vkd3d/libs/vkd3d
2024-10-17 17:28:52 +02:00
..
cache.c vkd3d: Pass a proper struct shader_cache_key * to rb_put() in vkd3d_shader_cache_add_entry(). 2024-08-05 15:59:53 +02:00
command.c vkd3d: Slightly simplify the SRV/UAV logic in vk_write_descriptor_set_from_d3d12_desc(). 2024-10-17 17:28:52 +02:00
device.c vkd3d: Implement d3d12_command_list_OMSetDepthBounds(). 2024-09-11 14:53:33 +02:00
libvkd3d.pc.in build: Add some standard files. 2016-10-28 12:34:12 +02:00
resource.c vkd3d: Fix a few typos in the comments. 2024-08-19 14:17:41 +02:00
state.c vkd3d: Lay out virtual descriptor heap buffer and image bindings consecutively instead of interleaving them. 2024-10-17 17:28:46 +02:00
utils.c vkd3d: Recognise VK_QUEUE_VIDEO_ENCODE_BIT_KHR in debug_vk_queue_flags(). 2024-09-20 17:21:44 +02:00
vkd3d_main.c vkd3d: Clear the output pointer on failure in vkd3d_create_versioned_root_signature_deserializer(). 2024-09-24 13:34:40 +02:00
vkd3d_private.h vkd3d: Implement d3d12_command_list_OMSetDepthBounds(). 2024-09-11 14:53:33 +02:00
vkd3d_shaders.h vkd3d: Compile the UAV clear shaders at runtime. 2023-11-06 23:09:49 +01:00
vkd3d.map vkd3d: Allow writing log output via a custom callback. 2022-06-07 19:38:57 +02:00
vulkan_procs.h vkd3d: Use Vulkan timeline semaphores for D3D12 fences. 2022-03-24 19:47:24 +01:00