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mirror of https://gitlab.winehq.org/wine/vkd3d.git synced 2025-12-15 08:03:30 -08:00
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7c6c176a7c1fb75b857d9c7ab5245fba9b7b192b
vkd3d/libs/vkd3d
History
Conor McCarthy cb8da3125b vkd3d: Implement sampler min/max reduction filtering.
2025-11-26 16:06:24 +01:00
..
cache.c
vkd3d: Pass a proper struct shader_cache_key * to rb_put() in vkd3d_shader_cache_add_entry().
2024-08-05 15:59:53 +02:00
command.c
vkd3d: Add barriers between render passes to the same image.
2025-11-24 18:01:00 +01:00
device.c
vkd3d: Implement sampler min/max reduction filtering.
2025-11-26 16:06:24 +01:00
libvkd3d.pc.in
build: Add some standard files.
2016-10-28 12:34:12 +02:00
resource.c
vkd3d: Implement sampler min/max reduction filtering.
2025-11-26 16:06:24 +01:00
state.c
vkd3d: Do not put immutable samplers in the push descriptor set.
2025-10-14 16:23:07 +02:00
utils.c
vkd3d: Recognise VK_QUEUE_OPTICAL_FLOW_BIT_NV in debug_vk_queue_flags().
2025-08-22 20:58:06 +02:00
vkd3d_main.c
vkd3d-common: Get rid of "vkd3d_dbg_env_name".
2025-11-12 15:06:42 +01:00
vkd3d_private.h
vkd3d: Implement sampler min/max reduction filtering.
2025-11-26 16:06:24 +01:00
vkd3d_shaders.h
vkd3d: Compile the UAV clear shaders at runtime.
2023-11-06 23:09:49 +01:00
vkd3d.map
vkd3d: Support signalling a fence once all outstanding work is submitted to Vulkan.
2025-01-21 14:02:22 +01:00
vulkan_procs.h
vkd3d: Use Vulkan timeline semaphores for D3D12 fences.
2022-03-24 19:47:24 +01:00
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