mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
57280673e5
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
52 lines
753 B
Plaintext
52 lines
753 B
Plaintext
[pixel shader fail(sm>=6)]
|
|
|
|
float2 max(float2 a, float2 b)
|
|
{
|
|
return a + b;
|
|
}
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
return float4(max(0.1, 0.2), max(float2(0.1, 0.2), float2(0.3, 0.4)));
|
|
}
|
|
|
|
[test]
|
|
draw quad
|
|
probe all rgba (0.3, 0.3, 0.4, 0.6)
|
|
|
|
[pixel shader fail(sm>=6)]
|
|
|
|
float2 max(float2 a, float3 b)
|
|
{
|
|
return a + b.xy;
|
|
}
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
return float4(max(0.1, 0.2), max(float2(0.1, 0.2), float2(0.3, 0.4)));
|
|
}
|
|
|
|
[test]
|
|
draw quad
|
|
probe all rgba (0.3, 0.3, 0.3, 0.4)
|
|
|
|
|
|
[require]
|
|
shader model >= 6.0
|
|
|
|
[pixel shader]
|
|
|
|
float2 max(float2 a, float2 b)
|
|
{
|
|
return a + b;
|
|
}
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
return float4(max(0.1, 0.2), 0.0, max(float2(0.1, 0.2), float2(0.3, 0.4)));
|
|
}
|
|
|
|
[test]
|
|
draw quad
|
|
probe all rgba (0.2, 0.0, 0.3, 0.4)
|