vkd3d/libs
Henri Verbeet 8e47ecbd92 vkd3d-shader/glsl: Use the semantic index for shader_out_* declarations.
Because that's what we use in shader_glsl_print_sysval_name(). Fragment
shaders like the ones from uav-rwtexture.shader_test that output to
sv_target1 would declare "shader_out_0", but then store to
"shader_out_1" in the epilogue.
2024-10-10 20:00:45 +02:00
..
vkd3d vkd3d: Clear the output pointer on failure in vkd3d_create_versioned_root_signature_deserializer(). 2024-09-24 13:34:40 +02:00
vkd3d-common vkd3d-common: Replace assert() with VKD3D_ASSERT(). 2024-08-13 21:20:28 +02:00
vkd3d-shader vkd3d-shader/glsl: Use the semantic index for shader_out_* declarations. 2024-10-10 20:00:45 +02:00
vkd3d-utils vkd3d-utils: Store the actual serialisation return value in D3DStripShader(). 2024-09-30 20:57:15 +02:00
.gitignore libs/vkd3d: Trace build version. 2018-06-27 22:43:49 +02:00