mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
159 lines
2.4 KiB
Plaintext
159 lines
2.4 KiB
Plaintext
[require]
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shader model >= 5.0
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[uav 2]
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stride 16
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size (buffer, 2)
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0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8
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[pixel shader todo]
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struct s
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{
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float3 a;
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};
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struct s2
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{
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float4x4 f1, f2, f3;
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};
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RWStructuredBuffer<float4> u : register(u2);
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RWStructuredBuffer<float> u1;
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RWStructuredBuffer<float2x2> u2;
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RWStructuredBuffer<struct s> u3;
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RWStructuredBuffer<float4x4> u4;
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RWStructuredBuffer<struct s2> u5;
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float4 main() : sv_target1
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{
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u[0] = float4(11.1, 12.2, 13.3, 14.4);
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u[1] = float4(15.5, 16.6, 17.7, 18.8);
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return 0;
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}
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[test]
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todo(sm<6) draw quad
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probe uav 2 (0) rgba (11.1, 12.2, 13.3, 14.4)
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probe uav 2 (1) rgba (15.5, 16.6, 17.7, 18.8)
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[pixel shader todo]
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struct s
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{
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float3 a;
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};
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struct s2
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{
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float4x4 f1, f2, f3;
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};
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RasterizerOrderedStructuredBuffer<float4> u : register(u2);
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RasterizerOrderedStructuredBuffer<float> u1;
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RasterizerOrderedStructuredBuffer<float2x2> u2;
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RasterizerOrderedStructuredBuffer<struct s> u3;
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RasterizerOrderedStructuredBuffer<float4x4> u4;
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RasterizerOrderedStructuredBuffer<struct s2> u5;
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float4 main() : sv_target1
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{
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u[0] = float4(11.1, 12.2, 13.3, 14.4);
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return 0;
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}
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% Array type
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[pixel shader]
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typedef float arr[2];
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RWStructuredBuffer<arr> u;
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float4 main() : sv_target1
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{
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return 0;
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}
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[pixel shader]
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typedef float arr[2];
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RasterizerOrderedStructuredBuffer<arr> u;
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float4 main() : sv_target1
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{
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return 0;
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}
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% Object types
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[pixel shader fail(sm<6)]
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RWStructuredBuffer<Texture2D> u;
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float4 main() : sv_target1
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{
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return 0;
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}
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[pixel shader fail]
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struct s
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{
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Texture2D t;
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};
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RWStructuredBuffer<struct s> u;
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float4 main() : sv_target1
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{
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return 0;
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}
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[pixel shader fail(sm<6)]
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RasterizerOrderedStructuredBuffer<Texture2D> u;
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float4 main() : sv_target1
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{
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return 0;
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}
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[pixel shader fail]
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struct s
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{
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Texture2D t;
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};
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RasterizerOrderedStructuredBuffer<struct s> u;
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float4 main() : sv_target1
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{
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return 0;
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}
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[pixel shader todo]
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struct apple
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{
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float3 a, x;
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};
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RWStructuredBuffer<apple> u;
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float4 main() : sv_target
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{
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u[0].x = float3(30.0, 40.0, 50.0);
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return 0;
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}
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[uav 2]
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stride 16
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size (buffer, 2)
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1 2 3 4 5 6 7 8
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[pixel shader todo]
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RWStructuredBuffer<int4> u : register(u2);
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float4 main() : sv_target1
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{
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u[0] = int4(11, -12, 13, -14);
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u[1] = int4(-15, 16, -17, 18);
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return 0;
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}
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[test]
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todo(sm<6) draw quad
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probe uav 2 (0) rgbai (11, -12, 13, -14)
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probe uav 2 (1) rgbai (-15, 16, -17, 18)
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