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				https://gitlab.winehq.org/wine/vkd3d.git
				synced 2025-09-12 18:50:22 -07:00 
			
		
		
		
	Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56162 Storing to a vector component using a non-constant index is not allowed on profiles lower than 6.0. Unless this happens inside a loop that can be unrolled, which we are not doing yet. For this reason, a validate_nonconstant_vector_store_derefs pass is added to detect these cases. Ideally we would want to emit an hlsl_error on this pass, but before implementing loop unrolling, we could reach this point on valid HLSL. Also, as pointed out by Nikolay in the mentioned bug, currently new_offset_from_path_index() fails an assertion when this happens, because it expects an hlsl_ir_constant, so a check is added. It also felt correct to emit an hlsl_fixme there, despite the redundancy.
		
			
				
	
	
		
			65 lines
		
	
	
		
			863 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			863 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [pixel shader]
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| float4 main() : SV_TARGET
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| {
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|     float4 color;
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|     color[0] = 0.020;
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|     color[1] = 0.245;
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|     color[2] = 0.351;
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|     color[3] = 1.0;
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|     return color;
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (0.02, 0.245, 0.351, 1.0)
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| 
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| [pixel shader]
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| uniform float4 m;
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| 
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| float4 main() : SV_TARGET
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| {
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|     return float4(m[0], m[1], m[1], m[2]);
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| }
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| 
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| [test]
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| uniform 0 float4 1.0 2.0 3.0 4.0
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| draw quad
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| probe all rgba (1.0, 2.0, 2.0, 3.0)
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| 
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| 
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| [pixel shader fail(sm<6)]
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| float4 main() : SV_TARGET
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| {
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|     float4 vec = {0, 1, 2, 3};
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|     int1 idx = {3};
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| 
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|     return vec[idx];
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| }
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| 
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| 
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| [pixel shader]
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| float4 main() : SV_TARGET
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| {
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|     float4 vec = {0, 1, 2, 3};
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|     int2 idx = {1, 2};
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| 
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|     return vec[idx.y];
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| }
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| 
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| [test]
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| draw quad
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| probe all rgba (2.0, 2.0, 2.0, 2.0)
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| 
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| 
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| [pixel shader fail(sm<6) todo]
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| float4 v;
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| float i;
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| 
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| float4 main() : sv_target
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| {
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|     float4 p = v;
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|     p[i] = 2.0;
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| 
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|     return 0;
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| }
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