vkd3d/include/vkd3d.h
2024-11-21 12:35:55 +01:00

520 lines
19 KiB
C

/*
* Copyright 2016 Józef Kucia for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __VKD3D_H
#define __VKD3D_H
#include <vkd3d_types.h>
#ifndef VKD3D_NO_WIN32_TYPES
# include <vkd3d_windows.h>
# include <vkd3d_d3d12.h>
#endif /* VKD3D_NO_WIN32_TYPES */
#ifndef VKD3D_NO_VULKAN_H
# include <vulkan/vulkan.h>
#endif /* VKD3D_NO_VULKAN_H */
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
/**
* \file vkd3d.h
*
* This file contains definitions for the vkd3d library.
*
* The vkd3d library is a 3D graphics library built on top of
* Vulkan. It has an API very similar, but not identical, to
* Direct3D 12.
*
* \since 1.0
*/
/** The type of a chained structure. */
enum vkd3d_structure_type
{
/** The structure is a vkd3d_instance_create_info structure. */
VKD3D_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
/** The structure is a vkd3d_device_create_info structure. */
VKD3D_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
/** The structure is a vkd3d_image_resource_create_info structure. */
VKD3D_STRUCTURE_TYPE_IMAGE_RESOURCE_CREATE_INFO,
/**
* The structure is a vkd3d_optional_instance_extensions_info structure.
* \since 1.1
*/
VKD3D_STRUCTURE_TYPE_OPTIONAL_INSTANCE_EXTENSIONS_INFO,
/**
* The structure is a vkd3d_optional_device_extensions_info structure.
* \since 1.2
*/
VKD3D_STRUCTURE_TYPE_OPTIONAL_DEVICE_EXTENSIONS_INFO,
/**
* The structure is a vkd3d_application_info structure.
* \since 1.2
*/
VKD3D_STRUCTURE_TYPE_APPLICATION_INFO,
/**
* The structure is a vkd3d_host_time_domain_info structure.
* \since 1.3
*/
VKD3D_STRUCTURE_TYPE_HOST_TIME_DOMAIN_INFO,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_STRUCTURE_TYPE),
};
enum vkd3d_api_version
{
VKD3D_API_VERSION_1_0,
VKD3D_API_VERSION_1_1,
VKD3D_API_VERSION_1_2,
VKD3D_API_VERSION_1_3,
VKD3D_API_VERSION_1_4,
VKD3D_API_VERSION_1_5,
VKD3D_API_VERSION_1_6,
VKD3D_API_VERSION_1_7,
VKD3D_API_VERSION_1_8,
VKD3D_API_VERSION_1_9,
VKD3D_API_VERSION_1_10,
VKD3D_API_VERSION_1_11,
VKD3D_API_VERSION_1_12,
VKD3D_API_VERSION_1_13,
VKD3D_API_VERSION_1_14,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_API_VERSION),
};
typedef HRESULT (*PFN_vkd3d_signal_event)(HANDLE event);
typedef void * (*PFN_vkd3d_thread)(void *data);
typedef void * (*PFN_vkd3d_create_thread)(PFN_vkd3d_thread thread_main, void *data);
typedef HRESULT (*PFN_vkd3d_join_thread)(void *thread);
struct vkd3d_instance;
/**
* A chained structure containing instance creation parameters.
*/
struct vkd3d_instance_create_info
{
/** Must be set to VKD3D_STRUCTURE_TYPE_INSTANCE_CREATE_INFO. */
enum vkd3d_structure_type type;
/** Optional pointer to a structure containing further parameters. */
const void *next;
/** An pointer to a function to signal events. */
PFN_vkd3d_signal_event pfn_signal_event;
/**
* An optional pointer to a function to create threads. If this is NULL vkd3d will use a
* function of its choice, depending on the platform. It must be NULL if and only if
* pfn_join_thread is NULL.
*/
PFN_vkd3d_create_thread pfn_create_thread;
/**
* An optional pointer to a function to join threads. If this is NULL vkd3d will use a
* function of its choice, depending on the platform. It must be NULL if and only if
* pfn_create_thread is NULL.
*/
PFN_vkd3d_join_thread pfn_join_thread;
/** The size of type WCHAR. It must be 2 or 4 and should normally be set to sizeof(WCHAR). */
size_t wchar_size;
/**
* A pointer to the vkGetInstanceProcAddr Vulkan function, which will be used to load all the
* other Vulkan functions. If set to NULL, vkd3d will search and use the Vulkan loader.
*/
PFN_vkGetInstanceProcAddr pfn_vkGetInstanceProcAddr;
/**
* A list of Vulkan instance extensions to request. They are intended as required, so instance
* creation will fail if any of them is not available.
*/
const char * const *instance_extensions;
/** The number of elements in the instance_extensions array. */
uint32_t instance_extension_count;
};
/**
* A chained structure to specify optional instance extensions.
*
* This structure extends vkd3d_instance_create_info.
*
* \since 1.1
*/
struct vkd3d_optional_instance_extensions_info
{
/** Must be set to VKD3D_STRUCTURE_TYPE_OPTIONAL_INSTANCE_EXTENSIONS_INFO. */
enum vkd3d_structure_type type;
/** Optional pointer to a structure containing further parameters. */
const void *next;
/**
* A list of optional Vulkan instance extensions to request. Instance creation does not fail if
* they are not available.
*/
const char * const *extensions;
/** The number of elements in the extensions array. */
uint32_t extension_count;
};
/**
* A chained structure to specify application information.
*
* This structure extends vkd3d_instance_create_info.
*
* \since 1.2
*/
struct vkd3d_application_info
{
/** Must be set to VKD3D_STRUCTURE_TYPE_APPLICATION_INFO. */
enum vkd3d_structure_type type;
/** Optional pointer to a structure containing further parameters. */
const void *next;
/**
* The application's name, to be passed to the Vulkan implementation. If it is NULL, a name is
* computed from the process executable filename. If that cannot be done, the empty string is
* used.
*/
const char *application_name;
/** The application's version, to be passed to the Vulkan implementation. */
uint32_t application_version;
/**
* The engine name, to be passed to the Vulkan implementation. If it is NULL, "vkd3d" is used.
*/
const char *engine_name;
/**
* The engine version, to be passed to the Vulkan implementation. If it is 0, the version is
* computed from the vkd3d library version.
*/
uint32_t engine_version;
/**
* The vkd3d API version to use, to guarantee backward compatibility of the shared library. If
* this chained structure is not used then VKD3D_API_VERSION_1_0 is used.
*/
enum vkd3d_api_version api_version;
};
/**
* A chained structure to specify the host time domain.
*
* This structure extends vkd3d_instance_create_info.
*
* \since 1.3
*/
struct vkd3d_host_time_domain_info
{
/** Must be set to VKD3D_STRUCTURE_TYPE_HOST_TIME_DOMAIN_INFO. */
enum vkd3d_structure_type type;
/** Optional pointer to a structure containing further parameters. */
const void *next;
/**
* The number of clock ticks per second, used for GetClockCalibration(). It should normally
* match the expected result of QueryPerformanceFrequency(). If this chained structure is not
* used then 10 millions is used, which means that each tick is a tenth of microsecond, or
* equivalently 100 nanoseconds.
*/
uint64_t ticks_per_second;
};
/**
* A chained structure containing device creation parameters.
*/
struct vkd3d_device_create_info
{
/** Must be set to VKD3D_STRUCTURE_TYPE_DEVICE_CREATE_INFO. */
enum vkd3d_structure_type type;
/** Optional pointer to a structure containing further parameters. */
const void *next;
/** The minimum feature level to request. Device creation will fail with E_INVALIDARG if the
* Vulkan device doesn't have the features needed to fulfill the request. */
D3D_FEATURE_LEVEL minimum_feature_level;
/**
* The vkd3d instance to use to create a device. Either this or instance_create_info must be
* set.
*/
struct vkd3d_instance *instance;
/**
* The parameters used to create an instance, which is then used to create a device. Either
* this or instance must be set.
*/
const struct vkd3d_instance_create_info *instance_create_info;
/**
* The Vulkan physical device to use. If it is NULL, the first physical device found is used,
* prioritizing discrete GPUs over integrated GPUs and integrated GPUs over all the others.
*
* This parameter can be overridden by setting environment variable VKD3D_VULKAN_DEVICE.
*/
VkPhysicalDevice vk_physical_device;
/**
* A list of Vulkan device extensions to request. They are intended as required, so device
* creation will fail if any of them is not available.
*/
const char * const *device_extensions;
/** The number of elements in the device_extensions array. */
uint32_t device_extension_count;
/**
* An object to be set as the device parent. This is not used by vkd3d except for being
* returned by vkd3d_get_device_parent.
*/
IUnknown *parent;
/**
* The adapter LUID to be set for the device. This is not used by vkd3d except for being
* returned by GetAdapterLuid.
*/
LUID adapter_luid;
};
/**
* A chained structure to specify optional device extensions.
*
* This structure extends vkd3d_device_create_info.
*
* \since 1.2
*/
struct vkd3d_optional_device_extensions_info
{
/** Must be set to VKD3D_STRUCTURE_TYPE_OPTIONAL_DEVICE_EXTENSIONS_INFO. */
enum vkd3d_structure_type type;
/** Optional pointer to a structure containing further parameters. */
const void *next;
/**
* A list of optional Vulkan device extensions to request. Device creation does not fail if
* they are not available.
*/
const char * const *extensions;
/** The number of elements in the extensions array. */
uint32_t extension_count;
};
/**
* When specified as a flag of vkd3d_image_resource_create_info, it means that vkd3d will do the
* initial transition operation on the image from VK_IMAGE_LAYOUT_UNDEFINED to its appropriate
* Vulkan layout (depending on its D3D12 resource state). If this flag is not specified the caller
* is responsible for transitioning the Vulkan image to the appropriate layout.
*/
#define VKD3D_RESOURCE_INITIAL_STATE_TRANSITION 0x00000001
/**
* When specified as a flag of vkd3d_image_resource_create_info, it means that field present_state
* is honored.
*/
#define VKD3D_RESOURCE_PRESENT_STATE_TRANSITION 0x00000002
/**
* A chained structure containing the parameters to create a D3D12 resource backed by a Vulkan
* image.
*/
struct vkd3d_image_resource_create_info
{
/** Must be set to VKD3D_STRUCTURE_TYPE_IMAGE_RESOURCE_CREATE_INFO. */
enum vkd3d_structure_type type;
/** Optional pointer to a structure containing further parameters. */
const void *next;
/** The Vulkan image that backs the resource. */
VkImage vk_image;
/** The resource description. */
D3D12_RESOURCE_DESC desc;
/**
* A combination of zero or more flags. The valid flags are
* VKD3D_RESOURCE_INITIAL_STATE_TRANSITION and VKD3D_RESOURCE_PRESENT_STATE_TRANSITION.
*/
unsigned int flags;
/**
* This field specifies how to handle resource state D3D12_RESOURCE_STATE_PRESENT for
* the resource. Notice that on D3D12 there is no difference between
* D3D12_RESOURCE_STATE_COMMON and D3D12_RESOURCE_STATE_PRESENT (they have the same value),
* while on Vulkan two different layouts are used (VK_IMAGE_LAYOUT_GENERAL and
* VK_IMAGE_LAYOUT_PRESENT_SRC_KHR).
*
* * When flag VKD3D_RESOURCE_PRESENT_STATE_TRANSITION is not specified, field
* present_state is ignored and resource state D3D12_RESOURCE_STATE_COMMON/_PRESENT is
* mapped to VK_IMAGE_LAYOUT_GENERAL; this is useful for non-swapchain resources.
* * Otherwise, when present_state is D3D12_RESOURCE_STATE_PRESENT/_COMMON, resource state
* D3D12_RESOURCE_STATE_COMMON/_PRESENT is mapped to VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
* this is useful for swapchain resources that are directly backed by a Vulkan swapchain
* image.
* * Otherwise, resource state D3D12_RESOURCE_STATE_COMMON/_PRESENT is treated as resource
* state present_state; this is useful for swapchain resources that backed by a Vulkan
* non-swapchain image, which the client will likely consume with a copy or drawing
* operation at presentation time.
*/
D3D12_RESOURCE_STATES present_state;
};
#ifdef LIBVKD3D_SOURCE
# define VKD3D_API VKD3D_EXPORT
#else
# define VKD3D_API VKD3D_IMPORT
#endif
#ifndef VKD3D_NO_PROTOTYPES
VKD3D_API HRESULT vkd3d_create_instance(const struct vkd3d_instance_create_info *create_info,
struct vkd3d_instance **instance);
VKD3D_API ULONG vkd3d_instance_decref(struct vkd3d_instance *instance);
VKD3D_API VkInstance vkd3d_instance_get_vk_instance(struct vkd3d_instance *instance);
VKD3D_API ULONG vkd3d_instance_incref(struct vkd3d_instance *instance);
VKD3D_API HRESULT vkd3d_create_device(const struct vkd3d_device_create_info *create_info,
REFIID iid, void **device);
VKD3D_API IUnknown *vkd3d_get_device_parent(ID3D12Device *device);
VKD3D_API VkDevice vkd3d_get_vk_device(ID3D12Device *device);
VKD3D_API VkPhysicalDevice vkd3d_get_vk_physical_device(ID3D12Device *device);
VKD3D_API struct vkd3d_instance *vkd3d_instance_from_device(ID3D12Device *device);
VKD3D_API uint32_t vkd3d_get_vk_queue_family_index(ID3D12CommandQueue *queue);
/**
* Acquire the Vulkan queue backing a command queue.
*
* While a queue is acquired by the client, it is locked so that
* neither the vkd3d library nor other threads can submit work to
* it. For that reason it should be released as soon as possible with
* vkd3d_release_vk_queue(). The lock is not reentrant, so the same
* queue must not be acquired more than once by the same thread.
*
* Work submitted through the Direct3D 12 API exposed by vkd3d is not
* always immediately submitted to the Vulkan queue; sometimes it is
* kept in another internal queue, which might not necessarily be
* empty at the time vkd3d_acquire_vk_queue() is called. For this
* reason, work submitted directly to the Vulkan queue might appear to
* the Vulkan driver as being submitted before other work submitted
* though the Direct3D 12 API. If this is not desired, it is
* recommended to synchronize work submission using an ID3D12Fence
* object, by submitting to the queue a signal operation after all the
* Direct3D 12 work is submitted and waiting for it before calling
* vkd3d_acquire_vk_queue().
*
* \since 1.0
*/
VKD3D_API VkQueue vkd3d_acquire_vk_queue(ID3D12CommandQueue *queue);
/**
* Release the Vulkan queue backing a command queue.
*
* This must be paired to an earlier corresponding
* vkd3d_acquire_vk_queue(). After this function is called, the Vulkan
* queue returned by vkd3d_acquire_vk_queue() must not be used any
* more.
*
* \since 1.0
*/
VKD3D_API void vkd3d_release_vk_queue(ID3D12CommandQueue *queue);
VKD3D_API HRESULT vkd3d_create_image_resource(ID3D12Device *device,
const struct vkd3d_image_resource_create_info *create_info, ID3D12Resource **resource);
VKD3D_API ULONG vkd3d_resource_decref(ID3D12Resource *resource);
VKD3D_API ULONG vkd3d_resource_incref(ID3D12Resource *resource);
VKD3D_API HRESULT vkd3d_serialize_root_signature(const D3D12_ROOT_SIGNATURE_DESC *desc,
D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob);
VKD3D_API HRESULT vkd3d_create_root_signature_deserializer(const void *data, SIZE_T data_size,
REFIID iid, void **deserializer);
VKD3D_API VkFormat vkd3d_get_vk_format(DXGI_FORMAT format);
/* 1.1 */
VKD3D_API DXGI_FORMAT vkd3d_get_dxgi_format(VkFormat format);
/* 1.2 */
VKD3D_API HRESULT vkd3d_serialize_versioned_root_signature(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *desc,
ID3DBlob **blob, ID3DBlob **error_blob);
VKD3D_API HRESULT vkd3d_create_versioned_root_signature_deserializer(const void *data, SIZE_T data_size,
REFIID iid, void **deserializer);
/**
* Set a callback to be called when vkd3d outputs debug logging.
*
* If NULL, or if this function has not been called, libvkd3d will print all
* enabled log output to stderr.
*
* Calling this function will also set the log callback for libvkd3d-shader.
*
* \param callback Callback function to set.
*
* \since 1.4
*/
VKD3D_API void vkd3d_set_log_callback(PFN_vkd3d_log callback);
#endif /* VKD3D_NO_PROTOTYPES */
/*
* Function pointer typedefs for vkd3d functions.
*/
typedef HRESULT (*PFN_vkd3d_create_instance)(const struct vkd3d_instance_create_info *create_info,
struct vkd3d_instance **instance);
typedef ULONG (*PFN_vkd3d_instance_decref)(struct vkd3d_instance *instance);
typedef VkInstance (*PFN_vkd3d_instance_get_vk_instance)(struct vkd3d_instance *instance);
typedef ULONG (*PFN_vkd3d_instance_incref)(struct vkd3d_instance *instance);
typedef HRESULT (*PFN_vkd3d_create_device)(const struct vkd3d_device_create_info *create_info,
REFIID iid, void **device);
typedef IUnknown * (*PFN_vkd3d_get_device_parent)(ID3D12Device *device);
typedef VkDevice (*PFN_vkd3d_get_vk_device)(ID3D12Device *device);
typedef VkPhysicalDevice (*PFN_vkd3d_get_vk_physical_device)(ID3D12Device *device);
typedef struct vkd3d_instance * (*PFN_vkd3d_instance_from_device)(ID3D12Device *device);
typedef uint32_t (*PFN_vkd3d_get_vk_queue_family_index)(ID3D12CommandQueue *queue);
typedef VkQueue (*PFN_vkd3d_acquire_vk_queue)(ID3D12CommandQueue *queue);
typedef void (*PFN_vkd3d_release_vk_queue)(ID3D12CommandQueue *queue);
typedef HRESULT (*PFN_vkd3d_create_image_resource)(ID3D12Device *device,
const struct vkd3d_image_resource_create_info *create_info, ID3D12Resource **resource);
typedef ULONG (*PFN_vkd3d_resource_decref)(ID3D12Resource *resource);
typedef ULONG (*PFN_vkd3d_resource_incref)(ID3D12Resource *resource);
typedef HRESULT (*PFN_vkd3d_serialize_root_signature)(const D3D12_ROOT_SIGNATURE_DESC *desc,
D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob);
typedef HRESULT (*PFN_vkd3d_create_root_signature_deserializer)(const void *data, SIZE_T data_size,
REFIID iid, void **deserializer);
typedef VkFormat (*PFN_vkd3d_get_vk_format)(DXGI_FORMAT format);
/* 1.1 */
typedef DXGI_FORMAT (*PFN_vkd3d_get_dxgi_format)(VkFormat format);
/* 1.2 */
typedef HRESULT (*PFN_vkd3d_serialize_versioned_root_signature)(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *desc,
ID3DBlob **blob, ID3DBlob **error_blob);
typedef HRESULT (*PFN_vkd3d_create_versioned_root_signature_deserializer)(const void *data, SIZE_T data_size,
REFIID iid, void **deserializer);
/** Type of vkd3d_set_log_callback(). \since 1.4 */
typedef void (*PFN_vkd3d_set_log_callback)(PFN_vkd3d_log callback);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* __VKD3D_H */