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https://gitlab.winehq.org/wine/vkd3d.git
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520 lines
19 KiB
C
520 lines
19 KiB
C
/*
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* Copyright 2016 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __VKD3D_H
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#define __VKD3D_H
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#include <vkd3d_types.h>
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#ifndef VKD3D_NO_WIN32_TYPES
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# include <vkd3d_windows.h>
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# include <vkd3d_d3d12.h>
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#endif /* VKD3D_NO_WIN32_TYPES */
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#ifndef VKD3D_NO_VULKAN_H
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# include <vulkan/vulkan.h>
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#endif /* VKD3D_NO_VULKAN_H */
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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/**
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* \file vkd3d.h
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*
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* This file contains definitions for the vkd3d library.
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*
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* The vkd3d library is a 3D graphics library built on top of
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* Vulkan. It has an API very similar, but not identical, to
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* Direct3D 12.
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*
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* \since 1.0
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*/
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/** The type of a chained structure. */
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enum vkd3d_structure_type
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{
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/** The structure is a vkd3d_instance_create_info structure. */
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VKD3D_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
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/** The structure is a vkd3d_device_create_info structure. */
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VKD3D_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
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/** The structure is a vkd3d_image_resource_create_info structure. */
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VKD3D_STRUCTURE_TYPE_IMAGE_RESOURCE_CREATE_INFO,
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/**
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* The structure is a vkd3d_optional_instance_extensions_info structure.
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* \since 1.1
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*/
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VKD3D_STRUCTURE_TYPE_OPTIONAL_INSTANCE_EXTENSIONS_INFO,
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/**
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* The structure is a vkd3d_optional_device_extensions_info structure.
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* \since 1.2
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*/
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VKD3D_STRUCTURE_TYPE_OPTIONAL_DEVICE_EXTENSIONS_INFO,
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/**
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* The structure is a vkd3d_application_info structure.
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* \since 1.2
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*/
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VKD3D_STRUCTURE_TYPE_APPLICATION_INFO,
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/**
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* The structure is a vkd3d_host_time_domain_info structure.
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* \since 1.3
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*/
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VKD3D_STRUCTURE_TYPE_HOST_TIME_DOMAIN_INFO,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_STRUCTURE_TYPE),
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};
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enum vkd3d_api_version
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{
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VKD3D_API_VERSION_1_0,
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VKD3D_API_VERSION_1_1,
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VKD3D_API_VERSION_1_2,
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VKD3D_API_VERSION_1_3,
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VKD3D_API_VERSION_1_4,
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VKD3D_API_VERSION_1_5,
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VKD3D_API_VERSION_1_6,
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VKD3D_API_VERSION_1_7,
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VKD3D_API_VERSION_1_8,
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VKD3D_API_VERSION_1_9,
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VKD3D_API_VERSION_1_10,
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VKD3D_API_VERSION_1_11,
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VKD3D_API_VERSION_1_12,
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VKD3D_API_VERSION_1_13,
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VKD3D_API_VERSION_1_14,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_API_VERSION),
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};
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typedef HRESULT (*PFN_vkd3d_signal_event)(HANDLE event);
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typedef void * (*PFN_vkd3d_thread)(void *data);
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typedef void * (*PFN_vkd3d_create_thread)(PFN_vkd3d_thread thread_main, void *data);
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typedef HRESULT (*PFN_vkd3d_join_thread)(void *thread);
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struct vkd3d_instance;
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/**
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* A chained structure containing instance creation parameters.
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*/
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struct vkd3d_instance_create_info
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{
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/** Must be set to VKD3D_STRUCTURE_TYPE_INSTANCE_CREATE_INFO. */
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enum vkd3d_structure_type type;
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/** Optional pointer to a structure containing further parameters. */
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const void *next;
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/** An pointer to a function to signal events. */
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PFN_vkd3d_signal_event pfn_signal_event;
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/**
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* An optional pointer to a function to create threads. If this is NULL vkd3d will use a
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* function of its choice, depending on the platform. It must be NULL if and only if
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* pfn_join_thread is NULL.
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*/
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PFN_vkd3d_create_thread pfn_create_thread;
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/**
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* An optional pointer to a function to join threads. If this is NULL vkd3d will use a
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* function of its choice, depending on the platform. It must be NULL if and only if
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* pfn_create_thread is NULL.
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*/
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PFN_vkd3d_join_thread pfn_join_thread;
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/** The size of type WCHAR. It must be 2 or 4 and should normally be set to sizeof(WCHAR). */
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size_t wchar_size;
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/**
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* A pointer to the vkGetInstanceProcAddr Vulkan function, which will be used to load all the
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* other Vulkan functions. If set to NULL, vkd3d will search and use the Vulkan loader.
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*/
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PFN_vkGetInstanceProcAddr pfn_vkGetInstanceProcAddr;
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/**
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* A list of Vulkan instance extensions to request. They are intended as required, so instance
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* creation will fail if any of them is not available.
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*/
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const char * const *instance_extensions;
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/** The number of elements in the instance_extensions array. */
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uint32_t instance_extension_count;
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};
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/**
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* A chained structure to specify optional instance extensions.
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*
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* This structure extends vkd3d_instance_create_info.
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*
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* \since 1.1
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*/
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struct vkd3d_optional_instance_extensions_info
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{
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/** Must be set to VKD3D_STRUCTURE_TYPE_OPTIONAL_INSTANCE_EXTENSIONS_INFO. */
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enum vkd3d_structure_type type;
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/** Optional pointer to a structure containing further parameters. */
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const void *next;
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/**
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* A list of optional Vulkan instance extensions to request. Instance creation does not fail if
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* they are not available.
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*/
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const char * const *extensions;
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/** The number of elements in the extensions array. */
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uint32_t extension_count;
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};
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/**
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* A chained structure to specify application information.
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*
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* This structure extends vkd3d_instance_create_info.
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*
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* \since 1.2
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*/
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struct vkd3d_application_info
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{
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/** Must be set to VKD3D_STRUCTURE_TYPE_APPLICATION_INFO. */
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enum vkd3d_structure_type type;
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/** Optional pointer to a structure containing further parameters. */
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const void *next;
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/**
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* The application's name, to be passed to the Vulkan implementation. If it is NULL, a name is
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* computed from the process executable filename. If that cannot be done, the empty string is
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* used.
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*/
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const char *application_name;
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/** The application's version, to be passed to the Vulkan implementation. */
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uint32_t application_version;
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/**
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* The engine name, to be passed to the Vulkan implementation. If it is NULL, "vkd3d" is used.
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*/
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const char *engine_name;
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/**
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* The engine version, to be passed to the Vulkan implementation. If it is 0, the version is
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* computed from the vkd3d library version.
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*/
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uint32_t engine_version;
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/**
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* The vkd3d API version to use, to guarantee backward compatibility of the shared library. If
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* this chained structure is not used then VKD3D_API_VERSION_1_0 is used.
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*/
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enum vkd3d_api_version api_version;
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};
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/**
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* A chained structure to specify the host time domain.
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*
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* This structure extends vkd3d_instance_create_info.
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*
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* \since 1.3
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*/
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struct vkd3d_host_time_domain_info
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{
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/** Must be set to VKD3D_STRUCTURE_TYPE_HOST_TIME_DOMAIN_INFO. */
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enum vkd3d_structure_type type;
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/** Optional pointer to a structure containing further parameters. */
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const void *next;
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/**
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* The number of clock ticks per second, used for GetClockCalibration(). It should normally
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* match the expected result of QueryPerformanceFrequency(). If this chained structure is not
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* used then 10 millions is used, which means that each tick is a tenth of microsecond, or
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* equivalently 100 nanoseconds.
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*/
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uint64_t ticks_per_second;
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};
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/**
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* A chained structure containing device creation parameters.
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*/
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struct vkd3d_device_create_info
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{
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/** Must be set to VKD3D_STRUCTURE_TYPE_DEVICE_CREATE_INFO. */
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enum vkd3d_structure_type type;
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/** Optional pointer to a structure containing further parameters. */
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const void *next;
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/** The minimum feature level to request. Device creation will fail with E_INVALIDARG if the
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* Vulkan device doesn't have the features needed to fulfill the request. */
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D3D_FEATURE_LEVEL minimum_feature_level;
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/**
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* The vkd3d instance to use to create a device. Either this or instance_create_info must be
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* set.
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*/
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struct vkd3d_instance *instance;
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/**
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* The parameters used to create an instance, which is then used to create a device. Either
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* this or instance must be set.
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*/
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const struct vkd3d_instance_create_info *instance_create_info;
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/**
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* The Vulkan physical device to use. If it is NULL, the first physical device found is used,
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* prioritizing discrete GPUs over integrated GPUs and integrated GPUs over all the others.
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*
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* This parameter can be overridden by setting environment variable VKD3D_VULKAN_DEVICE.
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*/
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VkPhysicalDevice vk_physical_device;
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/**
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* A list of Vulkan device extensions to request. They are intended as required, so device
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* creation will fail if any of them is not available.
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*/
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const char * const *device_extensions;
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/** The number of elements in the device_extensions array. */
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uint32_t device_extension_count;
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/**
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* An object to be set as the device parent. This is not used by vkd3d except for being
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* returned by vkd3d_get_device_parent.
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*/
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IUnknown *parent;
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/**
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* The adapter LUID to be set for the device. This is not used by vkd3d except for being
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* returned by GetAdapterLuid.
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*/
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LUID adapter_luid;
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};
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/**
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* A chained structure to specify optional device extensions.
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*
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* This structure extends vkd3d_device_create_info.
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*
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* \since 1.2
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*/
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struct vkd3d_optional_device_extensions_info
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{
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/** Must be set to VKD3D_STRUCTURE_TYPE_OPTIONAL_DEVICE_EXTENSIONS_INFO. */
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enum vkd3d_structure_type type;
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/** Optional pointer to a structure containing further parameters. */
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const void *next;
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/**
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* A list of optional Vulkan device extensions to request. Device creation does not fail if
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* they are not available.
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*/
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const char * const *extensions;
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/** The number of elements in the extensions array. */
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uint32_t extension_count;
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};
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/**
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* When specified as a flag of vkd3d_image_resource_create_info, it means that vkd3d will do the
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* initial transition operation on the image from VK_IMAGE_LAYOUT_UNDEFINED to its appropriate
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* Vulkan layout (depending on its D3D12 resource state). If this flag is not specified the caller
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* is responsible for transitioning the Vulkan image to the appropriate layout.
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*/
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#define VKD3D_RESOURCE_INITIAL_STATE_TRANSITION 0x00000001
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/**
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* When specified as a flag of vkd3d_image_resource_create_info, it means that field present_state
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* is honored.
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*/
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#define VKD3D_RESOURCE_PRESENT_STATE_TRANSITION 0x00000002
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/**
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* A chained structure containing the parameters to create a D3D12 resource backed by a Vulkan
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* image.
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*/
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struct vkd3d_image_resource_create_info
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{
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/** Must be set to VKD3D_STRUCTURE_TYPE_IMAGE_RESOURCE_CREATE_INFO. */
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enum vkd3d_structure_type type;
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/** Optional pointer to a structure containing further parameters. */
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const void *next;
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/** The Vulkan image that backs the resource. */
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VkImage vk_image;
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/** The resource description. */
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D3D12_RESOURCE_DESC desc;
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/**
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* A combination of zero or more flags. The valid flags are
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* VKD3D_RESOURCE_INITIAL_STATE_TRANSITION and VKD3D_RESOURCE_PRESENT_STATE_TRANSITION.
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*/
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unsigned int flags;
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/**
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* This field specifies how to handle resource state D3D12_RESOURCE_STATE_PRESENT for
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* the resource. Notice that on D3D12 there is no difference between
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* D3D12_RESOURCE_STATE_COMMON and D3D12_RESOURCE_STATE_PRESENT (they have the same value),
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* while on Vulkan two different layouts are used (VK_IMAGE_LAYOUT_GENERAL and
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* VK_IMAGE_LAYOUT_PRESENT_SRC_KHR).
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*
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* * When flag VKD3D_RESOURCE_PRESENT_STATE_TRANSITION is not specified, field
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* present_state is ignored and resource state D3D12_RESOURCE_STATE_COMMON/_PRESENT is
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* mapped to VK_IMAGE_LAYOUT_GENERAL; this is useful for non-swapchain resources.
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* * Otherwise, when present_state is D3D12_RESOURCE_STATE_PRESENT/_COMMON, resource state
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* D3D12_RESOURCE_STATE_COMMON/_PRESENT is mapped to VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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* this is useful for swapchain resources that are directly backed by a Vulkan swapchain
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* image.
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* * Otherwise, resource state D3D12_RESOURCE_STATE_COMMON/_PRESENT is treated as resource
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* state present_state; this is useful for swapchain resources that backed by a Vulkan
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* non-swapchain image, which the client will likely consume with a copy or drawing
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* operation at presentation time.
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*/
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D3D12_RESOURCE_STATES present_state;
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};
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#ifdef LIBVKD3D_SOURCE
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# define VKD3D_API VKD3D_EXPORT
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#else
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# define VKD3D_API VKD3D_IMPORT
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#endif
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#ifndef VKD3D_NO_PROTOTYPES
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VKD3D_API HRESULT vkd3d_create_instance(const struct vkd3d_instance_create_info *create_info,
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struct vkd3d_instance **instance);
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VKD3D_API ULONG vkd3d_instance_decref(struct vkd3d_instance *instance);
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VKD3D_API VkInstance vkd3d_instance_get_vk_instance(struct vkd3d_instance *instance);
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VKD3D_API ULONG vkd3d_instance_incref(struct vkd3d_instance *instance);
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VKD3D_API HRESULT vkd3d_create_device(const struct vkd3d_device_create_info *create_info,
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REFIID iid, void **device);
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VKD3D_API IUnknown *vkd3d_get_device_parent(ID3D12Device *device);
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VKD3D_API VkDevice vkd3d_get_vk_device(ID3D12Device *device);
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VKD3D_API VkPhysicalDevice vkd3d_get_vk_physical_device(ID3D12Device *device);
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VKD3D_API struct vkd3d_instance *vkd3d_instance_from_device(ID3D12Device *device);
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VKD3D_API uint32_t vkd3d_get_vk_queue_family_index(ID3D12CommandQueue *queue);
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/**
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* Acquire the Vulkan queue backing a command queue.
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*
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* While a queue is acquired by the client, it is locked so that
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* neither the vkd3d library nor other threads can submit work to
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* it. For that reason it should be released as soon as possible with
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* vkd3d_release_vk_queue(). The lock is not reentrant, so the same
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* queue must not be acquired more than once by the same thread.
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*
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* Work submitted through the Direct3D 12 API exposed by vkd3d is not
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* always immediately submitted to the Vulkan queue; sometimes it is
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* kept in another internal queue, which might not necessarily be
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* empty at the time vkd3d_acquire_vk_queue() is called. For this
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* reason, work submitted directly to the Vulkan queue might appear to
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* the Vulkan driver as being submitted before other work submitted
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* though the Direct3D 12 API. If this is not desired, it is
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* recommended to synchronize work submission using an ID3D12Fence
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* object, by submitting to the queue a signal operation after all the
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* Direct3D 12 work is submitted and waiting for it before calling
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* vkd3d_acquire_vk_queue().
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*
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* \since 1.0
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*/
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VKD3D_API VkQueue vkd3d_acquire_vk_queue(ID3D12CommandQueue *queue);
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/**
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* Release the Vulkan queue backing a command queue.
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*
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* This must be paired to an earlier corresponding
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* vkd3d_acquire_vk_queue(). After this function is called, the Vulkan
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* queue returned by vkd3d_acquire_vk_queue() must not be used any
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* more.
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*
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* \since 1.0
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*/
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VKD3D_API void vkd3d_release_vk_queue(ID3D12CommandQueue *queue);
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VKD3D_API HRESULT vkd3d_create_image_resource(ID3D12Device *device,
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const struct vkd3d_image_resource_create_info *create_info, ID3D12Resource **resource);
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VKD3D_API ULONG vkd3d_resource_decref(ID3D12Resource *resource);
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VKD3D_API ULONG vkd3d_resource_incref(ID3D12Resource *resource);
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VKD3D_API HRESULT vkd3d_serialize_root_signature(const D3D12_ROOT_SIGNATURE_DESC *desc,
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D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob);
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VKD3D_API HRESULT vkd3d_create_root_signature_deserializer(const void *data, SIZE_T data_size,
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REFIID iid, void **deserializer);
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VKD3D_API VkFormat vkd3d_get_vk_format(DXGI_FORMAT format);
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/* 1.1 */
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VKD3D_API DXGI_FORMAT vkd3d_get_dxgi_format(VkFormat format);
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/* 1.2 */
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VKD3D_API HRESULT vkd3d_serialize_versioned_root_signature(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *desc,
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ID3DBlob **blob, ID3DBlob **error_blob);
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VKD3D_API HRESULT vkd3d_create_versioned_root_signature_deserializer(const void *data, SIZE_T data_size,
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REFIID iid, void **deserializer);
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/**
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* Set a callback to be called when vkd3d outputs debug logging.
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*
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* If NULL, or if this function has not been called, libvkd3d will print all
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* enabled log output to stderr.
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*
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* Calling this function will also set the log callback for libvkd3d-shader.
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*
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* \param callback Callback function to set.
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*
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* \since 1.4
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*/
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VKD3D_API void vkd3d_set_log_callback(PFN_vkd3d_log callback);
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#endif /* VKD3D_NO_PROTOTYPES */
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/*
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* Function pointer typedefs for vkd3d functions.
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*/
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typedef HRESULT (*PFN_vkd3d_create_instance)(const struct vkd3d_instance_create_info *create_info,
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struct vkd3d_instance **instance);
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typedef ULONG (*PFN_vkd3d_instance_decref)(struct vkd3d_instance *instance);
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typedef VkInstance (*PFN_vkd3d_instance_get_vk_instance)(struct vkd3d_instance *instance);
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typedef ULONG (*PFN_vkd3d_instance_incref)(struct vkd3d_instance *instance);
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typedef HRESULT (*PFN_vkd3d_create_device)(const struct vkd3d_device_create_info *create_info,
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REFIID iid, void **device);
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typedef IUnknown * (*PFN_vkd3d_get_device_parent)(ID3D12Device *device);
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typedef VkDevice (*PFN_vkd3d_get_vk_device)(ID3D12Device *device);
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typedef VkPhysicalDevice (*PFN_vkd3d_get_vk_physical_device)(ID3D12Device *device);
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typedef struct vkd3d_instance * (*PFN_vkd3d_instance_from_device)(ID3D12Device *device);
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typedef uint32_t (*PFN_vkd3d_get_vk_queue_family_index)(ID3D12CommandQueue *queue);
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typedef VkQueue (*PFN_vkd3d_acquire_vk_queue)(ID3D12CommandQueue *queue);
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typedef void (*PFN_vkd3d_release_vk_queue)(ID3D12CommandQueue *queue);
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typedef HRESULT (*PFN_vkd3d_create_image_resource)(ID3D12Device *device,
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const struct vkd3d_image_resource_create_info *create_info, ID3D12Resource **resource);
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typedef ULONG (*PFN_vkd3d_resource_decref)(ID3D12Resource *resource);
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typedef ULONG (*PFN_vkd3d_resource_incref)(ID3D12Resource *resource);
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typedef HRESULT (*PFN_vkd3d_serialize_root_signature)(const D3D12_ROOT_SIGNATURE_DESC *desc,
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D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob);
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typedef HRESULT (*PFN_vkd3d_create_root_signature_deserializer)(const void *data, SIZE_T data_size,
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REFIID iid, void **deserializer);
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typedef VkFormat (*PFN_vkd3d_get_vk_format)(DXGI_FORMAT format);
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/* 1.1 */
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typedef DXGI_FORMAT (*PFN_vkd3d_get_dxgi_format)(VkFormat format);
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/* 1.2 */
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typedef HRESULT (*PFN_vkd3d_serialize_versioned_root_signature)(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *desc,
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ID3DBlob **blob, ID3DBlob **error_blob);
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typedef HRESULT (*PFN_vkd3d_create_versioned_root_signature_deserializer)(const void *data, SIZE_T data_size,
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REFIID iid, void **deserializer);
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/** Type of vkd3d_set_log_callback(). \since 1.4 */
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typedef void (*PFN_vkd3d_set_log_callback)(PFN_vkd3d_log callback);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif /* __VKD3D_H */
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