mirror of
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779 lines
48 KiB
Plaintext
779 lines
48 KiB
Plaintext
The vkd3d team is proud to announce that release 1.12 of vkd3d, the Direct3D
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to Vulkan translation library, is now available.
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This release contains improvements that are listed in the release notes below.
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The main highlights are:
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- The HLSL compiler can directly output SPIR-V and Direct3D shader assembly.
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- Improved support for shader model 1-3 profiles in the HLSL compiler.
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- Miscellaneous bug fixes and performance improvements.
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The source is available from the following location:
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<https://dl.winehq.org/vkd3d/source/vkd3d-1.12.tar.xz>
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The current source can also be pulled directly from the git repository:
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<https://gitlab.winehq.org/wine/vkd3d.git>
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Vkd3d is available thanks to the work of multiple people. See the file AUTHORS
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for the complete list.
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# What's new in vkd3d 1.12
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### libvkd3d
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- When the VK_EXT_fragment_shader_interlock extension is available, libvkd3d
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supports rasteriser-ordered views.
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- Compute pipeline state objects can be created from compute shaders with
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embedded root signatures.
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- When supported by the underlying Vulkan implementation, libvkd3d supports
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the DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, and
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DXGI_FORMAT_B4G4R4A4_UNORM formats.
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- The ID3D12ShaderCacheSession interface is supported.
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- The ID3D12Device9 interface is supported.
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- The CreateCommittedResource2(), CreatePlacedResource1(),
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GetCopyableFootprints1(), and GetResourceAllocationInfo2() methods of the
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ID3D12Device8 interface are implemented.
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- Several new feature queries are supported:
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- D3D12_FEATURE_D3D12_OPTIONS14
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- D3D12_FEATURE_D3D12_OPTIONS15
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- D3D12_FEATURE_D3D12_OPTIONS16
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- D3D12_FEATURE_D3D12_OPTIONS17
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- D3D12_FEATURE_D3D12_OPTIONS18
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### libvkd3d-shader
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- The experimental DXIL source type supports the majority of Direct3D shader
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model 6.0 instructions and features. Note that this is currently still an
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unsupported feature, enabled by building vkd3d with the
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‘-DVKD3D_SHADER_UNSUPPORTED_DXIL’ preprocessor option. No API or ABI
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stability guarantees are provided for experimental features.
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- New features for the HLSL source type:
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- Support for compiling directly to Direct3D shader assembly and SPIR-V
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target types. This is primarily a convenience feature, as targeting
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these could previously be achieved by going through either the ‘Legacy
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Direct3D byte-code’ or ‘Tokenized Program Format’ formats as
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intermediates.
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- Improved support for shader model 1-3 profiles. In particular:
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- The ternary, comparison, and logical operators are now supported for
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these profiles.
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- Support for integer and Boolean types has been improved.
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- Shader constants are allocated in an order compatible with the
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Microsoft implementation.
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- More complex array size expressions. For example, matrix and vector
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swizzles are allowed, as well as (constant) array dereferences.
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- The following intrinsic functions are supported:
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- cosh()
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- determinant()
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- refract()
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- sinh()
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- tanh()
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- Reflection data for ‘Tokenized Program Format’ targets more accurately
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reflects the source shader.
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- Constant folding of expressions like ‘x + 0’ and ‘x * 1’.
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- Support for the ‘single’ qualifier on constant buffer declarations.
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- Parser support for annotations on constant buffer declarations.
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- Parser support for effect state objects.
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- When the SPV_EXT_fragment_shader_interlock extension is supported, SPIR-V
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targets support rasteriser-ordered views.
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- New interfaces:
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- The VKD3D_SHADER_PARSE_DXBC_IGNORE_CHECKSUM flag indicates that
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vkd3d_shader_parse_dxbc() should skip validating the checksum of the
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DXBC blob. This allows otherwise valid blobs with a missing or invalid
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checksum to be parsed.
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- The VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_1 enumeration value
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specifies the Vulkan 1.1 environment for SPIR-V targets. Most notably,
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the Vulkan 1.1 environment implies support for SPIR-V 1.3, which is a
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requirement for supporting Direct3D shader model 6 wave operations on
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SPIR-V targets.
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- The VKD3D_SHADER_SPIRV_EXTENSION_EXT_FRAGMENT_SHADER_INTERLOCK
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enumeration value indicates support for the
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SPV_EXT_fragment_shader_interlock extension in the SPIR-V target
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environment.
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- The VKD3D_SHADER_COMPILE_OPTION_FEATURE_WAVE_OPS flag indicates support
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for Direct3D shader model 6 wave operations in the SPIR-V target
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environment.
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- The VKD3D_SHADER_COMPILE_OPTION_FORMATTING_IO_SIGNATURES flag indicates
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that vkd3d_shader_compile() should include information about input,
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output, and patch constant shader signatures when targeting Direct3D
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shader assembly. Note that this is a libvkd3d-shader extension, and
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potentially makes the output incompatible with other implementations.
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- The VKD3D_SHADER_COMPILE_OPTION_CHILD_EFFECT compile option specifies
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whether libvkd3d-shader should produce child effects for ‘fx_4_0’ and
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‘fx_4_1’ HLSL target profiles.
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- The VKD3D_SHADER_COMPILE_OPTION_INCLUDE_EMPTY_BUFFERS_IN_EFFECTS compile
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option specifies whether empty constant buffer descriptions should be
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included in the output for ‘fx_4_0’ and ‘fx_4_1’ HLSL target profiles.
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- The VKD3D_SHADER_COMPILE_OPTION_WARN_IMPLICIT_TRUNCATION compile option
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specifies whether the HLSL compiler should emit warnings for vector and
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matrix truncation in implicit type conversions.
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### libvkd3d-utils
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- D3D12CreateDeviceVKD3D() and D3D12CreateDevice() no longer require the
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VK_KHR_surface and VK_KHR_swapchain extensions to be available. This
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allows them to be used in environments with a windowing system, for
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example for off-screen rendering and compute tasks.
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- The GetConstantBufferByIndex() and GetResourceBindingDesc() methods of the
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ID3D12ShaderReflection interface are implemented.
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- The GetVariableByIndex() method of the
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ID3D12ShaderReflectionConstantBuffer interface is implemented.
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- The GetMemberTypeByIndex() method of the ID3D12ShaderReflectionType
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interface is implemented.
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- The GetType() method of the ID3D12ShaderReflectionVariable interface is
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implemented.
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### vkd3d-compiler
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- The ‘+signatures’ flag for the ‘--formatting’ option can be used to
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specify that vkd3d-compiler should include information about input,
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output, and patch constant shader signatures when outputting Direct3D
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shader assembly. Note that this is a vkd3d-compiler extension, and
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potentially makes the output incompatible with other implementations.
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- The ‘--child-effect’ option can be used to specify that vkd3d-compiler
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should produce child effects for ‘fx_4_0’ and ‘fx_4_1’ HLSL target
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profiles.
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- The ‘--fx-include-empty-buffers’ option can be used to specify that
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vkd3d-compiler should include empty constant buffer descriptions in the
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output for ‘fx_4_0’ and ‘fx_4_1’ HLSL target profiles.
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### vkd3d-dxbc
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- The ‘--ignore-checksum’ option can be used to specify that vkd3d-dxbc
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should skip validating the checksum of the DXBC input blob. This allows
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vkd3d-dxbc to operate on otherwise valid blobs with missing or invalid
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checksums.
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- The ‘--emit’ option can be used to indicate that vkd3d-dxbc should output
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a new DXBC blob.
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- The ‘--extract’ option can be used to specify a section to extract out of
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the input blob. For example, ‘vkd3d-dxbc -x t:PRIV blob.dxbc > priv.bin’
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would extract the private data section of ‘blob.dxbc’ to ‘priv.bin’, and
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‘vkd3d-dxbc -x t:RTS0 blob.dxbc > root_signature.bin’ would extract the
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root signature to ‘root_signature.bin’.
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- The ‘--output’ option can be used to specify where vkd3d-dxbc should write
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its output for the ‘--emit’ and ‘--extract’ options.
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### Changes since vkd3d 1.11:
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```
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Alexandre Julliard (1):
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vkd3d-shader: Avoid non-constant initializer.
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Conor McCarthy (169):
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tests/shader-runner: Add raw UAV tests.
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vkd3d-shader/spirv: Always use a 64-bit write mask for IMMCONST64 src params.
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vkd3d: Add ID3D12Device8 interface stubs.
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tests/d3d12: Add tests for GetResourceAllocationInfo2().
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tests/d3d12: Add tests for CreateCommittedResource2().
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tests/d3d12: Add tests for CreatePlacedResource1().
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tests/d3d12: Add tests for GetCopyableFootprints1().
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vkd3d: Implement GetResourceAllocationInfo2().
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vkd3d: Implement CreateCommittedResource2().
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vkd3d: Implement CreatePlacedResource1().
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vkd3d: Implement GetCopyableFootprints1().
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tests/shader-runner: Add a test for FCMP_ORD (is ordered).
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vkd3d-shader/dxil: Support FCMP_ORD and FCMP_UNO for CMP2.
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vkd3d-shader/spirv: Handle the ORD and UNO instructions.
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tests/shader-runner: Add sampler comparison tests.
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tests/shader-runner: Add a Gather test with non-constant offset.
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vkd3d-shader/dxil: Implement DX intrinsic TextureGather.
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vkd3d-shader/dxil: Implement DX intrinsic TextureGatherCmp.
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tests/shader-runner: Add tests for minimum-precision constants.
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vkd3d-shader/spirv: Introduce a data_type_is_floating_point() helper function.
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vkd3d-shader/spirv: Introduce HALF and UINT16 types for minimum precision.
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vkd3d-shader/dxil: Support 16-bit types.
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vkd3d-shader/spirv: Emit an error if COUNTBITS has a 64-bit source.
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vkd3d-shader/spirv: Emit an error if a FIRSTBIT instruction has a 64-bit source.
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tests/hlsl: Add tests for countbits() and firstbit{high|low}().
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vkd3d-shader/spirv: Support zero-initialisation for workgroup memory.
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vkd3d-shader/dxil: Implement raw groupshared address space global variables.
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vkd3d-shader/dxil: Implement structured groupshared address space global variables.
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vkd3d-shader/spirv: Emit a trace message if TGSM alignment is ignored.
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vkd3d-shader/dxil: Implement DX instruction Barrier.
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tests/hlsl: Add UAV counter tests.
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vkd3d-shader/dxil: Implement DX intrinsic BufferUpdateCounter.
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tests/hlsl: Add tests for mad() and fma().
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vkd3d-shader/spirv: Use dst register data type in spirv_compiler_emit_imad().
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vkd3d-shader/dxil: Implement DX intrinsics FMa, FMad, IMad and UMad.
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vkd3d-shader/dxil: Implement DX intrinsic FAbs.
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vkd3d-shader/dxil: Implement DX intrinsic Saturate.
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vkd3d-shader/spirv: Do not assert if a TGSM load dst register is not UINT.
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vkd3d-shader/spirv: Do not assert if a TGSM store data register is not UINT.
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vkd3d-shader/spirv: Support 64-bit register info component type in spirv_compiler_emit_load_reg().
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vkd3d-shader/dxil: Emit an error if a constant code is unhandled.
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tests/shader-runner: Add TGSM tests.
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vkd3d-shader/dxil: Implement DX instructions ThreadId, GroupId, ThreadIdInGroup and FlattenedThreadIdInGroup.
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vkd3d-shader/dxil: Implement the DXIL ATOMICRMW instruction.
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vkd3d-shader/spirv: Emit a warning if the atomic instruction volatile flag is unhandled.
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vkd3d-shader/spirv: Handle the sequentially consistent ordering flag for atomic instructions.
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vkd3d-shader/spirv: Support bool source in spirv_compiler_emit_discard().
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vkd3d-shader/dxil: Implement DX intrinsic Discard.
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tests/hlsl: Add tests for asdouble().
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vkd3d-shader/dxil: Implement DX intrinsic MakeDouble.
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vkd3d-shader/dxil: Implement DX intrinsics Dot2, Dot3 and Dot4.
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vkd3d-shader/ir: Materialise phis to temps in the incoming blocks.
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vkd3d-shader/spirv: Emit a uint result for RESINFO_UINT if the dst register is SSA.
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vkd3d-shader/spirv: Handle uint2 to double bitcast in spirv_compiler_emit_mov().
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vkd3d-shader/ir: Convert SSAs to temps only if the block of origin does not dominate all uses.
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vkd3d-shader/ir: Materialise SSAs to temps before lowering switch instructions.
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vkd3d-shader/dxil: Support constexpr GEP.
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vkd3d-shader/spirv: Bitcast if necessary in spirv_compiler_emit_store_dst_components().
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vkd3d-shader/spirv: Ensure the data register is UINT in spirv_compiler_emit_store_tgsm().
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tests/hlsl: Add tests for CalculateLevelOfDetail().
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vkd3d-shader/dxil: Implement DX intrinsic CalculateLOD.
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tests/d3d12: Test resource flags for multisampled resources.
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vkd3d: Validate presence of flag ALLOW_RENDER_TARGET or ALLOW_DEPTH_STENCIL for multisampled resources.
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vkd3d: Validate that a resource with initial state RENDER_TARGET is a render target.
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vkd3d-shader/ir: Implement MAD in two operations if flagged as precise.
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tests/hlsl: Supply data for all mip levels in calculate-lod.shader_test.
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tests/hlsl: Add a tessellation test.
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vkd3d-shader/dxil: Load domain shader properties.
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vkd3d-shader/dxil: Load hull shader properties.
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vkd3d-shader/dxil: Implement DX intrinsic PrimitiveID.
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vkd3d-shader/ir: Validate tessellation declarations.
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tests/hlsl: Add tests for GetSamplePosition() and GetSampleCount().
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vkd3d-shader/dxil: Implement DX intrinsics Texture2DMSGetSamplePosition and RenderTargetGetSamplePosition.
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vkd3d-shader/dxil: Implement DX intrinsic RenderTargetGetSampleCount.
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tests/hlsl: Add an InterlockedCompareExchange() TGSM test.
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vkd3d-shader/dxil: Implement the DXIL CMPXCHG instruction.
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vkd3d-shader/spirv: Emit a compiler warning if an atomic op is flagged volatile.
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vkd3d-shader: Introduce SPIRV_ENVIRONMENT_VULKAN_1_1.
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vkd3d: Use Vulkan 1.1 if available.
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vkd3d-shader: Introduce a wave ops feature flag.
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tests: Add UNORM formats B5G6R5, B5G5R5A1 and B4G4R4A4 to the UAV image clear tests.
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vkd3d: Support DXGI_FORMAT_B5G6R5_UNORM.
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vkd3d: Support DXGI_FORMAT_B5G5R5A1_UNORM.
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vkd3d: Support DXGI_FORMAT_B4G4R4A4_UNORM.
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tests/hlsl: Add tests for SV_Depth.
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tests/hlsl: Add tests for SV_DepthLessEqual and SV_DepthGreaterEqual.
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vkd3d-shader/dxil: Support SV_Depth, SV_DepthGreaterEqual and SV_DepthLessEqual.
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tests/hlsl: Add wave op tests.
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vkd3d-shader/dxil: Support patch constant functions and signatures.
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vkd3d-shader/dxil: Implement DX intrinsics LoadOutputControlPoint and LoadPatchConstant.
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vkd3d-shader/dxil: Implement DX intrinsic StorePatchConstant.
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vkd3d-shader/dxil: Implement DX intrinsic DomainLocation.
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vkd3d-shader/dxil: Implement DX intrinsic OutputControlPointID.
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tests/hlsl: Add tests for min() and integer max().
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tests/hlsl: Add a test for a structured UAV scalar store.
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tests/hlsl: Add a test for UAV InterlockedExchange().
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tests/hlsl: Add tests for texture UAV atomics.
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tests/hlsl: Add tests for texture UAV signed atomics.
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vkd3d-shader/ir: Accept undefined PHI incomings as valid.
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vkd3d-shader/ir: Always check for undominated SSA use in register relative addresses.
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vkd3d-shader/dxil: Emit an error if a LOAD instruction uses a forward-referenced pointer.
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vkd3d-shader/dxil: Emit an error if a STORE instruction uses a forward-referenced pointer.
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vkd3d-shader/dxil: Emit an error if a ATOMICRMW instruction uses a forward-referenced pointer.
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vkd3d-shader/dxil: Emit an error if a CMPXCHG instruction uses a forward-referenced pointer.
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tests/hlsl: Add a test for constexpr pointer cast.
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vkd3d-shader/dxil: Handle constexpr pointer cast.
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tests/hlsl: Add an SV_InstanceId test.
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vkd3d-shader/dxil: Handle SV_InstanceId.
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vkd3d-shader/dxil: Handle SV_PrimitiveId.
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tests/hlsl: Add SV_Coverage tests.
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vkd3d-shader/dxil: Implement DX intrinsic Coverage.
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vkd3d-shader/dxil: Implement DX intrinsics WaveGetLaneCount and WaveGetLaneIndex.
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vkd3d-shader/spirv: Handle the WAVELANECOUNT register.
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vkd3d: Initialise wave ops feature options.
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tests/shader-runner: Skip shader model 6.0 tests if the device does not support them.
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tests/shader-runner: Add a 'require' directive for wave ops.
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vkd3d-shader/spirv: Handle the WAVELANEINDEX register.
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vkd3d-shader/dxil: Implement DX intrinsic WaveActiveAllEqual.
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vkd3d-shader/spirv: Handle the WAVE_ACTIVE_ALL_EQUAL instruction.
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vkd3d-shader/dxil: Implement DX intrinsic WaveAllTrue.
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vkd3d-shader/spirv: Handle the WAVE_ALL_TRUE instruction.
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vkd3d-shader/dxil: Implement DX intrinsic WaveAnyTrue.
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vkd3d-shader/spirv: Handle the WAVE_ANY_TRUE instruction.
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vkd3d-shader/dxil: Implement DX intrinsic WaveActiveBallot.
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vkd3d-shader/spirv: Implement the WAVE_ACTIVE_BALLOT instruction.
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vkd3d-shader/dxil: Implement DX intrinsic WaveActiveBit.
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vkd3d-shader/spirv: Implement the WAVE_ACTIVE_BIT_* instructions.
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vkd3d-shader/dxil: Implement DX intrinsics WaveActiveOp and WavePrefixOp.
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vkd3d-shader/spirv: Implement the WAVE_OP_* instructions.
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tests/shader-runner: Free the hull and domain shader source code.
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tests/hlsl: Add a geometry shader test.
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vkd3d-shader/dxil: Load geometry shader properties.
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vkd3d-shader/ir: Validate geometry shader properties.
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vkd3d-shader/dxil: Implement DX intrinsics EmitStream, CutStream and EmitThenCutStream.
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vkd3d-shader/dxil: Implement DX intrinsic WaveAllBitCount.
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vkd3d-shader/spirv: Implement the WAVE_ALL_BIT_COUNT instruction.
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vkd3d-shader/dxil: Implement DX intrinsic WaveIsFirstLane.
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vkd3d-shader/spirv: Implement the WAVE_IS_FIRST_LANE instruction.
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vkd3d-shader/dxil: Implement DX intrinsic WavePrefixBitCount.
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vkd3d-shader/spirv: Implement the WAVE_PREFIX_BIT_COUNT instruction.
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tests: Add tests for D3D12_FEATURE_SHADER_MODEL.
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vkd3d: Return a shader model no higher than the requested one for D3D12_FEATURE_SHADER_MODEL.
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vkd3d: Return E_INVALIDARG if the requested shader model is unknown.
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vkd3d-shader/dxil: Emit bool inputs and outputs as uint.
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vkd3d-shader/spirv: Do not warn if no global flags are unhandled.
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vkd3d-shader/spirv: Emit a trace instead of a warning message for ignored alignment.
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vkd3d-shader/dxil: Delete bool not-equal-to-false comparison instructions.
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vkd3d-shader/ir: Allow all DCL instructions to occur outside hull shader phases.
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tests/hlsl: Add a test for WaveReadLaneAt() with a non-uniform index.
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vkd3d-shader/dxil: Implement DX intrinsic WaveReadLaneAt.
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vkd3d-shader/spirv: Implement the WAVE_READ_LANE_AT instruction.
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vkd3d-shader/dxil: Implement DX intrinsic WaveReadLaneFirst.
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tests/hlsl: Clear the RTV before the WaveReadLaneFirst() test.
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vkd3d-shader/spirv: Implement the WAVE_READ_LANE_FIRST instruction.
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tests/hlsl: Add a test for SV_Coverage out.
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vkd3d-shader/dxil: Handle SV_Coverage out.
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tests/hlsl: Add a test for SV_ClipDistance.
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vkd3d-shader/dxil: Handle SV_ClipDistance and SV_CullDistance.
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tests/d3d12: Do not test a typed UAV in test_atomic_instructions().
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tests/d3d12: Do not test 3D depth textures in test_get_copyable_footprints().
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tests/d3d12: Do not clear UAVs via a structured view.
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tests/d3d12: Set the descriptor heaps for the draw call in test_graphics_uav_counters().
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tests/d3d12: Check the correct depth/stencil plane format and alignment in test_get_copyable_footprints().
|
||
tests/d3d12: Test format D32_FLOAT_S8X24_UINT in test_get_copyable_footprints().
|
||
tests/d3d12: Check UnalignedBlockTexturesSupported when testing GetCopyableFootprints().
|
||
tests/d3d12: Ensure stream output BufferFilledSizeLocation is always valid.
|
||
tests/d3d12: Use get_cpu_sampler_handle() for the sampler heap in test_unbounded_samplers().
|
||
tests/d3d12: Add a separate null 'views' pointer test in test_null_vbv().
|
||
vkd3d: Check for mutable descriptor set allocation failure in d3d12_descriptor_heap_create_descriptor_set().
|
||
|
||
Elizabeth Figura (62):
|
||
vkd3d-shader/spirv: Implement CMP.
|
||
vkd3d-shader/spirv: Implement SLT and SGE.
|
||
tests: Use a UAV barrier between ClearUnorderedAccessViewFloat() and a compute shader.
|
||
vkd3d-utils: Implement ID3D12ShaderReflection::GetConstantBufferByIndex().
|
||
vkd3d-utils: Parse the RD11 section.
|
||
vkd3d-utils: Implement ID3D12ShaderReflectionConstantBuffer::GetVariableByIndex().
|
||
vkd3d-utils: Implement ID3D12ShaderReflectionVariable::GetType().
|
||
vkd3d-utils: Implement ID3D12ShaderReflectionType::GetMemberTypeByIndex().
|
||
vkd3d-shader/tpf: Do not write non-numeric struct fields into the RDEF.
|
||
vkd3d-shader/hlsl: Allocate register reservations for structs as well.
|
||
vkd3d-shader/tpf: Do not write structs with no numeric fields into the RDEF.
|
||
vkd3d-shader/tpf: Explicitly write the class and base type for non-numeric types.
|
||
vkd3d-shader/tpf: Write the component count as the column count for structs.
|
||
vkd3d-shader/tpf: Set the user-packed flag for sm5.0 resources as well.
|
||
tests: Test constant and resource reflection via D3DReflect().
|
||
tests: Add more tests for resource and struct RDEF contents.
|
||
vkd3d-shader/spirv: Implement VKD3DSIH_ABS.
|
||
vkd3d-shader: Add a compile option to control whether implicit truncation warnings are printed.
|
||
vkd3d-shader/hlsl: Remove a redundant type check.
|
||
vkd3d-shader/hlsl: Move a hlsl_fixme() to a more relevant place.
|
||
vkd3d-shader/hlsl: Simplify type_has_object_components().
|
||
vkd3d-shader/hlsl: Use hlsl_is_numeric_type() in type_has_object_components().
|
||
vkd3d-shader/hlsl: Move shader version helpers to hlsl.h.
|
||
vkd3d-shader/hlsl: Use hlsl_version_ge() when checking for unbounded arrays.
|
||
vkd3d-shader/hlsl: Add SM5.1 shader target strings.
|
||
tests: Test HLSL unbounded array syntax.
|
||
vkd3d-shader/hlsl: Use hlsl_type_is_resource() for unbounded array checks.
|
||
tests: Add more tests for manual packing.
|
||
vkd3d-shader/hlsl: Consider any valid register reservation to invoke manual packing.
|
||
vkd3d-shader/hlsl: Avoid using HLSL_CLASS_OBJECT without checking the base type.
|
||
vkd3d-shader/hlsl: Map HLSL_TYPE_DOUBLE to D3DXPT_FLOAT.
|
||
vkd3d-shader/d3dbc: Consider the class in sm1_base_type().
|
||
vkd3d-shader/fx: Don't use an array to write the type class.
|
||
vkd3d-shader/fx: Move unimplemented type checks into is_type_supported_fx_2().
|
||
vkd3d-shader/fx: Use a switch in write_fx_2_initial_value().
|
||
vkd3d-shader/hlsl: Make HLSL_TYPE_VOID into a separate class.
|
||
vkd3d-shader/hlsl: Make HLSL_TYPE_STRING into a separate class.
|
||
vkd3d-shader/hlsl: Make HLSL_TYPE_SAMPLER into a separate class.
|
||
vkd3d-shader/hlsl: Make HLSL_TYPE_TEXTURE into a separate class.
|
||
vkd3d-shader/hlsl: Make HLSL_TYPE_UAV into a separate class.
|
||
vkd3d-shader/hlsl: Rename register_opt and packoffset_opt to register_reservation and packoffset_reservation.
|
||
vkd3d-shader/hlsl: Parse register space reservations.
|
||
tests: Do not run the d3d11 backend with shader model 5.1.
|
||
tests: Add tests for profile syntax in register reservations.
|
||
tests: Add tests for register space reservation syntax.
|
||
vkd3d-shader/hlsl: Make HLSL_TYPE_EFFECT_GROUP into a separate class.
|
||
vkd3d-shader/hlsl: Make HLSL_TYPE_PASS into a separate class.
|
||
vkd3d-shader/hlsl: Make HLSL_TYPE_TECHNIQUE into a separate class.
|
||
vkd3d-shader/hlsl: Make HLSL_TYPE_DEPTHSTENCILVIEW into a separate class.
|
||
vkd3d-shader/hlsl: Make HLSL_TYPE_RENDERTARGETVIEW into a separate class.
|
||
vkd3d-shader/hlsl: Ensure that the type is numeric before calling expr_common_base_type().
|
||
vkd3d-shader/hlsl: Make HLSL_TYPE_VERTEXSHADER into a separate class.
|
||
vkd3d-shader/hlsl: Make HLSL_TYPE_PIXELSHADER into a separate class.
|
||
vkd3d-shader/hlsl: Use a switch in hlsl_types_are_equal().
|
||
vkd3d-shader/hlsl: Move the "base_type" member to the class-specific union.
|
||
vkd3d-utils: Fix bounds comparison against element counts.
|
||
vkd3d-shader/tpf: Write the field offset in bytes.
|
||
vkd3d-utils: Initialize the null type vtbl.
|
||
tests: Test bounds checking in ID3D12ShaderReflection.
|
||
vkd3d-utils: Implement ID3D12ShaderReflection::GetResourceBindingDesc().
|
||
vkd3d-shader/fx: Skip uniform copy logic for global variables.
|
||
authors: Change the full form of my name.
|
||
|
||
Evan Tang (2):
|
||
vkd3d-shader/spirv: Implement support for rasteriser-ordered views.
|
||
vkd3d: Enable VK_EXT_fragment_shader_interlock if available.
|
||
|
||
Francisco Casas (70):
|
||
vkd3d-shader/hlsl: Lower casts to int using REINTERPRET instead.
|
||
vkd3d-shader/hlsl: Lower non-float operators for SM1.
|
||
vkd3d-shader/d3dbc: Implement bool to float cast as MOV.
|
||
tests: Copy autotool's testsuite driver script.
|
||
tests: Get detailed information on failing tests.
|
||
tests/shader-runner: Pass uniforms to vertex shaders in d3d9 and d3d11.
|
||
vkd3d-shader/hlsl: Cast slt before multiplying on ternary operator.
|
||
tests: Test comparison and logic operators on SM1 vertex shaders.
|
||
tests: Check that -0.0f is not less than 0.0f.
|
||
tests: Avoid creating a file named "0" when calling "make check".
|
||
vkd3d-shader/d3dbc: Check profiles before writing SLT and CMP.
|
||
vkd3d-shader/hlsl: Implement SM1 comparison operators.
|
||
tests: Test equality between tiny and between large numbers on ps_2_0.
|
||
vkd3d-shader/hlsl: Lower SLT instructions for pixel shaders.
|
||
vkd3d-shader/hlsl: Use hlsl_fixme() on missing SM1 matrix writemask lowering.
|
||
vkd3d-shader/hlsl: Lower CMP instructions for vertex shaders.
|
||
tests: Add tests for LOGIC_NOT on uniforms.
|
||
vkd3d-shader/hlsl: Support LOGIC_NOT for SM1.
|
||
vkd3d-shader/hlsl: Cast to bool before applying LOGIC_NOT.
|
||
vkd3d-shader/d3dbc: Implement HLSL_OP2_LOGIC_OR for SM1.
|
||
vkd3d-shader/d3dbc: Implement HLSL_OP2_LOGIC_AND for SM1.
|
||
vkd3d-shader/spirv: Throw compiler error on unrecognized register.
|
||
tests/test-driver: Display [SIGABRT] and [SIGSEGV] tags.
|
||
tests/test-driver: Print line where vkd3d_unreachable() was hit.
|
||
vkd3d-shader/hlsl: Ensure that TERNARY condition is always bool.
|
||
vkd3d-shader/hlsl: Move lower of non-float expressions with the other SM1 passes.
|
||
vkd3d-shader/hlsl: Merge HLSL_OP3_MOVC into HLSL_OP3_TERNARY.
|
||
tests: Report missing signature element in openGL runner.
|
||
vkd3d-shader/tpf: Use the extra_bits field for _nz on discard.
|
||
tests: Add failing test for clip.shader_test in SM1.
|
||
vkd3d-shader/ir: Add missing src swizzle in vsir_program_lower_texkills().
|
||
vkd3d-shader/hlsl: Use LOGIC_OR instead of BIT_OR in any().
|
||
vkd3d-shader/hlsl: Use LOGIC_AND instead of MUL in all().
|
||
vkd3d-shader/hlsl: Properly release string buffer on write_atan_or_atan2().
|
||
vkd3d-shader/hlsl: Also call dce before lowering deref paths.
|
||
tests: Add more state block syntax tests.
|
||
tests: Test function call syntax for state blocks.
|
||
tests: Add tests for fxgroup syntax.
|
||
tests: Add tests for "compile" and CompileShader() syntax.
|
||
vkd3d-shader/hlsl: Parse and store state blocks on variables.
|
||
vkd3d-shader/hlsl: Introduce hlsl_ir_stateblock_constant.
|
||
vkd3d-shader/hlsl: Parse list of state blocks.
|
||
vkd3d-shader/hlsl: Store state block on pass variables.
|
||
vkd3d-shader/hlsl: Allow KW_PIXELSHADER and KW_VERTEXSHADER as stateblock lhs.
|
||
vkd3d-shader/hlsl: Cleanup parse_attribute_list structs (valgrind).
|
||
tests/shader-runner: Report whole-block errors on the block's starting line.
|
||
tests: Add additional conditional tests for shader model 3.0.
|
||
vkd3d-shader/d3dbc: Pass hlsl_block instead of function declaration.
|
||
vkd3d-shader/ir: Lower IFC instructions to IF instructions.
|
||
vkd3d-shader/d3dbc: Support SM1 if conditionals.
|
||
tests: Test x + 0 and x * 1 indentities.
|
||
vkd3d-shader/hlsl: Fold x + 0 identities.
|
||
vkd3d-shader/hlsl: Fold x * 1 identities.
|
||
vkd3d-shader/hlsl: Turn hlsl_state_block_entry arguments into hlsl_src.
|
||
tests: Test SM1 constant register allocation.
|
||
tests: Test SM1 constant register allocation with reservations.
|
||
tests: Test SM1 const register allocation with relative addressing.
|
||
vkd3d-shader/hlsl: Allocate unused variables with register reservations on SM1.
|
||
vkd3d-shader/hlsl: Improve tracking of used components running DCE before.
|
||
vkd3d-shader/hlsl: Track bind count according to usage for uniforms.
|
||
vkd3d-shader/hlsl: Only allocate numeric bind count for SM1 numeric uniforms.
|
||
vkd3d-shader/d3dbc: Write used bind count for numeric uniforms.
|
||
vkd3d-shader/hlsl: Allocate SM1 numeric uniforms in decreasing bind count.
|
||
vkd3d-shader: Return a valid pointer when count=0 in param allocator (ubsan).
|
||
tests: Test default values for uniform variables.
|
||
tests: Test default values for constant buffer variables.
|
||
vkd3d-shader/hlsl: Run constant passes in a separate function.
|
||
vkd3d-shader/hlsl: Run more constant passes on static expressions eval.
|
||
tests: Test complex array size expression.
|
||
vkd3d-shader/hlsl: Also lower matrix swizzles and index loads in const passes.
|
||
|
||
Giovanni Mascellani (124):
|
||
vkd3d-shader/d3d-asm: Do not make a copy of the buffer before returning it.
|
||
vkd3d-shader/d3d-asm: Describe the ASM dialect with a bunch of flags instead of a plain enum.
|
||
vkd3d-shader/d3d-asm: Refactor dumping a write mask to a dedicated function.
|
||
vkd3d-shader/d3d-asm: Support emitting the shader signature.
|
||
vkd3d-compiler: Add an option to emit the signature when disassembling.
|
||
tests: Test emitting the signature.
|
||
vkd3d-shader/ir: Properly handle function-local indexable temps when flattening control flow.
|
||
vkd3d-shader/ir: Add a debug buffer to struct vsir_cfg.
|
||
vkd3d-shader/ir: Introduce a helper to express block domination.
|
||
vkd3d-shader/ir: Compute the loops in the control flow graph.
|
||
vkd3d-shader/ir: Keep a reference to the message context inside struct vsir_cfg.
|
||
vkd3d-shader/ir: Keep track of loops by header block.
|
||
vkd3d-shader/ir: Dump the loops in the control flow graph.
|
||
vkd3d-shader/ir: Sort each loop by block label.
|
||
vkd3d-shader/ir: Allow adding to a block list without checking for duplicates.
|
||
vkd3d-shader/ir: Topologically sort the control flow graph.
|
||
vkd3d-shader/ir: Dump the topological order of the control flow graph.
|
||
vkd3d-shader/ir: Keep loops contiguous in the topological sort.
|
||
vkd3d-shader: Treat the HLSL case specially in vkd3d_shader_scan().
|
||
vkd3d-shader: Treat the HLSL case specially in vkd3d_shader_compile().
|
||
vkd3d-shader: Refactor common code for vkd3d_shader_scan().
|
||
vkd3d-shader: Refactor common code for vkd3d_shader_compile().
|
||
vkd3d-shader/d3d-asm: Print labels in red.
|
||
vkd3d-shader/d3d-asm: Only emit signatures for SM4-6.
|
||
vkd3d-shader/dxbc: Add flag to ignore the DXBC checksum.
|
||
vkd3d-dxbc: Add an option to ignore checksum.
|
||
vkd3d-dxbc: Add an option to re-emit the shader with the correct checksum.
|
||
vkd3d-dxbc: Add an option to choose the output filename.
|
||
vkd3d-shader/tpf: Remove a useless parameter to shader_sm4_init().
|
||
vkd3d-shader/dxbc: Decouple vkd3d_shader_desc from DXBC parsing.
|
||
vkd3d-shader: Move shader signatures to vsir_program.
|
||
vkd3d-shader/dxbc: Remove flag is_dxil.
|
||
vkd3d-shader: Remove the bytecode fields from vkd3d_shader_desc.
|
||
tests: Mark the HS punned array test as buggy on MoltenVK.
|
||
tests: Pop the test context when leaving its scope.
|
||
tests: Mark the coverage test as buggy on MoltenVK.
|
||
tests: Relax precision a bit for an interpolation test.
|
||
tests: Clear the UAV before testing.
|
||
vkd3d-shader/ir: Compute loop as intervals of the block order.
|
||
vkd3d-shader/ir: Generate synthetic intervals for forward edges.
|
||
vkd3d-shader/ir: Sort loop intervals.
|
||
vkd3d-shader/ir: Reconstruct a structured program.
|
||
vkd3d-shader/ir: Add jumps to the structured programs.
|
||
vkd3d-shader/ir: Dump the reconstructed structured program.
|
||
vkd3d-shader/ir: Emit the reconstructed structured program.
|
||
vkd3d-shader/ir: Emit multilevel jumps in the structured program.
|
||
vkd3d-shader/d3d-asm: Indent instructions inside a block.
|
||
vkd3d-shader/d3d-asm: Do not dump a register's type if it's unused.
|
||
vkd3d-shader/ir: Use type "unused" for labels.
|
||
Add a changelog for all the released versions of vkd3d.
|
||
include: Include stddef.h in vkd3d_shader.h.
|
||
tests: Include vkd3d_d3d12.h in utils.h.
|
||
vkd3d-compiler: Clean up the shader code in all failure paths (Valgrind).
|
||
vkd3d-shader/ir: Move vsir_program_normalise() to the end of the file.
|
||
vkd3d-shader/ir: Open a loop when visiting the loop header.
|
||
vkd3d-shader/ir: Drop a useless helper.
|
||
ci: Make llvmpipe from Mesa 24.0.3 available in the CI image.
|
||
ci: Run tests on llvmpipe from Mesa 24.0.3.
|
||
vkd3d-shader/ir: Move `continue's to the false branch when possible.
|
||
vkd3d-shader/ir: Remove trailing `continue's.
|
||
vkd3d-shader/ir: Synthesize selection constructs from conditional jumps.
|
||
ci: Build the macOS image each time the Linux image is built.
|
||
ci: Delimit building each commit with a collapsible section.
|
||
vkd3d-shader/d3d-asm: Reset indent level on HS phases.
|
||
tests: Mark some test failures as todo on llvmpipe.
|
||
tests: Skip some tests that crash on llvmpipe.
|
||
tests: Print the device name.
|
||
tests: Add llvmpipe among the Mesa drivers.
|
||
tests: Pop the test context when leaving its scope.
|
||
ci: Build Mesa for release.
|
||
vkd3d-shader/hlsl: Emit half results when operating on half arguments.
|
||
tests: Check that side effects do not happen after discard.
|
||
vkd3d-shader/ir: Move `break's out of selection constructs when possible.
|
||
vkd3d-shader/ir: Count how many jumps target each loop.
|
||
vkd3d-shader/ir: Remove loops that terminate with a `break'.
|
||
vkd3d-shader/ir: Prepare for changing the destination list in vsir_cfg_optimize_recurse().
|
||
vkd3d-shader/ir: Append code to the non-breaking branch if there is breaking one.
|
||
vkd3d-shader/ir: Move breaks out of selections again after having optimized loops.
|
||
vkd3d-shader/ir: Split program structurization.
|
||
vkd3d-shader/ir: Split undominated SSA materialization.
|
||
vkd3d-shader/ir: Refactor declaration emission outside of the CFG structure.
|
||
vkd3d-shader/ir: Split handling blocks when emitting a structured program.
|
||
vkd3d-shader/ir: Split handling loops when emitting a structured program.
|
||
vkd3d-shader/ir: Split handling selections when emitting a structured program.
|
||
vkd3d-shader/ir: Split handling jumps when emitting a structured program.
|
||
vkd3d-shader/ir: Introduce vsir_program_lower_instructions().
|
||
vkd3d-shader/ir: Move DCL_TEMPS removal to the generic instruction lowering pass.
|
||
vkd3d-shader/ir: Swap selection branches if the if branch is empty.
|
||
vkd3d-shader/ir: Only emit trampolines when needed.
|
||
vkd3d-shader/ir: Only emit launchers when needed.
|
||
vkd3d-utils: Make all extensions optional in D3D12CreateDeviceVKD3D().
|
||
tests: Avoid using a different UAV for SM<6 and SM>=6.
|
||
tests: Check that derivatives are still computed after discarding.
|
||
tests/shader-runner: Use OpDemoteToHelperInvocationEXT when available.
|
||
tests: Allow skipping DXC tests at runtime.
|
||
tests: Allow compiling shaders with DXC on crosstests.
|
||
ci: Run crosstests with DXC too.
|
||
include: Document struct vkd3d_instance_create_info.
|
||
include: Document struct vkd3d_structure_type.
|
||
include: Document struct vkd3d_optional_instance_extensions_info.
|
||
include: Document structure vkd3d_application_info.
|
||
include: Document structure vkd3d_host_time_domain_info.
|
||
vkd3d-shader/ir: Skip invalid blocks when materializing undominated SSAs.
|
||
vkd3d-shader/ir: Structurize each function of a hull shader.
|
||
vkd3d-shader/ir: Materialize SSAs in each function of a hull shader.
|
||
tests: Test wave reconvergence after selections and loops.
|
||
tests: Add missing test file.
|
||
vkd3d: Simplify control flow for swapchain images.
|
||
include: Document structure vkd3d_device_create_info.
|
||
include: Document structure vkd3d_optional_device_extensions_info.
|
||
include: Document structure vkd3d_image_resource_create_info.
|
||
vkd3d: Warn about missing extensions only when meaningful.
|
||
vkd3d: Move checking device extensions to a dedicated function.
|
||
vkd3d: Do not automatically succeed if no extensions are available.
|
||
vkd3d: Init physical device information after checking available extensions.
|
||
vkd3d: Only request properties and features when the corresponding extension is available.
|
||
vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS14 in CheckFeatureSupport().
|
||
vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS15 in CheckFeatureSupport().
|
||
vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS16 in CheckFeatureSupport().
|
||
vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS17 in CheckFeatureSupport().
|
||
vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS18 in CheckFeatureSupport().
|
||
vkd3d: Move the full stops before the newline.
|
||
tests: Check device support for all the 16 bit image formats.
|
||
tests: Skip a test that freezes the GPU on NVIDIA.
|
||
|
||
Henri Verbeet (85):
|
||
vkd3d-shader: Enable GLSL target support when VKD3D_SHADER_UNSUPPORTED_GLSL is defined.
|
||
vkd3d-shader/glsl: Use location information from the current instruction.
|
||
vkd3d-shader/d3d-asm: Get rid of the (now) redundant "shader_desc" parameter to vkd3d_dxbc_binary_to_text().
|
||
vkd3d-shader/glsl: Introduce glsl_compile().
|
||
vkd3d-shader/ir: Pass a struct vsir_program to instruction_array_lower_texkills().
|
||
vkd3d-shader/ir: Pass a struct vsir_program to materialize_ssas_to_temps_process_reg().
|
||
vkd3d-shader/ir: Pass a struct vsir_program to materialize_ssas_to_temps().
|
||
vkd3d-shader/ir: Pass a struct vsir_program to simple_structurizer_run().
|
||
vkd3d-shader/ir: Pass a struct vsir_program to remap_output_signature().
|
||
vkd3d-shader/glsl: Store a pointer to the vsir program in struct vkd3d_glsl_generator.
|
||
vkd3d-shader/glsl: Trace the generated shader.
|
||
vkd3d-shader/glsl: Generate comments for unhandled instructions.
|
||
vkd3d-shader/ir: Pass a struct vsir_program to shader_normalise_io_registers().
|
||
vkd3d-shader/ir: Pass a struct vsir_program to normalise_combined_samplers().
|
||
vkd3d-shader/ir: Pass a struct vsir_program to flatten_control_flow_constructs().
|
||
vkd3d-shader/ir: Pass a struct vsir_program to vsir_validate().
|
||
vkd3d-shader/glsl: Keep track of the current indentation level.
|
||
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_tessellator_domain().
|
||
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_tessellator_output_primitive().
|
||
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_tessellator_partitioning().
|
||
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_src_param().
|
||
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_dst_param().
|
||
tests/shader_runner: Add GLSL support to the GL runner.
|
||
vkd3d-shader/ir: Pass a struct vsir_program to vkd3d_shader_normalise().
|
||
vkd3d-common: Merge vkd3d_debug.h into vkd3d_common.h.
|
||
vkd3d: Move the vkd3d_mutex implementation to vkd3d-common.
|
||
tests: Initialise resource_desc1.Layout in test_get_copyable_footprints() (Valgrind).
|
||
tests/shader_runner: Cleanup on insufficient GLSL support in gl_runner_init() (Valgrind).
|
||
vkd3d-dxbc: Close output files after writing them.
|
||
vkd3d-dxbc: Introduce a helper function to handle ACTION_TYPE_EMIT.
|
||
vkd3d-dxbc: Introduce a helper function to apply actions.
|
||
vkd3d-dxbc: Free the blob if parsing it failed.
|
||
vkd3d-dxbc: Implement extracting section data.
|
||
vkd3d-dxbc: Allow the section to extract to be specified by tag.
|
||
tests: Free the shader blobs once we're done with them in test_create_pipeline_state(). (Valgrind).
|
||
tests/test-driver: Avoid "head" with negative line count.
|
||
configure: Use AC_CHECK_TOOL to check for widl.
|
||
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_register().
|
||
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_reg_type().
|
||
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_shader_input_sysval_semantic().
|
||
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_decl_usage().
|
||
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_primitive_type().
|
||
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_interpolation_mode().
|
||
tests: Test creating compute pipeline states from shaders with embedded root signatures.
|
||
vkd3d: Implement creating compute pipeline states from shaders with embedded root signatures.
|
||
vkd3d-shader/d3d-asm: Get rid of shader_addline().
|
||
vkd3d-shader/ir: Remove VKD3DSIH_DCL_CONSTANT_BUFFER instructions.
|
||
vkd3d: Avoid leaking "messages" when "error_blob" is NULL in vkd3d_serialize_root_signature(). (Valgrind).
|
||
vkd3d: Avoid leaking "messages" when "error_blob" is NULL in vkd3d_serialize_versioned_root_signature(). (Valgrind).
|
||
vkd3d-shader/glsl: Call vkd3d_shader_normalise().
|
||
vkd3d-shader/glsl: Add vkd3d-shader version information to the generated shader.
|
||
vkd3d-shader/hlsl: Support d3d-asm as target format.
|
||
vkd3d-shader/hlsl: Support spirv-binary and spirv-text as target formats.
|
||
tests/shader_runner: Pass only valid stages to vkCreateGraphicsPipelines().
|
||
vkd3d-shader/glsl: Implement VKD3DSIH_NOP.
|
||
vkd3d: Move the vkd3d_cond implementation to vkd3d-common.
|
||
vkd3d-common: Introduce VKD3D_BITMAP_SIZE.
|
||
vkd3d: Use WIDL_C_INLINE_WRAPPERS.
|
||
vkd3d-utils: Use WIDL_C_INLINE_WRAPPERS.
|
||
vkd3d-common: Use WIDL_C_INLINE_WRAPPERS.
|
||
tests/shader_runner: Use WIDL_C_INLINE_WRAPPERS.
|
||
vkd3d: Get rid of vkd3d_atomic_compare_exchange_pointer().
|
||
vkd3d-common: Introduce vkd3d_atomic_compare_exchange_u32().
|
||
vkd3d-common: Introduce vkd3d_atomic_exchange_u32().
|
||
vkd3d-common: Introduce vkd3d_atomic_exchange_ptr().
|
||
vkd3d-shader/hlsl: Use vkd3d_string_buffer_printf() in declare_predefined_types().
|
||
vkd3d-shader/spirv: Use location information from the current instruction.
|
||
vkd3d-shader: Get rid of struct vkd3d_shader_desc.
|
||
configure: Build with -flto=auto when available.
|
||
vkd3d-shader/spirv: Pass a struct vsir_program to spirv_compiler_generate_spirv().
|
||
vkd3d-shader/spirv: Pass a struct vsir_program to spirv_compile().
|
||
vkd3d-shader: Pass a struct vsir_program to scan_with_parser().
|
||
vkd3d-shader: Pass a struct vsir_program to vkd3d_shader_parser_compile().
|
||
tests/shader_runner: Get rid of some redundant "| glsl" conditions.
|
||
vkd3d-shader/ir: Use a separate allocation for the vsir program in struct vkd3d_shader_parser.
|
||
vkd3d-shader/ir: Pass an initialised vsir_program structure to vkd3d_shader_parser_init().
|
||
vkd3d-shader/ir: Do not store the vkd3d-shader configuration flags in struct vkd3d_shader_parser.
|
||
vkd3d-shader/d3dbc: Parse the shader into a vsir program in vkd3d_shader_sm1_parser_create().
|
||
vkd3d-shader/tpf: Parse the shader into a vsir program in vkd3d_shader_sm4_parser_create().
|
||
vkd3d-shader/dxil: Parse the shader into a vsir program in vkd3d_shader_sm6_parser_create().
|
||
vkd3d-shader: Use a separate allocation for the "semantic_name" field of shader signature elements.
|
||
include: Document the additional HLSL transformations supported by vkd3d_shader_compile().
|
||
include: Add a \since tag for VKD3D_FALSE.
|
||
build: Fix the order of a couple of shader runner tests.
|
||
tests: Rename VKD3D_TESTS_SKIP_DXC to VKD3D_TEST_SKIP_DXC.
|
||
|
||
Nikolay Sivov (49):
|
||
vkd3d-shader/hlsl: Implement ternary operator for older vertex profiles.
|
||
vkd3d-shader/hlsl: Add keyword tokens for fx_5_0 shader object types.
|
||
vkd3d-shader/hlsl: Allow technique10 {} blocks for fx_2_0.
|
||
vkd3d-shader/fx: Reject fx_2_0 output without techniques.
|
||
vkd3d-shader/fx: Make sure to set error message for unimplemented cases.
|
||
tests: Add some tests for shader object type names.
|
||
vkd3d-shader/hlsl: Improve VertexShader/PixelShader types handling.
|
||
vkd3d-shader/hlsl: Add determinant() function.
|
||
vkd3d-shader/hlsl: Allow modifiers on buffer declarations.
|
||
vkd3d-shader/d3dbc: Do not write semantic declarations for unused variables.
|
||
vkd3d-shader/fx: Add initial support for writing uninitialized vertex/pixel shader objects.
|
||
vkd3d-shader: Add an option to enable child effects compilation.
|
||
vkd3d-shader/fx: Add support for writing shared object descriptions for fx_4_x.
|
||
vkd3d-shader: Remove a token for 'precise' modifier.
|
||
vkd3d-shader: Parse a 'single' modifier.
|
||
vkd3d-shader/fx: Handle 'single' modifier for buffers.
|
||
vkd3d-shader/fx: Use type writing helper only for fx_4+.
|
||
vkd3d-shader/fx: Fix an instruction block leak.
|
||
vkd3d-shader/fx: Populate global variables list during context initialization.
|
||
vkd3d-shader/fx: Add initial support for writing fx_2_0 parameters.
|
||
vkd3d-shader/fx: Remove newlines from fixme messages.
|
||
vkd3d-shader/fx: Fail effect writing on unsupported annotations.
|
||
vkd3d-shader: Adjust "child-effect" option documentation.
|
||
vkd3d-shader/fx: Mark shared variables as such for fx_2_0 effects.
|
||
vkd3d-shader/fx: Zero-pad strings when aligning them for fx_2_0.
|
||
vkd3d-shader/fx: Set initial object count to 1 for fx_2_0.
|
||
tests: Rename effect test files to make them easier to find.
|
||
vkd3d-shader/fx: Handle "half" type for fx_2_0 parameters.
|
||
vkd3d-shader/fx: Handle "uint" type for fx_2_0 parameters.
|
||
vkd3d-shader/hlsl: Treat "texture" type name as case-insensitive.
|
||
vkd3d-shader/fx: Accept texture types when writing fx_2_0 effects.
|
||
vkd3d-shader/hlsl: Allow annotations on constant buffers.
|
||
vkd3d-shader/fx: Add an option to include empty buffers in the effect binary.
|
||
vkd3d-shader/hlsl: Allow 'export' modifier on functions.
|
||
vkd3d-shader/hlsl: Test refract() intrinsic.
|
||
vkd3d-shader/hlsl: Support refract() intrinsic.
|
||
tests: Add some tests for string variables.
|
||
vkd3d-shader/fx: Write depth stencil view object variables.
|
||
vkd3d-shader/fx: Set RTV counter in the header.
|
||
vkd3d-shader/fx: Set texture count in the header.
|
||
vkd3d-shader/fx: Fix shader counter in the header.
|
||
vkd3d-shader/fx: Filter out unsupported object types.
|
||
vkd3d-shader/fx: Set UAV count in the header.
|
||
vkd3d-shader/fx: Initial support for writing sample state objects.
|
||
tests: Test SM1 constant register allocation with a row_major matrix.
|
||
vkd3d-shader/fx: Implement writing shared buffers.
|
||
vkd3d-shader/fx: Use correct type name when reusing types.
|
||
vkd3d-shader: Remove explicit newlines from hlsl_fixme() messages.
|
||
vkd3d-shader/ir: Set texture register dimension as VEC4 when normalising combined samplers.
|
||
|
||
Petrichor Park (2):
|
||
vkd3d-shader/hlsl: Implement hyperbolic sin and cos.
|
||
vkd3d-shader/hlsl: Implement tanh.
|
||
|
||
Stefan Dösinger (12):
|
||
vkd3d: Add ID3D12Device9 interface stubs.
|
||
vkd3d: Add an ID3D12ShaderCacheSession stub.
|
||
vkd3d: Validate and store shader cache session descriptors.
|
||
tests: Add tests for creating D3D12ShaderCacheSession objects.
|
||
tests: Add CreateShaderCacheSession pointer clearing tests.
|
||
vkd3d: Implement opening and closing shader caches.
|
||
vkd3d: Implement reopening existing caches.
|
||
vkd3d: Implement vkd3d_shader_cache_put.
|
||
vkd3d: Implement vkd3d_shader_cache_get.
|
||
vkd3d: Implement cache locking.
|
||
tests/d3d12: Add tests for storing and retrieving cache values.
|
||
vkd3d: Add a win32 version of vkd3d_get_program_name.
|
||
|
||
Victor Chiletto (4):
|
||
vkd3d-shader/hlsl: Avoid a null pointer dereference in hlsl_block_cleanup (UBSan).
|
||
tests/hlsl: Add a test for the XOR assign operator.
|
||
vkd3d-shader/hlsl: Fix XOR assign operator lexing.
|
||
vkd3d-shader/preproc: Treat CR as whitespace.
|
||
```
|