vkd3d/README
Andrew Eikum 3b1af3c85d readme: Expand on building and using vkd3d.
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-25 19:12:07 +01:00

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The vkd3d 3D Graphics Library
=============================
Vkd3d is a 3D graphics library built on top of Vulkan. It has an API very
similar, but not identical, to Direct3D 12.
==============
Building vkd3d
==============
Vkd3d depends on SPIRV-Headers and Vulkan-Headers (>= 1.1.88).
Vkd3d generates some of its headers from IDL files. If you are using the
release tarballs, then these headers are pre-generated and are included. If
you are building from git, then they will be generated at build-time using
widl. By default, vkd3d will use the widl found in `PATH'. If widl is not
available or is not recent (>= 3.0 or so), then you can build Wine with
`make tools/widl' to avoid building all of Wine. You can then point vkd3d's
configure at that widl binary with `WIDL="/path/to/widl"'.
===========
Using vkd3d
===========
Vkd3d can be used by projects that target Direct3D 12 as a drop-in replacement
at build-time with some modest source modifications.
If vkd3d is available when building Wine, then Wine will use it to support
Direct3D 12 applications.