vkd3d/include/vkd3d_types.h
Zebediah Figura 174172887b vkd3d-shader: Allow writing log output via a custom callback.
When using PE vkd3d through Wine, debug output may be swallowed by writing to
Win32 stderr. Avoid this by providing a way to hook up vkd3d log output to Wine
output.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-07 19:38:49 +02:00

76 lines
2.2 KiB
C

/*
* Copyright 2016-2018 Józef Kucia for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __VKD3D_TYPES_H
#define __VKD3D_TYPES_H
#include <stdarg.h>
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
/**
* \file vkd3d_types.h
*
* This file contains definitions for basic types used by vkd3d libraries.
*/
#define VKD3D_FORCE_32_BIT_ENUM(name) name##_FORCE_32BIT = 0x7fffffff
/**
* Result codes returned by some vkd3d functions. Error codes always have
* negative values; non-error codes never do.
*/
enum vkd3d_result
{
/** Success. */
VKD3D_OK = 0,
/** An unspecified failure occurred. */
VKD3D_ERROR = -1,
/** There are not enough resources available to complete the operation. */
VKD3D_ERROR_OUT_OF_MEMORY = -2,
/** One or more parameters passed to a vkd3d function were invalid. */
VKD3D_ERROR_INVALID_ARGUMENT = -3,
/** A shader passed to a vkd3d function was invalid. */
VKD3D_ERROR_INVALID_SHADER = -4,
/** The operation is not implemented in this version of vkd3d. */
VKD3D_ERROR_NOT_IMPLEMENTED = -5,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_RESULT),
};
typedef void (*PFN_vkd3d_log)(const char *format, va_list args);
#ifdef _WIN32
# define VKD3D_IMPORT __declspec(dllimport)
# define VKD3D_EXPORT __declspec(dllexport)
#elif defined(__GNUC__)
# define VKD3D_IMPORT
# define VKD3D_EXPORT __attribute__((visibility("default")))
#else
# define VKD3D_IMPORT
# define VKD3D_EXPORT
#endif
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* __VKD3D_TYPES_H */