vkd3d/libs/vkd3d/cache.c

262 lines
6.8 KiB
C

/*
* Copyright 2024 Stefan Dösinger for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "vkd3d_private.h"
struct vkd3d_cache_entry_header
{
uint64_t hash;
uint64_t key_size;
uint64_t value_size;
};
struct vkd3d_shader_cache
{
unsigned int refcount;
struct vkd3d_mutex lock;
struct rb_tree tree;
};
struct shader_cache_entry
{
struct vkd3d_cache_entry_header h;
struct rb_entry entry;
uint8_t *payload;
};
struct shader_cache_key
{
uint64_t hash;
const void *key;
uint64_t key_size;
};
static int vkd3d_shader_cache_compare_key(const void *key, const struct rb_entry *entry)
{
const struct shader_cache_entry *e = RB_ENTRY_VALUE(entry, struct shader_cache_entry, entry);
const struct shader_cache_key *k = key;
int ret;
if ((ret = vkd3d_u64_compare(k->hash, e->h.hash)))
return ret;
if ((ret = vkd3d_u64_compare(k->key_size, e->h.key_size)))
return ret;
/* Until now we have not seen an actual hash collision. If the key didn't match it was always
* due to a bug in the serialization code or memory corruption. If you see this FIXME please
* investigate. */
if ((ret = memcmp(k->key, e->payload, k->key_size)))
FIXME("Actual case of a hash collision found.\n");
return ret;
}
static void vkd3d_shader_cache_add_entry(struct vkd3d_shader_cache *cache,
struct shader_cache_entry *e)
{
const struct shader_cache_key k =
{
.hash = e->h.hash,
.key_size = e->h.key_size,
.key = e->payload
};
rb_put(&cache->tree, &k, &e->entry);
}
int vkd3d_shader_open_cache(struct vkd3d_shader_cache **cache)
{
struct vkd3d_shader_cache *object;
TRACE("%p.\n", cache);
object = vkd3d_malloc(sizeof(*object));
if (!object)
return VKD3D_ERROR_OUT_OF_MEMORY;
object->refcount = 1;
rb_init(&object->tree, vkd3d_shader_cache_compare_key);
vkd3d_mutex_init(&object->lock);
*cache = object;
return VKD3D_OK;
}
unsigned int vkd3d_shader_cache_incref(struct vkd3d_shader_cache *cache)
{
unsigned int refcount = vkd3d_atomic_increment_u32(&cache->refcount);
TRACE("cache %p refcount %u.\n", cache, refcount);
return refcount;
}
static void vkd3d_shader_cache_destroy_entry(struct rb_entry *entry, void *context)
{
struct shader_cache_entry *e = RB_ENTRY_VALUE(entry, struct shader_cache_entry, entry);
vkd3d_free(e->payload);
vkd3d_free(e);
}
unsigned int vkd3d_shader_cache_decref(struct vkd3d_shader_cache *cache)
{
unsigned int refcount = vkd3d_atomic_decrement_u32(&cache->refcount);
TRACE("cache %p refcount %u.\n", cache, refcount);
if (refcount)
return refcount;
rb_destroy(&cache->tree, vkd3d_shader_cache_destroy_entry, NULL);
vkd3d_mutex_destroy(&cache->lock);
vkd3d_free(cache);
return 0;
}
static uint64_t vkd3d_shader_cache_hash_key(const void *key, size_t size)
{
static const uint64_t fnv_prime = 0x00000100000001b3;
uint64_t hash = 0xcbf29ce484222325;
const uint8_t *k = key;
size_t i;
for (i = 0; i < size; ++i)
hash = (hash ^ k[i]) * fnv_prime;
return hash;
}
static void vkd3d_shader_cache_lock(struct vkd3d_shader_cache *cache)
{
vkd3d_mutex_lock(&cache->lock);
}
static void vkd3d_shader_cache_unlock(struct vkd3d_shader_cache *cache)
{
vkd3d_mutex_unlock(&cache->lock);
}
int vkd3d_shader_cache_put(struct vkd3d_shader_cache *cache,
const void *key, size_t key_size, const void *value, size_t value_size)
{
struct shader_cache_entry *e;
struct shader_cache_key k;
struct rb_entry *entry;
enum vkd3d_result ret;
TRACE("%p, %p, %#zx, %p, %#zx.\n", cache, key, key_size, value, value_size);
k.hash = vkd3d_shader_cache_hash_key(key, key_size);
k.key = key;
k.key_size = key_size;
vkd3d_shader_cache_lock(cache);
entry = rb_get(&cache->tree, &k);
e = entry ? RB_ENTRY_VALUE(entry, struct shader_cache_entry, entry) : NULL;
if (e)
{
WARN("Key already exists, returning VKD3D_ERROR_KEY_ALREADY_EXISTS.\n");
ret = VKD3D_ERROR_KEY_ALREADY_EXISTS;
goto done;
}
e = vkd3d_malloc(sizeof(*e));
if (!e)
{
ret = VKD3D_ERROR_OUT_OF_MEMORY;
goto done;
}
e->payload = vkd3d_malloc(key_size + value_size);
if (!e->payload)
{
vkd3d_free(e);
ret = VKD3D_ERROR_OUT_OF_MEMORY;
goto done;
}
e->h.key_size = key_size;
e->h.value_size = value_size;
e->h.hash = k.hash;
memcpy(e->payload, key, key_size);
memcpy(e->payload + key_size, value, value_size);
vkd3d_shader_cache_add_entry(cache, e);
TRACE("Cache entry %#"PRIx64" stored.\n", k.hash);
ret = VKD3D_OK;
done:
vkd3d_shader_cache_unlock(cache);
return ret;
}
int vkd3d_shader_cache_get(struct vkd3d_shader_cache *cache,
const void *key, size_t key_size, void *value, size_t *value_size)
{
struct shader_cache_entry *e;
struct shader_cache_key k;
struct rb_entry *entry;
enum vkd3d_result ret;
size_t size_in;
TRACE("%p, %p, %#zx, %p, %p.\n", cache, key, key_size, value, value_size);
size_in = *value_size;
k.hash = vkd3d_shader_cache_hash_key(key, key_size);
k.key = key;
k.key_size = key_size;
vkd3d_shader_cache_lock(cache);
entry = rb_get(&cache->tree, &k);
if (!entry)
{
WARN("Entry not found.\n");
ret = VKD3D_ERROR_NOT_FOUND;
goto done;
}
e = RB_ENTRY_VALUE(entry, struct shader_cache_entry, entry);
*value_size = e->h.value_size;
if (!value)
{
TRACE("Found item %#"PRIx64", returning needed size %#"PRIx64".\n",
e->h.hash, e->h.value_size);
ret = VKD3D_OK;
goto done;
}
if (size_in < e->h.value_size)
{
WARN("Output buffer is too small for item %#"PRIx64", got %#zx want %#"PRIx64".\n",
e->h.hash, size_in, e->h.value_size);
ret = VKD3D_ERROR_MORE_DATA;
goto done;
}
memcpy(value, e->payload + e->h.key_size, e->h.value_size);
ret = VKD3D_OK;
TRACE("Returning cached item %#"PRIx64".\n", e->h.hash);
done:
vkd3d_shader_cache_unlock(cache);
return ret;
}