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			19 lines
		
	
	
		
			411 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			411 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [pixel shader]
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| uniform float4 a;
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| uniform float2 b;
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| 
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| float4 main() : SV_TARGET
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| {
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|     float u = a.x, v = a.y, w = a.z, x = a.w, y = b.x, z = b.y;
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|     return float4(x * y - z / w + --u / -v,
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|             z * x / y + w / -v,
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|             u + v - w,
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|             x / y / w);
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| }
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| 
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| [test]
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| uniform 0 float4 2.5 0.3 0.2 0.7
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| uniform 4 float4 0.1 1.5 0.0 0.0
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| todo(glsl) draw quad
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| probe all rgba (-12.43, 9.833333, 1.6, 35.0) 1
 |