vkd3d/tests/hlsl/uniform-semantics.shader_test
Elizabeth Figura d3ba810c98 tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
2024-06-13 23:55:31 +02:00

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% Semantics can be used in uniforms even though they are ignored.
[pixel shader]
float a : SEMANTIC;
float4 main() : sv_target
{
return a;
}
[test]
uniform 0 float 3.5
todo(glsl) draw quad
probe (0, 0) rgba (3.5, 3.5, 3.5, 3.5)
[pixel shader]
float2 a : sv_position;
float4 main() : sv_target
{
return float4(a, a);
}
[test]
uniform 0 float4 4.0 5.0 6.0 7.0
todo(glsl) draw quad
probe (0, 0) rgba (4.0, 5.0, 4.0, 5.0)