vkd3d/include/private
Henri Verbeet f7662f9878 vkd3d-shader/sm1: Introduce a parser for the legacy D3D byte-code format.
This is largely derived from the parser in Wine/wined3d, as of wine-6.18.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-06 18:35:44 +02:00
..
list.h include: Import linked list implementation from Wine. 2017-06-16 22:38:21 +02:00
rbtree.h include: Correct the case of rbtree macros. 2020-08-01 11:31:57 +02:00
vkd3d_blob.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
vkd3d_common.h vkd3d-shader/hlsl: Write SM4 signatures. 2021-08-23 20:50:55 +02:00
vkd3d_debug.h vkd3d-shader/sm1: Introduce a parser for the legacy D3D byte-code format. 2021-10-06 18:35:44 +02:00
vkd3d_memory.h include: Print failed allocation size. 2021-08-27 21:20:28 +02:00
vkd3d_test.h vkd3d: Fix use of non-standard vararg macros. 2019-10-01 19:15:39 +02:00
vkd3d_utf8.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00