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d3ba810c98
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
13 lines
304 B
Plaintext
13 lines
304 B
Plaintext
[pixel shader]
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typedef const precise row_major float2x2 mat_t;
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float4 main() : sv_target
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{
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const precise row_major mat_t mat = float2x2(0.1, 0.2, 0.3, 0.4);
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return mat;
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}
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[test]
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todo(glsl) draw quad
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if(sm<6) probe (0,0) rgba (0.1, 0.2, 0.3, 0.4)
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if(sm>=6) probe (0,0) rgba (0.1, 0.3, 0.2, 0.4)
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