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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
8515fcbc70
This would allow us to use vkd3d-utils directly in Wine [with the exception of D3D_COMPILE_STANDARD_FILE_INCLUDE, but we can simply pass the ID3DInclude object to D3DCompile2VKD3D().]
32 lines
700 B
Plaintext
32 lines
700 B
Plaintext
VKD3D_1_0
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{
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global:
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D3D12CreateDevice;
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D3D12CreateDeviceVKD3D;
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D3D12CreateRootSignatureDeserializer;
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D3D12CreateVersionedRootSignatureDeserializer;
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D3D12GetDebugInterface;
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D3D12SerializeRootSignature;
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D3D12SerializeVersionedRootSignature;
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D3DCompile;
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D3DCompile2;
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D3DCompile2VKD3D;
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D3DCreateBlob;
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D3DDisassemble;
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D3DGetBlobPart;
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D3DGetDebugInfo;
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D3DGetInputAndOutputSignatureBlob;
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D3DGetInputSignatureBlob;
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D3DGetOutputSignatureBlob;
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D3DPreprocess;
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D3DReflect;
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D3DStripShader;
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vkd3d_create_event;
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vkd3d_destroy_event;
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vkd3d_signal_event;
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vkd3d_utils_set_log_callback;
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vkd3d_wait_event;
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local: *;
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};
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