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d3ba810c98
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
20 lines
386 B
Plaintext
20 lines
386 B
Plaintext
[rtv 0]
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format r32g32b32a32 float
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size (2d, 640, 480)
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[rtv 1]
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format r32g32b32a32 float
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size (2d, 640, 480)
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[pixel shader]
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void main(out float4 o0 : sv_target0, out float4 o1 : sv_target1)
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{
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o0 = float4(0.1, 0.2, 0.3, 0.4);
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o1 = float4(0.5, 0.6, 0.7, 0.8);
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}
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[test]
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todo(glsl) draw quad
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probe rtv 0 (0,0) rgba (0.1, 0.2, 0.3, 0.4)
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probe rtv 1 (0,0) rgba (0.5, 0.6, 0.7, 0.8)
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