mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
Commit 02fe9f5bdf
introduced linking the
Windows build of the demos with d3d12 and dxgi, while also still linking
to libvkd3d-utils.la. That happens to more or less work on Wine; we get
vkd3d-utils' D3D12CreateDevice(), and Wine's
IDXGIFactory2_CreateSwapChainForHwnd(), but because Wine's
implementation of d3d12 swapchains uses vkd3d, we're able to use the
resulting swapchain buffers even though the instance of vkd3d used by
Wine may not be the same instance of vkd3d used by the demos. Perhaps
unsurprisingly, things don't go nearly as well on Windows.
We could of course stop linking the demos to vkd3d-utils on Windows, but
that's not that interesting; we're trying to show what vkd3d can do
here, not what d3d12 can do.
185 lines
5.2 KiB
C
185 lines
5.2 KiB
C
/*
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* Copyright 2016 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/* Hack for MinGW-w64 headers.
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*
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* We want to use WIDL C inline wrappers because some methods
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* in D3D12 interfaces return aggregate objects. Unfortunately,
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* WIDL C inline wrappers are broken when used with MinGW-w64
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* headers because FORCEINLINE expands to extern inline
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* which leads to the "multiple storage classes in declaration
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* specifiers" compiler error.
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*/
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#ifdef __MINGW32__
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#include <_mingw.h>
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# ifdef __MINGW64_VERSION_MAJOR
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# undef __forceinline
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# define __forceinline __inline__ __attribute__((__always_inline__,__gnu_inline__))
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# endif
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#endif
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#include <vkd3d_windows.h>
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#define WIDL_C_INLINE_WRAPPERS
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#define COBJMACROS
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#include <vkd3d_d3d12.h>
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#include <inttypes.h>
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#ifdef __WIN32__
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#define DEMO_ASM_PUSHSECTION ".section rdata\n\t"
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#define DEMO_ASM_POPSECTION ".text\n\t"
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#define DEMO_ASM_OBJECT_TYPE(name)
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#else
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#define DEMO_ASM_PUSHSECTION ".pushsection .rodata\n\t"
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#define DEMO_ASM_POPSECTION ".popsection\n\t"
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#define DEMO_ASM_OBJECT_TYPE(name) ".type "name", @object\n\t"
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#endif
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#if defined(__WIN32__) && defined(__i386__)
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#define DEMO_ASM_NAME(name) "_"#name
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#else
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#define DEMO_ASM_NAME(name) #name
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#endif
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#define DEMO_EMBED_ASM(name, file) \
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DEMO_ASM_PUSHSECTION \
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".global "name"\n\t" \
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DEMO_ASM_OBJECT_TYPE(name) \
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".balign 8\n\t" \
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name":\n\t" \
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".incbin \""file"\"\n\t" \
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name"_end:\n\t" \
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".global "name"_size\n\t" \
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DEMO_ASM_OBJECT_TYPE(name"_size") \
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".balign 8\n\t" \
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name"_size:\n\t" \
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".int "name"_end - "name"\n\t" \
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DEMO_ASM_POPSECTION
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#define DEMO_EMBED(name, file) \
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extern const unsigned int name##_size; \
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extern const uint8_t name[]; \
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__asm__(DEMO_EMBED_ASM(DEMO_ASM_NAME(name), file))
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#define ARRAY_SIZE(x) (sizeof(x) / sizeof(*x))
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#define DEMO_KEY_UNKNOWN 0x0000
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#define DEMO_KEY_ESCAPE 0xff1b
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#define DEMO_KEY_LEFT 0xff51
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#define DEMO_KEY_UP 0xff52
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#define DEMO_KEY_RIGHT 0xff53
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#define DEMO_KEY_DOWN 0xff54
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struct demo_vec3
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{
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float x, y, z;
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};
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struct demo_vec4
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{
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float x, y, z, w;
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};
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struct demo_swapchain_desc
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{
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unsigned int width;
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unsigned int height;
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unsigned int buffer_count;
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DXGI_FORMAT format;
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};
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typedef uint32_t demo_key;
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static inline void demo_vec3_set(struct demo_vec3 *v, float x, float y, float z)
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{
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v->x = x;
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v->y = y;
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v->z = z;
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}
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static inline void demo_vec4_set(struct demo_vec4 *v, float x, float y, float z, float w)
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{
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v->x = x;
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v->y = y;
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v->z = z;
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v->w = w;
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}
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static inline void demo_rasterizer_desc_init_default(D3D12_RASTERIZER_DESC *desc)
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{
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desc->FillMode = D3D12_FILL_MODE_SOLID;
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desc->CullMode = D3D12_CULL_MODE_BACK;
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desc->FrontCounterClockwise = FALSE;
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desc->DepthBias = D3D12_DEFAULT_DEPTH_BIAS;
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desc->DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP;
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desc->SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
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desc->DepthClipEnable = TRUE;
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desc->MultisampleEnable = FALSE;
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desc->AntialiasedLineEnable = FALSE;
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desc->ForcedSampleCount = 0;
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desc->ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
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}
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static inline void demo_blend_desc_init_default(D3D12_BLEND_DESC *desc)
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{
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static const D3D12_RENDER_TARGET_BLEND_DESC rt_blend_desc =
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{
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.BlendEnable = FALSE,
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.LogicOpEnable = FALSE,
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.SrcBlend = D3D12_BLEND_ONE,
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.DestBlend = D3D12_BLEND_ZERO,
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.BlendOp = D3D12_BLEND_OP_ADD,
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.SrcBlendAlpha = D3D12_BLEND_ONE,
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.DestBlendAlpha = D3D12_BLEND_ZERO,
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.BlendOpAlpha = D3D12_BLEND_OP_ADD,
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.LogicOp = D3D12_LOGIC_OP_NOOP,
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.RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL,
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};
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unsigned int i;
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desc->AlphaToCoverageEnable = FALSE;
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desc->IndependentBlendEnable = FALSE;
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for (i = 0; i < ARRAY_SIZE(desc->RenderTarget); ++i)
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{
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desc->RenderTarget[i] = rt_blend_desc;
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}
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}
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static inline HRESULT demo_create_root_signature(ID3D12Device *device,
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const D3D12_ROOT_SIGNATURE_DESC *desc, ID3D12RootSignature **signature)
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{
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ID3DBlob *blob;
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HRESULT hr;
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if (FAILED(hr = D3D12SerializeRootSignature(desc, D3D_ROOT_SIGNATURE_VERSION_1, &blob, NULL)))
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return hr;
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hr = ID3D12Device_CreateRootSignature(device, 0, ID3D10Blob_GetBufferPointer(blob),
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ID3D10Blob_GetBufferSize(blob), &IID_ID3D12RootSignature, (void **)signature);
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ID3D10Blob_Release(blob);
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return hr;
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}
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#ifdef VKD3D_CROSSTEST
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#include "demo_d3d12.h"
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#else
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# ifndef _WIN32
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# define INFINITE VKD3D_INFINITE
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# endif
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#include "demo_vkd3d.h"
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#endif
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