vkd3d/programs/vkd3d-compiler/main.c
Henri Verbeet 805e13d975 vkd3d-compiler: Also print the vkd3d-shader version when printing the vkd3d-compiler version.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-06 11:54:22 +02:00

306 lines
8.5 KiB
C

/*
* Copyright 2017 Józef Kucia for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <fcntl.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <sys/stat.h>
#include <unistd.h>
#include <getopt.h>
#include "vkd3d_common.h"
#include "vkd3d_shader.h"
#define MAX_COMPILE_OPTIONS 2
enum
{
OPTION_HELP = CHAR_MAX + 1,
OPTION_BUFFER_UAV,
OPTION_OUTPUT,
OPTION_STRIP_DEBUG,
OPTION_VERSION,
};
static bool read_shader(struct vkd3d_shader_code *shader, const char *filename)
{
struct stat st;
void *code;
FILE *fd;
memset(shader, 0, sizeof(*shader));
if (stat(filename, &st) == -1)
{
fprintf(stderr, "Could not stat file: '%s'.\n", filename);
return false;
}
shader->size = st.st_size;
if (!(fd = fopen(filename, "rb")))
{
fprintf(stderr, "Cannot open file for reading: '%s'.\n", filename);
return false;
}
if (!(code = malloc(shader->size)))
{
fprintf(stderr, "Out of memory.\n");
fclose(fd);
return false;
}
shader->code = code;
if (fread(code, 1, shader->size, fd) != shader->size)
{
fprintf(stderr, "Could not read shader bytecode from file: '%s'.\n", filename);
free(code);
fclose(fd);
return false;
}
fclose(fd);
return true;
}
static bool write_shader(const struct vkd3d_shader_code *shader, const char *filename)
{
FILE *fd;
if (!(fd = fopen(filename, "wb")))
{
fprintf(stderr, "Cannot open file for writing: '%s'.\n", filename);
return false;
}
if (fwrite(shader->code, 1, shader->size, fd) != shader->size)
fprintf(stderr, "Could not write shader bytecode to file: '%s'.\n", filename);
fclose(fd);
return true;
}
static void print_usage(const char *program_name)
{
static const char usage[] =
"[options...] file\n"
"Options:\n"
" -h, --help Display this information and exit.\n"
" --buffer-uav=<type> Specify the buffer type to use for buffer UAV bindings.\n"
" Valid values are 'buffer-texture' (default) and\n"
" 'storage-buffer'.\n"
" -o, --output=<file> Write the output to <file>.\n"
" --strip-debug Strip debug information from the output.\n"
" -V, --version Display version information and exit.\n"
" -x <type> Specify the type of the source. Valid values are\n"
" 'dxbc-tpf' and 'none'.\n"
" -- Stop option processing. Any subsequent argument is\n"
" interpreted as a filename.\n";
fprintf(stderr, "Usage: %s %s", program_name, usage);
}
struct options
{
const char *filename;
const char *output_filename;
enum vkd3d_shader_source_type source_type;
bool print_version;
struct vkd3d_shader_compile_option compile_options[MAX_COMPILE_OPTIONS];
unsigned int compile_option_count;
};
static void add_compile_option(struct options *options,
enum vkd3d_shader_compile_option_name name, unsigned int value)
{
struct vkd3d_shader_compile_option *o;
unsigned int i;
for (i = 0; i < options->compile_option_count; ++i)
{
o = &options->compile_options[i];
if (o->name == name)
{
o->value = value;
return;
}
}
if (options->compile_option_count >= ARRAY_SIZE(options->compile_options))
{
fprintf(stderr, "Ignoring option.\n");
return;
}
o = &options->compile_options[options->compile_option_count++];
o->name = name;
o->value = value;
}
static bool parse_buffer_uav(enum vkd3d_shader_compile_option_buffer_uav *buffer_uav, const char *arg)
{
if (!strcmp(arg, "buffer-texture"))
{
*buffer_uav = VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV_STORAGE_TEXEL_BUFFER;
return true;
}
if (!strcmp(arg, "storage-buffer"))
{
*buffer_uav = VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV_STORAGE_BUFFER;
return true;
}
return false;
}
static enum vkd3d_shader_source_type parse_source_type(const char *source)
{
if (!strcmp(source, "dxbc-tpf") || !strcmp(source, "none"))
return VKD3D_SHADER_SOURCE_DXBC_TPF;
return VKD3D_SHADER_SOURCE_NONE;
}
static bool parse_command_line(int argc, char **argv, struct options *options)
{
enum vkd3d_shader_compile_option_buffer_uav buffer_uav;
int option;
static struct option long_options[] =
{
{"help", no_argument, NULL, OPTION_HELP},
{"buffer-uav", required_argument, NULL, OPTION_BUFFER_UAV},
{"output", required_argument, NULL, OPTION_OUTPUT},
{"strip-debug", no_argument, NULL, OPTION_STRIP_DEBUG},
{"version", no_argument, NULL, OPTION_VERSION},
{NULL, 0, NULL, 0},
};
memset(options, 0, sizeof(*options));
options->source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
for (;;)
{
if ((option = getopt_long(argc, argv, "ho:Vx:", long_options, NULL)) == -1)
break;
switch (option)
{
case OPTION_BUFFER_UAV:
if (!parse_buffer_uav(&buffer_uav, optarg))
{
fprintf(stderr, "Invalid buffer UAV type '%s' specified.\n", optarg);
return false;
}
add_compile_option(options, VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV, buffer_uav);
break;
case OPTION_OUTPUT:
case 'o':
options->output_filename = optarg;
break;
case OPTION_STRIP_DEBUG:
add_compile_option(options, VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG, 1);
break;
case OPTION_VERSION:
case 'V':
options->print_version = true;
return true;
case 'x':
if ((options->source_type = parse_source_type(optarg)) == VKD3D_SHADER_SOURCE_NONE)
{
fprintf(stderr, "Invalid source type '%s' specified.\n", optarg);
return false;
}
break;
default:
return false;
}
}
if (optind >= argc)
return false;
options->filename = argv[argc - 1];
return true;
}
int main(int argc, char **argv)
{
struct vkd3d_shader_compile_info info;
struct vkd3d_shader_code spirv;
struct options options;
char *messages;
int ret;
if (!parse_command_line(argc, argv, &options))
{
print_usage(argv[0]);
return 1;
}
if (options.print_version)
{
const char *version = vkd3d_shader_get_version(NULL, NULL);
fprintf(stdout, "vkd3d shader compiler version " PACKAGE_VERSION " using %s\n", version);
return 0;
}
info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
info.next = NULL;
info.source_type = options.source_type;
info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
info.options = options.compile_options;
info.option_count = options.compile_option_count;
info.log_level = VKD3D_SHADER_LOG_INFO;
info.source_name = options.filename;
if (!read_shader(&info.source, options.filename))
{
fprintf(stderr, "Failed to read DXBC shader.\n");
return 1;
}
ret = vkd3d_shader_compile(&info, &spirv, &messages);
if (messages)
fputs(messages, stderr);
vkd3d_shader_free_messages(messages);
vkd3d_shader_free_shader_code(&info.source);
if (ret < 0)
{
fprintf(stderr, "Failed to compile DXBC shader, ret %d.\n", ret);
return 1;
}
if (options.output_filename)
write_shader(&spirv, options.output_filename);
vkd3d_shader_free_shader_code(&spirv);
return 0;
}