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57280673e5
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
23 lines
485 B
Plaintext
23 lines
485 B
Plaintext
% Test what kinds of expressions are valid array dimensions.
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[pixel shader todo]
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float4 main() : sv_target
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{
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const int dim = 4;
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float a[2 * 2] = {0.1, 0.2, 0.3, 0.4};
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#ifdef __hlsl_dx_compiler
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/* float array dimensions are not valid. */
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float b[4] = a;
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#else
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float b[4.1] = a;
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#endif
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float c[dim] = b;
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float d[true] = {c[0]};
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float e[65536];
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return float4(d[0], c[0], c[1], c[3]);
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}
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[test]
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todo(sm<6) draw quad
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probe all rgba (0.1, 0.1, 0.2, 0.4)
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