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8f8c7a02ee
This struct is required for handling both whole-variable resources for SM < 5 and single-component resources for SM 5 in the same way, when writting the RDEF block and resource declarations within the shader. |
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.. | ||
vkd3d | ||
vkd3d-common | ||
vkd3d-shader | ||
vkd3d-utils | ||
.gitignore |