mirror of
https://gitlab.winehq.org/wine/vkd3d.git
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92044d5e41
Extracted by Conor McCarthy from an HLSL patch, and modified to include SM 6 variations.
93 lines
2.2 KiB
Plaintext
93 lines
2.2 KiB
Plaintext
% TPF does not define instructions for inverse trig; these intrinsics are
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% decomposed into other instructions. FXC emits code which may vary wrt other
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% implementations. DXIL defines intrinsics for inverse trig, to be implemented
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% by the backend.
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[pixel shader todo]
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uniform float4 a;
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float4 main() : sv_target
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{
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return float4(acos(a.x), 0.0, 0.0, 0.0);
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}
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[test]
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uniform 0 float4 -1.0 0.0 0.0 0.0
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todo draw quad
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probe all rgba (3.14159274, 0.0, 0.0, 0.0) 128
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uniform 0 float4 -0.5 0.0 0.0 0.0
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todo draw quad
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probe all rgba (2.094441441, 0.0, 0.0, 0.0) 256
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo draw quad
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probe all rgba (1.57072878, 0.0, 0.0, 0.0) 1024
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uniform 0 float4 0.5 0.0 0.0 0.0
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todo draw quad
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probe all rgba (1.04715133, 0.0, 0.0, 0.0) 512
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uniform 0 float4 1.0 0.0 0.0 0.0
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todo draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0) 128
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[pixel shader todo]
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uniform float4 a;
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float4 main() : sv_target
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{
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float4 result = float4(asin(a.x), 0.0, 0.0, 0.0);
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// Quantize to cover implementation variations, which are quite large for asin().
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return round(result * 20000.0);
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}
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[test]
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uniform 0 float4 -1.0 0.0 0.0 0.0
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todo draw quad
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probe all rgba (-31416.0, 0.0, 0.0, 0.0)
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[require]
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shader model < 6.0
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[test]
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uniform 0 float4 -0.5 0.0 0.0 0.0
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todo draw quad
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probe all rgba (-10473.0, 0.0, 0.0, 0.0)
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo draw quad
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probe all rgba (1.0, 0.0, 0.0, 0.0)
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uniform 0 float4 0.5 0.0 0.0 0.0
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todo draw quad
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probe all rgba (10473.0, 0.0, 0.0, 0.0)
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[require]
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shader model >= 6.0
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% We implement SM 6.0 inverse trig instructions using the native equivalents
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% available in the backend. The values below are from the AMD Windows drivers,
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% which are very close to those from Ubuntu's calculator app. Results from
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% RADV are a bit lower than these, hence the large max ulp difference.
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[test]
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uniform 0 float4 -0.5 0.0 0.0 0.0
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todo draw quad
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probe all rgba (-10472.0, 0.0, 0.0, 0.0) 4096
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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uniform 0 float4 0.5 0.0 0.0 0.0
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todo draw quad
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probe all rgba (10472.0, 0.0, 0.0, 0.0) 4096
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[require]
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% reset requirements
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[test]
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uniform 0 float4 1.0 0.0 0.0 0.0
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todo draw quad
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probe all rgba (31416.0, 0.0, 0.0, 0.0)
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