mirror of
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81da13b9e2
Mostly to avoid polluting other logs and artifacts, and also to avoid recompiling crosstests over and over. Eventually the artifacts produced at this stage should be run on native Windows. |
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build-crosstest | ||
build-linux | ||
build-mac | ||
build.yml | ||
image.docker | ||
image.yml | ||
patch_moltenvk_icd.sh | ||
README |
===================== vkd3d testing scripts ===================== These scripts are used by the GitLab CI feature to automatically run the vkd3d tests on each merge request. The CI target build-image, in the file image.yml, builds a Docker image based on Debian bookworm with all the packages required for testing, and uploads it to the GitLab container registry. The Docker script is in the file image.docker. The file build.yml contains the actual testing targets. Currently vkd3d is tested on Linux, on x86-64 and i386, each architecture with two different Vulkan drivers (both from Mesa): llvmpipe (a software implementation) and RADV (a hardware implementation backed by an AMD GPU); and on macOS, on Intel, using MoltenVK as Vulkan driver. The testing logs are available as CI artifacts. Some custom runner configuration is required in order to run the tests on an AMD GPU. Specifically, a runner tagged with `amd-gpu' must be available with the following features: * of course a sufficiently recent AMD GPU must be available to the host; * the host kernel must have the appropriate driver and firmware installed; * the runner must forward the DRI nodes to the guest; this can be configured by adding the line devices = ["/dev/dri"] to the relevant [runners.docker] section in the config.toml file; * the DRI render nodes must be readable and writable by GID 800, either because they belong to that group (e.g. because the group `render', which typically owns those files, has GID 800) or via a FS ACL; such stipulation is needed because in Debian group `render' is created dynamically, therefore has no predictable GID: the use of a fixed GID enables the guest system to be set up so that the user running the tests can access the render nodes. A runner on an Intel macOS system tagged with `mac' must also be available to run the macOS tests. Unfortunately a system like Docker is not available in this case to provide an isolated standard environment for running the tests. All the software required to compile and run the tests will therefore have to be installed directly on the host system. Complete instructions to setup the macOS are currently not available.