vkd3d/tests/hlsl/intrinsic-override.shader_test
Conor McCarthy 57280673e5 tests/shader-runner: Test shaders with dxcompiler.
The location of dxcompiler should be set during configuration with
'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with
LD_LIBRARY_PATH, WINEPATH or PATH as applicable.

A new 'fail(sm<6)' decoration is needed on many shader declarations
because dxcompiler succeeds on many shaders which fail with fxc. The
opposite case is less common and is flagged with 'fail(sm>=6)'. A few
tests cause dxcompiler to crash or hang, so these are avoided using
[require], which now skips tests until reset instead of exiting. Also,
'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
2023-10-11 22:21:14 +02:00

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[pixel shader fail(sm>=6)]
float2 max(float2 a, float2 b)
{
return a + b;
}
float4 main() : sv_target
{
return float4(max(0.1, 0.2), max(float2(0.1, 0.2), float2(0.3, 0.4)));
}
[test]
draw quad
probe all rgba (0.3, 0.3, 0.4, 0.6)
[pixel shader fail(sm>=6)]
float2 max(float2 a, float3 b)
{
return a + b.xy;
}
float4 main() : sv_target
{
return float4(max(0.1, 0.2), max(float2(0.1, 0.2), float2(0.3, 0.4)));
}
[test]
draw quad
probe all rgba (0.3, 0.3, 0.3, 0.4)
[require]
shader model >= 6.0
[pixel shader]
float2 max(float2 a, float2 b)
{
return a + b;
}
float4 main() : sv_target
{
return float4(max(0.1, 0.2), 0.0, max(float2(0.1, 0.2), float2(0.3, 0.4)));
}
[test]
draw quad
probe all rgba (0.2, 0.0, 0.3, 0.4)