vkd3d/include/private
Giovanni Mascellani d5fd309ef8 vkd3d: Add a macro to mark unreachable code.
This should silence warnings about some branches non returning any value
without requiring additional "return 0" statement or similar.

Also, in theory this might enable to compiler to optimize the program
a little bit more, though that's unlikely to have any measurable effect.
2022-09-27 20:14:27 +02:00
..
list.h include: Add list_move_after() and list_move_before(). 2022-08-10 21:33:33 +02:00
rbtree.h include: Avoid using a field reference as a truth value. 2022-01-06 11:32:22 +01:00
vkd3d_blob.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
vkd3d_common.h vkd3d: Add a macro to mark unreachable code. 2022-09-27 20:14:27 +02:00
vkd3d_debug.h vkd3d-shader: Allow writing log output via a custom callback. 2022-06-07 19:38:49 +02:00
vkd3d_memory.h include: Print failed allocation size. 2021-08-27 21:20:28 +02:00
vkd3d_test.h tests: Move HLSL shader compilation to a new d3d12 shader runner backend. 2022-01-27 18:00:34 +01:00
vkd3d_utf8.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00