vkd3d/tests/hlsl/function-cast.shader_test
Francisco Casas 6a8939e19f tests: Remove [require] directives for tests that use int and bool uniforms.
These tests should actually compile and run in SM1, which is possible
if we pass the int and uint uniforms in the expected IEEE 754 float
format for SM1 shaders.

Also, bools should be passed as 1.0f or 0.0f to SM1.
2024-02-13 22:51:23 +01:00

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% Test implicit and explicit casts on function output parameters.
[pixel shader todo]
uniform float4 f;
void func(out float4 o)
{
o = f;
}
float4 main() : sv_target
{
int4 x;
func(x);
return x;
}
[test]
uniform 0 float4 -1.9 -1.0 2.9 4.0
todo(sm<6) draw quad
probe all rgba (-1.0, -1.0, 2.0, 4.0)
% As above, but cast "x" to float4 first.
% In SM 6 a cast seems to implicitly promote the type to const,
% so it fails to match the parameter of func().
[pixel shader todo fail(sm>=6)]
uniform float4 f;
void func(out float4 o)
{
o = f;
}
float4 main() : sv_target
{
int4 x;
func((float4)x);
return x;
}
[test]
uniform 0 float4 -1.9 -1.0 2.9 4.0
todo draw quad
probe all rgba (-1.0, -1.0, 2.0, 4.0)
% As above, but declare "x" as float4 and cast it to int4.
[pixel shader todo fail(sm>=6)]
uniform float4 f;
void func(out float4 o)
{
o = f;
}
float4 main() : sv_target
{
float4 x;
func((int4)x);
return x;
}
[test]
uniform 0 float4 -1.9 -1.0 2.9 4.0
todo draw quad
probe all rgba (-1.0, -1.0, 2.0, 4.0)
[pixel shader todo]
uniform int4 i;
void func(inout float4 a)
{
a += 0.1;
}
float4 main() : sv_target
{
int4 x = i;
func(x);
return x;
}
[test]
if(sm<4) uniform 0 float4 -2 0 1 -3000000
if(sm>=4) uniform 0 int4 -2 0 1 -3000000
todo(sm<6) draw quad
probe all rgba (-1.0, 0.0, 1.0, -3000000.0) 4