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8e47ecbd92
Because that's what we use in shader_glsl_print_sysval_name(). Fragment shaders like the ones from uav-rwtexture.shader_test that output to sv_target1 would declare "shader_out_0", but then store to "shader_out_1" in the epilogue. |
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vkd3d | ||
vkd3d-common | ||
vkd3d-shader | ||
vkd3d-utils | ||
.gitignore |