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5f8becada4
So as to avoid clashing with the preprocessor. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
18 lines
362 B
Plaintext
18 lines
362 B
Plaintext
% Test what kinds of expressions are valid array dimensions.
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[pixel shader]
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float4 main() : sv_target
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{
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const int dim = 4;
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float a[2 * 2] = {0.1, 0.2, 0.3, 0.4};
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float b[4.1] = a;
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float c[dim] = b;
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float d[true] = {c[0]};
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float e[65536];
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return float4(d[0], c[0], c[1], c[3]);
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}
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[test]
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draw quad
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probe all rgba (0.1, 0.1, 0.2, 0.4)
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