mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
19c23ca6f2
Probably good if we want to allow specifying several formats in the same line, separated by spaces. While at it, rename "r32g32 int" to "r32g32-sint".
70 lines
1.4 KiB
Plaintext
70 lines
1.4 KiB
Plaintext
[require]
|
|
shader model >= 5.0
|
|
|
|
[rtv 0]
|
|
format r32-uint
|
|
size (2d, 640, 480)
|
|
|
|
[uav 1]
|
|
format r32-uint
|
|
size (2d, 640, 480)
|
|
|
|
[srv 0]
|
|
format r32g32b32a32-uint
|
|
size (2d, 1, 1)
|
|
0 0 0 0
|
|
|
|
[vertex shader]
|
|
float4 main(uint vid : SV_VertexID) : SV_Position
|
|
{
|
|
uint pos = vid % 3;
|
|
return float4(pos == 1 ? 3 : -1, pos == 2 ? 3 : -1, 0, 1);
|
|
}
|
|
|
|
[pixel shader]
|
|
RWTexture2D<uint4> uav : register(u1);
|
|
|
|
uint4 main(float4 pos : sv_position) : sv_target
|
|
{
|
|
uav[pos.xy] = 0x55555555;
|
|
return 0xaaaaaaaa;
|
|
}
|
|
|
|
% Initialise the UAV and RTV.
|
|
[test]
|
|
todo(glsl) draw triangle list 3
|
|
probe (0, 0) rui(0xaaaaaaaa)
|
|
probe uav 1 (0, 0, 640, 480) rui(0x55555555)
|
|
|
|
[pixel shader]
|
|
RasterizerOrderedTexture2D<uint4> tex : register(u1);
|
|
Texture2D<uint4> spin : register(t0);
|
|
|
|
uint4 main(float4 pos : SV_Position, uint id : SV_PrimitiveID) : SV_Target
|
|
{
|
|
int2 idx = int2(pos.xy);
|
|
uint val = tex[idx].x;
|
|
uint flag = 1 << (id & 31);
|
|
uint expected = 0x55555555 ^ (flag - 1);
|
|
/* Slow down the shader to increase the likelihood of overlap. */
|
|
int2 bufidx = int2(0, 0);
|
|
for (uint i = 0; i < 64; ++i)
|
|
{
|
|
uint4 extra = spin[bufidx];
|
|
val |= extra;
|
|
bufidx = extra.xy;
|
|
}
|
|
bool ok = val == expected;
|
|
tex[idx] = ok ? val ^ flag : 0;
|
|
return val;
|
|
}
|
|
|
|
[require]
|
|
shader model >= 5.0
|
|
rov
|
|
|
|
[test]
|
|
draw triangle list 93
|
|
probe (0, 0) rui(0x6aaaaaaa)
|
|
probe uav 1 (0, 0, 640, 480) rui(0x2aaaaaaa)
|