vkd3d/tests/hlsl-ldexp.shader_test
Francisco Casas 86c35fc79d tests: Test for common type conversion for element-wise intrinsics.
Some intrinsics have different rules for the allowed data types than
expressions:

- Vectors and matrices at the same time are not allowed, regardless of
  their dimensions. Even if they have the same number of components.

- Any combination of matrices is always allowed, even those when no
  matrix fits inside another, e.g.:
  float2x3 is compatible with float3x2, resulting in float 2x2.
  The common data type is the min on each dimension.

This is the case for max, pow, ldexp, clamp and smoothstep; which suggest that
it is the case for all intrinsics where the operation is applied element-wise.

Tests for mul() are also added as a counter-example where the operation
is not element-wise.
2023-01-11 16:02:53 +01:00

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[pixel shader]
uniform float4 x;
uniform float4 y;
float4 main() : SV_TARGET
{
return ldexp(x, y);
}
[test]
uniform 0 float4 2.0 3.0 4.0 5.0
uniform 4 float4 0.0 -10.0 10.0 100.0
draw quad
probe all rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030)
[require]
shader model >= 4.0
[pixel shader]
uniform int4 x;
uniform int4 y;
float4 main() : SV_TARGET
{
return ldexp(x, y);
}
[test]
uniform 0 int4 2 3 4 5
uniform 4 int4 0 -10 10 100
draw quad
probe all rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030)
[pixel shader todo]
float4 main() : sv_target
{
float2x3 a = {1, 2, 3, 4, 5, 6};
float3x2 b = {6, 5, 4, 3, 2, 1};
float2x2 r = ldexp(a, b);
return float4(r);
}
[test]
todo draw quad
todo probe all rgba (64.0, 64.0, 64.0, 40.0)
[pixel shader fail todo]
float4 main() : sv_target
{
float2x2 a = {1, 2, 3, 4};
float1 b = {2};
ldexp(a, b);
return 0;
}