_state_block *state_block);
|
|
void hlsl_free_state_block_entry(struct hlsl_state_block_entry *state_block_entry);
|
|
void hlsl_free_type(struct hlsl_type *type);
|
|
void hlsl_free_var(struct hlsl_ir_var *decl);
|
|
|
|
struct hlsl_ir_function *hlsl_get_function(struct hlsl_ctx *ctx, const char *name);
|
|
struct hlsl_ir_function_decl *hlsl_get_first_func_decl(struct hlsl_ctx *ctx, const char *name);
|
|
struct hlsl_ir_function_decl *hlsl_get_func_decl(struct hlsl_ctx *ctx, const char *name,
|
|
const struct hlsl_func_parameters *parameters);
|
|
const struct hlsl_profile_info *hlsl_get_target_info(const char *target);
|
|
struct hlsl_type *hlsl_get_type(struct hlsl_scope *scope, const char *name, bool recursive, bool case_insensitive);
|
|
struct hlsl_ir_var *hlsl_get_var(struct hlsl_scope *scope, const char *name);
|
|
|
|
struct hlsl_type *hlsl_get_element_type_from_path_index(struct hlsl_ctx *ctx, const struct hlsl_type *type,
|
|
struct hlsl_ir_node *idx);
|
|
|
|
const char *hlsl_jump_type_to_string(enum hlsl_ir_jump_type type);
|
|
|
|
struct hlsl_type *hlsl_new_array_type(struct hlsl_ctx *ctx, struct hlsl_type *basic_type, unsigned int array_size);
|
|
struct hlsl_ir_node *hlsl_new_binary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg1,
|
|
struct hlsl_ir_node *arg2);
|
|
struct hlsl_ir_node *hlsl_new_bool_constant(struct hlsl_ctx *ctx, bool b, const struct vkd3d_shader_location *loc);
|
|
struct hlsl_buffer *hlsl_new_buffer(struct hlsl_ctx *ctx, enum hlsl_buffer_type type, const char *name,
|
|
uint32_t modifiers, const struct hlsl_reg_reservation *reservation, struct hlsl_scope *annotations,
|
|
const struct vkd3d_shader_location *loc);
|
|
struct hlsl_ir_node *hlsl_new_call(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *decl,
|
|
const struct vkd3d_shader_location *loc);
|
|
struct hlsl_ir_node *hlsl_new_cast(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, struct hlsl_type *type,
|
|
const struct vkd3d_shader_location *loc);
|
|
struct hlsl_ir_node *hlsl_new_constant(struct hlsl_ctx *ctx, struct hlsl_type *type,
|
|
const struct hlsl_constant_value *value, const struct vkd3d_shader_location *loc);
|
|
struct hlsl_ir_node *hlsl_new_copy(struct hlsl_ctx *ctx, struct hlsl_ir_node *node);
|
|
struct hlsl_ir_node *hlsl_new_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op,
|
|
struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS],
|
|
struct hlsl_type *data_type, const struct vkd3d_shader_location *loc);
|
|
struct hlsl_ir_node *hlsl_new_float_constant(struct hlsl_ctx *ctx,
|
|
float f, const struct vkd3d_shader_location *loc);
|
|
struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx,
|
|
struct hlsl_type *return_type, const struct hlsl_func_parameters *parameters,
|
|
const struct hlsl_semantic *semantic, const struct vkd3d_shader_location *loc);
|
|
struct hlsl_ir_node *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *condition,
|
|
struct hlsl_block *then_block, struct hlsl_block *else_block, const struct vkd3d_shader_location *loc);
|
|
struct hlsl_ir_node *hlsl_new_int_constant(struct hlsl_ctx *ctx, int32_t n, const struct vkd3d_shader_location *loc);
|
|
struct hlsl_ir_node *hlsl_new_jump(struct hlsl_ctx *ctx,
|
|
enum hlsl_ir_jump_type type, struct hlsl_ir_node *condition, const struct vkd3d_shader_location *loc);
|
|
struct hlsl_ir_node *hlsl_new_ternary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op,
|
|
struct hlsl_ir_node *arg1, struct hlsl_ir_node *arg2, struct hlsl_ir_node *arg3);
|
|
|
|
void hlsl_init_simple_deref_from_var(struct hlsl_deref *deref, struct hlsl_ir_var *var);
|
|
|
|
struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ctx *ctx, struct hlsl_ir_var *var,
|
|
const struct vkd3d_shader_location *loc);
|
|
struct hlsl_ir_load *hlsl_new_load_index(struct hlsl_ctx *ctx, const struct hlsl_deref *deref,
|
|
struct hlsl_ir_node *idx, const struct vkd3d_shader_location *loc);
|
|
struct hlsl_ir_load *hlsl_new_load_parent(struct hlsl_ctx *ctx, const struct hlsl_deref *deref,
|
|
const struct vkd3d_shader_location *loc);
|
|
struct hlsl_ir_node *hlsl_new_load_component(struct hlsl_ctx *ctx, struct hlsl_block *block,
|
|
const struct hlsl_deref *deref, unsigned int comp, const struct vkd3d_shader_location *loc);
|
|
struct hlsl_ir_node *hlsl_add_load_component(struct hlsl_ctx *ctx, struct hlsl_block *block,
|
|
struct hlsl_ir_node *var_instr, unsigned int comp, const struct vkd3d_shader_location *loc);
|
|
|
|
struct hlsl_ir_node *hlsl_new_simple_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *lhs, struct hlsl_ir_node *rhs);
|
|
struct hlsl_ir_node *hlsl_new_store_index(struct hlsl_ctx *ctx, const struct hlsl_deref *lhs,
|
|
struct hlsl_ir_node *idx, struct hlsl_ir_node *rhs, unsigned int writemask, const struct vkd3d_shader_location *loc);
|
|
bool hlsl_new_store_component(struct hlsl_ctx *ctx, struct hlsl_block *block,
|
|
const struct hlsl_deref *lhs, unsigned int comp, struct hlsl_ir_node *rhs);
|
|
|
|
bool hlsl_index_is_noncontiguous(struct hlsl_ir_index *index);
|
|
bool hlsl_index_is_resource_access(struct hlsl_ir_index *index);
|
|
bool hlsl_index_chain_has_resource_access(struct hlsl_ir_index *index);
|
|
|
|
struct hlsl_ir_node *hlsl_new_compile(struct hlsl_ctx *ctx, enum hlsl_compile_type compile_type,
|
|
const char *profile_name, struct hlsl_ir_node **args, unsigned int args_count,
|
|
struct hlsl_block *args_instrs, const struct vkd3d_shader_location *loc);
|
|
struct hlsl_ir_node *hlsl_new_index(struct hlsl_ctx *ctx, struct hlsl_ir_node *val,
|
|
struct hlsl_ir_node *idx, const struct vkd3d_shader_location *loc);
|
|
struct hlsl_ir_node *hlsl_new_loop(struct hlsl_ctx *ctx,
|
|
struct hlsl_block *block, enum hlsl_ir_loop_unroll_type unroll_type, unsigned int unroll_limit, const struct vkd3d_shader_location *loc);
|
|
struct hlsl_ir_node *hlsl_new_resource_load(struct hlsl_ctx *ctx,
|
|
const struct hlsl_resource_load_params *params, const struct vkd3d_shader_location *loc);
|
|
struct hlsl_ir_node *hlsl_new_resource_store(struct hlsl_ctx *ctx, const struct hlsl_deref *resource,
|
|
struct hlsl_ir_node *coords, struct hlsl_ir_node *value, const struct vkd3d_shader_location *loc);
|
|
struct hlsl_type *hlsl_new_struct_type(struct hlsl_ctx *ctx, const char *name,
|
|
struct hlsl_struct_field *fields, size_t field_count);
|
|
struct hlsl_ir_node *hlsl_new_swizzle(struct hlsl_ctx *ctx, uint32_t s, unsigned int components,
|
|
struct hlsl_ir_node *val, const struct vkd3d_shader_location *loc);
|
|
struct hlsl_ir_node *hlsl_new_sampler_state(struct hlsl_ctx *ctx,
|
|
const struct hlsl_state_block *state_block, struct vkd3d_shader_location *loc);
|
|
struct hlsl_ir_node *hlsl_new_stateblock_constant(struct hlsl_ctx *ctx, const char *name,
|
|
struct vkd3d_shader_location *loc);
|
|
struct hlsl_ir_node *hlsl_new_string_constant(struct hlsl_ctx *ctx, const char *str,
|
|
const struct vkd3d_shader_location *loc);
|
|
struct hlsl_ir_var *hlsl_new_synthetic_var(struct hlsl_ctx *ctx, const char *template,
|
|
struct hlsl_type *type, const struct vkd3d_shader_location *loc);
|
|
struct hlsl_ir_var *hlsl_new_synthetic_var_named(struct hlsl_ctx *ctx, const char *name,
|
|
struct hlsl_type *type, const struct vkd3d_shader_location *loc, bool dummy_scope);
|
|
struct hlsl_type *hlsl_new_texture_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim, struct hlsl_type *format,
|
|
unsigned int sample_count);
|
|
struct hlsl_type *hlsl_new_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim dim,
|
|
struct hlsl_type *format, bool rasteriser_ordered);
|
|
struct hlsl_type *hlsl_new_cb_type(struct hlsl_ctx *ctx, struct hlsl_type *format);
|
|
struct hlsl_ir_node *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned int n,
|
|
const struct vkd3d_shader_location *loc);
|
|
struct hlsl_ir_node *hlsl_new_null_constant(struct hlsl_ctx *ctx, const struct vkd3d_shader_location *loc);
|
|
struct hlsl_ir_node *hlsl_new_unary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg,
|
|
const struct vkd3d_shader_location *loc);
|
|
struct hlsl_ir_var *hlsl_new_var(struct hlsl_ctx *ctx, const char *name, struct hlsl_type *type,
|
|
const struct vkd3d_shader_location *loc, const struct hlsl_semantic *semantic, uint32_t modifiers,
|
|
const struct hlsl_reg_reservation *reg_reservation);
|
|
struct hlsl_ir_switch_case *hlsl_new_switch_case(struct hlsl_ctx *ctx, unsigned int value, bool is_default,
|
|
struct hlsl_block *body, const struct vkd3d_shader_location *loc);
|
|
struct hlsl_ir_node *hlsl_new_switch(struct hlsl_ctx *ctx, struct hlsl_ir_node *selector,
|
|
struct list *cases, const struct vkd3d_shader_location *loc);
|
|
|
|
struct hlsl_ir_node *hlsl_new_vsir_instruction_ref(struct hlsl_ctx *ctx, unsigned int vsir_instr_idx,
|
|
struct hlsl_type *type, const struct hlsl_reg *reg, const struct vkd3d_shader_location *loc);
|
|
|
|
void hlsl_error(struct hlsl_ctx *ctx, const struct vkd3d_shader_location *loc,
|
|
enum vkd3d_shader_error error, const char *fmt, ...) VKD3D_PRINTF_FUNC(4, 5);
|
|
void hlsl_fixme(struct hlsl_ctx *ctx, const struct vkd3d_shader_location *loc,
|
|
const char *fmt, ...) VKD3D_PRINTF_FUNC(3, 4);
|
|
void hlsl_warning(struct hlsl_ctx *ctx, const struct vkd3d_shader_location *loc,
|
|
enum vkd3d_shader_error error, const char *fmt, ...) VKD3D_PRINTF_FUNC(4, 5);
|
|
void hlsl_note(struct hlsl_ctx *ctx, const struct vkd3d_shader_location *loc,
|
|
enum vkd3d_shader_log_level level, const char *fmt, ...) VKD3D_PRINTF_FUNC(4, 5);
|
|
|
|
void hlsl_push_scope(struct hlsl_ctx *ctx);
|
|
void hlsl_pop_scope(struct hlsl_ctx *ctx);
|
|
|
|
bool hlsl_scope_add_type(struct hlsl_scope *scope, struct hlsl_type *type);
|
|
|
|
struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old,
|
|
unsigned int default_majority, uint32_t modifiers);
|
|
unsigned int hlsl_type_component_count(const struct hlsl_type *type);
|
|
unsigned int hlsl_type_get_array_element_reg_size(const struct hlsl_type *type, enum hlsl_regset regset);
|
|
struct hlsl_type *hlsl_type_get_component_type(struct hlsl_ctx *ctx, struct hlsl_type *type,
|
|
unsigned int index);
|
|
unsigned int hlsl_type_get_component_offset(struct hlsl_ctx *ctx, struct hlsl_type *type,
|
|
unsigned int index, enum hlsl_regset *regset);
|
|
bool hlsl_type_is_row_major(const struct hlsl_type *type);
|
|
unsigned int hlsl_type_minor_size(const struct hlsl_type *type);
|
|
unsigned int hlsl_type_major_size(const struct hlsl_type *type);
|
|
unsigned int hlsl_type_element_count(const struct hlsl_type *type);
|
|
bool hlsl_type_is_resource(const struct hlsl_type *type);
|
|
bool hlsl_type_is_shader(const struct hlsl_type *type);
|
|
unsigned int hlsl_type_get_sm4_offset(const struct hlsl_type *type, unsigned int offset);
|
|
bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2);
|
|
|
|
void hlsl_calculate_buffer_offsets(struct hlsl_ctx *ctx);
|
|
|
|
const struct hlsl_type *hlsl_get_multiarray_element_type(const struct hlsl_type *type);
|
|
unsigned int hlsl_get_multiarray_size(const struct hlsl_type *type);
|
|
|
|
uint32_t hlsl_combine_swizzles(uint32_t first, uint32_t second, unsigned int dim);
|
|
unsigned int hlsl_combine_writemasks(unsigned int first, unsigned int second);
|
|
uint32_t hlsl_map_swizzle(uint32_t swizzle, unsigned int writemask);
|
|
uint32_t hlsl_swizzle_from_writemask(unsigned int writemask);
|
|
|
|
struct hlsl_type *hlsl_deref_get_type(struct hlsl_ctx *ctx, const struct hlsl_deref *deref);
|
|
enum hlsl_regset hlsl_deref_get_regset(struct hlsl_ctx *ctx, const struct hlsl_deref *deref);
|
|
bool hlsl_component_index_range_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref,
|
|
unsigned int *start, unsigned int *count);
|
|
bool hlsl_regset_index_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref,
|
|
enum hlsl_regset regset, unsigned int *index);
|
|
bool hlsl_offset_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref, unsigned int *offset);
|
|
unsigned int hlsl_offset_from_deref_safe(struct hlsl_ctx *ctx, const struct hlsl_deref *deref);
|
|
struct hlsl_reg hlsl_reg_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref);
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bool hlsl_copy_propagation_execute(struct hlsl_ctx *ctx, struct hlsl_block *block);
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bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context);
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bool hlsl_fold_constant_identities(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context);
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bool hlsl_fold_constant_swizzles(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context);
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bool hlsl_transform_ir(struct hlsl_ctx *ctx, bool (*func)(struct hlsl_ctx *ctx, struct hlsl_ir_node *, void *),
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struct hlsl_block *block, void *context);
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D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type);
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D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type);
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void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer);
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int d3dbc_compile(struct vsir_program *program, uint64_t config_flags,
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const struct vkd3d_shader_compile_info *compile_info, const struct vkd3d_shader_code *ctab,
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struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
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int tpf_compile(struct vsir_program *program, uint64_t config_flags,
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struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context,
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struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func);
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enum vkd3d_shader_interpolation_mode sm4_get_interpolation_mode(struct hlsl_type *type,
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unsigned int storage_modifiers);
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struct hlsl_ir_function_decl *hlsl_compile_internal_function(struct hlsl_ctx *ctx, const char *name, const char *hlsl);
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int hlsl_lexer_compile(struct hlsl_ctx *ctx, const struct vkd3d_shader_code *hlsl);
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#endif
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