vkd3d/libs
Conor McCarthy 74da9ed6fe vkd3d: Create a separate Vulkan descriptor binding array for each descriptor set.
Allows descriptor set layouts to be created after all bindings are
mapped. This is less complex and fragile than the current scheme, and in
a future patch it will support separating descriptor types into different
sets. Descriptors on virtual heaps are currently allocated from pools
which contain an equal number of each descriptor type used by vkd3d, and
this can waste a significant amount of device memory.
2024-10-17 17:23:04 +02:00
..
vkd3d vkd3d: Create a separate Vulkan descriptor binding array for each descriptor set. 2024-10-17 17:23:04 +02:00
vkd3d-common vkd3d-common: Replace assert() with VKD3D_ASSERT(). 2024-08-13 21:20:28 +02:00
vkd3d-shader vkd3d-shader/ir: Validate the line density SV_TessFactor signature element for isolines domains. 2024-10-16 21:40:58 +02:00
vkd3d-utils vkd3d-shader/tpf: Write the patch constant function in hull shaders. 2024-10-16 21:40:40 +02:00
.gitignore libs/vkd3d: Trace build version. 2018-06-27 22:43:49 +02:00