vkd3d/tests/hlsl/d3dcolor-to-ubyte4.shader_test
Elizabeth Figura d3ba810c98 tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
2024-06-13 23:55:31 +02:00

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[require]
shader model >= 4.0
[pixel shader]
uniform float4 u;
float4 main() : sv_target
{
return D3DCOLORtoUBYTE4(u);
}
[test]
uniform 0 float4 -0.5 6.5 7.5 3.4
todo(glsl) draw quad
probe (0, 0) rgba (1912.0, 1657.0, -127.0, 867.0) 1
[pixel shader]
uniform float4 u;
float4 main() : sv_target
{
return D3DCOLORtoUBYTE4(u.x);
}
[test]
uniform 0 float4 -0.5 6.5 7.5 3.4
todo(glsl) draw quad
probe (0, 0) rgba (-127.0, -127.0, -127.0, -127.0) 1