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174172887b
When using PE vkd3d through Wine, debug output may be swallowed by writing to Win32 stderr. Avoid this by providing a way to hook up vkd3d log output to Wine output. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
76 lines
2.2 KiB
C
76 lines
2.2 KiB
C
/*
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* Copyright 2016-2018 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __VKD3D_TYPES_H
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#define __VKD3D_TYPES_H
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#include <stdarg.h>
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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/**
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* \file vkd3d_types.h
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*
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* This file contains definitions for basic types used by vkd3d libraries.
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*/
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#define VKD3D_FORCE_32_BIT_ENUM(name) name##_FORCE_32BIT = 0x7fffffff
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/**
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* Result codes returned by some vkd3d functions. Error codes always have
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* negative values; non-error codes never do.
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*/
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enum vkd3d_result
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{
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/** Success. */
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VKD3D_OK = 0,
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/** An unspecified failure occurred. */
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VKD3D_ERROR = -1,
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/** There are not enough resources available to complete the operation. */
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VKD3D_ERROR_OUT_OF_MEMORY = -2,
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/** One or more parameters passed to a vkd3d function were invalid. */
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VKD3D_ERROR_INVALID_ARGUMENT = -3,
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/** A shader passed to a vkd3d function was invalid. */
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VKD3D_ERROR_INVALID_SHADER = -4,
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/** The operation is not implemented in this version of vkd3d. */
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VKD3D_ERROR_NOT_IMPLEMENTED = -5,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_RESULT),
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};
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typedef void (*PFN_vkd3d_log)(const char *format, va_list args);
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#ifdef _WIN32
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# define VKD3D_IMPORT __declspec(dllimport)
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# define VKD3D_EXPORT __declspec(dllexport)
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#elif defined(__GNUC__)
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# define VKD3D_IMPORT
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# define VKD3D_EXPORT __attribute__((visibility("default")))
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#else
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# define VKD3D_IMPORT
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# define VKD3D_EXPORT
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#endif
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif /* __VKD3D_TYPES_H */
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