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74da9ed6fe
Allows descriptor set layouts to be created after all bindings are mapped. This is less complex and fragile than the current scheme, and in a future patch it will support separating descriptor types into different sets. Descriptors on virtual heaps are currently allocated from pools which contain an equal number of each descriptor type used by vkd3d, and this can waste a significant amount of device memory. |
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vkd3d | ||
vkd3d-common | ||
vkd3d-shader | ||
vkd3d-utils | ||
.gitignore |