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			56 lines
		
	
	
		
			614 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			614 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [require]
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| shader model >= 5.0
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| 
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| [uav 0]
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| format r32g32b32a32 float
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| size (1, 1)
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| 
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| 0.1 0.2 0.3 0.4
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| 
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| [compute shader]
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| 
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| RWTexture2D<float4> u;
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| 
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| void func(out float4 f)
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| {
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|     f.x = 0.1;
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|     f.y = 0.2;
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|     f.z = 0.3;
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|     f.w = 0.4;
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| }
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| 
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|     [numthreads(1, 1, 1)]
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| void main()
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| {
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|     func(u[uint2(0, 0)].yzwx);
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| }
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| 
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| [test]
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| dispatch 1 1 1
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| probe uav 0 (0, 0) rgba (0.4, 0.1, 0.2, 0.3)
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| 
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| [uav 0]
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| format r32 float
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| size (1, 1)
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| 
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| 0.1
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| 
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| [compute shader]
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| 
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| RWTexture2D<float> u;
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| 
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| void func(inout float f)
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| {
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|     f += 0.1;
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| }
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| 
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|     [numthreads(1, 1, 1)]
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| void main()
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| {
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|     func(u[uint2(0, 0)]);
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| }
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| 
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| [test]
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| dispatch 1 1 1
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| probe uav 0 (0, 0) r (0.2)
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