mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-04-13 05:43:18 -07:00
364 lines
5.4 KiB
Plaintext
364 lines
5.4 KiB
Plaintext
[require]
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shader model >= 5.0
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[uav 2]
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stride 16
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size (buffer, 2)
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0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8
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[pixel shader todo]
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struct s
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{
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float3 a;
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};
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struct s2
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{
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float4x4 f1, f2, f3;
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};
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RWStructuredBuffer<float4> u : register(u2);
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RWStructuredBuffer<float> u1;
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RWStructuredBuffer<float2x2> u2;
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RWStructuredBuffer<struct s> u3;
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RWStructuredBuffer<float4x4> u4;
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RWStructuredBuffer<struct s2> u5;
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float4 main() : sv_target1
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{
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u[0] = float4(11.1, 12.2, 13.3, 14.4);
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u[1] = float4(15.5, 16.6, 17.7, 18.8);
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return 0;
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}
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[test]
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todo(sm<6) draw quad
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probe uav 2 (0) rgba (11.1, 12.2, 13.3, 14.4)
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probe uav 2 (1) rgba (15.5, 16.6, 17.7, 18.8)
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[pixel shader todo]
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struct s
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{
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float3 a;
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};
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struct s2
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{
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float4x4 f1, f2, f3;
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};
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RasterizerOrderedStructuredBuffer<float4> u : register(u2);
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RasterizerOrderedStructuredBuffer<float> u1;
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RasterizerOrderedStructuredBuffer<float2x2> u2;
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RasterizerOrderedStructuredBuffer<struct s> u3;
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RasterizerOrderedStructuredBuffer<float4x4> u4;
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RasterizerOrderedStructuredBuffer<struct s2> u5;
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float4 main() : sv_target1
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{
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u[0] = float4(11.1, 12.2, 13.3, 14.4);
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return 0;
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}
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% Array type
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[pixel shader]
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typedef float arr[2];
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RWStructuredBuffer<arr> u;
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float4 main() : sv_target1
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{
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return 0;
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}
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[pixel shader]
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typedef float arr[2];
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RasterizerOrderedStructuredBuffer<arr> u;
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float4 main() : sv_target1
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{
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return 0;
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}
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% Object types
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[pixel shader fail(sm<6)]
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RWStructuredBuffer<Texture2D> u;
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float4 main() : sv_target1
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{
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return 0;
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}
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[pixel shader fail]
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struct s
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{
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Texture2D t;
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};
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RWStructuredBuffer<struct s> u;
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float4 main() : sv_target1
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{
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return 0;
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}
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[pixel shader fail(sm<6)]
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RasterizerOrderedStructuredBuffer<Texture2D> u;
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float4 main() : sv_target1
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{
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return 0;
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}
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[pixel shader fail]
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struct s
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{
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Texture2D t;
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};
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RasterizerOrderedStructuredBuffer<struct s> u;
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float4 main() : sv_target1
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{
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return 0;
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}
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[pixel shader todo]
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struct apple
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{
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float3 a, x;
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};
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RWStructuredBuffer<apple> u;
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float4 main() : sv_target
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{
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u[0].x = float3(30.0, 40.0, 50.0);
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return 0;
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}
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[uav 2]
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stride 16
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size (buffer, 2)
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1 2 3 4 5 6 7 8
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[pixel shader todo]
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RWStructuredBuffer<int4> u : register(u2);
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float4 main() : sv_target1
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{
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u[0] = int4(11, -12, 13, -14);
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u[1] = int4(-15, 16, -17, 18);
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return 0;
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}
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[test]
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todo(sm<6) draw quad
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probe uav 2 (0) rgbai (11, -12, 13, -14)
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probe uav 2 (1) rgbai (-15, 16, -17, 18)
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[uav 2]
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stride 4
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size (buffer, 2)
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1 2
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% Test scalar store
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[pixel shader todo]
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RWStructuredBuffer<uint> u : register(u2);
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float4 main() : sv_target1
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{
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u[0] = 11;
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u[1] = 12;
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return 0;
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}
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[test]
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todo(sm<6) draw quad
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probe uav 2 (0) ri (11)
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probe uav 2 (1) ri (12)
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[require]
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shader model >= 6.2
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native-16-bit
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[uav 2]
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stride 6
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size (buffer, 2)
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0 0 0
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[compute shader]
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struct foo
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{
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half h;
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int16_t i;
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uint16_t u;
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};
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RWStructuredBuffer<foo> u : register(u2);
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[numthreads(1, 1, 1)]
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void main()
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{
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struct foo f0 = {11.125, -12, 13};
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struct foo f1 = {12.25, 13, 0xfff2};
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u[0] = f0;
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u[1] = f1;
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}
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[test]
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dispatch 1 1 1
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probe uav 2 (0) rui(0xfff44990)
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probe uav 2 (1) rui(0x4a20000d)
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probe uav 2 (2) rui(0xfff2000d)
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[uav 2]
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stride 12
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size (buffer, 2)
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0 0 0 0 0 0
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[compute shader]
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struct foo
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{
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half2 h;
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int16_t2 i;
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uint16_t2 u;
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};
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RWStructuredBuffer<foo> u : register(u2);
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[numthreads(1, 1, 1)]
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void main()
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{
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struct foo f0 = {11.125, 12.25, -12, 13, 14, 0xfff1};
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struct foo f1 = {13.375, 14.5, -16, 17, 18, 0xffeb};
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u[0] = f0;
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u[1] = f1;
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}
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[test]
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dispatch 1 1 1
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probe uav 2 (0) rui(0x4a204990)
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probe uav 2 (1) rui(0x000dfff4)
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probe uav 2 (2) rui(0xfff1000e)
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probe uav 2 (3) rui(0x4b404ab0)
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probe uav 2 (4) rui(0x0011fff0)
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probe uav 2 (5) rui(0xffeb0012)
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[uav 2]
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stride 12
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size (buffer, 2)
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0 0 0 0 0 0
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[compute shader]
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struct foo
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{
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half h;
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int16_t i;
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uint32_t u;
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uint16_t2 s;
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};
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RWStructuredBuffer<foo> u : register(u2);
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[numthreads(1, 1, 1)]
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void main()
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{
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struct foo f0 = {11.125, -12, 13, 1, 2};
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struct foo f1 = {12.25, 13, 0xfffffff2, 3, 4};
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u[0] = f0;
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u[1] = f1;
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}
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[test]
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dispatch 1 1 1
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probe uav 2 (0) rui(0xfff44990)
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probe uav 2 (1) rui(13)
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probe uav 2 (2) rui(0x20001)
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probe uav 2 (3) rui(0x000d4a20)
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probe uav 2 (4) rui(0xfffffff2)
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probe uav 2 (5) rui(0x40003)
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[uav 2]
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stride 16
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size (buffer, 2)
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0 0 0 0 0 0 0 0
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[compute shader]
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struct foo
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{
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half h;
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uint32_t u;
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uint16_t4 s;
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};
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RWStructuredBuffer<foo> u : register(u2);
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[numthreads(1, 1, 1)]
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void main()
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{
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struct foo f0 = {11.125, 3, -12, 13, 1, 2};
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struct foo f1 = {12.25, 5, 13, 0xfffffff2, 3, 4};
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u[0] = f0;
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u[1] = f1;
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}
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[test]
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dispatch 1 1 1
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probe uav 2 (0) rui(0x4990)
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probe uav 2 (1) rui(3)
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probe uav 2 (2) rui(0xdfff4)
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probe uav 2 (3) rui(0x20001)
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probe uav 2 (4) rui(0x4a20)
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probe uav 2 (5) rui(5)
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probe uav 2 (6) rui(0xfff2000d)
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probe uav 2 (7) rui(0x40003)
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[require]
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shader model >= 6.2
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native-16-bit
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float64
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[uav 2]
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stride 24
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size (buffer, 2)
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0 0 0 0 0 0 0 0 0 0 0 0
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[compute shader]
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struct foo
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{
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half h;
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double d;
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uint16_t u;
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};
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RWStructuredBuffer<foo> u : register(u2);
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[numthreads(1, 1, 1)]
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void main()
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{
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struct foo f0 = {11.125, 5.25, 13};
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struct foo f1 = {12.25, -4.25, 15};
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u[0] = f0;
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u[1] = f1;
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}
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[test]
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dispatch 1 1 1
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probe uav 2 (0) rui(0x4990)
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probe uav 2 (1) rui(0)
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probe uav 2 (1) rd(5.25)
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probe uav 2 (4) rui(13)
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probe uav 2 (5) rui(0)
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probe uav 2 (6) rui(0x4a20)
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probe uav 2 (7) rui(0)
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probe uav 2 (4) rd(-4.25)
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probe uav 2 (10) rui(15)
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probe uav 2 (11) rui(0)
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