vkd3d/libs/vkd3d/state.c

4087 lines
160 KiB
C

/*
* Copyright 2016 Józef Kucia for CodeWeavers
* Copyright 2016 Henri Verbeet for CodeWeavers
* Copyright 2021 Conor McCarthy for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "vkd3d_private.h"
#include "vkd3d_shaders.h"
#include "vkd3d_shader_utils.h"
/* ID3D12RootSignature */
static inline struct d3d12_root_signature *impl_from_ID3D12RootSignature(ID3D12RootSignature *iface)
{
return CONTAINING_RECORD(iface, struct d3d12_root_signature, ID3D12RootSignature_iface);
}
static HRESULT STDMETHODCALLTYPE d3d12_root_signature_QueryInterface(ID3D12RootSignature *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D12RootSignature)
|| IsEqualGUID(riid, &IID_ID3D12DeviceChild)
|| IsEqualGUID(riid, &IID_ID3D12Object)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D12RootSignature_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d12_root_signature_AddRef(ID3D12RootSignature *iface)
{
struct d3d12_root_signature *root_signature = impl_from_ID3D12RootSignature(iface);
ULONG refcount = InterlockedIncrement(&root_signature->refcount);
TRACE("%p increasing refcount to %u.\n", root_signature, refcount);
return refcount;
}
static void d3d12_descriptor_set_layout_cleanup(
struct d3d12_descriptor_set_layout *layout, struct d3d12_device *device)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VK_CALL(vkDestroyDescriptorSetLayout(device->vk_device, layout->vk_layout, NULL));
}
static void d3d12_root_signature_cleanup(struct d3d12_root_signature *root_signature,
struct d3d12_device *device)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
unsigned int i;
if (root_signature->vk_pipeline_layout)
VK_CALL(vkDestroyPipelineLayout(device->vk_device, root_signature->vk_pipeline_layout, NULL));
for (i = 0; i < root_signature->vk_set_count; ++i)
{
d3d12_descriptor_set_layout_cleanup(&root_signature->descriptor_set_layouts[i], device);
}
if (root_signature->parameters)
{
for (i = 0; i < root_signature->parameter_count; ++i)
{
if (root_signature->parameters[i].parameter_type == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
vkd3d_free(root_signature->parameters[i].u.descriptor_table.ranges);
}
vkd3d_free(root_signature->parameters);
}
if (root_signature->descriptor_mapping)
vkd3d_free(root_signature->descriptor_mapping);
vkd3d_free(root_signature->descriptor_offsets);
vkd3d_free(root_signature->uav_counter_mapping);
vkd3d_free(root_signature->uav_counter_offsets);
if (root_signature->root_constants)
vkd3d_free(root_signature->root_constants);
for (i = 0; i < root_signature->static_sampler_count; ++i)
{
if (root_signature->static_samplers[i])
VK_CALL(vkDestroySampler(device->vk_device, root_signature->static_samplers[i], NULL));
}
if (root_signature->static_samplers)
vkd3d_free(root_signature->static_samplers);
}
static ULONG STDMETHODCALLTYPE d3d12_root_signature_Release(ID3D12RootSignature *iface)
{
struct d3d12_root_signature *root_signature = impl_from_ID3D12RootSignature(iface);
ULONG refcount = InterlockedDecrement(&root_signature->refcount);
TRACE("%p decreasing refcount to %u.\n", root_signature, refcount);
if (!refcount)
{
struct d3d12_device *device = root_signature->device;
vkd3d_private_store_destroy(&root_signature->private_store);
d3d12_root_signature_cleanup(root_signature, device);
vkd3d_free(root_signature);
d3d12_device_release(device);
}
return refcount;
}
static HRESULT STDMETHODCALLTYPE d3d12_root_signature_GetPrivateData(ID3D12RootSignature *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d12_root_signature *root_signature = impl_from_ID3D12RootSignature(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return vkd3d_get_private_data(&root_signature->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d12_root_signature_SetPrivateData(ID3D12RootSignature *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d12_root_signature *root_signature = impl_from_ID3D12RootSignature(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return vkd3d_set_private_data(&root_signature->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d12_root_signature_SetPrivateDataInterface(ID3D12RootSignature *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d12_root_signature *root_signature = impl_from_ID3D12RootSignature(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return vkd3d_set_private_data_interface(&root_signature->private_store, guid, data);
}
static HRESULT STDMETHODCALLTYPE d3d12_root_signature_SetName(ID3D12RootSignature *iface, const WCHAR *name)
{
struct d3d12_root_signature *root_signature = impl_from_ID3D12RootSignature(iface);
TRACE("iface %p, name %s.\n", iface, debugstr_w(name, root_signature->device->wchar_size));
return name ? S_OK : E_INVALIDARG;
}
static HRESULT STDMETHODCALLTYPE d3d12_root_signature_GetDevice(ID3D12RootSignature *iface,
REFIID iid, void **device)
{
struct d3d12_root_signature *root_signature = impl_from_ID3D12RootSignature(iface);
TRACE("iface %p, iid %s, device %p.\n", iface, debugstr_guid(iid), device);
return d3d12_device_query_interface(root_signature->device, iid, device);
}
static const struct ID3D12RootSignatureVtbl d3d12_root_signature_vtbl =
{
/* IUnknown methods */
d3d12_root_signature_QueryInterface,
d3d12_root_signature_AddRef,
d3d12_root_signature_Release,
/* ID3D12Object methods */
d3d12_root_signature_GetPrivateData,
d3d12_root_signature_SetPrivateData,
d3d12_root_signature_SetPrivateDataInterface,
d3d12_root_signature_SetName,
/* ID3D12DeviceChild methods */
d3d12_root_signature_GetDevice,
};
struct d3d12_root_signature *unsafe_impl_from_ID3D12RootSignature(ID3D12RootSignature *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d12_root_signature_vtbl);
return impl_from_ID3D12RootSignature(iface);
}
static VkShaderStageFlags stage_flags_from_visibility(D3D12_SHADER_VISIBILITY visibility)
{
switch (visibility)
{
case D3D12_SHADER_VISIBILITY_ALL:
return VK_SHADER_STAGE_ALL;
case D3D12_SHADER_VISIBILITY_VERTEX:
return VK_SHADER_STAGE_VERTEX_BIT;
case D3D12_SHADER_VISIBILITY_HULL:
return VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT;
case D3D12_SHADER_VISIBILITY_DOMAIN:
return VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
case D3D12_SHADER_VISIBILITY_GEOMETRY:
return VK_SHADER_STAGE_GEOMETRY_BIT;
case D3D12_SHADER_VISIBILITY_PIXEL:
return VK_SHADER_STAGE_FRAGMENT_BIT;
default:
return 0;
}
}
static enum vkd3d_shader_visibility vkd3d_shader_visibility_from_d3d12(D3D12_SHADER_VISIBILITY visibility)
{
switch (visibility)
{
case D3D12_SHADER_VISIBILITY_ALL:
return VKD3D_SHADER_VISIBILITY_ALL;
case D3D12_SHADER_VISIBILITY_VERTEX:
return VKD3D_SHADER_VISIBILITY_VERTEX;
case D3D12_SHADER_VISIBILITY_HULL:
return VKD3D_SHADER_VISIBILITY_HULL;
case D3D12_SHADER_VISIBILITY_DOMAIN:
return VKD3D_SHADER_VISIBILITY_DOMAIN;
case D3D12_SHADER_VISIBILITY_GEOMETRY:
return VKD3D_SHADER_VISIBILITY_GEOMETRY;
case D3D12_SHADER_VISIBILITY_PIXEL:
return VKD3D_SHADER_VISIBILITY_PIXEL;
default:
FIXME("Unhandled visibility %#x.\n", visibility);
return VKD3D_SHADER_VISIBILITY_ALL;
}
}
static VkDescriptorType vk_descriptor_type_from_vkd3d_descriptor_type(enum vkd3d_shader_descriptor_type type,
bool is_buffer)
{
switch (type)
{
case VKD3D_SHADER_DESCRIPTOR_TYPE_SRV:
return is_buffer ? VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER : VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
case VKD3D_SHADER_DESCRIPTOR_TYPE_UAV:
return is_buffer ? VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER : VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
case VKD3D_SHADER_DESCRIPTOR_TYPE_CBV:
return VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
case VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER:
return VK_DESCRIPTOR_TYPE_SAMPLER;
default:
FIXME("Unhandled descriptor range type type %#x.\n", type);
return VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
}
}
static VkDescriptorType vk_descriptor_type_from_d3d12_root_parameter(D3D12_ROOT_PARAMETER_TYPE type)
{
switch (type)
{
/* SRV and UAV root parameters are buffer views. */
case D3D12_ROOT_PARAMETER_TYPE_SRV:
return VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
case D3D12_ROOT_PARAMETER_TYPE_UAV:
return VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
case D3D12_ROOT_PARAMETER_TYPE_CBV:
return VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
default:
FIXME("Unhandled descriptor root parameter type %#x.\n", type);
return VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
}
}
static enum vkd3d_shader_descriptor_type vkd3d_descriptor_type_from_d3d12_range_type(
D3D12_DESCRIPTOR_RANGE_TYPE type)
{
switch (type)
{
case D3D12_DESCRIPTOR_RANGE_TYPE_SRV:
return VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
case D3D12_DESCRIPTOR_RANGE_TYPE_UAV:
return VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
case D3D12_DESCRIPTOR_RANGE_TYPE_CBV:
return VKD3D_SHADER_DESCRIPTOR_TYPE_CBV;
case D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER:
return VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER;
default:
FIXME("Unhandled descriptor range type type %#x.\n", type);
return VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
}
}
static enum vkd3d_shader_descriptor_type vkd3d_descriptor_type_from_d3d12_root_parameter_type(
D3D12_ROOT_PARAMETER_TYPE type)
{
switch (type)
{
case D3D12_ROOT_PARAMETER_TYPE_SRV:
return VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
case D3D12_ROOT_PARAMETER_TYPE_UAV:
return VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
case D3D12_ROOT_PARAMETER_TYPE_CBV:
return VKD3D_SHADER_DESCRIPTOR_TYPE_CBV;
default:
FIXME("Unhandled descriptor root parameter type %#x.\n", type);
return VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
}
}
static bool vk_binding_from_d3d12_descriptor_range(struct VkDescriptorSetLayoutBinding *binding_desc,
enum vkd3d_shader_descriptor_type descriptor_type, D3D12_SHADER_VISIBILITY shader_visibility,
bool is_buffer, uint32_t vk_binding, unsigned int descriptor_count)
{
binding_desc->binding = vk_binding;
binding_desc->descriptorType
= vk_descriptor_type_from_vkd3d_descriptor_type(descriptor_type, is_buffer);
binding_desc->descriptorCount = descriptor_count;
binding_desc->stageFlags = stage_flags_from_visibility(shader_visibility);
binding_desc->pImmutableSamplers = NULL;
return true;
}
struct d3d12_root_signature_info
{
size_t binding_count;
size_t uav_range_count;
size_t root_constant_count;
size_t root_descriptor_count;
unsigned int cbv_count;
unsigned int srv_count;
unsigned int uav_count;
unsigned int sampler_count;
unsigned int cbv_unbounded_range_count;
unsigned int srv_unbounded_range_count;
unsigned int uav_unbounded_range_count;
unsigned int sampler_unbounded_range_count;
size_t cost;
};
static HRESULT d3d12_root_signature_info_count_descriptors(struct d3d12_root_signature_info *info,
const D3D12_ROOT_DESCRIPTOR_TABLE *table, bool use_array)
{
bool cbv_unbounded_range = false, srv_unbounded_range = false, uav_unbounded_range = false;
bool sampler_unbounded_range = false;
bool unbounded = false;
unsigned int i, count;
for (i = 0; i < table->NumDescriptorRanges; ++i)
{
const D3D12_DESCRIPTOR_RANGE *range = &table->pDescriptorRanges[i];
unsigned int binding_count;
if (!range->NumDescriptors)
{
WARN("A descriptor range is empty.\n");
return E_INVALIDARG;
}
if (range->NumDescriptors != UINT_MAX && !vkd3d_bound_range(range->BaseShaderRegister,
range->NumDescriptors, UINT_MAX))
{
WARN("A descriptor range overflows.\n");
return E_INVALIDARG;
}
if (unbounded && range->OffsetInDescriptorsFromTableStart == D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
{
WARN("A range with offset D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND occurs after "
"an unbounded range.\n");
return E_INVALIDARG;
}
count = range->NumDescriptors;
if (range->NumDescriptors == UINT_MAX)
{
unbounded = true;
count = 0;
}
binding_count = use_array ? 1 : range->NumDescriptors;
switch (range->RangeType)
{
case D3D12_DESCRIPTOR_RANGE_TYPE_SRV:
/* XXX: Vulkan buffer and image descriptors have different types. In order
* to preserve compatibility between Vulkan resource bindings for the same
* root signature, we create descriptor set layouts with two bindings for
* each SRV and UAV. */
info->binding_count += binding_count;
info->srv_count += count * 2u;
srv_unbounded_range |= unbounded;
break;
case D3D12_DESCRIPTOR_RANGE_TYPE_UAV:
/* As above. */
info->binding_count += binding_count;
info->uav_count += count * 2u;
uav_unbounded_range |= unbounded;
++info->uav_range_count;
break;
case D3D12_DESCRIPTOR_RANGE_TYPE_CBV:
info->cbv_count += count;
cbv_unbounded_range |= unbounded;
break;
case D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER:
info->sampler_count += count;
sampler_unbounded_range |= unbounded;
break;
default:
FIXME("Unhandled descriptor type %#x.\n", range->RangeType);
return E_NOTIMPL;
}
info->binding_count += binding_count;
}
if (unbounded && !use_array)
{
FIXME("The device does not support unbounded descriptor ranges.\n");
return E_FAIL;
}
info->srv_unbounded_range_count += srv_unbounded_range * 2u;
info->uav_unbounded_range_count += uav_unbounded_range * 2u;
info->cbv_unbounded_range_count += cbv_unbounded_range;
info->sampler_unbounded_range_count += sampler_unbounded_range;
return S_OK;
}
static HRESULT d3d12_root_signature_info_from_desc(struct d3d12_root_signature_info *info,
const D3D12_ROOT_SIGNATURE_DESC *desc, bool use_array)
{
unsigned int i;
HRESULT hr;
memset(info, 0, sizeof(*info));
for (i = 0; i < desc->NumParameters; ++i)
{
const D3D12_ROOT_PARAMETER *p = &desc->pParameters[i];
switch (p->ParameterType)
{
case D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
if (FAILED(hr = d3d12_root_signature_info_count_descriptors(info,
&p->u.DescriptorTable, use_array)))
return hr;
++info->cost;
break;
case D3D12_ROOT_PARAMETER_TYPE_CBV:
++info->root_descriptor_count;
++info->cbv_count;
++info->binding_count;
info->cost += 2;
break;
case D3D12_ROOT_PARAMETER_TYPE_SRV:
++info->root_descriptor_count;
++info->srv_count;
++info->binding_count;
info->cost += 2;
break;
case D3D12_ROOT_PARAMETER_TYPE_UAV:
++info->root_descriptor_count;
++info->uav_count;
++info->binding_count;
info->cost += 2;
break;
case D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
++info->root_constant_count;
info->cost += p->u.Constants.Num32BitValues;
break;
default:
FIXME("Unhandled type %#x for parameter %u.\n", p->ParameterType, i);
return E_NOTIMPL;
}
}
info->binding_count += desc->NumStaticSamplers;
info->sampler_count += desc->NumStaticSamplers;
return S_OK;
}
static HRESULT d3d12_root_signature_init_push_constants(struct d3d12_root_signature *root_signature,
const D3D12_ROOT_SIGNATURE_DESC *desc,
struct VkPushConstantRange push_constants[D3D12_SHADER_VISIBILITY_PIXEL + 1],
uint32_t *push_constant_range_count)
{
uint32_t push_constants_offset[D3D12_SHADER_VISIBILITY_PIXEL + 1];
bool use_vk_heaps = root_signature->device->use_vk_heaps;
unsigned int i, j, push_constant_count;
uint32_t offset;
memset(push_constants, 0, (D3D12_SHADER_VISIBILITY_PIXEL + 1) * sizeof(*push_constants));
memset(push_constants_offset, 0, sizeof(push_constants_offset));
for (i = 0; i < desc->NumParameters; ++i)
{
const D3D12_ROOT_PARAMETER *p = &desc->pParameters[i];
if (p->ParameterType != D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS)
continue;
assert(p->ShaderVisibility <= D3D12_SHADER_VISIBILITY_PIXEL);
push_constants[p->ShaderVisibility].stageFlags = use_vk_heaps ? VK_SHADER_STAGE_ALL
: stage_flags_from_visibility(p->ShaderVisibility);
push_constants[p->ShaderVisibility].size += align(p->u.Constants.Num32BitValues, 4) * sizeof(uint32_t);
}
if (push_constants[D3D12_SHADER_VISIBILITY_ALL].size)
{
/* When D3D12_SHADER_VISIBILITY_ALL is used we use a single push
* constants range because the Vulkan spec states:
*
* "Any two elements of pPushConstantRanges must not include the same
* stage in stageFlags".
*/
push_constant_count = 1;
for (i = 0; i <= D3D12_SHADER_VISIBILITY_PIXEL; ++i)
{
if (i == D3D12_SHADER_VISIBILITY_ALL)
continue;
push_constants[D3D12_SHADER_VISIBILITY_ALL].size += push_constants[i].size;
push_constants[i].size = 0;
}
}
else
{
/* Move non-empty push constants ranges to front and compute offsets. */
offset = 0;
for (i = 0, j = 0; i <= D3D12_SHADER_VISIBILITY_PIXEL; ++i)
{
if (push_constants[i].size)
{
push_constants[j] = push_constants[i];
push_constants[j].offset = offset;
push_constants_offset[i] = offset;
offset += push_constants[j].size;
++j;
}
}
push_constant_count = j;
}
for (i = 0, j = 0; i < desc->NumParameters; ++i)
{
struct d3d12_root_constant *root_constant = &root_signature->parameters[i].u.constant;
const D3D12_ROOT_PARAMETER *p = &desc->pParameters[i];
unsigned int idx;
if (p->ParameterType != D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS)
continue;
idx = push_constant_count == 1 ? 0 : p->ShaderVisibility;
offset = push_constants_offset[idx];
push_constants_offset[idx] += align(p->u.Constants.Num32BitValues, 4) * sizeof(uint32_t);
root_signature->parameters[i].parameter_type = p->ParameterType;
root_constant->stage_flags = push_constant_count == 1
? push_constants[0].stageFlags : stage_flags_from_visibility(p->ShaderVisibility);
root_constant->offset = offset;
root_signature->root_constants[j].register_space = p->u.Constants.RegisterSpace;
root_signature->root_constants[j].register_index = p->u.Constants.ShaderRegister;
root_signature->root_constants[j].shader_visibility
= vkd3d_shader_visibility_from_d3d12(p->ShaderVisibility);
root_signature->root_constants[j].offset = offset;
root_signature->root_constants[j].size = p->u.Constants.Num32BitValues * sizeof(uint32_t);
++j;
}
*push_constant_range_count = push_constant_count;
return S_OK;
}
struct vkd3d_descriptor_set_context
{
VkDescriptorSetLayoutBinding *current_binding;
VkDescriptorSetLayoutBinding *first_binding;
unsigned int table_index;
unsigned int unbounded_offset;
unsigned int descriptor_index;
unsigned int uav_counter_index;
unsigned int push_constant_index;
uint32_t descriptor_binding;
};
static bool vkd3d_validate_descriptor_set_count(struct d3d12_device *device, unsigned int set_count)
{
uint32_t max_count = min(VKD3D_MAX_DESCRIPTOR_SETS, device->vk_info.device_limits.maxBoundDescriptorSets);
if (set_count > max_count)
{
/* NOTE: If maxBoundDescriptorSets is < 9, try VKD3D_CONFIG=virtual_heaps */
ERR("Required descriptor set count exceeds maximum allowed count of %u.\n", max_count);
return false;
}
return true;
}
static HRESULT vkd3d_create_descriptor_set_layout(struct d3d12_device *device,
VkDescriptorSetLayoutCreateFlags flags, unsigned int binding_count, bool unbounded,
const VkDescriptorSetLayoutBinding *bindings, VkDescriptorSetLayout *set_layout);
static HRESULT d3d12_root_signature_append_descriptor_set_layout(struct d3d12_root_signature *root_signature,
struct vkd3d_descriptor_set_context *context, VkDescriptorSetLayoutCreateFlags flags)
{
struct d3d12_descriptor_set_layout *layout;
unsigned int index;
HRESULT hr;
if (!context->descriptor_binding)
return S_OK;
index = root_signature->vk_set_count;
layout = &root_signature->descriptor_set_layouts[index];
if (!vkd3d_validate_descriptor_set_count(root_signature->device, index + 1))
return E_INVALIDARG;
if (FAILED(hr = vkd3d_create_descriptor_set_layout(root_signature->device, flags, context->descriptor_binding,
context->unbounded_offset != UINT_MAX, context->first_binding, &layout->vk_layout)))
return hr;
layout->table_index = context->table_index;
layout->unbounded_offset = context->unbounded_offset;
++root_signature->vk_set_count;
context->current_binding = context->first_binding;
context->descriptor_binding = 0;
return S_OK;
}
static void d3d12_root_signature_append_vk_binding(struct d3d12_root_signature *root_signature,
enum vkd3d_shader_descriptor_type descriptor_type, unsigned int register_space, unsigned int register_idx,
bool buffer_descriptor, enum vkd3d_shader_visibility shader_visibility,
unsigned int descriptor_count, struct vkd3d_descriptor_set_context *context)
{
struct vkd3d_shader_descriptor_offset *offset = root_signature->descriptor_offsets
? &root_signature->descriptor_offsets[context->descriptor_index] : NULL;
struct vkd3d_shader_resource_binding *mapping
= &root_signature->descriptor_mapping[context->descriptor_index++];
mapping->type = descriptor_type;
mapping->register_space = register_space;
mapping->register_index = register_idx;
mapping->shader_visibility = shader_visibility;
mapping->flags = buffer_descriptor ? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE;
mapping->binding.set = root_signature->vk_set_count;
mapping->binding.binding = context->descriptor_binding++;
mapping->binding.count = descriptor_count;
if (offset)
{
offset->static_offset = 0;
offset->dynamic_offset_index = ~0u;
}
if (context->unbounded_offset != UINT_MAX)
d3d12_root_signature_append_descriptor_set_layout(root_signature, context, 0);
}
static uint32_t d3d12_root_signature_assign_vk_bindings(struct d3d12_root_signature *root_signature,
enum vkd3d_shader_descriptor_type descriptor_type, unsigned int register_space, unsigned int base_register_idx,
unsigned int binding_count, bool is_buffer_descriptor, bool duplicate_descriptors,
enum vkd3d_shader_visibility shader_visibility, struct vkd3d_descriptor_set_context *context)
{
uint32_t first_binding;
unsigned int i;
is_buffer_descriptor |= descriptor_type == VKD3D_SHADER_DESCRIPTOR_TYPE_CBV;
duplicate_descriptors = (descriptor_type == VKD3D_SHADER_DESCRIPTOR_TYPE_SRV
|| descriptor_type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
&& duplicate_descriptors;
first_binding = context->descriptor_binding;
for (i = 0; i < binding_count; ++i)
{
if (duplicate_descriptors)
d3d12_root_signature_append_vk_binding(root_signature, descriptor_type, register_space,
base_register_idx + i, true, shader_visibility, 1, context);
d3d12_root_signature_append_vk_binding(root_signature, descriptor_type, register_space,
base_register_idx + i, is_buffer_descriptor, shader_visibility, 1, context);
}
return first_binding;
}
static uint32_t vkd3d_descriptor_magic_from_d3d12(D3D12_DESCRIPTOR_RANGE_TYPE type)
{
switch (type)
{
case D3D12_DESCRIPTOR_RANGE_TYPE_SRV:
return VKD3D_DESCRIPTOR_MAGIC_SRV;
case D3D12_DESCRIPTOR_RANGE_TYPE_UAV:
return VKD3D_DESCRIPTOR_MAGIC_UAV;
case D3D12_DESCRIPTOR_RANGE_TYPE_CBV:
return VKD3D_DESCRIPTOR_MAGIC_CBV;
case D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER:
return VKD3D_DESCRIPTOR_MAGIC_SAMPLER;
default:
ERR("Invalid range type %#x.\n", type);
return VKD3D_DESCRIPTOR_MAGIC_FREE;
}
}
static unsigned int vk_binding_count_from_descriptor_range(const struct d3d12_root_descriptor_table_range *range,
const struct d3d12_root_signature_info *info, const struct vkd3d_device_descriptor_limits *limits)
{
unsigned int count, limit;
if (range->descriptor_count != UINT_MAX)
return range->descriptor_count;
switch (range->type)
{
case VKD3D_SHADER_DESCRIPTOR_TYPE_CBV:
limit = limits->uniform_buffer_max_descriptors;
count = (limit - min(info->cbv_count, limit)) / info->cbv_unbounded_range_count;
break;
case VKD3D_SHADER_DESCRIPTOR_TYPE_SRV:
limit = limits->sampled_image_max_descriptors;
count = (limit - min(info->srv_count, limit)) / info->srv_unbounded_range_count;
break;
case VKD3D_SHADER_DESCRIPTOR_TYPE_UAV:
limit = limits->storage_image_max_descriptors;
count = (limit - min(info->uav_count, limit)) / info->uav_unbounded_range_count;
break;
case VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER:
limit = limits->sampler_max_descriptors;
count = (limit - min(info->sampler_count, limit)) / info->sampler_unbounded_range_count;
break;
default:
ERR("Unhandled type %#x.\n", range->type);
return 1;
}
if (!count)
{
WARN("Descriptor table exceeds type %#x limit of %u.\n", range->type, limit);
count = 1;
}
return min(count, VKD3D_MAX_VIRTUAL_HEAP_DESCRIPTORS_PER_TYPE);
}
static HRESULT d3d12_root_signature_init_descriptor_array_binding(struct d3d12_root_signature *root_signature,
const struct d3d12_root_descriptor_table_range *range, D3D12_SHADER_VISIBILITY visibility,
struct vkd3d_descriptor_set_context *context)
{
enum vkd3d_shader_visibility shader_visibility = vkd3d_shader_visibility_from_d3d12(visibility);
bool is_buffer = range->type == VKD3D_SHADER_DESCRIPTOR_TYPE_CBV;
enum vkd3d_shader_descriptor_type descriptor_type = range->type;
if (range->descriptor_count == UINT_MAX)
context->unbounded_offset = range->offset;
if (descriptor_type == VKD3D_SHADER_DESCRIPTOR_TYPE_SRV || descriptor_type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
{
if (!vk_binding_from_d3d12_descriptor_range(context->current_binding,
descriptor_type, visibility, true, context->descriptor_binding, range->vk_binding_count))
return E_NOTIMPL;
++context->current_binding;
d3d12_root_signature_append_vk_binding(root_signature, descriptor_type, range->register_space,
range->base_register_idx, true, shader_visibility, range->vk_binding_count, context);
}
if (!vk_binding_from_d3d12_descriptor_range(context->current_binding,
descriptor_type, visibility, is_buffer, context->descriptor_binding, range->vk_binding_count))
return E_NOTIMPL;
++context->current_binding;
d3d12_root_signature_append_vk_binding(root_signature, descriptor_type, range->register_space,
range->base_register_idx, is_buffer, shader_visibility, range->vk_binding_count, context);
context->unbounded_offset = UINT_MAX;
return S_OK;
}
static void d3d12_root_signature_map_vk_unbounded_binding(struct d3d12_root_signature *root_signature,
const struct d3d12_root_descriptor_table_range *range, unsigned int descriptor_offset, bool buffer_descriptor,
enum vkd3d_shader_visibility shader_visibility, struct vkd3d_descriptor_set_context *context)
{
struct vkd3d_shader_resource_binding *mapping = &root_signature->descriptor_mapping[context->descriptor_index];
struct vkd3d_shader_descriptor_offset *offset = &root_signature->descriptor_offsets[context->descriptor_index++];
mapping->type = range->type;
mapping->register_space = range->register_space;
mapping->register_index = range->base_register_idx;
mapping->shader_visibility = shader_visibility;
mapping->flags = buffer_descriptor ? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE;
mapping->binding.set = root_signature->main_set + range->set + ((range->type == VKD3D_SHADER_DESCRIPTOR_TYPE_SRV
|| range->type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV) && !buffer_descriptor);
mapping->binding.binding = range->binding;
mapping->binding.count = range->vk_binding_count;
offset->static_offset = descriptor_offset;
offset->dynamic_offset_index = ~0u;
}
static unsigned int vk_heap_binding_count_from_descriptor_range(const struct d3d12_root_descriptor_table_range *range,
unsigned int descriptor_set_size)
{
unsigned int max_count;
if (descriptor_set_size <= range->offset)
{
ERR("Descriptor range offset %u exceeds maximum available offset %u.\n", range->offset, descriptor_set_size - 1);
max_count = 0;
}
else
{
max_count = descriptor_set_size - range->offset;
}
if (range->descriptor_count != UINT_MAX)
{
if (range->descriptor_count > max_count)
ERR("Range size %u exceeds available descriptor count %u.\n", range->descriptor_count, max_count);
return range->descriptor_count;
}
else
{
/* Prefer an unsupported binding count vs a zero count, because shader compilation will fail
* to match a declaration to a zero binding, resulting in failure of pipeline state creation. */
return max_count + !max_count;
}
}
static void vkd3d_descriptor_heap_binding_from_descriptor_range(const struct d3d12_root_descriptor_table_range *range,
bool is_buffer, const struct d3d12_root_signature *root_signature,
struct vkd3d_shader_descriptor_binding *binding)
{
const struct vkd3d_device_descriptor_limits *descriptor_limits = &root_signature->device->vk_info.descriptor_limits;
unsigned int descriptor_set_size;
if (root_signature->device->vk_info.EXT_mutable_descriptor_type)
{
if (range->type == VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER)
{
binding->set = VKD3D_SET_INDEX_SAMPLER;
descriptor_set_size = descriptor_limits->sampler_max_descriptors;
}
else
{
binding->set = 0;
descriptor_set_size = descriptor_limits->sampled_image_max_descriptors;
}
}
else switch (range->type)
{
case VKD3D_SHADER_DESCRIPTOR_TYPE_SRV:
binding->set = is_buffer ? VKD3D_SET_INDEX_UNIFORM_TEXEL_BUFFER : VKD3D_SET_INDEX_SAMPLED_IMAGE;
descriptor_set_size = descriptor_limits->sampled_image_max_descriptors;
break;
case VKD3D_SHADER_DESCRIPTOR_TYPE_UAV:
binding->set = is_buffer ? VKD3D_SET_INDEX_STORAGE_TEXEL_BUFFER : VKD3D_SET_INDEX_STORAGE_IMAGE;
descriptor_set_size = descriptor_limits->storage_image_max_descriptors;
break;
case VKD3D_SHADER_DESCRIPTOR_TYPE_CBV:
binding->set = VKD3D_SET_INDEX_UNIFORM_BUFFER;
descriptor_set_size = descriptor_limits->uniform_buffer_max_descriptors;
break;
case VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER:
binding->set = VKD3D_SET_INDEX_SAMPLER;
descriptor_set_size = descriptor_limits->sampler_max_descriptors;
break;
default:
FIXME("Unhandled descriptor range type type %#x.\n", range->type);
binding->set = VKD3D_SET_INDEX_SAMPLED_IMAGE;
descriptor_set_size = descriptor_limits->sampled_image_max_descriptors;
break;
}
binding->set += root_signature->vk_set_count;
binding->binding = 0;
binding->count = vk_heap_binding_count_from_descriptor_range(range, descriptor_set_size);
}
static void d3d12_root_signature_map_vk_heap_binding(struct d3d12_root_signature *root_signature,
const struct d3d12_root_descriptor_table_range *range, bool buffer_descriptor,
enum vkd3d_shader_visibility shader_visibility, struct vkd3d_descriptor_set_context *context)
{
struct vkd3d_shader_resource_binding *mapping = &root_signature->descriptor_mapping[context->descriptor_index];
struct vkd3d_shader_descriptor_offset *offset = &root_signature->descriptor_offsets[context->descriptor_index++];
mapping->type = range->type;
mapping->register_space = range->register_space;
mapping->register_index = range->base_register_idx;
mapping->shader_visibility = shader_visibility;
mapping->flags = buffer_descriptor ? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE;
vkd3d_descriptor_heap_binding_from_descriptor_range(range, buffer_descriptor, root_signature, &mapping->binding);
offset->static_offset = range->offset;
offset->dynamic_offset_index = context->push_constant_index;
}
static void d3d12_root_signature_map_vk_heap_uav_counter(struct d3d12_root_signature *root_signature,
const struct d3d12_root_descriptor_table_range *range, enum vkd3d_shader_visibility shader_visibility,
struct vkd3d_descriptor_set_context *context)
{
struct vkd3d_shader_uav_counter_binding *mapping = &root_signature->uav_counter_mapping[context->uav_counter_index];
struct vkd3d_shader_descriptor_offset *offset = &root_signature->uav_counter_offsets[context->uav_counter_index++];
mapping->register_space = range->register_space;
mapping->register_index = range->base_register_idx;
mapping->shader_visibility = shader_visibility;
mapping->binding.set = root_signature->vk_set_count + VKD3D_SET_INDEX_UAV_COUNTER;
mapping->binding.binding = 0;
mapping->binding.count = vk_heap_binding_count_from_descriptor_range(range,
root_signature->device->vk_info.descriptor_limits.storage_image_max_descriptors);
offset->static_offset = range->offset;
offset->dynamic_offset_index = context->push_constant_index;
}
static void d3d12_root_signature_map_descriptor_heap_binding(struct d3d12_root_signature *root_signature,
const struct d3d12_root_descriptor_table_range *range, enum vkd3d_shader_visibility shader_visibility,
struct vkd3d_descriptor_set_context *context)
{
bool is_buffer = range->type == VKD3D_SHADER_DESCRIPTOR_TYPE_CBV;
if (range->type == VKD3D_SHADER_DESCRIPTOR_TYPE_SRV || range->type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
{
d3d12_root_signature_map_vk_heap_binding(root_signature, range, true, shader_visibility, context);
if (range->type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
d3d12_root_signature_map_vk_heap_uav_counter(root_signature, range, shader_visibility, context);
}
d3d12_root_signature_map_vk_heap_binding(root_signature, range, is_buffer, shader_visibility, context);
}
static void d3d12_root_signature_map_descriptor_unbounded_binding(struct d3d12_root_signature *root_signature,
const struct d3d12_root_descriptor_table_range *range, unsigned int descriptor_offset,
enum vkd3d_shader_visibility shader_visibility, struct vkd3d_descriptor_set_context *context)
{
bool is_buffer = range->type == VKD3D_SHADER_DESCRIPTOR_TYPE_CBV;
if (range->type == VKD3D_SHADER_DESCRIPTOR_TYPE_SRV || range->type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
d3d12_root_signature_map_vk_unbounded_binding(root_signature, range,
descriptor_offset, true, shader_visibility, context);
d3d12_root_signature_map_vk_unbounded_binding(root_signature, range,
descriptor_offset, is_buffer, shader_visibility, context);
}
static int compare_register_range(const void *a, const void *b)
{
const struct d3d12_root_descriptor_table_range *range_a = a, *range_b = b;
int ret;
if ((ret = vkd3d_u32_compare(range_a->type, range_b->type)))
return ret;
if ((ret = vkd3d_u32_compare(range_a->register_space, range_b->register_space)))
return ret;
return vkd3d_u32_compare(range_a->base_register_idx, range_b->base_register_idx);
}
static int compare_descriptor_range(const void *a, const void *b)
{
const struct d3d12_root_descriptor_table_range *range_a = a, *range_b = b;
int ret;
if ((ret = vkd3d_u32_compare(range_a->type, range_b->type)))
return ret;
if ((ret = vkd3d_u32_compare(range_a->offset, range_b->offset)))
return ret;
return (range_a->descriptor_count == UINT_MAX) - (range_b->descriptor_count == UINT_MAX);
}
static HRESULT validate_descriptor_register_ranges(const struct d3d12_root_descriptor_table_range *ranges,
unsigned int count)
{
const struct d3d12_root_descriptor_table_range *range, *prev;
unsigned int i;
for (i = 1; i < count; ++i)
{
range = &ranges[i];
prev = &ranges[i - 1];
if (range->type == prev->type && range->register_space == prev->register_space
&& range->base_register_idx - prev->base_register_idx < prev->descriptor_count)
return E_INVALIDARG;
}
return S_OK;
}
static HRESULT d3d12_root_signature_init_root_descriptor_tables(struct d3d12_root_signature *root_signature,
const D3D12_ROOT_SIGNATURE_DESC *desc, const struct d3d12_root_signature_info *info,
struct vkd3d_descriptor_set_context *context)
{
const struct d3d12_device *device = root_signature->device;
bool use_vk_heaps = root_signature->device->use_vk_heaps;
struct d3d12_root_descriptor_table *table;
unsigned int i, j, k, range_count;
uint32_t vk_binding;
HRESULT hr;
root_signature->descriptor_table_mask = 0;
for (i = 0; i < desc->NumParameters; ++i)
{
const struct d3d12_root_descriptor_table_range *base_range = NULL;
const D3D12_ROOT_PARAMETER *p = &desc->pParameters[i];
enum vkd3d_shader_visibility shader_visibility;
unsigned int offset = 0;
if (p->ParameterType != D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
continue;
root_signature->descriptor_table_mask |= 1ull << i;
table = &root_signature->parameters[i].u.descriptor_table;
range_count = p->u.DescriptorTable.NumDescriptorRanges;
shader_visibility = vkd3d_shader_visibility_from_d3d12(p->ShaderVisibility);
root_signature->parameters[i].parameter_type = p->ParameterType;
table->range_count = range_count;
if (!(table->ranges = vkd3d_calloc(table->range_count, sizeof(*table->ranges))))
return E_OUTOFMEMORY;
context->table_index = i;
for (j = 0; j < range_count; ++j)
{
const D3D12_DESCRIPTOR_RANGE *range = &p->u.DescriptorTable.pDescriptorRanges[j];
if (range->OffsetInDescriptorsFromTableStart != D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
offset = range->OffsetInDescriptorsFromTableStart;
if (range->NumDescriptors != UINT_MAX && !vkd3d_bound_range(offset, range->NumDescriptors, UINT_MAX))
return E_INVALIDARG;
table->ranges[j].offset = offset;
table->ranges[j].descriptor_count = range->NumDescriptors;
table->ranges[j].type = vkd3d_descriptor_type_from_d3d12_range_type(range->RangeType);
table->ranges[j].descriptor_magic = vkd3d_descriptor_magic_from_d3d12(range->RangeType);
table->ranges[j].register_space = range->RegisterSpace;
table->ranges[j].base_register_idx = range->BaseShaderRegister;
TRACE("Descriptor table %u, range %u, offset %u, type %#x, count %u.\n", i, j,
offset, range->RangeType, range->NumDescriptors);
/* If NumDescriptors == UINT_MAX, validation during counting ensures this offset is not used. */
offset += range->NumDescriptors;
}
qsort(table->ranges, range_count, sizeof(*table->ranges), compare_register_range);
if (FAILED(hr = validate_descriptor_register_ranges(table->ranges, range_count)))
return hr;
qsort(table->ranges, range_count, sizeof(*table->ranges), compare_descriptor_range);
for (j = 0; j < range_count; ++j)
{
struct d3d12_root_descriptor_table_range *range;
VkDescriptorSetLayoutBinding *cur_binding;
range = &table->ranges[j];
if (use_vk_heaps)
{
/* set, binding and vk_binding_count are not used. */
range->set = 0;
range->binding = 0;
range->vk_binding_count = 0;
d3d12_root_signature_map_descriptor_heap_binding(root_signature, range, shader_visibility, context);
continue;
}
range->set = root_signature->vk_set_count - root_signature->main_set;
if (root_signature->use_descriptor_arrays)
{
if (j && range->type != table->ranges[j - 1].type)
base_range = NULL;
/* Bounded and unbounded ranges can follow unbounded ones,
* so map them all into the first unbounded range. */
if (base_range)
{
unsigned int rel_offset = range->offset - base_range->offset;
if (rel_offset >= base_range->vk_binding_count)
{
ERR("Available binding size of %u is insufficient for an offset of %u.\n",
base_range->vk_binding_count, rel_offset);
continue;
}
range->set = base_range->set;
range->binding = base_range->binding;
range->vk_binding_count = base_range->vk_binding_count - rel_offset;
d3d12_root_signature_map_descriptor_unbounded_binding(root_signature, range,
rel_offset, shader_visibility, context);
continue;
}
else if (range->descriptor_count == UINT_MAX)
{
base_range = range;
}
range->binding = context->descriptor_binding;
range->vk_binding_count = vk_binding_count_from_descriptor_range(range,
info, &device->vk_info.descriptor_limits);
if (FAILED(hr = d3d12_root_signature_init_descriptor_array_binding(root_signature,
range, p->ShaderVisibility, context)))
return hr;
continue;
}
cur_binding = context->current_binding;
vk_binding = d3d12_root_signature_assign_vk_bindings(root_signature,
range->type, range->register_space, range->base_register_idx, range->descriptor_count, false, true,
shader_visibility, context);
/* Unroll descriptor range. */
for (k = 0; k < range->descriptor_count; ++k)
{
uint32_t vk_current_binding = vk_binding + k;
if (range->type == VKD3D_SHADER_DESCRIPTOR_TYPE_SRV
|| range->type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
{
vk_current_binding = vk_binding + 2 * k;
/* Assign binding for image view. */
if (!vk_binding_from_d3d12_descriptor_range(cur_binding,
range->type, p->ShaderVisibility, false, vk_current_binding + 1, 1))
return E_NOTIMPL;
++cur_binding;
}
if (!vk_binding_from_d3d12_descriptor_range(cur_binding,
range->type, p->ShaderVisibility, true, vk_current_binding, 1))
return E_NOTIMPL;
++cur_binding;
}
table->ranges[j].vk_binding_count = table->ranges[j].descriptor_count;
table->ranges[j].binding = vk_binding;
context->current_binding = cur_binding;
}
++context->push_constant_index;
}
return S_OK;
}
static HRESULT d3d12_root_signature_init_root_descriptors(struct d3d12_root_signature *root_signature,
const D3D12_ROOT_SIGNATURE_DESC *desc, struct vkd3d_descriptor_set_context *context)
{
VkDescriptorSetLayoutBinding *cur_binding = context->current_binding;
unsigned int i;
root_signature->push_descriptor_mask = 0;
for (i = 0; i < desc->NumParameters; ++i)
{
const D3D12_ROOT_PARAMETER *p = &desc->pParameters[i];
if (p->ParameterType != D3D12_ROOT_PARAMETER_TYPE_CBV
&& p->ParameterType != D3D12_ROOT_PARAMETER_TYPE_SRV
&& p->ParameterType != D3D12_ROOT_PARAMETER_TYPE_UAV)
continue;
root_signature->push_descriptor_mask |= 1u << i;
cur_binding->binding = d3d12_root_signature_assign_vk_bindings(root_signature,
vkd3d_descriptor_type_from_d3d12_root_parameter_type(p->ParameterType),
p->u.Descriptor.RegisterSpace, p->u.Descriptor.ShaderRegister, 1, true, false,
vkd3d_shader_visibility_from_d3d12(p->ShaderVisibility), context);
cur_binding->descriptorType = vk_descriptor_type_from_d3d12_root_parameter(p->ParameterType);
cur_binding->descriptorCount = 1;
cur_binding->stageFlags = stage_flags_from_visibility(p->ShaderVisibility);
cur_binding->pImmutableSamplers = NULL;
root_signature->parameters[i].parameter_type = p->ParameterType;
root_signature->parameters[i].u.descriptor.binding = cur_binding->binding;
++cur_binding;
}
context->current_binding = cur_binding;
return S_OK;
}
static HRESULT d3d12_root_signature_init_static_samplers(struct d3d12_root_signature *root_signature,
struct d3d12_device *device, const D3D12_ROOT_SIGNATURE_DESC *desc,
struct vkd3d_descriptor_set_context *context)
{
VkDescriptorSetLayoutBinding *cur_binding = context->current_binding;
unsigned int i;
HRESULT hr;
assert(root_signature->static_sampler_count == desc->NumStaticSamplers);
for (i = 0; i < desc->NumStaticSamplers; ++i)
{
const D3D12_STATIC_SAMPLER_DESC *s = &desc->pStaticSamplers[i];
if (FAILED(hr = vkd3d_create_static_sampler(device, s, &root_signature->static_samplers[i])))
return hr;
cur_binding->binding = d3d12_root_signature_assign_vk_bindings(root_signature,
VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, s->RegisterSpace, s->ShaderRegister, 1, false, false,
vkd3d_shader_visibility_from_d3d12(s->ShaderVisibility), context);
cur_binding->descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
cur_binding->descriptorCount = 1;
cur_binding->stageFlags = stage_flags_from_visibility(s->ShaderVisibility);
cur_binding->pImmutableSamplers = &root_signature->static_samplers[i];
++cur_binding;
}
context->current_binding = cur_binding;
if (device->use_vk_heaps)
return d3d12_root_signature_append_descriptor_set_layout(root_signature, context, 0);
return S_OK;
}
static void d3d12_root_signature_init_descriptor_table_push_constants(struct d3d12_root_signature *root_signature,
const struct vkd3d_descriptor_set_context *context)
{
root_signature->descriptor_table_offset = 0;
if ((root_signature->descriptor_table_count = context->push_constant_index))
{
VkPushConstantRange *range = &root_signature->push_constant_ranges[D3D12_SHADER_VISIBILITY_ALL];
root_signature->descriptor_table_offset = align(range->size, 16);
range->size = root_signature->descriptor_table_offset
+ root_signature->descriptor_table_count * sizeof(uint32_t);
if (range->size > root_signature->device->vk_info.device_limits.maxPushConstantsSize)
FIXME("Push constants size %u exceeds maximum allowed size %u. Try VKD3D_CONFIG=virtual_heaps.\n",
range->size, root_signature->device->vk_info.device_limits.maxPushConstantsSize);
if (!root_signature->push_constant_range_count)
{
root_signature->push_constant_range_count = 1;
range->stageFlags = VK_SHADER_STAGE_ALL;
}
}
}
static bool vk_binding_uses_partial_binding(const VkDescriptorSetLayoutBinding *binding)
{
if (binding->descriptorCount == 1)
return false;
switch (binding->descriptorType)
{
/* Types mapped in vk_descriptor_type_from_vkd3d_descriptor_type() from D3D12 SRV and UAV types,
* i.e. those which can be a buffer or an image. */
case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
return true;
default:
return false;
}
}
static HRESULT vkd3d_create_descriptor_set_layout(struct d3d12_device *device,
VkDescriptorSetLayoutCreateFlags flags, unsigned int binding_count, bool unbounded,
const VkDescriptorSetLayoutBinding *bindings, VkDescriptorSetLayout *set_layout)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkDescriptorSetLayoutBindingFlagsCreateInfoEXT flags_info;
VkDescriptorBindingFlagsEXT *set_flags = NULL;
VkDescriptorSetLayoutCreateInfo set_desc;
VkResult vr;
set_desc.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
set_desc.pNext = NULL;
set_desc.flags = flags;
set_desc.bindingCount = binding_count;
set_desc.pBindings = bindings;
if (device->vk_info.EXT_descriptor_indexing)
{
unsigned int i;
for (i = 0; i < binding_count; ++i)
if (unbounded || vk_binding_uses_partial_binding(&bindings[i]))
break;
if (i < binding_count)
{
if (!(set_flags = vkd3d_malloc(binding_count * sizeof(*set_flags))))
return E_OUTOFMEMORY;
for (i = 0; i < binding_count; ++i)
set_flags[i] = vk_binding_uses_partial_binding(&bindings[i])
? VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT : 0;
if (unbounded)
set_flags[binding_count - 1] = VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT_EXT
| VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT;
flags_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT;
flags_info.pNext = NULL;
flags_info.bindingCount = binding_count;
flags_info.pBindingFlags = set_flags;
set_desc.pNext = &flags_info;
}
}
vr = VK_CALL(vkCreateDescriptorSetLayout(device->vk_device, &set_desc, NULL, set_layout));
vkd3d_free(set_flags);
if (vr < 0)
{
WARN("Failed to create Vulkan descriptor set layout, vr %d.\n", vr);
return hresult_from_vk_result(vr);
}
return S_OK;
}
static HRESULT vkd3d_create_pipeline_layout(struct d3d12_device *device,
unsigned int set_layout_count, const VkDescriptorSetLayout *set_layouts,
unsigned int push_constant_count, const VkPushConstantRange *push_constants,
VkPipelineLayout *pipeline_layout)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
struct VkPipelineLayoutCreateInfo pipeline_layout_info;
VkResult vr;
if (!vkd3d_validate_descriptor_set_count(device, set_layout_count))
return E_INVALIDARG;
pipeline_layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_info.pNext = NULL;
pipeline_layout_info.flags = 0;
pipeline_layout_info.setLayoutCount = set_layout_count;
pipeline_layout_info.pSetLayouts = set_layouts;
pipeline_layout_info.pushConstantRangeCount = push_constant_count;
pipeline_layout_info.pPushConstantRanges = push_constants;
if ((vr = VK_CALL(vkCreatePipelineLayout(device->vk_device,
&pipeline_layout_info, NULL, pipeline_layout))) < 0)
{
WARN("Failed to create Vulkan pipeline layout, vr %d.\n", vr);
return hresult_from_vk_result(vr);
}
return S_OK;
}
static unsigned int d3d12_root_signature_copy_descriptor_set_layouts(const struct d3d12_root_signature *root_signature,
VkDescriptorSetLayout *vk_set_layouts)
{
const struct d3d12_device *device = root_signature->device;
enum vkd3d_vk_descriptor_set_index set;
unsigned int i;
for (i = 0; i < root_signature->vk_set_count; ++i)
vk_set_layouts[i] = root_signature->descriptor_set_layouts[i].vk_layout;
if (device->use_vk_heaps)
{
VkDescriptorSetLayout mutable_layout = device->vk_descriptor_heap_layouts[0].vk_set_layout;
for (set = 0; set < ARRAY_SIZE(device->vk_descriptor_heap_layouts); ++set)
{
VkDescriptorSetLayout vk_set_layout = device->vk_descriptor_heap_layouts[set].vk_set_layout;
/* All layouts must be valid, so if null, just set it to the mutable one. */
vk_set_layouts[i++] = vk_set_layout ? vk_set_layout : mutable_layout;
}
}
return i;
}
static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signature,
struct d3d12_device *device, const D3D12_ROOT_SIGNATURE_DESC *desc)
{
VkDescriptorSetLayout vk_layouts[VKD3D_MAX_DESCRIPTOR_SETS];
const struct vkd3d_vulkan_info *vk_info = &device->vk_info;
struct vkd3d_descriptor_set_context context;
VkDescriptorSetLayoutBinding *binding_desc;
struct d3d12_root_signature_info info;
bool use_vk_heaps;
unsigned int i;
HRESULT hr;
memset(&context, 0, sizeof(context));
context.unbounded_offset = UINT_MAX;
binding_desc = NULL;
root_signature->ID3D12RootSignature_iface.lpVtbl = &d3d12_root_signature_vtbl;
root_signature->refcount = 1;
root_signature->vk_pipeline_layout = VK_NULL_HANDLE;
root_signature->vk_set_count = 0;
root_signature->parameters = NULL;
root_signature->flags = desc->Flags;
root_signature->descriptor_mapping = NULL;
root_signature->descriptor_offsets = NULL;
root_signature->uav_counter_mapping = NULL;
root_signature->uav_counter_offsets = NULL;
root_signature->static_sampler_count = 0;
root_signature->static_samplers = NULL;
root_signature->device = device;
if (desc->Flags & ~(D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT
| D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT))
FIXME("Ignoring root signature flags %#x.\n", desc->Flags);
if (FAILED(hr = d3d12_root_signature_info_from_desc(&info, desc, device->vk_info.EXT_descriptor_indexing)))
return hr;
if (info.cost > D3D12_MAX_ROOT_COST)
{
WARN("Root signature cost %zu exceeds maximum allowed cost.\n", info.cost);
return E_INVALIDARG;
}
root_signature->binding_count = info.binding_count;
root_signature->uav_mapping_count = info.uav_range_count;
root_signature->static_sampler_count = desc->NumStaticSamplers;
root_signature->root_descriptor_count = info.root_descriptor_count;
root_signature->use_descriptor_arrays = device->vk_info.EXT_descriptor_indexing;
root_signature->descriptor_table_count = 0;
use_vk_heaps = device->use_vk_heaps;
hr = E_OUTOFMEMORY;
root_signature->parameter_count = desc->NumParameters;
if (!(root_signature->parameters = vkd3d_calloc(root_signature->parameter_count,
sizeof(*root_signature->parameters))))
goto fail;
if (!(root_signature->descriptor_mapping = vkd3d_calloc(root_signature->binding_count,
sizeof(*root_signature->descriptor_mapping))))
goto fail;
if (use_vk_heaps && (!(root_signature->uav_counter_mapping = vkd3d_calloc(root_signature->uav_mapping_count,
sizeof(*root_signature->uav_counter_mapping)))
|| !(root_signature->uav_counter_offsets = vkd3d_calloc(root_signature->uav_mapping_count,
sizeof(*root_signature->uav_counter_offsets)))))
goto fail;
if (root_signature->use_descriptor_arrays && !(root_signature->descriptor_offsets = vkd3d_calloc(
root_signature->binding_count, sizeof(*root_signature->descriptor_offsets))))
goto fail;
root_signature->root_constant_count = info.root_constant_count;
if (!(root_signature->root_constants = vkd3d_calloc(root_signature->root_constant_count,
sizeof(*root_signature->root_constants))))
goto fail;
if (!(root_signature->static_samplers = vkd3d_calloc(root_signature->static_sampler_count,
sizeof(*root_signature->static_samplers))))
goto fail;
if (!(binding_desc = vkd3d_calloc(info.binding_count, sizeof(*binding_desc))))
goto fail;
context.first_binding = binding_desc;
context.current_binding = binding_desc;
if (FAILED(hr = d3d12_root_signature_init_root_descriptors(root_signature, desc, &context)))
goto fail;
/* We use KHR_push_descriptor for root descriptor parameters. */
if (vk_info->KHR_push_descriptor)
{
if (FAILED(hr = d3d12_root_signature_append_descriptor_set_layout(root_signature,
&context, VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR)))
goto fail;
}
root_signature->main_set = root_signature->vk_set_count;
if (FAILED(hr = d3d12_root_signature_init_push_constants(root_signature, desc,
root_signature->push_constant_ranges, &root_signature->push_constant_range_count)))
goto fail;
if (FAILED(hr = d3d12_root_signature_init_static_samplers(root_signature, device, desc, &context)))
goto fail;
context.push_constant_index = 0;
if (FAILED(hr = d3d12_root_signature_init_root_descriptor_tables(root_signature, desc, &info, &context)))
goto fail;
if (use_vk_heaps)
d3d12_root_signature_init_descriptor_table_push_constants(root_signature, &context);
if (FAILED(hr = d3d12_root_signature_append_descriptor_set_layout(root_signature, &context, 0)))
goto fail;
vkd3d_free(binding_desc);
binding_desc = NULL;
i = d3d12_root_signature_copy_descriptor_set_layouts(root_signature, vk_layouts);
if (FAILED(hr = vkd3d_create_pipeline_layout(device, i,
vk_layouts, root_signature->push_constant_range_count,
root_signature->push_constant_ranges, &root_signature->vk_pipeline_layout)))
goto fail;
if (FAILED(hr = vkd3d_private_store_init(&root_signature->private_store)))
goto fail;
d3d12_device_add_ref(device);
return S_OK;
fail:
vkd3d_free(binding_desc);
d3d12_root_signature_cleanup(root_signature, device);
return hr;
}
HRESULT d3d12_root_signature_create(struct d3d12_device *device,
const void *bytecode, size_t bytecode_length, struct d3d12_root_signature **root_signature)
{
const struct vkd3d_shader_code dxbc = {bytecode, bytecode_length};
union
{
D3D12_VERSIONED_ROOT_SIGNATURE_DESC d3d12;
struct vkd3d_shader_versioned_root_signature_desc vkd3d;
} root_signature_desc;
struct d3d12_root_signature *object;
HRESULT hr;
int ret;
if ((ret = vkd3d_parse_root_signature_v_1_0(&dxbc, &root_signature_desc.vkd3d)) < 0)
{
WARN("Failed to parse root signature, vkd3d result %d.\n", ret);
return hresult_from_vkd3d_result(ret);
}
if (!(object = vkd3d_malloc(sizeof(*object))))
{
vkd3d_shader_free_root_signature(&root_signature_desc.vkd3d);
return E_OUTOFMEMORY;
}
hr = d3d12_root_signature_init(object, device, &root_signature_desc.d3d12.u.Desc_1_0);
vkd3d_shader_free_root_signature(&root_signature_desc.vkd3d);
if (FAILED(hr))
{
vkd3d_free(object);
return hr;
}
TRACE("Created root signature %p.\n", object);
*root_signature = object;
return S_OK;
}
/* vkd3d_render_pass_cache */
struct vkd3d_render_pass_entry
{
struct vkd3d_render_pass_key key;
VkRenderPass vk_render_pass;
};
STATIC_ASSERT(sizeof(struct vkd3d_render_pass_key) == 48);
static HRESULT vkd3d_render_pass_cache_create_pass_locked(struct vkd3d_render_pass_cache *cache,
struct d3d12_device *device, const struct vkd3d_render_pass_key *key, VkRenderPass *vk_render_pass)
{
VkAttachmentReference attachment_references[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT + 1];
VkAttachmentDescription attachments[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT + 1];
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
struct vkd3d_render_pass_entry *entry;
unsigned int index, attachment_index;
VkSubpassDescription sub_pass_desc;
VkRenderPassCreateInfo pass_info;
bool have_depth_stencil;
unsigned int rt_count;
VkResult vr;
if (!vkd3d_array_reserve((void **)&cache->render_passes, &cache->render_passes_size,
cache->render_pass_count + 1, sizeof(*cache->render_passes)))
{
*vk_render_pass = VK_NULL_HANDLE;
return E_OUTOFMEMORY;
}
entry = &cache->render_passes[cache->render_pass_count];
entry->key = *key;
have_depth_stencil = key->depth_enable || key->stencil_enable;
rt_count = have_depth_stencil ? key->attachment_count - 1 : key->attachment_count;
assert(rt_count <= D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT);
for (index = 0, attachment_index = 0; index < rt_count; ++index)
{
if (!key->vk_formats[index])
{
attachment_references[index].attachment = VK_ATTACHMENT_UNUSED;
attachment_references[index].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
continue;
}
attachments[attachment_index].flags = 0;
attachments[attachment_index].format = key->vk_formats[index];
attachments[attachment_index].samples = key->sample_count;
attachments[attachment_index].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
attachments[attachment_index].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachments[attachment_index].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachments[attachment_index].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachments[attachment_index].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachments[attachment_index].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachment_references[index].attachment = attachment_index;
attachment_references[index].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
++attachment_index;
}
if (have_depth_stencil)
{
VkImageLayout depth_layout = key->depth_stencil_write
? VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
: VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
attachments[attachment_index].flags = 0;
attachments[attachment_index].format = key->vk_formats[index];
attachments[attachment_index].samples = key->sample_count;
if (key->depth_enable)
{
attachments[attachment_index].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
attachments[attachment_index].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
}
else
{
attachments[attachment_index].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachments[attachment_index].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
}
if (key->stencil_enable)
{
attachments[attachment_index].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
attachments[attachment_index].stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
}
else
{
attachments[attachment_index].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachments[attachment_index].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
}
attachments[attachment_index].initialLayout = depth_layout;
attachments[attachment_index].finalLayout = depth_layout;
attachment_references[index].attachment = attachment_index;
attachment_references[index].layout = depth_layout;
attachment_index++;
}
sub_pass_desc.flags = 0;
sub_pass_desc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
sub_pass_desc.inputAttachmentCount = 0;
sub_pass_desc.pInputAttachments = NULL;
sub_pass_desc.colorAttachmentCount = rt_count;
sub_pass_desc.pColorAttachments = attachment_references;
sub_pass_desc.pResolveAttachments = NULL;
if (have_depth_stencil)
sub_pass_desc.pDepthStencilAttachment = &attachment_references[rt_count];
else
sub_pass_desc.pDepthStencilAttachment = NULL;
sub_pass_desc.preserveAttachmentCount = 0;
sub_pass_desc.pPreserveAttachments = NULL;
pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
pass_info.pNext = NULL;
pass_info.flags = 0;
pass_info.attachmentCount = attachment_index;
pass_info.pAttachments = attachments;
pass_info.subpassCount = 1;
pass_info.pSubpasses = &sub_pass_desc;
pass_info.dependencyCount = 0;
pass_info.pDependencies = NULL;
if ((vr = VK_CALL(vkCreateRenderPass(device->vk_device, &pass_info, NULL, vk_render_pass))) >= 0)
{
entry->vk_render_pass = *vk_render_pass;
++cache->render_pass_count;
}
else
{
WARN("Failed to create Vulkan render pass, vr %d.\n", vr);
*vk_render_pass = VK_NULL_HANDLE;
}
return hresult_from_vk_result(vr);
}
HRESULT vkd3d_render_pass_cache_find(struct vkd3d_render_pass_cache *cache,
struct d3d12_device *device, const struct vkd3d_render_pass_key *key, VkRenderPass *vk_render_pass)
{
bool found = false;
HRESULT hr = S_OK;
unsigned int i;
vkd3d_mutex_lock(&device->pipeline_cache_mutex);
for (i = 0; i < cache->render_pass_count; ++i)
{
struct vkd3d_render_pass_entry *current = &cache->render_passes[i];
if (!memcmp(&current->key, key, sizeof(*key)))
{
*vk_render_pass = current->vk_render_pass;
found = true;
break;
}
}
if (!found)
hr = vkd3d_render_pass_cache_create_pass_locked(cache, device, key, vk_render_pass);
vkd3d_mutex_unlock(&device->pipeline_cache_mutex);
return hr;
}
void vkd3d_render_pass_cache_init(struct vkd3d_render_pass_cache *cache)
{
cache->render_passes = NULL;
cache->render_pass_count = 0;
cache->render_passes_size = 0;
}
void vkd3d_render_pass_cache_cleanup(struct vkd3d_render_pass_cache *cache,
struct d3d12_device *device)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
unsigned int i;
for (i = 0; i < cache->render_pass_count; ++i)
{
struct vkd3d_render_pass_entry *current = &cache->render_passes[i];
VK_CALL(vkDestroyRenderPass(device->vk_device, current->vk_render_pass, NULL));
}
vkd3d_free(cache->render_passes);
cache->render_passes = NULL;
}
static void d3d12_init_pipeline_state_desc(struct d3d12_pipeline_state_desc *desc)
{
D3D12_DEPTH_STENCIL_DESC1 *ds_state = &desc->depth_stencil_state;
D3D12_RASTERIZER_DESC *rs_state = &desc->rasterizer_state;
D3D12_BLEND_DESC *blend_state = &desc->blend_state;
DXGI_SAMPLE_DESC *sample_desc = &desc->sample_desc;
memset(desc, 0, sizeof(*desc));
ds_state->DepthEnable = TRUE;
ds_state->DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
ds_state->DepthFunc = D3D12_COMPARISON_FUNC_LESS;
ds_state->StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK;
ds_state->StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK;
ds_state->FrontFace.StencilFunc = ds_state->BackFace.StencilFunc = D3D12_COMPARISON_FUNC_ALWAYS;
ds_state->FrontFace.StencilDepthFailOp = ds_state->BackFace.StencilDepthFailOp = D3D12_STENCIL_OP_KEEP;
ds_state->FrontFace.StencilPassOp = ds_state->BackFace.StencilPassOp = D3D12_STENCIL_OP_KEEP;
ds_state->FrontFace.StencilFailOp = ds_state->BackFace.StencilFailOp = D3D12_STENCIL_OP_KEEP;
rs_state->FillMode = D3D12_FILL_MODE_SOLID;
rs_state->CullMode = D3D12_CULL_MODE_BACK;
rs_state->DepthClipEnable = TRUE;
rs_state->ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
blend_state->RenderTarget[0].RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL;
sample_desc->Count = 1;
sample_desc->Quality = 0;
desc->sample_mask = D3D12_DEFAULT_SAMPLE_MASK;
}
static void pipeline_state_desc_from_d3d12_graphics_desc(struct d3d12_pipeline_state_desc *desc,
const D3D12_GRAPHICS_PIPELINE_STATE_DESC *d3d12_desc)
{
memset(desc, 0, sizeof(*desc));
desc->root_signature = d3d12_desc->pRootSignature;
desc->vs = d3d12_desc->VS;
desc->ps = d3d12_desc->PS;
desc->ds = d3d12_desc->DS;
desc->hs = d3d12_desc->HS;
desc->gs = d3d12_desc->GS;
desc->stream_output = d3d12_desc->StreamOutput;
desc->blend_state = d3d12_desc->BlendState;
desc->sample_mask = d3d12_desc->SampleMask;
desc->rasterizer_state = d3d12_desc->RasterizerState;
memcpy(&desc->depth_stencil_state, &d3d12_desc->DepthStencilState, sizeof(d3d12_desc->DepthStencilState));
desc->input_layout = d3d12_desc->InputLayout;
desc->strip_cut_value = d3d12_desc->IBStripCutValue;
desc->primitive_topology_type = d3d12_desc->PrimitiveTopologyType;
desc->rtv_formats.NumRenderTargets = d3d12_desc->NumRenderTargets;
memcpy(desc->rtv_formats.RTFormats, d3d12_desc->RTVFormats, sizeof(desc->rtv_formats.RTFormats));
desc->dsv_format = d3d12_desc->DSVFormat;
desc->sample_desc = d3d12_desc->SampleDesc;
desc->node_mask = d3d12_desc->NodeMask;
desc->cached_pso = d3d12_desc->CachedPSO;
desc->flags = d3d12_desc->Flags;
}
static void pipeline_state_desc_from_d3d12_compute_desc(struct d3d12_pipeline_state_desc *desc,
const D3D12_COMPUTE_PIPELINE_STATE_DESC *d3d12_desc)
{
memset(desc, 0, sizeof(*desc));
desc->root_signature = d3d12_desc->pRootSignature;
desc->cs = d3d12_desc->CS;
desc->node_mask = d3d12_desc->NodeMask;
desc->cached_pso = d3d12_desc->CachedPSO;
desc->flags = d3d12_desc->Flags;
}
static HRESULT pipeline_state_desc_from_d3d12_stream_desc(struct d3d12_pipeline_state_desc *desc,
const D3D12_PIPELINE_STATE_STREAM_DESC *d3d12_desc, VkPipelineBindPoint *vk_bind_point)
{
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE subobject_type;
uint64_t defined_subobjects = 0;
const uint8_t *stream_ptr;
uint64_t subobject_bit;
size_t start, size, i;
uint8_t *desc_bytes;
static const struct
{
size_t alignment;
size_t size;
size_t dst_offset;
}
subobject_info[] =
{
#define DCL_SUBOBJECT_INFO(type, field) {__alignof__(type), sizeof(type), offsetof(struct d3d12_pipeline_state_desc, field)}
[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE] = DCL_SUBOBJECT_INFO(ID3D12RootSignature *, root_signature),
[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS] = DCL_SUBOBJECT_INFO(D3D12_SHADER_BYTECODE, vs),
[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS] = DCL_SUBOBJECT_INFO(D3D12_SHADER_BYTECODE, ps),
[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS] = DCL_SUBOBJECT_INFO(D3D12_SHADER_BYTECODE, ds),
[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS] = DCL_SUBOBJECT_INFO(D3D12_SHADER_BYTECODE, hs),
[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS] = DCL_SUBOBJECT_INFO(D3D12_SHADER_BYTECODE, gs),
[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS] = DCL_SUBOBJECT_INFO(D3D12_SHADER_BYTECODE, cs),
[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT] = DCL_SUBOBJECT_INFO(D3D12_STREAM_OUTPUT_DESC, stream_output),
[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND] = DCL_SUBOBJECT_INFO(D3D12_BLEND_DESC, blend_state),
[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK] = DCL_SUBOBJECT_INFO(UINT, sample_mask),
[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER] = DCL_SUBOBJECT_INFO(D3D12_RASTERIZER_DESC, rasterizer_state),
[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL] = DCL_SUBOBJECT_INFO(D3D12_DEPTH_STENCIL_DESC, depth_stencil_state),
[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT] = DCL_SUBOBJECT_INFO(D3D12_INPUT_LAYOUT_DESC, input_layout),
[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE] = DCL_SUBOBJECT_INFO(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, strip_cut_value),
[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY] = DCL_SUBOBJECT_INFO(D3D12_PRIMITIVE_TOPOLOGY_TYPE, primitive_topology_type),
[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS] = DCL_SUBOBJECT_INFO(struct D3D12_RT_FORMAT_ARRAY, rtv_formats),
[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT] = DCL_SUBOBJECT_INFO(DXGI_FORMAT, dsv_format),
[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC] = DCL_SUBOBJECT_INFO(DXGI_SAMPLE_DESC, sample_desc),
[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK] = DCL_SUBOBJECT_INFO(UINT, node_mask),
[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO] = DCL_SUBOBJECT_INFO(D3D12_CACHED_PIPELINE_STATE, cached_pso),
[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS] = DCL_SUBOBJECT_INFO(D3D12_PIPELINE_STATE_FLAGS, flags),
[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1] = DCL_SUBOBJECT_INFO(D3D12_DEPTH_STENCIL_DESC1, depth_stencil_state),
[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING] = DCL_SUBOBJECT_INFO(D3D12_VIEW_INSTANCING_DESC, view_instancing_desc),
#undef DCL_SUBOBJECT_INFO
};
STATIC_ASSERT(ARRAY_SIZE(subobject_info) <= sizeof(defined_subobjects) * CHAR_BIT);
/* Initialize defaults for undefined subobjects. */
d3d12_init_pipeline_state_desc(desc);
stream_ptr = d3d12_desc->pPipelineStateSubobjectStream;
desc_bytes = (uint8_t *)desc;
for (i = 0; i < d3d12_desc->SizeInBytes; )
{
if (!vkd3d_bound_range(0, sizeof(subobject_type), d3d12_desc->SizeInBytes - i))
{
WARN("Invalid pipeline state stream.\n");
return E_INVALIDARG;
}
subobject_type = *(const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE *)&stream_ptr[i];
if (subobject_type >= ARRAY_SIZE(subobject_info))
{
FIXME("Unhandled pipeline subobject type %#x.\n", subobject_type);
return E_INVALIDARG;
}
subobject_bit = 1ull << subobject_type;
if (defined_subobjects & subobject_bit)
{
WARN("Duplicate pipeline subobject type %u.\n", subobject_type);
return E_INVALIDARG;
}
defined_subobjects |= subobject_bit;
start = align(sizeof(subobject_type), subobject_info[subobject_type].alignment);
size = subobject_info[subobject_type].size;
if (!vkd3d_bound_range(start, size, d3d12_desc->SizeInBytes - i))
{
WARN("Invalid pipeline state stream.\n");
return E_INVALIDARG;
}
memcpy(&desc_bytes[subobject_info[subobject_type].dst_offset], &stream_ptr[i + start], size);
/* Stream packets are aligned to the size of pointers. */
i += align(start + size, sizeof(void *));
}
/* Deduce pipeline type from specified shaders. */
if (desc->vs.BytecodeLength && desc->vs.pShaderBytecode)
{
*vk_bind_point = VK_PIPELINE_BIND_POINT_GRAPHICS;
}
else if (desc->cs.BytecodeLength && desc->cs.pShaderBytecode)
{
*vk_bind_point = VK_PIPELINE_BIND_POINT_COMPUTE;
}
else
{
WARN("Cannot deduce pipeline type from shader stages.\n");
return E_INVALIDARG;
}
if (desc->vs.BytecodeLength && desc->vs.pShaderBytecode
&& desc->cs.BytecodeLength && desc->cs.pShaderBytecode)
{
WARN("Invalid combination of shader stages VS and CS.\n");
return E_INVALIDARG;
}
return S_OK;
}
struct vkd3d_pipeline_key
{
D3D12_PRIMITIVE_TOPOLOGY topology;
uint32_t strides[D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
VkFormat dsv_format;
};
struct vkd3d_compiled_pipeline
{
struct list entry;
struct vkd3d_pipeline_key key;
VkPipeline vk_pipeline;
VkRenderPass vk_render_pass;
};
/* ID3D12PipelineState */
static inline struct d3d12_pipeline_state *impl_from_ID3D12PipelineState(ID3D12PipelineState *iface)
{
return CONTAINING_RECORD(iface, struct d3d12_pipeline_state, ID3D12PipelineState_iface);
}
static HRESULT STDMETHODCALLTYPE d3d12_pipeline_state_QueryInterface(ID3D12PipelineState *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D12PipelineState)
|| IsEqualGUID(riid, &IID_ID3D12Pageable)
|| IsEqualGUID(riid, &IID_ID3D12DeviceChild)
|| IsEqualGUID(riid, &IID_ID3D12Object)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D12PipelineState_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d12_pipeline_state_AddRef(ID3D12PipelineState *iface)
{
struct d3d12_pipeline_state *state = impl_from_ID3D12PipelineState(iface);
ULONG refcount = InterlockedIncrement(&state->refcount);
TRACE("%p increasing refcount to %u.\n", state, refcount);
return refcount;
}
static void d3d12_pipeline_state_destroy_graphics(struct d3d12_pipeline_state *state,
struct d3d12_device *device)
{
struct d3d12_graphics_pipeline_state *graphics = &state->u.graphics;
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
struct vkd3d_compiled_pipeline *current, *e;
unsigned int i;
for (i = 0; i < graphics->stage_count; ++i)
{
VK_CALL(vkDestroyShaderModule(device->vk_device, graphics->stages[i].module, NULL));
}
LIST_FOR_EACH_ENTRY_SAFE(current, e, &graphics->compiled_pipelines, struct vkd3d_compiled_pipeline, entry)
{
VK_CALL(vkDestroyPipeline(device->vk_device, current->vk_pipeline, NULL));
vkd3d_free(current);
}
}
static void d3d12_pipeline_uav_counter_state_cleanup(struct d3d12_pipeline_uav_counter_state *uav_counters,
struct d3d12_device *device)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
if (uav_counters->vk_set_layout)
VK_CALL(vkDestroyDescriptorSetLayout(device->vk_device, uav_counters->vk_set_layout, NULL));
if (uav_counters->vk_pipeline_layout)
VK_CALL(vkDestroyPipelineLayout(device->vk_device, uav_counters->vk_pipeline_layout, NULL));
vkd3d_free(uav_counters->bindings);
}
static ULONG STDMETHODCALLTYPE d3d12_pipeline_state_Release(ID3D12PipelineState *iface)
{
struct d3d12_pipeline_state *state = impl_from_ID3D12PipelineState(iface);
ULONG refcount = InterlockedDecrement(&state->refcount);
TRACE("%p decreasing refcount to %u.\n", state, refcount);
if (!refcount)
{
struct d3d12_device *device = state->device;
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
vkd3d_private_store_destroy(&state->private_store);
if (d3d12_pipeline_state_is_graphics(state))
d3d12_pipeline_state_destroy_graphics(state, device);
else if (d3d12_pipeline_state_is_compute(state))
VK_CALL(vkDestroyPipeline(device->vk_device, state->u.compute.vk_pipeline, NULL));
d3d12_pipeline_uav_counter_state_cleanup(&state->uav_counters, device);
vkd3d_free(state);
d3d12_device_release(device);
}
return refcount;
}
static HRESULT STDMETHODCALLTYPE d3d12_pipeline_state_GetPrivateData(ID3D12PipelineState *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d12_pipeline_state *state = impl_from_ID3D12PipelineState(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return vkd3d_get_private_data(&state->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d12_pipeline_state_SetPrivateData(ID3D12PipelineState *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d12_pipeline_state *state = impl_from_ID3D12PipelineState(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return vkd3d_set_private_data(&state->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d12_pipeline_state_SetPrivateDataInterface(ID3D12PipelineState *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d12_pipeline_state *state = impl_from_ID3D12PipelineState(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return vkd3d_set_private_data_interface(&state->private_store, guid, data);
}
static HRESULT STDMETHODCALLTYPE d3d12_pipeline_state_SetName(ID3D12PipelineState *iface, const WCHAR *name)
{
struct d3d12_pipeline_state *state = impl_from_ID3D12PipelineState(iface);
TRACE("iface %p, name %s.\n", iface, debugstr_w(name, state->device->wchar_size));
if (d3d12_pipeline_state_is_compute(state))
{
return vkd3d_set_vk_object_name(state->device, (uint64_t)state->u.compute.vk_pipeline,
VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT, name);
}
return name ? S_OK : E_INVALIDARG;
}
static HRESULT STDMETHODCALLTYPE d3d12_pipeline_state_GetDevice(ID3D12PipelineState *iface,
REFIID iid, void **device)
{
struct d3d12_pipeline_state *state = impl_from_ID3D12PipelineState(iface);
TRACE("iface %p, iid %s, device %p.\n", iface, debugstr_guid(iid), device);
return d3d12_device_query_interface(state->device, iid, device);
}
static HRESULT STDMETHODCALLTYPE d3d12_pipeline_state_GetCachedBlob(ID3D12PipelineState *iface,
ID3DBlob **blob)
{
FIXME("iface %p, blob %p stub!\n", iface, blob);
return E_NOTIMPL;
}
static const struct ID3D12PipelineStateVtbl d3d12_pipeline_state_vtbl =
{
/* IUnknown methods */
d3d12_pipeline_state_QueryInterface,
d3d12_pipeline_state_AddRef,
d3d12_pipeline_state_Release,
/* ID3D12Object methods */
d3d12_pipeline_state_GetPrivateData,
d3d12_pipeline_state_SetPrivateData,
d3d12_pipeline_state_SetPrivateDataInterface,
d3d12_pipeline_state_SetName,
/* ID3D12DeviceChild methods */
d3d12_pipeline_state_GetDevice,
/* ID3D12PipelineState methods */
d3d12_pipeline_state_GetCachedBlob,
};
struct d3d12_pipeline_state *unsafe_impl_from_ID3D12PipelineState(ID3D12PipelineState *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d12_pipeline_state_vtbl);
return impl_from_ID3D12PipelineState(iface);
}
static inline unsigned int typed_uav_compile_option(const struct d3d12_device *device)
{
return device->vk_info.uav_read_without_format
? VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV_READ_FORMAT_UNKNOWN
: VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV_READ_FORMAT_R32;
}
static unsigned int feature_flags_compile_option(const struct d3d12_device *device)
{
unsigned int flags = 0;
if (device->feature_options1.Int64ShaderOps)
flags |= VKD3D_SHADER_COMPILE_OPTION_FEATURE_INT64;
if (device->feature_options.DoublePrecisionFloatShaderOps)
flags |= VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLOAT64;
return flags;
}
static HRESULT create_shader_stage(struct d3d12_device *device,
struct VkPipelineShaderStageCreateInfo *stage_desc, enum VkShaderStageFlagBits stage,
const D3D12_SHADER_BYTECODE *code, const struct vkd3d_shader_interface_info *shader_interface)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
struct vkd3d_shader_compile_info compile_info;
struct VkShaderModuleCreateInfo shader_desc;
struct vkd3d_shader_code spirv = {0};
VkResult vr;
int ret;
const struct vkd3d_shader_compile_option options[] =
{
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_10},
{VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV, typed_uav_compile_option(device)},
{VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE, 0},
{VKD3D_SHADER_COMPILE_OPTION_FEATURE, feature_flags_compile_option(device)},
};
stage_desc->sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
stage_desc->pNext = NULL;
stage_desc->flags = 0;
stage_desc->stage = stage;
stage_desc->pName = "main";
stage_desc->pSpecializationInfo = NULL;
shader_desc.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
shader_desc.pNext = NULL;
shader_desc.flags = 0;
compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
compile_info.next = shader_interface;
compile_info.source.code = code->pShaderBytecode;
compile_info.source.size = code->BytecodeLength;
compile_info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
compile_info.options = options;
compile_info.option_count = ARRAY_SIZE(options);
compile_info.log_level = VKD3D_SHADER_LOG_NONE;
compile_info.source_name = NULL;
if ((ret = vkd3d_shader_parse_dxbc_source_type(&compile_info.source, &compile_info.source_type, NULL)) < 0
|| (ret = vkd3d_shader_compile(&compile_info, &spirv, NULL)) < 0)
{
WARN("Failed to compile shader, vkd3d result %d.\n", ret);
return hresult_from_vkd3d_result(ret);
}
shader_desc.codeSize = spirv.size;
shader_desc.pCode = spirv.code;
vr = VK_CALL(vkCreateShaderModule(device->vk_device, &shader_desc, NULL, &stage_desc->module));
vkd3d_shader_free_shader_code(&spirv);
if (vr < 0)
{
WARN("Failed to create Vulkan shader module, vr %d.\n", vr);
return hresult_from_vk_result(vr);
}
return S_OK;
}
static int vkd3d_scan_dxbc(const struct d3d12_device *device, const D3D12_SHADER_BYTECODE *code,
struct vkd3d_shader_scan_descriptor_info *descriptor_info)
{
struct vkd3d_shader_compile_info compile_info;
enum vkd3d_result ret;
const struct vkd3d_shader_compile_option options[] =
{
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_10},
{VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV, typed_uav_compile_option(device)},
};
compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
compile_info.next = descriptor_info;
compile_info.source.code = code->pShaderBytecode;
compile_info.source.size = code->BytecodeLength;
compile_info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
compile_info.options = options;
compile_info.option_count = ARRAY_SIZE(options);
compile_info.log_level = VKD3D_SHADER_LOG_NONE;
compile_info.source_name = NULL;
if ((ret = vkd3d_shader_parse_dxbc_source_type(&compile_info.source, &compile_info.source_type, NULL)) < 0)
return ret;
return vkd3d_shader_scan(&compile_info, NULL);
}
static HRESULT vkd3d_create_compute_pipeline(struct d3d12_device *device,
const D3D12_SHADER_BYTECODE *code, const struct vkd3d_shader_interface_info *shader_interface,
VkPipelineLayout vk_pipeline_layout, VkPipeline *vk_pipeline)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkComputePipelineCreateInfo pipeline_info;
VkResult vr;
HRESULT hr;
pipeline_info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
pipeline_info.pNext = NULL;
pipeline_info.flags = 0;
if (FAILED(hr = create_shader_stage(device, &pipeline_info.stage,
VK_SHADER_STAGE_COMPUTE_BIT, code, shader_interface)))
return hr;
pipeline_info.layout = vk_pipeline_layout;
pipeline_info.basePipelineHandle = VK_NULL_HANDLE;
pipeline_info.basePipelineIndex = -1;
vr = VK_CALL(vkCreateComputePipelines(device->vk_device,
VK_NULL_HANDLE, 1, &pipeline_info, NULL, vk_pipeline));
VK_CALL(vkDestroyShaderModule(device->vk_device, pipeline_info.stage.module, NULL));
if (vr < 0)
{
WARN("Failed to create Vulkan compute pipeline, hr %s.\n", debugstr_hresult(hr));
return hresult_from_vk_result(vr);
}
return S_OK;
}
static HRESULT d3d12_pipeline_state_init_uav_counters(struct d3d12_pipeline_state *state,
struct d3d12_device *device, const struct d3d12_root_signature *root_signature,
const struct vkd3d_shader_scan_descriptor_info *shader_info, VkShaderStageFlags stage_flags)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkDescriptorSetLayout set_layouts[VKD3D_MAX_DESCRIPTOR_SETS + 1];
VkDescriptorSetLayoutBinding *binding_desc;
uint32_t set_index, descriptor_binding;
unsigned int uav_counter_count = 0;
unsigned int i, j;
HRESULT hr;
assert(vkd3d_popcount(stage_flags) == 1);
for (i = 0; i < shader_info->descriptor_count; ++i)
{
const struct vkd3d_shader_descriptor_info *d = &shader_info->descriptors[i];
if (d->type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV
&& (d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER))
++uav_counter_count;
}
if (!uav_counter_count)
return S_OK;
/* It should be possible to support other stages in Vulkan, but in a graphics pipeline
* D3D12 currently only supports counters in pixel shaders, and handling multiple stages
* would be more complex. */
if (!(stage_flags & (VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT)))
{
FIXME("Found a UAV counter for Vulkan shader stage %#x. UAV counters in a "
"graphics pipeline are only supported in pixel shaders.\n", stage_flags);
return E_INVALIDARG;
}
if (!(binding_desc = vkd3d_calloc(uav_counter_count, sizeof(*binding_desc))))
return E_OUTOFMEMORY;
if (!(state->uav_counters.bindings = vkd3d_calloc(uav_counter_count, sizeof(*state->uav_counters.bindings))))
{
vkd3d_free(binding_desc);
return E_OUTOFMEMORY;
}
state->uav_counters.binding_count = uav_counter_count;
descriptor_binding = 0;
set_index = d3d12_root_signature_copy_descriptor_set_layouts(root_signature, set_layouts);
for (i = 0, j = 0; i < shader_info->descriptor_count; ++i)
{
const struct vkd3d_shader_descriptor_info *d = &shader_info->descriptors[i];
if (d->type != VKD3D_SHADER_DESCRIPTOR_TYPE_UAV
|| !(d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER))
continue;
state->uav_counters.bindings[j].register_space = d->register_space;
state->uav_counters.bindings[j].register_index = d->register_index;
state->uav_counters.bindings[j].shader_visibility = (stage_flags == VK_SHADER_STAGE_COMPUTE_BIT)
? VKD3D_SHADER_VISIBILITY_COMPUTE : VKD3D_SHADER_VISIBILITY_PIXEL;
state->uav_counters.bindings[j].binding.set = set_index;
state->uav_counters.bindings[j].binding.binding = descriptor_binding;
state->uav_counters.bindings[j].binding.count = 1;
binding_desc[j].binding = descriptor_binding;
binding_desc[j].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
binding_desc[j].descriptorCount = 1;
binding_desc[j].stageFlags = stage_flags;
binding_desc[j].pImmutableSamplers = NULL;
++descriptor_binding;
++j;
}
/* Create a descriptor set layout for UAV counters. */
hr = vkd3d_create_descriptor_set_layout(device, 0, descriptor_binding,
false, binding_desc, &state->uav_counters.vk_set_layout);
vkd3d_free(binding_desc);
if (FAILED(hr))
{
vkd3d_free(state->uav_counters.bindings);
return hr;
}
/* Create a pipeline layout which is compatible for all other descriptor
* sets with the root signature's pipeline layout.
*/
state->uav_counters.set_index = set_index;
set_layouts[set_index++] = state->uav_counters.vk_set_layout;
if (FAILED(hr = vkd3d_create_pipeline_layout(device, set_index, set_layouts,
root_signature->push_constant_range_count, root_signature->push_constant_ranges,
&state->uav_counters.vk_pipeline_layout)))
{
VK_CALL(vkDestroyDescriptorSetLayout(device->vk_device, state->uav_counters.vk_set_layout, NULL));
vkd3d_free(state->uav_counters.bindings);
return hr;
}
return S_OK;
}
static HRESULT d3d12_pipeline_state_find_and_init_uav_counters(struct d3d12_pipeline_state *state,
struct d3d12_device *device, const struct d3d12_root_signature *root_signature,
const D3D12_SHADER_BYTECODE *code, VkShaderStageFlags stage_flags)
{
struct vkd3d_shader_scan_descriptor_info shader_info;
HRESULT hr;
int ret;
if (device->use_vk_heaps)
return S_OK;
shader_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO;
shader_info.next = NULL;
if ((ret = vkd3d_scan_dxbc(device, code, &shader_info)) < 0)
{
WARN("Failed to scan shader bytecode, stage %#x, vkd3d result %d.\n", stage_flags, ret);
return hresult_from_vkd3d_result(ret);
}
if (FAILED(hr = d3d12_pipeline_state_init_uav_counters(state, device, root_signature, &shader_info, stage_flags)))
WARN("Failed to create descriptor set layout for UAV counters, hr %s.\n", debugstr_hresult(hr));
vkd3d_shader_free_scan_descriptor_info(&shader_info);
return hr;
}
static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *state,
struct d3d12_device *device, const struct d3d12_pipeline_state_desc *desc)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
struct vkd3d_shader_interface_info shader_interface;
struct vkd3d_shader_descriptor_offset_info offset_info;
const struct d3d12_root_signature *root_signature;
struct vkd3d_shader_spirv_target_info target_info;
VkPipelineLayout vk_pipeline_layout;
HRESULT hr;
state->ID3D12PipelineState_iface.lpVtbl = &d3d12_pipeline_state_vtbl;
state->refcount = 1;
memset(&state->uav_counters, 0, sizeof(state->uav_counters));
if (!(root_signature = unsafe_impl_from_ID3D12RootSignature(desc->root_signature)))
{
WARN("Root signature is NULL.\n");
return E_INVALIDARG;
}
if (FAILED(hr = d3d12_pipeline_state_find_and_init_uav_counters(state, device, root_signature,
&desc->cs, VK_SHADER_STAGE_COMPUTE_BIT)))
return hr;
memset(&target_info, 0, sizeof(target_info));
target_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO;
target_info.environment = VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0;
target_info.extensions = device->vk_info.shader_extensions;
target_info.extension_count = device->vk_info.shader_extension_count;
if (root_signature->descriptor_offsets)
{
offset_info.type = VKD3D_SHADER_STRUCTURE_TYPE_DESCRIPTOR_OFFSET_INFO;
offset_info.next = NULL;
offset_info.descriptor_table_offset = root_signature->descriptor_table_offset;
offset_info.descriptor_table_count = root_signature->descriptor_table_count;
offset_info.binding_offsets = root_signature->descriptor_offsets;
offset_info.uav_counter_offsets = root_signature->uav_counter_offsets;
vkd3d_prepend_struct(&target_info, &offset_info);
}
shader_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO;
shader_interface.next = &target_info;
shader_interface.bindings = root_signature->descriptor_mapping;
shader_interface.binding_count = root_signature->binding_count;
shader_interface.push_constant_buffers = root_signature->root_constants;
shader_interface.push_constant_buffer_count = root_signature->root_constant_count;
shader_interface.combined_samplers = NULL;
shader_interface.combined_sampler_count = 0;
if (root_signature->uav_counter_mapping)
{
shader_interface.uav_counters = root_signature->uav_counter_mapping;
shader_interface.uav_counter_count = root_signature->uav_mapping_count;
}
else
{
shader_interface.uav_counters = state->uav_counters.bindings;
shader_interface.uav_counter_count = state->uav_counters.binding_count;
}
vk_pipeline_layout = state->uav_counters.vk_pipeline_layout
? state->uav_counters.vk_pipeline_layout : root_signature->vk_pipeline_layout;
if (FAILED(hr = vkd3d_create_compute_pipeline(device, &desc->cs, &shader_interface,
vk_pipeline_layout, &state->u.compute.vk_pipeline)))
{
WARN("Failed to create Vulkan compute pipeline, hr %s.\n", debugstr_hresult(hr));
d3d12_pipeline_uav_counter_state_cleanup(&state->uav_counters, device);
return hr;
}
if (FAILED(hr = vkd3d_private_store_init(&state->private_store)))
{
VK_CALL(vkDestroyPipeline(device->vk_device, state->u.compute.vk_pipeline, NULL));
d3d12_pipeline_uav_counter_state_cleanup(&state->uav_counters, device);
return hr;
}
state->vk_bind_point = VK_PIPELINE_BIND_POINT_COMPUTE;
d3d12_device_add_ref(state->device = device);
return S_OK;
}
HRESULT d3d12_pipeline_state_create_compute(struct d3d12_device *device,
const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, struct d3d12_pipeline_state **state)
{
struct d3d12_pipeline_state_desc pipeline_desc;
struct d3d12_pipeline_state *object;
HRESULT hr;
pipeline_state_desc_from_d3d12_compute_desc(&pipeline_desc, desc);
if (!(object = vkd3d_malloc(sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d12_pipeline_state_init_compute(object, device, &pipeline_desc)))
{
vkd3d_free(object);
return hr;
}
TRACE("Created compute pipeline state %p.\n", object);
*state = object;
return S_OK;
}
static enum VkPolygonMode vk_polygon_mode_from_d3d12(D3D12_FILL_MODE mode)
{
switch (mode)
{
case D3D12_FILL_MODE_WIREFRAME:
return VK_POLYGON_MODE_LINE;
case D3D12_FILL_MODE_SOLID:
return VK_POLYGON_MODE_FILL;
default:
FIXME("Unhandled fill mode %#x.\n", mode);
return VK_POLYGON_MODE_FILL;
}
}
static enum VkCullModeFlagBits vk_cull_mode_from_d3d12(D3D12_CULL_MODE mode)
{
switch (mode)
{
case D3D12_CULL_MODE_NONE:
return VK_CULL_MODE_NONE;
case D3D12_CULL_MODE_FRONT:
return VK_CULL_MODE_FRONT_BIT;
case D3D12_CULL_MODE_BACK:
return VK_CULL_MODE_BACK_BIT;
default:
FIXME("Unhandled cull mode %#x.\n", mode);
return VK_CULL_MODE_NONE;
}
}
static void rs_desc_from_d3d12(VkPipelineRasterizationStateCreateInfo *vk_desc,
const D3D12_RASTERIZER_DESC *d3d12_desc)
{
vk_desc->sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
vk_desc->pNext = NULL;
vk_desc->flags = 0;
vk_desc->depthClampEnable = !d3d12_desc->DepthClipEnable;
vk_desc->rasterizerDiscardEnable = VK_FALSE;
vk_desc->polygonMode = vk_polygon_mode_from_d3d12(d3d12_desc->FillMode);
vk_desc->cullMode = vk_cull_mode_from_d3d12(d3d12_desc->CullMode);
vk_desc->frontFace = d3d12_desc->FrontCounterClockwise ? VK_FRONT_FACE_COUNTER_CLOCKWISE : VK_FRONT_FACE_CLOCKWISE;
vk_desc->depthBiasEnable = d3d12_desc->DepthBias || d3d12_desc->SlopeScaledDepthBias;
vk_desc->depthBiasConstantFactor = d3d12_desc->DepthBias;
vk_desc->depthBiasClamp = d3d12_desc->DepthBiasClamp;
vk_desc->depthBiasSlopeFactor = d3d12_desc->SlopeScaledDepthBias;
vk_desc->lineWidth = 1.0f;
if (d3d12_desc->MultisampleEnable)
FIXME_ONCE("Ignoring MultisampleEnable %#x.\n", d3d12_desc->MultisampleEnable);
if (d3d12_desc->AntialiasedLineEnable)
FIXME_ONCE("Ignoring AntialiasedLineEnable %#x.\n", d3d12_desc->AntialiasedLineEnable);
if (d3d12_desc->ForcedSampleCount)
FIXME("Ignoring ForcedSampleCount %#x.\n", d3d12_desc->ForcedSampleCount);
if (d3d12_desc->ConservativeRaster)
FIXME("Ignoring ConservativeRaster %#x.\n", d3d12_desc->ConservativeRaster);
}
static void rs_depth_clip_info_from_d3d12(VkPipelineRasterizationDepthClipStateCreateInfoEXT *depth_clip_info,
VkPipelineRasterizationStateCreateInfo *vk_rs_desc, const D3D12_RASTERIZER_DESC *d3d12_desc)
{
vk_rs_desc->depthClampEnable = VK_TRUE;
depth_clip_info->sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_DEPTH_CLIP_STATE_CREATE_INFO_EXT;
depth_clip_info->pNext = NULL;
depth_clip_info->flags = 0;
depth_clip_info->depthClipEnable = d3d12_desc->DepthClipEnable;
vk_prepend_struct(vk_rs_desc, depth_clip_info);
}
static void rs_stream_info_from_d3d12(VkPipelineRasterizationStateStreamCreateInfoEXT *stream_info,
VkPipelineRasterizationStateCreateInfo *vk_rs_desc, const D3D12_STREAM_OUTPUT_DESC *so_desc,
const struct vkd3d_vulkan_info *vk_info)
{
if (!so_desc->NumEntries || !so_desc->RasterizedStream
|| so_desc->RasterizedStream == D3D12_SO_NO_RASTERIZED_STREAM)
return;
if (!vk_info->rasterization_stream)
{
FIXME("Rasterization stream select is not supported by Vulkan implementation.\n");
return;
}
stream_info->sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_STREAM_CREATE_INFO_EXT;
stream_info->pNext = NULL;
stream_info->flags = 0;
stream_info->rasterizationStream = so_desc->RasterizedStream;
vk_prepend_struct(vk_rs_desc, stream_info);
}
static enum VkStencilOp vk_stencil_op_from_d3d12(D3D12_STENCIL_OP op)
{
switch (op)
{
case D3D12_STENCIL_OP_KEEP:
return VK_STENCIL_OP_KEEP;
case D3D12_STENCIL_OP_ZERO:
return VK_STENCIL_OP_ZERO;
case D3D12_STENCIL_OP_REPLACE:
return VK_STENCIL_OP_REPLACE;
case D3D12_STENCIL_OP_INCR_SAT:
return VK_STENCIL_OP_INCREMENT_AND_CLAMP;
case D3D12_STENCIL_OP_DECR_SAT:
return VK_STENCIL_OP_DECREMENT_AND_CLAMP;
case D3D12_STENCIL_OP_INVERT:
return VK_STENCIL_OP_INVERT;
case D3D12_STENCIL_OP_INCR:
return VK_STENCIL_OP_INCREMENT_AND_WRAP;
case D3D12_STENCIL_OP_DECR:
return VK_STENCIL_OP_DECREMENT_AND_WRAP;
default:
FIXME("Unhandled stencil op %#x.\n", op);
return VK_STENCIL_OP_KEEP;
}
}
enum VkCompareOp vk_compare_op_from_d3d12(D3D12_COMPARISON_FUNC op)
{
switch (op)
{
case D3D12_COMPARISON_FUNC_NEVER:
return VK_COMPARE_OP_NEVER;
case D3D12_COMPARISON_FUNC_LESS:
return VK_COMPARE_OP_LESS;
case D3D12_COMPARISON_FUNC_EQUAL:
return VK_COMPARE_OP_EQUAL;
case D3D12_COMPARISON_FUNC_LESS_EQUAL:
return VK_COMPARE_OP_LESS_OR_EQUAL;
case D3D12_COMPARISON_FUNC_GREATER:
return VK_COMPARE_OP_GREATER;
case D3D12_COMPARISON_FUNC_NOT_EQUAL:
return VK_COMPARE_OP_NOT_EQUAL;
case D3D12_COMPARISON_FUNC_GREATER_EQUAL:
return VK_COMPARE_OP_GREATER_OR_EQUAL;
case D3D12_COMPARISON_FUNC_ALWAYS:
return VK_COMPARE_OP_ALWAYS;
default:
FIXME("Unhandled compare op %#x.\n", op);
return VK_COMPARE_OP_NEVER;
}
}
static void vk_stencil_op_state_from_d3d12(struct VkStencilOpState *vk_desc,
const D3D12_DEPTH_STENCILOP_DESC *d3d12_desc, uint32_t compare_mask, uint32_t write_mask)
{
vk_desc->failOp = vk_stencil_op_from_d3d12(d3d12_desc->StencilFailOp);
vk_desc->passOp = vk_stencil_op_from_d3d12(d3d12_desc->StencilPassOp);
vk_desc->depthFailOp = vk_stencil_op_from_d3d12(d3d12_desc->StencilDepthFailOp);
vk_desc->compareOp = vk_compare_op_from_d3d12(d3d12_desc->StencilFunc);
vk_desc->compareMask = compare_mask;
vk_desc->writeMask = write_mask;
/* The stencil reference value is a dynamic state. Set by OMSetStencilRef(). */
vk_desc->reference = 0;
}
static void ds_desc_from_d3d12(struct VkPipelineDepthStencilStateCreateInfo *vk_desc,
const D3D12_DEPTH_STENCIL_DESC1 *d3d12_desc)
{
memset(vk_desc, 0, sizeof(*vk_desc));
vk_desc->sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
vk_desc->pNext = NULL;
vk_desc->flags = 0;
if ((vk_desc->depthTestEnable = d3d12_desc->DepthEnable))
{
vk_desc->depthWriteEnable = d3d12_desc->DepthWriteMask & D3D12_DEPTH_WRITE_MASK_ALL;
vk_desc->depthCompareOp = vk_compare_op_from_d3d12(d3d12_desc->DepthFunc);
}
else
{
vk_desc->depthWriteEnable = VK_FALSE;
vk_desc->depthCompareOp = VK_COMPARE_OP_NEVER;
}
vk_desc->depthBoundsTestEnable = d3d12_desc->DepthBoundsTestEnable;
if ((vk_desc->stencilTestEnable = d3d12_desc->StencilEnable))
{
vk_stencil_op_state_from_d3d12(&vk_desc->front, &d3d12_desc->FrontFace,
d3d12_desc->StencilReadMask, d3d12_desc->StencilWriteMask);
vk_stencil_op_state_from_d3d12(&vk_desc->back, &d3d12_desc->BackFace,
d3d12_desc->StencilReadMask, d3d12_desc->StencilWriteMask);
}
else
{
memset(&vk_desc->front, 0, sizeof(vk_desc->front));
memset(&vk_desc->back, 0, sizeof(vk_desc->back));
}
vk_desc->minDepthBounds = 0.0f;
vk_desc->maxDepthBounds = 1.0f;
}
static enum VkBlendFactor vk_blend_factor_from_d3d12(D3D12_BLEND blend, bool alpha)
{
switch (blend)
{
case D3D12_BLEND_ZERO:
return VK_BLEND_FACTOR_ZERO;
case D3D12_BLEND_ONE:
return VK_BLEND_FACTOR_ONE;
case D3D12_BLEND_SRC_COLOR:
return VK_BLEND_FACTOR_SRC_COLOR;
case D3D12_BLEND_INV_SRC_COLOR:
return VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
case D3D12_BLEND_SRC_ALPHA:
return VK_BLEND_FACTOR_SRC_ALPHA;
case D3D12_BLEND_INV_SRC_ALPHA:
return VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
case D3D12_BLEND_DEST_ALPHA:
return VK_BLEND_FACTOR_DST_ALPHA;
case D3D12_BLEND_INV_DEST_ALPHA:
return VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA;
case D3D12_BLEND_DEST_COLOR:
return VK_BLEND_FACTOR_DST_COLOR;
case D3D12_BLEND_INV_DEST_COLOR:
return VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
case D3D12_BLEND_SRC_ALPHA_SAT:
return VK_BLEND_FACTOR_SRC_ALPHA_SATURATE;
case D3D12_BLEND_BLEND_FACTOR:
if (alpha)
return VK_BLEND_FACTOR_CONSTANT_ALPHA;
return VK_BLEND_FACTOR_CONSTANT_COLOR;
case D3D12_BLEND_INV_BLEND_FACTOR:
if (alpha)
return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA;
return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR;
case D3D12_BLEND_SRC1_COLOR:
return VK_BLEND_FACTOR_SRC1_COLOR;
case D3D12_BLEND_INV_SRC1_COLOR:
return VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR;
case D3D12_BLEND_SRC1_ALPHA:
return VK_BLEND_FACTOR_SRC1_ALPHA;
case D3D12_BLEND_INV_SRC1_ALPHA:
return VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA;
default:
FIXME("Unhandled blend %#x.\n", blend);
return VK_BLEND_FACTOR_ZERO;
}
}
static enum VkBlendOp vk_blend_op_from_d3d12(D3D12_BLEND_OP op)
{
switch (op)
{
case D3D12_BLEND_OP_ADD:
return VK_BLEND_OP_ADD;
case D3D12_BLEND_OP_SUBTRACT:
return VK_BLEND_OP_SUBTRACT;
case D3D12_BLEND_OP_REV_SUBTRACT:
return VK_BLEND_OP_REVERSE_SUBTRACT;
case D3D12_BLEND_OP_MIN:
return VK_BLEND_OP_MIN;
case D3D12_BLEND_OP_MAX:
return VK_BLEND_OP_MAX;
default:
FIXME("Unhandled blend op %#x.\n", op);
return VK_BLEND_OP_ADD;
}
}
static void blend_attachment_from_d3d12(struct VkPipelineColorBlendAttachmentState *vk_desc,
const D3D12_RENDER_TARGET_BLEND_DESC *d3d12_desc)
{
if (d3d12_desc->BlendEnable)
{
vk_desc->blendEnable = VK_TRUE;
vk_desc->srcColorBlendFactor = vk_blend_factor_from_d3d12(d3d12_desc->SrcBlend, false);
vk_desc->dstColorBlendFactor = vk_blend_factor_from_d3d12(d3d12_desc->DestBlend, false);
vk_desc->colorBlendOp = vk_blend_op_from_d3d12(d3d12_desc->BlendOp);
vk_desc->srcAlphaBlendFactor = vk_blend_factor_from_d3d12(d3d12_desc->SrcBlendAlpha, true);
vk_desc->dstAlphaBlendFactor = vk_blend_factor_from_d3d12(d3d12_desc->DestBlendAlpha, true);
vk_desc->alphaBlendOp = vk_blend_op_from_d3d12(d3d12_desc->BlendOpAlpha);
}
else
{
memset(vk_desc, 0, sizeof(*vk_desc));
}
vk_desc->colorWriteMask = 0;
if (d3d12_desc->RenderTargetWriteMask & D3D12_COLOR_WRITE_ENABLE_RED)
vk_desc->colorWriteMask |= VK_COLOR_COMPONENT_R_BIT;
if (d3d12_desc->RenderTargetWriteMask & D3D12_COLOR_WRITE_ENABLE_GREEN)
vk_desc->colorWriteMask |= VK_COLOR_COMPONENT_G_BIT;
if (d3d12_desc->RenderTargetWriteMask & D3D12_COLOR_WRITE_ENABLE_BLUE)
vk_desc->colorWriteMask |= VK_COLOR_COMPONENT_B_BIT;
if (d3d12_desc->RenderTargetWriteMask & D3D12_COLOR_WRITE_ENABLE_ALPHA)
vk_desc->colorWriteMask |= VK_COLOR_COMPONENT_A_BIT;
}
static bool is_dual_source_blending_blend(D3D12_BLEND b)
{
return b == D3D12_BLEND_SRC1_COLOR || b == D3D12_BLEND_INV_SRC1_COLOR
|| b == D3D12_BLEND_SRC1_ALPHA || b == D3D12_BLEND_INV_SRC1_ALPHA;
}
static bool is_dual_source_blending(const D3D12_RENDER_TARGET_BLEND_DESC *desc)
{
return desc->BlendEnable
&& (is_dual_source_blending_blend(desc->SrcBlend)
|| is_dual_source_blending_blend(desc->DestBlend)
|| is_dual_source_blending_blend(desc->SrcBlendAlpha)
|| is_dual_source_blending_blend(desc->DestBlendAlpha));
}
static HRESULT compute_input_layout_offsets(const struct d3d12_device *device,
const D3D12_INPUT_LAYOUT_DESC *input_layout_desc, uint32_t *offsets)
{
uint32_t input_slot_offsets[D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT] = {0};
const D3D12_INPUT_ELEMENT_DESC *e;
const struct vkd3d_format *format;
unsigned int i;
if (input_layout_desc->NumElements > D3D12_VS_INPUT_REGISTER_COUNT)
{
FIXME("InputLayout.NumElements %u > %u, ignoring extra elements.\n",
input_layout_desc->NumElements, D3D12_VS_INPUT_REGISTER_COUNT);
}
for (i = 0; i < min(input_layout_desc->NumElements, D3D12_VS_INPUT_REGISTER_COUNT); ++i)
{
e = &input_layout_desc->pInputElementDescs[i];
if (e->InputSlot >= ARRAY_SIZE(input_slot_offsets))
{
WARN("Invalid input slot %#x.\n", e->InputSlot);
return E_INVALIDARG;
}
/* TODO: DXGI_FORMAT_UNKNOWN will return a format with byte_count == 1,
* which may not match driver behaviour (return E_INVALIDARG?). */
if (!(format = vkd3d_get_format(device, e->Format, false)))
{
WARN("Invalid input element format %#x.\n", e->Format);
return E_INVALIDARG;
}
if (e->AlignedByteOffset != D3D12_APPEND_ALIGNED_ELEMENT)
offsets[i] = e->AlignedByteOffset;
else
offsets[i] = align(input_slot_offsets[e->InputSlot], min(4, format->byte_count));
input_slot_offsets[e->InputSlot] = offsets[i] + format->byte_count;
}
return S_OK;
}
static unsigned int vkd3d_get_rt_format_swizzle(const struct vkd3d_format *format)
{
if (format->dxgi_format == DXGI_FORMAT_A8_UNORM)
return VKD3D_SHADER_SWIZZLE(W, X, Y, Z);
return VKD3D_SHADER_NO_SWIZZLE;
}
STATIC_ASSERT(sizeof(struct vkd3d_shader_transform_feedback_element) == sizeof(D3D12_SO_DECLARATION_ENTRY));
static HRESULT d3d12_graphics_pipeline_state_create_render_pass(
struct d3d12_graphics_pipeline_state *graphics, struct d3d12_device *device,
VkFormat dynamic_dsv_format, VkRenderPass *vk_render_pass)
{
struct vkd3d_render_pass_key key;
VkFormat dsv_format;
unsigned int i;
memcpy(key.vk_formats, graphics->rtv_formats, sizeof(graphics->rtv_formats));
key.attachment_count = graphics->rt_count;
if (!(dsv_format = graphics->dsv_format) && (graphics->null_attachment_mask & dsv_attachment_mask(graphics)))
dsv_format = dynamic_dsv_format;
if (dsv_format)
{
assert(graphics->ds_desc.front.writeMask == graphics->ds_desc.back.writeMask);
key.depth_enable = graphics->ds_desc.depthTestEnable;
key.stencil_enable = graphics->ds_desc.stencilTestEnable;
key.depth_stencil_write = graphics->ds_desc.depthWriteEnable
|| graphics->ds_desc.front.writeMask;
key.vk_formats[key.attachment_count++] = dsv_format;
}
else
{
key.depth_enable = false;
key.stencil_enable = false;
key.depth_stencil_write = false;
}
if (key.attachment_count != ARRAY_SIZE(key.vk_formats))
key.vk_formats[ARRAY_SIZE(key.vk_formats) - 1] = VK_FORMAT_UNDEFINED;
for (i = key.attachment_count; i < ARRAY_SIZE(key.vk_formats); ++i)
assert(key.vk_formats[i] == VK_FORMAT_UNDEFINED);
key.padding = 0;
key.sample_count = graphics->ms_desc.rasterizationSamples;
return vkd3d_render_pass_cache_find(&device->render_pass_cache, device, &key, vk_render_pass);
}
static VkLogicOp vk_logic_op_from_d3d12(D3D12_LOGIC_OP op)
{
switch (op)
{
case D3D12_LOGIC_OP_CLEAR:
return VK_LOGIC_OP_CLEAR;
case D3D12_LOGIC_OP_SET:
return VK_LOGIC_OP_SET;
case D3D12_LOGIC_OP_COPY:
return VK_LOGIC_OP_COPY;
case D3D12_LOGIC_OP_COPY_INVERTED:
return VK_LOGIC_OP_COPY_INVERTED;
case D3D12_LOGIC_OP_NOOP:
return VK_LOGIC_OP_NO_OP;
case D3D12_LOGIC_OP_INVERT:
return VK_LOGIC_OP_INVERT;
case D3D12_LOGIC_OP_AND:
return VK_LOGIC_OP_AND;
case D3D12_LOGIC_OP_NAND:
return VK_LOGIC_OP_NAND;
case D3D12_LOGIC_OP_OR:
return VK_LOGIC_OP_OR;
case D3D12_LOGIC_OP_NOR:
return VK_LOGIC_OP_NOR;
case D3D12_LOGIC_OP_XOR:
return VK_LOGIC_OP_XOR;
case D3D12_LOGIC_OP_EQUIV:
return VK_LOGIC_OP_EQUIVALENT;
case D3D12_LOGIC_OP_AND_REVERSE:
return VK_LOGIC_OP_AND_REVERSE;
case D3D12_LOGIC_OP_AND_INVERTED:
return VK_LOGIC_OP_AND_INVERTED;
case D3D12_LOGIC_OP_OR_REVERSE:
return VK_LOGIC_OP_OR_REVERSE;
case D3D12_LOGIC_OP_OR_INVERTED:
return VK_LOGIC_OP_OR_INVERTED;
default:
FIXME("Unhandled logic op %#x.\n", op);
return VK_LOGIC_OP_NO_OP;
}
}
static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *state,
struct d3d12_device *device, const struct d3d12_pipeline_state_desc *desc)
{
unsigned int ps_output_swizzle[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
struct d3d12_graphics_pipeline_state *graphics = &state->u.graphics;
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
const D3D12_STREAM_OUTPUT_DESC *so_desc = &desc->stream_output;
VkVertexInputBindingDivisorDescriptionEXT *binding_divisor;
const struct vkd3d_vulkan_info *vk_info = &device->vk_info;
uint32_t instance_divisors[D3D12_VS_INPUT_REGISTER_COUNT];
struct vkd3d_shader_spirv_target_info *stage_target_info;
uint32_t aligned_offsets[D3D12_VS_INPUT_REGISTER_COUNT];
struct vkd3d_shader_descriptor_offset_info offset_info;
struct vkd3d_shader_parameter ps_shader_parameters[1];
struct vkd3d_shader_transform_feedback_info xfb_info;
struct vkd3d_shader_spirv_target_info ps_target_info;
struct vkd3d_shader_interface_info shader_interface;
struct vkd3d_shader_spirv_target_info target_info;
const struct d3d12_root_signature *root_signature;
struct vkd3d_shader_signature input_signature;
bool have_attachment, is_dsv_format_unknown;
VkShaderStageFlagBits xfb_stage = 0;
VkSampleCountFlagBits sample_count;
const struct vkd3d_format *format;
unsigned int instance_divisor;
VkVertexInputRate input_rate;
unsigned int i, j;
size_t rt_count;
uint32_t mask;
HRESULT hr;
int ret;
static const DWORD default_ps_code[] =
{
#if 0
ps_4_0
ret
#endif
0x43425844, 0x19cbf606, 0x18f562b9, 0xdaeed4db, 0xc324aa46, 0x00000001, 0x00000060, 0x00000003,
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x00000008, 0x00000000, 0x00000008, 0x52444853, 0x0000000c, 0x00000040, 0x00000003, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE default_ps = {default_ps_code, sizeof(default_ps_code)};
static const struct
{
enum VkShaderStageFlagBits stage;
ptrdiff_t offset;
}
shader_stages[] =
{
{VK_SHADER_STAGE_VERTEX_BIT, offsetof(struct d3d12_pipeline_state_desc, vs)},
{VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, offsetof(struct d3d12_pipeline_state_desc, hs)},
{VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, offsetof(struct d3d12_pipeline_state_desc, ds)},
{VK_SHADER_STAGE_GEOMETRY_BIT, offsetof(struct d3d12_pipeline_state_desc, gs)},
{VK_SHADER_STAGE_FRAGMENT_BIT, offsetof(struct d3d12_pipeline_state_desc, ps)},
};
state->ID3D12PipelineState_iface.lpVtbl = &d3d12_pipeline_state_vtbl;
state->refcount = 1;
memset(&state->uav_counters, 0, sizeof(state->uav_counters));
graphics->stage_count = 0;
memset(&input_signature, 0, sizeof(input_signature));
for (i = desc->rtv_formats.NumRenderTargets; i < ARRAY_SIZE(desc->rtv_formats.RTFormats); ++i)
{
if (desc->rtv_formats.RTFormats[i] != DXGI_FORMAT_UNKNOWN)
{
WARN("Format must be set to DXGI_FORMAT_UNKNOWN for inactive render targets.\n");
return E_INVALIDARG;
}
}
if (!(root_signature = unsafe_impl_from_ID3D12RootSignature(desc->root_signature)))
{
WARN("Root signature is NULL.\n");
return E_INVALIDARG;
}
sample_count = vk_samples_from_dxgi_sample_desc(&desc->sample_desc);
if (desc->sample_desc.Count != 1 && desc->sample_desc.Quality)
WARN("Ignoring sample quality %u.\n", desc->sample_desc.Quality);
rt_count = desc->rtv_formats.NumRenderTargets;
if (rt_count > ARRAY_SIZE(graphics->blend_attachments))
{
FIXME("NumRenderTargets %zu > %zu, ignoring extra formats.\n",
rt_count, ARRAY_SIZE(graphics->blend_attachments));
rt_count = ARRAY_SIZE(graphics->blend_attachments);
}
graphics->om_logic_op_enable = desc->blend_state.RenderTarget[0].LogicOpEnable
&& device->feature_options.OutputMergerLogicOp;
graphics->om_logic_op = graphics->om_logic_op_enable
? vk_logic_op_from_d3d12(desc->blend_state.RenderTarget[0].LogicOp)
: VK_LOGIC_OP_COPY;
if (desc->blend_state.RenderTarget[0].LogicOpEnable && !graphics->om_logic_op_enable)
WARN("The device does not support output merger logic ops. Ignoring logic op %#x.\n",
desc->blend_state.RenderTarget[0].LogicOp);
graphics->null_attachment_mask = 0;
for (i = 0; i < rt_count; ++i)
{
const D3D12_RENDER_TARGET_BLEND_DESC *rt_desc;
if (desc->rtv_formats.RTFormats[i] == DXGI_FORMAT_UNKNOWN)
{
graphics->null_attachment_mask |= 1u << i;
ps_output_swizzle[i] = VKD3D_SHADER_NO_SWIZZLE;
graphics->rtv_formats[i] = VK_FORMAT_UNDEFINED;
}
else if ((format = vkd3d_get_format(device, desc->rtv_formats.RTFormats[i], false)))
{
ps_output_swizzle[i] = vkd3d_get_rt_format_swizzle(format);
graphics->rtv_formats[i] = format->vk_format;
}
else
{
WARN("Invalid RTV format %#x.\n", desc->rtv_formats.RTFormats[i]);
hr = E_INVALIDARG;
goto fail;
}
rt_desc = &desc->blend_state.RenderTarget[desc->blend_state.IndependentBlendEnable ? i : 0];
if (desc->blend_state.IndependentBlendEnable && rt_desc->LogicOpEnable)
{
WARN("IndependentBlendEnable must be FALSE when logic operations are enabled.\n");
hr = E_INVALIDARG;
goto fail;
}
if (rt_desc->BlendEnable && rt_desc->LogicOpEnable)
{
WARN("Only one of BlendEnable or LogicOpEnable can be set to TRUE.\n");
hr = E_INVALIDARG;
goto fail;
}
blend_attachment_from_d3d12(&graphics->blend_attachments[i], rt_desc);
}
for (i = rt_count; i < ARRAY_SIZE(graphics->rtv_formats); ++i)
graphics->rtv_formats[i] = VK_FORMAT_UNDEFINED;
graphics->rt_count = rt_count;
ds_desc_from_d3d12(&graphics->ds_desc, &desc->depth_stencil_state);
if (graphics->ds_desc.depthBoundsTestEnable && !device->feature_options2.DepthBoundsTestSupported)
{
WARN("Depth bounds test not supported by device.\n");
hr = E_INVALIDARG;
goto fail;
}
if (desc->dsv_format == DXGI_FORMAT_UNKNOWN
&& graphics->ds_desc.depthTestEnable && !graphics->ds_desc.depthWriteEnable
&& graphics->ds_desc.depthCompareOp == VK_COMPARE_OP_ALWAYS && !graphics->ds_desc.stencilTestEnable)
{
TRACE("Disabling depth test.\n");
graphics->ds_desc.depthTestEnable = VK_FALSE;
}
graphics->dsv_format = VK_FORMAT_UNDEFINED;
if (graphics->ds_desc.depthTestEnable || graphics->ds_desc.stencilTestEnable
|| graphics->ds_desc.depthBoundsTestEnable)
{
if (desc->dsv_format == DXGI_FORMAT_UNKNOWN)
{
WARN("DSV format is DXGI_FORMAT_UNKNOWN.\n");
graphics->dsv_format = VK_FORMAT_UNDEFINED;
graphics->null_attachment_mask |= dsv_attachment_mask(graphics);
}
else if ((format = vkd3d_get_format(device, desc->dsv_format, true)))
{
if (!(format->vk_aspect_mask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)))
FIXME("Format %#x is not depth/stencil format.\n", format->dxgi_format);
graphics->dsv_format = format->vk_format;
}
else
{
WARN("Invalid DSV format %#x.\n", desc->dsv_format);
hr = E_INVALIDARG;
goto fail;
}
if (!desc->ps.pShaderBytecode)
{
if (FAILED(hr = create_shader_stage(device, &graphics->stages[graphics->stage_count],
VK_SHADER_STAGE_FRAGMENT_BIT, &default_ps, NULL)))
goto fail;
++graphics->stage_count;
}
}
ps_shader_parameters[0].name = VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT;
ps_shader_parameters[0].type = VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT;
ps_shader_parameters[0].data_type = VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32;
ps_shader_parameters[0].u.immediate_constant.u.u32 = sample_count;
ps_target_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO;
ps_target_info.next = NULL;
ps_target_info.entry_point = "main";
ps_target_info.environment = VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0;
ps_target_info.extensions = vk_info->shader_extensions;
ps_target_info.extension_count = vk_info->shader_extension_count;
ps_target_info.parameters = ps_shader_parameters;
ps_target_info.parameter_count = ARRAY_SIZE(ps_shader_parameters);
ps_target_info.dual_source_blending = is_dual_source_blending(&desc->blend_state.RenderTarget[0]);
ps_target_info.output_swizzles = ps_output_swizzle;
ps_target_info.output_swizzle_count = rt_count;
if (ps_target_info.dual_source_blending && rt_count > 1)
{
WARN("Only one render target is allowed when dual source blending is used.\n");
hr = E_INVALIDARG;
goto fail;
}
if (ps_target_info.dual_source_blending && desc->blend_state.IndependentBlendEnable)
{
for (i = 1; i < ARRAY_SIZE(desc->blend_state.RenderTarget); ++i)
{
if (desc->blend_state.RenderTarget[i].BlendEnable)
{
WARN("Blend enable cannot be set for render target %u when dual source blending is used.\n", i);
hr = E_INVALIDARG;
goto fail;
}
}
}
memset(&target_info, 0, sizeof(target_info));
target_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO;
target_info.environment = VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0;
target_info.extensions = vk_info->shader_extensions;
target_info.extension_count = vk_info->shader_extension_count;
graphics->xfb_enabled = false;
if (so_desc->NumEntries)
{
if (!(root_signature->flags & D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT))
{
WARN("Stream output is used without D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT.\n");
hr = E_INVALIDARG;
goto fail;
}
if (!vk_info->EXT_transform_feedback)
{
FIXME("Transform feedback is not supported by Vulkan implementation.\n");
hr = E_NOTIMPL;
goto fail;
}
graphics->xfb_enabled = true;
xfb_info.type = VKD3D_SHADER_STRUCTURE_TYPE_TRANSFORM_FEEDBACK_INFO;
xfb_info.next = NULL;
xfb_info.elements = (const struct vkd3d_shader_transform_feedback_element *)so_desc->pSODeclaration;
xfb_info.element_count = so_desc->NumEntries;
xfb_info.buffer_strides = so_desc->pBufferStrides;
xfb_info.buffer_stride_count = so_desc->NumStrides;
if (desc->gs.pShaderBytecode)
xfb_stage = VK_SHADER_STAGE_GEOMETRY_BIT;
else if (desc->ds.pShaderBytecode)
xfb_stage = VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
else
xfb_stage = VK_SHADER_STAGE_VERTEX_BIT;
}
shader_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO;
shader_interface.next = NULL;
shader_interface.bindings = root_signature->descriptor_mapping;
shader_interface.binding_count = root_signature->binding_count;
shader_interface.push_constant_buffers = root_signature->root_constants;
shader_interface.push_constant_buffer_count = root_signature->root_constant_count;
shader_interface.combined_samplers = NULL;
shader_interface.combined_sampler_count = 0;
if (root_signature->descriptor_offsets)
{
offset_info.type = VKD3D_SHADER_STRUCTURE_TYPE_DESCRIPTOR_OFFSET_INFO;
offset_info.next = NULL;
offset_info.descriptor_table_offset = root_signature->descriptor_table_offset;
offset_info.descriptor_table_count = root_signature->descriptor_table_count;
offset_info.binding_offsets = root_signature->descriptor_offsets;
offset_info.uav_counter_offsets = root_signature->uav_counter_offsets;
}
for (i = 0; i < ARRAY_SIZE(shader_stages); ++i)
{
const D3D12_SHADER_BYTECODE *b = (const void *)((uintptr_t)desc + shader_stages[i].offset);
const struct vkd3d_shader_code dxbc = {b->pShaderBytecode, b->BytecodeLength};
if (!b->pShaderBytecode)
continue;
if (FAILED(hr = d3d12_pipeline_state_find_and_init_uav_counters(state, device, root_signature,
b, shader_stages[i].stage)))
goto fail;
shader_interface.uav_counters = NULL;
shader_interface.uav_counter_count = 0;
stage_target_info = &target_info;
switch (shader_stages[i].stage)
{
case VK_SHADER_STAGE_VERTEX_BIT:
if ((ret = vkd3d_shader_parse_input_signature(&dxbc, &input_signature, NULL)) < 0)
{
hr = hresult_from_vkd3d_result(ret);
goto fail;
}
break;
case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT:
case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT:
if (desc->primitive_topology_type != D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH)
{
WARN("D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH must be used with tessellation shaders.\n");
hr = E_INVALIDARG;
goto fail;
}
break;
case VK_SHADER_STAGE_GEOMETRY_BIT:
break;
case VK_SHADER_STAGE_FRAGMENT_BIT:
shader_interface.uav_counters = root_signature->uav_counter_mapping
? root_signature->uav_counter_mapping : state->uav_counters.bindings;
shader_interface.uav_counter_count = root_signature->uav_counter_mapping
? root_signature->uav_mapping_count : state->uav_counters.binding_count;
stage_target_info = &ps_target_info;
break;
default:
hr = E_INVALIDARG;
goto fail;
}
shader_interface.next = NULL;
xfb_info.next = NULL;
ps_target_info.next = NULL;
target_info.next = NULL;
offset_info.next = NULL;
if (shader_stages[i].stage == xfb_stage)
vkd3d_prepend_struct(&shader_interface, &xfb_info);
vkd3d_prepend_struct(&shader_interface, stage_target_info);
if (root_signature->descriptor_offsets)
vkd3d_prepend_struct(&shader_interface, &offset_info);
if (FAILED(hr = create_shader_stage(device, &graphics->stages[graphics->stage_count],
shader_stages[i].stage, b, &shader_interface)))
goto fail;
++graphics->stage_count;
}
graphics->attribute_count = desc->input_layout.NumElements;
if (graphics->attribute_count > ARRAY_SIZE(graphics->attributes))
{
FIXME("InputLayout.NumElements %zu > %zu, ignoring extra elements.\n",
graphics->attribute_count, ARRAY_SIZE(graphics->attributes));
graphics->attribute_count = ARRAY_SIZE(graphics->attributes);
}
if (graphics->attribute_count
&& !(root_signature->flags & D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT))
{
WARN("Input layout is used without D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT.\n");
hr = E_INVALIDARG;
goto fail;
}
if (FAILED(hr = compute_input_layout_offsets(device, &desc->input_layout, aligned_offsets)))
goto fail;
graphics->instance_divisor_count = 0;
for (i = 0, j = 0, mask = 0; i < graphics->attribute_count; ++i)
{
const D3D12_INPUT_ELEMENT_DESC *e = &desc->input_layout.pInputElementDescs[i];
const struct vkd3d_shader_signature_element *signature_element;
/* TODO: DXGI_FORMAT_UNKNOWN will succeed here, which may not match
* driver behaviour (return E_INVALIDARG?). */
if (!(format = vkd3d_get_format(device, e->Format, false)))
{
WARN("Invalid input element format %#x.\n", e->Format);
hr = E_INVALIDARG;
goto fail;
}
if (e->InputSlot >= ARRAY_SIZE(graphics->input_rates)
|| e->InputSlot >= ARRAY_SIZE(instance_divisors))
{
WARN("Invalid input slot %#x.\n", e->InputSlot);
hr = E_INVALIDARG;
goto fail;
}
if (!(signature_element = vkd3d_shader_find_signature_element(&input_signature,
e->SemanticName, e->SemanticIndex, 0)))
{
WARN("Unused input element %u.\n", i);
continue;
}
graphics->attributes[j].location = signature_element->register_index;
graphics->attributes[j].binding = e->InputSlot;
graphics->attributes[j].format = format->vk_format;
if (e->AlignedByteOffset != D3D12_APPEND_ALIGNED_ELEMENT)
graphics->attributes[j].offset = e->AlignedByteOffset;
else
graphics->attributes[j].offset = aligned_offsets[i];
++j;
switch (e->InputSlotClass)
{
case D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA:
input_rate = VK_VERTEX_INPUT_RATE_VERTEX;
instance_divisor = 1;
break;
case D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA:
input_rate = VK_VERTEX_INPUT_RATE_INSTANCE;
instance_divisor = e->InstanceDataStepRate;
if (instance_divisor > vk_info->max_vertex_attrib_divisor
|| (!instance_divisor && !vk_info->vertex_attrib_zero_divisor))
{
FIXME("Instance divisor %u not supported by Vulkan implementation.\n", instance_divisor);
instance_divisor = 1;
}
break;
default:
FIXME("Unhandled input slot class %#x on input element %u.\n", e->InputSlotClass, i);
hr = E_INVALIDARG;
goto fail;
}
if (mask & (1u << e->InputSlot) && (graphics->input_rates[e->InputSlot] != input_rate
|| instance_divisors[e->InputSlot] != instance_divisor))
{
FIXME("Input slot rate %#x, instance divisor %u on input element %u conflicts "
"with earlier input slot rate %#x, instance divisor %u.\n",
input_rate, instance_divisor, e->InputSlot,
graphics->input_rates[e->InputSlot], instance_divisors[e->InputSlot]);
hr = E_INVALIDARG;
goto fail;
}
graphics->input_rates[e->InputSlot] = input_rate;
instance_divisors[e->InputSlot] = instance_divisor;
if (instance_divisor != 1 && !(mask & (1u << e->InputSlot)))
{
binding_divisor = &graphics->instance_divisors[graphics->instance_divisor_count++];
binding_divisor->binding = e->InputSlot;
binding_divisor->divisor = instance_divisor;
}
mask |= 1u << e->InputSlot;
}
graphics->attribute_count = j;
vkd3d_shader_free_shader_signature(&input_signature);
switch (desc->strip_cut_value)
{
case D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED:
case D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF:
case D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF:
graphics->index_buffer_strip_cut_value = desc->strip_cut_value;
break;
default:
WARN("Invalid index buffer strip cut value %#x.\n", desc->strip_cut_value);
hr = E_INVALIDARG;
goto fail;
}
is_dsv_format_unknown = graphics->null_attachment_mask & dsv_attachment_mask(graphics);
rs_desc_from_d3d12(&graphics->rs_desc, &desc->rasterizer_state);
have_attachment = graphics->rt_count || graphics->dsv_format || is_dsv_format_unknown;
if ((!have_attachment && !(desc->ps.pShaderBytecode && desc->ps.BytecodeLength))
|| (graphics->xfb_enabled && so_desc->RasterizedStream == D3D12_SO_NO_RASTERIZED_STREAM))
graphics->rs_desc.rasterizerDiscardEnable = VK_TRUE;
rs_stream_info_from_d3d12(&graphics->rs_stream_info, &graphics->rs_desc, so_desc, vk_info);
if (vk_info->EXT_depth_clip_enable)
rs_depth_clip_info_from_d3d12(&graphics->rs_depth_clip_info, &graphics->rs_desc, &desc->rasterizer_state);
graphics->ms_desc.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
graphics->ms_desc.pNext = NULL;
graphics->ms_desc.flags = 0;
graphics->ms_desc.rasterizationSamples = sample_count;
graphics->ms_desc.sampleShadingEnable = VK_FALSE;
graphics->ms_desc.minSampleShading = 0.0f;
graphics->ms_desc.pSampleMask = NULL;
if (desc->sample_mask != ~0u)
{
assert(DIV_ROUND_UP(sample_count, 32) <= ARRAY_SIZE(graphics->sample_mask));
graphics->sample_mask[0] = desc->sample_mask;
graphics->sample_mask[1] = 0xffffffffu;
graphics->ms_desc.pSampleMask = graphics->sample_mask;
}
graphics->ms_desc.alphaToCoverageEnable = desc->blend_state.AlphaToCoverageEnable;
graphics->ms_desc.alphaToOneEnable = VK_FALSE;
if (desc->view_instancing_desc.ViewInstanceCount)
{
FIXME("View instancing is not supported yet.\n");
hr = E_INVALIDARG;
goto fail;
}
/* We defer creating the render pass for pipelines with DSVFormat equal to
* DXGI_FORMAT_UNKNOWN. We take the actual DSV format from the bound DSV. */
if (is_dsv_format_unknown)
graphics->render_pass = VK_NULL_HANDLE;
else if (FAILED(hr = d3d12_graphics_pipeline_state_create_render_pass(graphics,
device, 0, &graphics->render_pass)))
goto fail;
graphics->root_signature = root_signature;
list_init(&graphics->compiled_pipelines);
if (FAILED(hr = vkd3d_private_store_init(&state->private_store)))
goto fail;
state->vk_bind_point = VK_PIPELINE_BIND_POINT_GRAPHICS;
d3d12_device_add_ref(state->device = device);
return S_OK;
fail:
for (i = 0; i < graphics->stage_count; ++i)
{
VK_CALL(vkDestroyShaderModule(device->vk_device, state->u.graphics.stages[i].module, NULL));
}
vkd3d_shader_free_shader_signature(&input_signature);
d3d12_pipeline_uav_counter_state_cleanup(&state->uav_counters, device);
return hr;
}
HRESULT d3d12_pipeline_state_create_graphics(struct d3d12_device *device,
const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, struct d3d12_pipeline_state **state)
{
struct d3d12_pipeline_state_desc pipeline_desc;
struct d3d12_pipeline_state *object;
HRESULT hr;
pipeline_state_desc_from_d3d12_graphics_desc(&pipeline_desc, desc);
if (!(object = vkd3d_malloc(sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d12_pipeline_state_init_graphics(object, device, &pipeline_desc)))
{
vkd3d_free(object);
return hr;
}
TRACE("Created graphics pipeline state %p.\n", object);
*state = object;
return S_OK;
}
HRESULT d3d12_pipeline_state_create(struct d3d12_device *device,
const D3D12_PIPELINE_STATE_STREAM_DESC *desc, struct d3d12_pipeline_state **state)
{
struct d3d12_pipeline_state_desc pipeline_desc;
struct d3d12_pipeline_state *object;
VkPipelineBindPoint bind_point;
HRESULT hr;
if (FAILED(hr = pipeline_state_desc_from_d3d12_stream_desc(&pipeline_desc, desc, &bind_point)))
return hr;
if (!(object = vkd3d_calloc(1, sizeof(*object))))
return E_OUTOFMEMORY;
switch (bind_point)
{
case VK_PIPELINE_BIND_POINT_COMPUTE:
hr = d3d12_pipeline_state_init_compute(object, device, &pipeline_desc);
break;
case VK_PIPELINE_BIND_POINT_GRAPHICS:
hr = d3d12_pipeline_state_init_graphics(object, device, &pipeline_desc);
break;
default:
vkd3d_unreachable();
}
if (FAILED(hr))
{
vkd3d_free(object);
return hr;
}
TRACE("Created pipeline state %p.\n", object);
*state = object;
return S_OK;
}
static enum VkPrimitiveTopology vk_topology_from_d3d12_topology(D3D12_PRIMITIVE_TOPOLOGY topology)
{
switch (topology)
{
case D3D_PRIMITIVE_TOPOLOGY_POINTLIST:
return VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
case D3D_PRIMITIVE_TOPOLOGY_LINELIST:
return VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
case D3D_PRIMITIVE_TOPOLOGY_LINESTRIP:
return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP;
case D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST:
return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
case D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP:
return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
case D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST:
case D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST:
case D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST:
case D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST:
case D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST:
case D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST:
case D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST:
case D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST:
case D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST:
case D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST:
case D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST:
case D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST:
case D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST:
case D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST:
case D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST:
case D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST:
case D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST:
case D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST:
case D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST:
case D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST:
case D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST:
case D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST:
case D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST:
case D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST:
case D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST:
case D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST:
case D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST:
case D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST:
case D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST:
case D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST:
case D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST:
case D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST:
return VK_PRIMITIVE_TOPOLOGY_PATCH_LIST;
case D3D_PRIMITIVE_TOPOLOGY_UNDEFINED:
return VK_PRIMITIVE_TOPOLOGY_MAX_ENUM;
default:
FIXME("Unhandled primitive topology %#x.\n", topology);
return VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
}
}
static bool vk_topology_can_restart(VkPrimitiveTopology topology)
{
switch (topology)
{
case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
return false;
default:
return true;
}
}
static VkPipeline d3d12_pipeline_state_find_compiled_pipeline(const struct d3d12_pipeline_state *state,
const struct vkd3d_pipeline_key *key, VkRenderPass *vk_render_pass)
{
const struct d3d12_graphics_pipeline_state *graphics = &state->u.graphics;
struct d3d12_device *device = state->device;
VkPipeline vk_pipeline = VK_NULL_HANDLE;
struct vkd3d_compiled_pipeline *current;
*vk_render_pass = VK_NULL_HANDLE;
vkd3d_mutex_lock(&device->pipeline_cache_mutex);
LIST_FOR_EACH_ENTRY(current, &graphics->compiled_pipelines, struct vkd3d_compiled_pipeline, entry)
{
if (!memcmp(&current->key, key, sizeof(*key)))
{
vk_pipeline = current->vk_pipeline;
*vk_render_pass = current->vk_render_pass;
break;
}
}
vkd3d_mutex_unlock(&device->pipeline_cache_mutex);
return vk_pipeline;
}
static bool d3d12_pipeline_state_put_pipeline_to_cache(struct d3d12_pipeline_state *state,
const struct vkd3d_pipeline_key *key, VkPipeline vk_pipeline, VkRenderPass vk_render_pass)
{
struct d3d12_graphics_pipeline_state *graphics = &state->u.graphics;
struct vkd3d_compiled_pipeline *compiled_pipeline, *current;
struct d3d12_device *device = state->device;
if (!(compiled_pipeline = vkd3d_malloc(sizeof(*compiled_pipeline))))
return false;
compiled_pipeline->key = *key;
compiled_pipeline->vk_pipeline = vk_pipeline;
compiled_pipeline->vk_render_pass = vk_render_pass;
vkd3d_mutex_lock(&device->pipeline_cache_mutex);
LIST_FOR_EACH_ENTRY(current, &graphics->compiled_pipelines, struct vkd3d_compiled_pipeline, entry)
{
if (!memcmp(&current->key, key, sizeof(*key)))
{
vkd3d_free(compiled_pipeline);
compiled_pipeline = NULL;
break;
}
}
if (compiled_pipeline)
list_add_tail(&graphics->compiled_pipelines, &compiled_pipeline->entry);
vkd3d_mutex_unlock(&device->pipeline_cache_mutex);
return compiled_pipeline;
}
VkPipeline d3d12_pipeline_state_get_or_create_pipeline(struct d3d12_pipeline_state *state,
D3D12_PRIMITIVE_TOPOLOGY topology, const uint32_t *strides, VkFormat dsv_format,
VkRenderPass *vk_render_pass)
{
VkVertexInputBindingDescription bindings[D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
const struct vkd3d_vk_device_procs *vk_procs = &state->device->vk_procs;
struct d3d12_graphics_pipeline_state *graphics = &state->u.graphics;
VkPipelineVertexInputDivisorStateCreateInfoEXT input_divisor_info;
VkPipelineTessellationStateCreateInfo tessellation_info;
VkPipelineVertexInputStateCreateInfo input_desc;
VkPipelineInputAssemblyStateCreateInfo ia_desc;
VkPipelineColorBlendStateCreateInfo blend_desc;
struct d3d12_device *device = state->device;
VkGraphicsPipelineCreateInfo pipeline_desc;
struct vkd3d_pipeline_key pipeline_key;
size_t binding_count = 0;
VkPipeline vk_pipeline;
unsigned int i;
uint32_t mask;
VkResult vr;
HRESULT hr;
static const VkPipelineViewportStateCreateInfo vp_desc =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pNext = NULL,
.flags = 0,
.viewportCount = 1,
.pViewports = NULL,
.scissorCount = 1,
.pScissors = NULL,
};
static const VkDynamicState dynamic_states[] =
{
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
VK_DYNAMIC_STATE_BLEND_CONSTANTS,
VK_DYNAMIC_STATE_STENCIL_REFERENCE,
};
static const VkPipelineDynamicStateCreateInfo dynamic_desc =
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.pNext = NULL,
.flags = 0,
.dynamicStateCount = ARRAY_SIZE(dynamic_states),
.pDynamicStates = dynamic_states,
};
assert(d3d12_pipeline_state_is_graphics(state));
memset(&pipeline_key, 0, sizeof(pipeline_key));
pipeline_key.topology = topology;
for (i = 0, mask = 0; i < graphics->attribute_count; ++i)
{
struct VkVertexInputBindingDescription *b;
uint32_t binding;
binding = graphics->attributes[i].binding;
if (mask & (1u << binding))
continue;
if (binding_count == ARRAY_SIZE(bindings))
{
FIXME("Maximum binding count exceeded.\n");
break;
}
mask |= 1u << binding;
b = &bindings[binding_count];
b->binding = binding;
b->stride = strides[binding];
b->inputRate = graphics->input_rates[binding];
pipeline_key.strides[binding_count] = strides[binding];
++binding_count;
}
pipeline_key.dsv_format = dsv_format;
if ((vk_pipeline = d3d12_pipeline_state_find_compiled_pipeline(state, &pipeline_key, vk_render_pass)))
return vk_pipeline;
input_desc.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
input_desc.pNext = NULL;
input_desc.flags = 0;
input_desc.vertexBindingDescriptionCount = binding_count;
input_desc.pVertexBindingDescriptions = bindings;
input_desc.vertexAttributeDescriptionCount = graphics->attribute_count;
input_desc.pVertexAttributeDescriptions = graphics->attributes;
if (graphics->instance_divisor_count)
{
input_desc.pNext = &input_divisor_info;
input_divisor_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT;
input_divisor_info.pNext = NULL;
input_divisor_info.vertexBindingDivisorCount = graphics->instance_divisor_count;
input_divisor_info.pVertexBindingDivisors = graphics->instance_divisors;
}
ia_desc.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
ia_desc.pNext = NULL;
ia_desc.flags = 0;
ia_desc.topology = vk_topology_from_d3d12_topology(topology);
ia_desc.primitiveRestartEnable = graphics->index_buffer_strip_cut_value
&& vk_topology_can_restart(ia_desc.topology);
if (ia_desc.topology == VK_PRIMITIVE_TOPOLOGY_MAX_ENUM)
{
WARN("Primitive topology is undefined.\n");
return VK_NULL_HANDLE;
}
tessellation_info.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
tessellation_info.pNext = NULL;
tessellation_info.flags = 0;
tessellation_info.patchControlPoints
= max(topology - D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST + 1, 1);
blend_desc.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
blend_desc.pNext = NULL;
blend_desc.flags = 0;
blend_desc.logicOpEnable = graphics->om_logic_op_enable;
blend_desc.logicOp = graphics->om_logic_op;
blend_desc.attachmentCount = graphics->rt_count;
blend_desc.pAttachments = graphics->blend_attachments;
blend_desc.blendConstants[0] = D3D12_DEFAULT_BLEND_FACTOR_RED;
blend_desc.blendConstants[1] = D3D12_DEFAULT_BLEND_FACTOR_GREEN;
blend_desc.blendConstants[2] = D3D12_DEFAULT_BLEND_FACTOR_BLUE;
blend_desc.blendConstants[3] = D3D12_DEFAULT_BLEND_FACTOR_ALPHA;
pipeline_desc.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipeline_desc.pNext = NULL;
pipeline_desc.flags = 0;
pipeline_desc.stageCount = graphics->stage_count;
pipeline_desc.pStages = graphics->stages;
pipeline_desc.pVertexInputState = &input_desc;
pipeline_desc.pInputAssemblyState = &ia_desc;
pipeline_desc.pTessellationState = &tessellation_info;
pipeline_desc.pViewportState = &vp_desc;
pipeline_desc.pRasterizationState = &graphics->rs_desc;
pipeline_desc.pMultisampleState = &graphics->ms_desc;
pipeline_desc.pDepthStencilState = &graphics->ds_desc;
pipeline_desc.pColorBlendState = &blend_desc;
pipeline_desc.pDynamicState = &dynamic_desc;
pipeline_desc.layout = state->uav_counters.vk_pipeline_layout ? state->uav_counters.vk_pipeline_layout
: graphics->root_signature->vk_pipeline_layout;
pipeline_desc.subpass = 0;
pipeline_desc.basePipelineHandle = VK_NULL_HANDLE;
pipeline_desc.basePipelineIndex = -1;
/* Create a render pass for pipelines with DXGI_FORMAT_UNKNOWN. */
if (!(pipeline_desc.renderPass = graphics->render_pass))
{
if (graphics->null_attachment_mask & dsv_attachment_mask(graphics))
TRACE("Compiling %p with DSV format %#x.\n", state, dsv_format);
if (FAILED(hr = d3d12_graphics_pipeline_state_create_render_pass(graphics, device, dsv_format,
&pipeline_desc.renderPass)))
return VK_NULL_HANDLE;
}
*vk_render_pass = pipeline_desc.renderPass;
if ((vr = VK_CALL(vkCreateGraphicsPipelines(device->vk_device, device->vk_pipeline_cache,
1, &pipeline_desc, NULL, &vk_pipeline))) < 0)
{
WARN("Failed to create Vulkan graphics pipeline, vr %d.\n", vr);
return VK_NULL_HANDLE;
}
if (d3d12_pipeline_state_put_pipeline_to_cache(state, &pipeline_key, vk_pipeline, pipeline_desc.renderPass))
return vk_pipeline;
/* Other thread compiled the pipeline before us. */
VK_CALL(vkDestroyPipeline(device->vk_device, vk_pipeline, NULL));
vk_pipeline = d3d12_pipeline_state_find_compiled_pipeline(state, &pipeline_key, vk_render_pass);
if (!vk_pipeline)
ERR("Could not get the pipeline compiled by other thread from the cache.\n");
return vk_pipeline;
}
static int compile_hlsl_cs(const struct vkd3d_shader_code *hlsl, struct vkd3d_shader_code *dxbc)
{
struct vkd3d_shader_hlsl_source_info hlsl_info;
struct vkd3d_shader_compile_info info;
static const struct vkd3d_shader_compile_option options[] =
{
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_10},
};
info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
info.next = &hlsl_info;
info.source = *hlsl;
info.source_type = VKD3D_SHADER_SOURCE_HLSL;
info.target_type = VKD3D_SHADER_TARGET_DXBC_TPF;
info.options = options;
info.option_count = ARRAY_SIZE(options);
info.log_level = VKD3D_SHADER_LOG_NONE;
info.source_name = NULL;
hlsl_info.type = VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO;
hlsl_info.next = NULL;
hlsl_info.entry_point = "main";
hlsl_info.secondary_code.code = NULL;
hlsl_info.secondary_code.size = 0;
hlsl_info.profile = "cs_5_0";
return vkd3d_shader_compile(&info, dxbc, NULL);
}
static void vkd3d_uav_clear_pipelines_cleanup(struct vkd3d_uav_clear_pipelines *pipelines,
struct d3d12_device *device)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VK_CALL(vkDestroyPipeline(device->vk_device, pipelines->image_3d, NULL));
VK_CALL(vkDestroyPipeline(device->vk_device, pipelines->image_2d_array, NULL));
VK_CALL(vkDestroyPipeline(device->vk_device, pipelines->image_2d, NULL));
VK_CALL(vkDestroyPipeline(device->vk_device, pipelines->image_1d_array, NULL));
VK_CALL(vkDestroyPipeline(device->vk_device, pipelines->image_1d, NULL));
VK_CALL(vkDestroyPipeline(device->vk_device, pipelines->buffer, NULL));
}
void vkd3d_uav_clear_state_cleanup(struct vkd3d_uav_clear_state *state, struct d3d12_device *device)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
vkd3d_uav_clear_pipelines_cleanup(&state->pipelines_uint, device);
vkd3d_uav_clear_pipelines_cleanup(&state->pipelines_float, device);
VK_CALL(vkDestroyPipelineLayout(device->vk_device, state->vk_pipeline_layout_image, NULL));
VK_CALL(vkDestroyPipelineLayout(device->vk_device, state->vk_pipeline_layout_buffer, NULL));
VK_CALL(vkDestroyDescriptorSetLayout(device->vk_device, state->vk_set_layout_image, NULL));
VK_CALL(vkDestroyDescriptorSetLayout(device->vk_device, state->vk_set_layout_buffer, NULL));
}
HRESULT vkd3d_uav_clear_state_init(struct vkd3d_uav_clear_state *state, struct d3d12_device *device)
{
struct vkd3d_shader_push_constant_buffer push_constant;
struct vkd3d_shader_interface_info shader_interface;
struct vkd3d_shader_resource_binding binding;
VkDescriptorSetLayoutBinding set_binding;
VkPushConstantRange push_constant_range;
unsigned int i;
HRESULT hr;
const struct
{
VkDescriptorSetLayout *set_layout;
VkPipelineLayout *pipeline_layout;
VkDescriptorType descriptor_type;
}
set_layouts[] =
{
{&state->vk_set_layout_buffer, &state->vk_pipeline_layout_buffer, VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER},
{&state->vk_set_layout_image, &state->vk_pipeline_layout_image, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE},
};
const struct
{
VkPipeline *pipeline;
VkPipelineLayout *pipeline_layout;
struct vkd3d_shader_code code;
}
pipelines[] =
{
#define SHADER_CODE(name) {name, sizeof(name)}
{&state->pipelines_float.buffer, &state->vk_pipeline_layout_buffer,
SHADER_CODE(cs_uav_clear_buffer_float_code)},
{&state->pipelines_float.image_1d, &state->vk_pipeline_layout_image,
SHADER_CODE(cs_uav_clear_1d_float_code)},
{&state->pipelines_float.image_1d_array, &state->vk_pipeline_layout_image,
SHADER_CODE(cs_uav_clear_1d_array_float_code)},
{&state->pipelines_float.image_2d, &state->vk_pipeline_layout_image,
SHADER_CODE(cs_uav_clear_2d_float_code)},
{&state->pipelines_float.image_2d_array, &state->vk_pipeline_layout_image,
SHADER_CODE(cs_uav_clear_2d_array_float_code)},
{&state->pipelines_float.image_3d, &state->vk_pipeline_layout_image,
SHADER_CODE(cs_uav_clear_3d_float_code)},
{&state->pipelines_uint.buffer, &state->vk_pipeline_layout_buffer,
SHADER_CODE(cs_uav_clear_buffer_uint_code)},
{&state->pipelines_uint.image_1d, &state->vk_pipeline_layout_image,
SHADER_CODE(cs_uav_clear_1d_uint_code)},
{&state->pipelines_uint.image_1d_array, &state->vk_pipeline_layout_image,
SHADER_CODE(cs_uav_clear_1d_array_uint_code)},
{&state->pipelines_uint.image_2d, &state->vk_pipeline_layout_image,
SHADER_CODE(cs_uav_clear_2d_uint_code)},
{&state->pipelines_uint.image_2d_array, &state->vk_pipeline_layout_image,
SHADER_CODE(cs_uav_clear_2d_array_uint_code)},
{&state->pipelines_uint.image_3d, &state->vk_pipeline_layout_image,
SHADER_CODE(cs_uav_clear_3d_uint_code)},
#undef SHADER_CODE
};
memset(state, 0, sizeof(*state));
set_binding.binding = 0;
set_binding.descriptorCount = 1;
set_binding.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
set_binding.pImmutableSamplers = NULL;
binding.type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
binding.register_space = 0;
binding.register_index = 0;
binding.shader_visibility = VKD3D_SHADER_VISIBILITY_COMPUTE;
binding.binding.set = 0;
binding.binding.binding = 0;
binding.binding.count = 1;
push_constant_range.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
push_constant_range.offset = 0;
push_constant_range.size = sizeof(struct vkd3d_uav_clear_args);
push_constant.register_space = 0;
push_constant.register_index = 0;
push_constant.shader_visibility = VKD3D_SHADER_VISIBILITY_COMPUTE;
push_constant.offset = 0;
push_constant.size = sizeof(struct vkd3d_uav_clear_args);
for (i = 0; i < ARRAY_SIZE(set_layouts); ++i)
{
set_binding.descriptorType = set_layouts[i].descriptor_type;
if (FAILED(hr = vkd3d_create_descriptor_set_layout(device, 0,
1, false, &set_binding, set_layouts[i].set_layout)))
{
ERR("Failed to create descriptor set layout %u, hr %s.\n", i, debugstr_hresult(hr));
goto fail;
}
if (FAILED(hr = vkd3d_create_pipeline_layout(device, 1, set_layouts[i].set_layout,
1, &push_constant_range, set_layouts[i].pipeline_layout)))
{
ERR("Failed to create pipeline layout %u, hr %s.\n", i, debugstr_hresult(hr));
goto fail;
}
}
shader_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO;
shader_interface.next = NULL;
shader_interface.bindings = &binding;
shader_interface.binding_count = 1;
shader_interface.push_constant_buffers = &push_constant;
shader_interface.push_constant_buffer_count = 1;
shader_interface.combined_samplers = NULL;
shader_interface.combined_sampler_count = 0;
shader_interface.uav_counters = NULL;
shader_interface.uav_counter_count = 0;
for (i = 0; i < ARRAY_SIZE(pipelines); ++i)
{
struct vkd3d_shader_code dxbc;
int ret;
if ((ret = compile_hlsl_cs(&pipelines[i].code, &dxbc)))
{
ERR("Failed to compile HLSL compute shader %u, ret %d.\n", i, ret);
hr = hresult_from_vk_result(ret);
goto fail;
}
if (pipelines[i].pipeline_layout == &state->vk_pipeline_layout_buffer)
binding.flags = VKD3D_SHADER_BINDING_FLAG_BUFFER;
else
binding.flags = VKD3D_SHADER_BINDING_FLAG_IMAGE;
hr = vkd3d_create_compute_pipeline(device, &(D3D12_SHADER_BYTECODE){dxbc.code, dxbc.size},
&shader_interface, *pipelines[i].pipeline_layout, pipelines[i].pipeline);
vkd3d_shader_free_shader_code(&dxbc);
if (FAILED(hr))
{
ERR("Failed to create compute pipeline %u, hr %s.\n", i, debugstr_hresult(hr));
goto fail;
}
}
return S_OK;
fail:
vkd3d_uav_clear_state_cleanup(state, device);
return hr;
}