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			81 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			81 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [pixel shader]
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| uniform float4 x;
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| 
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| float4 main() : SV_TARGET
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| {
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|     return normalize(x);
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| }
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| 
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| [test]
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| uniform 0 float4 2.0 3.0 4.0 5.0
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| todo(glsl) draw quad
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| probe all rgba (0.272165537, 0.408248305, 0.544331074, 0.680413842) 2
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| 
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| [pixel shader]
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| uniform float3 x;
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| 
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| float4 main() : SV_TARGET
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| {
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|     return float4(normalize(x), 0.0);
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| }
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| 
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| [test]
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| uniform 0 float4 2.0 3.0 4.0 0.0
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| todo(glsl) draw quad
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| probe all rgba (0.371390700, 0.557086051, 0.742781401, 0.0) 1
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| 
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| [pixel shader]
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| uniform float2 x;
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| 
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| float4 main() : SV_TARGET
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| {
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|     return float4(normalize(x), 0.0, 0.0);
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| }
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| 
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| [test]
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| uniform 0 float4 2.0 3.0 0.0 0.0
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| todo(sm<4 | glsl) draw quad
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| probe all rgba (0.554700196, 0.832050323, 0.0, 0.0) 1
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| 
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| [pixel shader]
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| uniform float1 x;
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| 
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| float4 main() : SV_TARGET
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| {
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|     return normalize(x);
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| }
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| 
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| [test]
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| uniform 0 float4 2.0 0.0 0.0 0.0
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| todo(glsl) draw quad
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| probe all rgba (1.0, 1.0, 1.0, 1.0)
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| 
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| [pixel shader]
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| uniform float x;
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| 
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| float4 main() : SV_TARGET
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| {
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|     return normalize(x);
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| }
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| 
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| [test]
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| uniform 0 float4 2.0 0.0 0.0 0.0
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| todo(glsl) draw quad
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| probe all rgba (1.0, 1.0, 1.0, 1.0)
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| 
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| [pixel shader fail]
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| uniform float1x3 x;
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| 
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| float4 main() : SV_TARGET
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| {
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|     return normalize(x);
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| }
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| 
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| [pixel shader fail]
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| uniform float4x1 x;
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| 
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| float4 main() : SV_TARGET
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| {
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|     return normalize(x);
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| }
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