mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-12-15 08:03:30 -08:00
For an if block
if (cond)
{
<then_block>
}
else
{
<else_block>
}
We flatten it by first replacing any store instruction `v[[k]] = x`
in the then_block with the following:
1: load(v[[k]])
2: cond ? x : @1
3: v[[k]] = @2
Similarly, we replace any store instruction `v[[k]] = x` in the
else_block with the following:
1: load(v[[k]])
2: cond ? @1 : x
3: v[[k]] = @2
Then we can concatenate <then_block> and <else_block> together and
get rid of the if block.
315 lines
4.5 KiB
Plaintext
315 lines
4.5 KiB
Plaintext
% Test early return from a user-defined function.
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[pixel shader]
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float func(out float o)
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{
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o = 0.1;
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return 0.2;
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o = 0.3;
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return 0.4;
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}
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void func2(out float o)
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{
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o = 0.5;
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return;
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o = 0.6;
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}
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float4 main() : sv_target
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{
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float4 ret;
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ret.z = 0.7;
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ret.x = func(ret.y);
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func2(ret.w);
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ret.z = 0.8;
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return ret;
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}
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[test]
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draw quad
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probe (0, 0) rgba (0.2, 0.1, 0.8, 0.5);
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[pixel shader]
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uniform float f;
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float func(out float o)
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{
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o = 0.1;
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if (f < 0.3)
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{
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return 0.2;
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o = 0.3;
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}
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else if (f < 0.7)
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{
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o = 0.4;
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return 0.5;
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}
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o = 0.6;
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return 0.7;
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}
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float func2(out float o)
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{
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o = 0.1;
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if (f < 0.5)
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{
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o = 0.2;
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}
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else
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{
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o = 0.4;
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return 0.3;
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}
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return 0.5;
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}
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float4 main() : sv_target
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{
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float4 ret;
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ret.x = func(ret.y);
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ret.z = func2(ret.w);
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ret += 0.1;
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return ret;
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}
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[test]
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uniform 0 float 0.1
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draw quad
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probe (0, 0) f32(0.3, 0.2, 0.6, 0.3) 1
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uniform 0 float 0.4
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draw quad
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probe (0, 0) f32(0.6, 0.5, 0.6, 0.3) 1
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uniform 0 float 0.6
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draw quad
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probe (0, 0) f32(0.6, 0.5, 0.4, 0.5) 1
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uniform 0 float 0.8
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draw quad
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probe (0, 0) f32(0.8, 0.7, 0.4, 0.5) 1
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[pixel shader]
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uniform float f;
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float func(out float o)
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{
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o = 0.1;
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if (f < 0.3)
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{
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return 0.2;
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}
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o += 0.3;
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if (f < 0.7)
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{
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return 0.5;
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}
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o += 0.5;
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return 1.0;
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}
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float func2(out float o)
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{
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o = 0.1;
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if (f < 0.7)
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{
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if (f < 0.3)
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return 0.2;
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o += 0.3;
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}
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o += 0.5;
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return 1.0;
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}
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float4 main() : sv_target
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{
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float4 ret;
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ret.x = func(ret.y);
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ret.z = func2(ret.w);
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return ret;
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}
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[test]
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uniform 0 float 0.1
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todo(msl & sm>=6) draw quad
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probe (0, 0) f32(0.2, 0.1, 0.2, 0.1) 1
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uniform 0 float 0.5
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todo(msl & sm>=6) draw quad
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probe (0, 0) f32(0.5, 0.4, 1.0, 0.9) 1
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uniform 0 float 0.9
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todo(msl & sm>=6) draw quad
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probe (0, 0) f32(1.0, 0.9, 1.0, 0.6) 1
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[pixel shader]
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float func(out float o)
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{
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o = 0.1;
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for (;;)
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{
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o *= 2;
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return 0.3;
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o *= 3;
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}
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o = 0;
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return 0.4;
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}
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float func2(out float o)
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{
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o = 0.1;
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for (;;)
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{
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if (o > 0.5)
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return 0.2;
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o *= 2;
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}
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o = 0;
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return 0.3;
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}
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float4 main() : sv_target
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{
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float4 ret;
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ret.x = func(ret.y);
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ret.z = func2(ret.w);
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ret += 0.1;
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return ret;
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}
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[test]
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draw quad
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probe (0, 0) rgba (0.4, 0.3, 0.3, 0.9) 1
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[pixel shader]
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uniform float f;
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float func(out float o)
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{
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int i;
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o = 0.1;
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for (i = 0; i < 4; ++i)
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{
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if (o > f)
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return 0.2;
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o *= 2;
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}
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o = 0;
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return 0.3;
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}
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float func2(out float o)
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{
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if (f < 0.5)
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{
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o = 0.1;
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for (;;)
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{
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o *= 2;
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return 0.2;
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}
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o *= 3;
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return 0.3;
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}
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else
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{
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o = 0.4;
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}
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o = 0.5;
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return 0.6;
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}
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float4 main() : sv_target
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{
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float4 ret;
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ret.x = func(ret.y);
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ret.z = func2(ret.w);
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ret += 0.1;
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return ret;
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}
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[test]
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uniform 0 float 0.0
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draw quad
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probe (0, 0) f32(0.3, 0.2, 0.3, 0.3) 1
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uniform 0 float 0.1
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draw quad
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probe (0, 0) f32(0.3, 0.3, 0.3, 0.3) 1
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uniform 0 float 0.3
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draw quad
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probe (0, 0) f32(0.3, 0.5, 0.3, 0.3) 1
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uniform 0 float 0.7
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draw quad
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probe (0, 0) f32(0.3, 0.9, 0.7, 0.6) 1
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uniform 0 float 0.9
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draw quad
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probe (0, 0) f32(0.4, 0.1, 0.7, 0.6) 1
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[pixel shader]
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uniform float4 f[3];
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float func(out float o)
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{
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int i, j;
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o = 0.1;
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for (i = 0; i < 3; ++i)
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{
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for (j = 0; j < 3; ++j)
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{
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if (o > f[j].x)
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return 0.2;
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}
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o *= 2;
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}
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o = 0;
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return 0.3;
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}
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float4 main() : sv_target
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{
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float4 ret;
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ret.x = func(ret.y);
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ret.zw = 0.5;
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ret += 0.1;
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return ret;
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}
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[test]
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uniform 0 float4 0.3 0.0 0.0 0.0
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uniform 4 float4 0.0 0.0 0.0 0.0
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uniform 8 float4 0.1 0.0 0.0 0.0
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draw quad
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probe (0, 0) f32(0.3, 0.2, 0.6, 0.6) 1
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uniform 4 float4 0.35 0.0 0.0 0.0
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draw quad
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probe (0, 0) f32(0.3, 0.3, 0.6, 0.6) 1
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uniform 8 float4 0.5 0.0 0.0 0.0
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draw quad
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% Apparently fixed by Mesa commit 9785fa460c41b9498c24a82b98069655a91224c5,
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% which only adds optimization; so it might just be hiding the bug rather than
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% solving it; see also https://gitlab.freedesktop.org/mesa/mesa/-/issues/13092
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bug(mesa<25.1 & llvm>=16) probe (0, 0) f32(0.3, 0.5, 0.6, 0.6) 1
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uniform 0 float4 1.0 0.0 0.0 0.0
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draw quad
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probe (0, 0) f32(0.3, 0.5, 0.6, 0.6) 1
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uniform 4 float4 2.0 0.0 0.0 0.0
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draw quad
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probe (0, 0) f32(0.4, 0.1, 0.6, 0.6) 1
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