vkd3d/libs
Francisco Casas 866c5d9531 vkd3d-shader/hlsl: Check is_uniform instead of HLSL_STORAGE_UNIFORM when validating object refs.
We are using the hlsl_ir_var.is_uniform flag to indicate when an object
is a uniform copy created from a variable with the HLSL_STORAGE_UNIFORM
modifier.

We should be checking for this instead of the HLSL_STORAGE_UNIFORM flag
which is also set to 1 for the original variables, and there should be
no reason to use this flag instead of "is_uniform" after the uniform
copies and combined/separated samplers are created.
2023-07-17 22:55:43 +02:00
..
vkd3d vkd3d: Make CopyResource use a temp buffer for depth <-> color copies. 2023-07-06 20:09:50 +02:00
vkd3d-common vkd3d: Print the thread id in trace messages. 2023-06-28 21:40:40 +02:00
vkd3d-shader vkd3d-shader/hlsl: Check is_uniform instead of HLSL_STORAGE_UNIFORM when validating object refs. 2023-07-17 22:55:43 +02:00
vkd3d-utils Release 1.8. 2023-06-22 22:00:20 +02:00
.gitignore libs/vkd3d: Trace build version. 2018-06-27 22:43:49 +02:00