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vkd3d/tests/hlsl/uav-rwstructuredbuffer.shader_test
2025-02-12 20:03:50 +01:00

364 lines
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[require]
shader model >= 5.0
[uav 2]
stride 16
size (buffer, 2)
0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8
[pixel shader todo]
struct s
{
float3 a;
};
struct s2
{
float4x4 f1, f2, f3;
};
RWStructuredBuffer<float4> u : register(u2);
RWStructuredBuffer<float> u1;
RWStructuredBuffer<float2x2> u2;
RWStructuredBuffer<struct s> u3;
RWStructuredBuffer<float4x4> u4;
RWStructuredBuffer<struct s2> u5;
float4 main() : sv_target1
{
u[0] = float4(11.1, 12.2, 13.3, 14.4);
u[1] = float4(15.5, 16.6, 17.7, 18.8);
return 0;
}
[test]
todo(sm<6) draw quad
probe uav 2 (0) rgba (11.1, 12.2, 13.3, 14.4)
probe uav 2 (1) rgba (15.5, 16.6, 17.7, 18.8)
[pixel shader todo]
struct s
{
float3 a;
};
struct s2
{
float4x4 f1, f2, f3;
};
RasterizerOrderedStructuredBuffer<float4> u : register(u2);
RasterizerOrderedStructuredBuffer<float> u1;
RasterizerOrderedStructuredBuffer<float2x2> u2;
RasterizerOrderedStructuredBuffer<struct s> u3;
RasterizerOrderedStructuredBuffer<float4x4> u4;
RasterizerOrderedStructuredBuffer<struct s2> u5;
float4 main() : sv_target1
{
u[0] = float4(11.1, 12.2, 13.3, 14.4);
return 0;
}
% Array type
[pixel shader]
typedef float arr[2];
RWStructuredBuffer<arr> u;
float4 main() : sv_target1
{
return 0;
}
[pixel shader]
typedef float arr[2];
RasterizerOrderedStructuredBuffer<arr> u;
float4 main() : sv_target1
{
return 0;
}
% Object types
[pixel shader fail(sm<6)]
RWStructuredBuffer<Texture2D> u;
float4 main() : sv_target1
{
return 0;
}
[pixel shader fail]
struct s
{
Texture2D t;
};
RWStructuredBuffer<struct s> u;
float4 main() : sv_target1
{
return 0;
}
[pixel shader fail(sm<6)]
RasterizerOrderedStructuredBuffer<Texture2D> u;
float4 main() : sv_target1
{
return 0;
}
[pixel shader fail]
struct s
{
Texture2D t;
};
RasterizerOrderedStructuredBuffer<struct s> u;
float4 main() : sv_target1
{
return 0;
}
[pixel shader todo]
struct apple
{
float3 a, x;
};
RWStructuredBuffer<apple> u;
float4 main() : sv_target
{
u[0].x = float3(30.0, 40.0, 50.0);
return 0;
}
[uav 2]
stride 16
size (buffer, 2)
1 2 3 4 5 6 7 8
[pixel shader todo]
RWStructuredBuffer<int4> u : register(u2);
float4 main() : sv_target1
{
u[0] = int4(11, -12, 13, -14);
u[1] = int4(-15, 16, -17, 18);
return 0;
}
[test]
todo(sm<6) draw quad
probe uav 2 (0) rgbai (11, -12, 13, -14)
probe uav 2 (1) rgbai (-15, 16, -17, 18)
[uav 2]
stride 4
size (buffer, 2)
1 2
% Test scalar store
[pixel shader todo]
RWStructuredBuffer<uint> u : register(u2);
float4 main() : sv_target1
{
u[0] = 11;
u[1] = 12;
return 0;
}
[test]
todo(sm<6) draw quad
probe uav 2 (0) ri (11)
probe uav 2 (1) ri (12)
[require]
shader model >= 6.2
native-16-bit
[uav 2]
stride 6
size (buffer, 2)
0 0 0
[compute shader]
struct foo
{
half h;
int16_t i;
uint16_t u;
};
RWStructuredBuffer<foo> u : register(u2);
[numthreads(1, 1, 1)]
void main()
{
struct foo f0 = {11.125, -12, 13};
struct foo f1 = {12.25, 13, 0xfff2};
u[0] = f0;
u[1] = f1;
}
[test]
dispatch 1 1 1
probe uav 2 (0) rui(0xfff44990)
probe uav 2 (1) rui(0x4a20000d)
probe uav 2 (2) rui(0xfff2000d)
[uav 2]
stride 12
size (buffer, 2)
0 0 0 0 0 0
[compute shader]
struct foo
{
half2 h;
int16_t2 i;
uint16_t2 u;
};
RWStructuredBuffer<foo> u : register(u2);
[numthreads(1, 1, 1)]
void main()
{
struct foo f0 = {11.125, 12.25, -12, 13, 14, 0xfff1};
struct foo f1 = {13.375, 14.5, -16, 17, 18, 0xffeb};
u[0] = f0;
u[1] = f1;
}
[test]
dispatch 1 1 1
probe uav 2 (0) rui(0x4a204990)
probe uav 2 (1) rui(0x000dfff4)
probe uav 2 (2) rui(0xfff1000e)
probe uav 2 (3) rui(0x4b404ab0)
probe uav 2 (4) rui(0x0011fff0)
probe uav 2 (5) rui(0xffeb0012)
[uav 2]
stride 12
size (buffer, 2)
0 0 0 0 0 0
[compute shader]
struct foo
{
half h;
int16_t i;
uint32_t u;
uint16_t2 s;
};
RWStructuredBuffer<foo> u : register(u2);
[numthreads(1, 1, 1)]
void main()
{
struct foo f0 = {11.125, -12, 13, 1, 2};
struct foo f1 = {12.25, 13, 0xfffffff2, 3, 4};
u[0] = f0;
u[1] = f1;
}
[test]
dispatch 1 1 1
probe uav 2 (0) rui(0xfff44990)
probe uav 2 (1) rui(13)
probe uav 2 (2) rui(0x20001)
probe uav 2 (3) rui(0x000d4a20)
probe uav 2 (4) rui(0xfffffff2)
probe uav 2 (5) rui(0x40003)
[uav 2]
stride 16
size (buffer, 2)
0 0 0 0 0 0 0 0
[compute shader]
struct foo
{
half h;
uint32_t u;
uint16_t4 s;
};
RWStructuredBuffer<foo> u : register(u2);
[numthreads(1, 1, 1)]
void main()
{
struct foo f0 = {11.125, 3, -12, 13, 1, 2};
struct foo f1 = {12.25, 5, 13, 0xfffffff2, 3, 4};
u[0] = f0;
u[1] = f1;
}
[test]
dispatch 1 1 1
probe uav 2 (0) rui(0x4990)
probe uav 2 (1) rui(3)
probe uav 2 (2) rui(0xdfff4)
probe uav 2 (3) rui(0x20001)
probe uav 2 (4) rui(0x4a20)
probe uav 2 (5) rui(5)
probe uav 2 (6) rui(0xfff2000d)
probe uav 2 (7) rui(0x40003)
[require]
shader model >= 6.2
native-16-bit
float64
[uav 2]
stride 24
size (buffer, 2)
0 0 0 0 0 0 0 0 0 0 0 0
[compute shader]
struct foo
{
half h;
double d;
uint16_t u;
};
RWStructuredBuffer<foo> u : register(u2);
[numthreads(1, 1, 1)]
void main()
{
struct foo f0 = {11.125, 5.25, 13};
struct foo f1 = {12.25, -4.25, 15};
u[0] = f0;
u[1] = f1;
}
[test]
dispatch 1 1 1
probe uav 2 (0) rui(0x4990)
probe uav 2 (1) rui(0)
probe uav 2 (1) rd(5.25)
probe uav 2 (4) rui(13)
probe uav 2 (5) rui(0)
probe uav 2 (6) rui(0x4a20)
probe uav 2 (7) rui(0)
probe uav 2 (4) rd(-4.25)
probe uav 2 (10) rui(15)
probe uav 2 (11) rui(0)