mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
2746 lines
121 KiB
C
2746 lines
121 KiB
C
/*
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* Copyright (C) 2020 Zebediah Figura for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "d3d12_crosstest.h"
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#include "vkd3d_common.h"
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#include "vkd3d_d3d12shader.h"
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VKD3D_AGILITY_SDK_EXPORTS
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#ifndef D3DERR_INVALIDCALL
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#define D3DERR_INVALIDCALL 0x8876086c
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#endif
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struct test_options test_options = {0};
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#define check_preprocess(a, b, c, d, e) check_preprocess_(__LINE__, a, b, c, d, e)
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static void check_preprocess_(int line, const char *source, const D3D_SHADER_MACRO *macros,
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ID3DInclude *include, const char *present, const char *absent)
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{
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ID3D10Blob *blob, *errors;
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const char *code;
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SIZE_T size;
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HRESULT hr;
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hr = D3DPreprocess(source, strlen(source), NULL, macros, include, &blob, &errors);
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assert_that_(line)(hr == S_OK, "Failed to preprocess shader, hr %#x.\n", hr);
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if (errors)
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{
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if (vkd3d_test_state.debug_level)
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trace_(line)("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
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ID3D10Blob_Release(errors);
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}
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code = ID3D10Blob_GetBufferPointer(blob);
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size = ID3D10Blob_GetBufferSize(blob);
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if (present)
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ok_(line)(vkd3d_memmem(code, size, present, strlen(present)),
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"\"%s\" not found in preprocessed shader.\n", present);
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if (absent)
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ok_(line)(!vkd3d_memmem(code, size, absent, strlen(absent)),
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"\"%s\" found in preprocessed shader.\n", absent);
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ID3D10Blob_Release(blob);
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}
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static const char test_include_top[] =
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"#include \"file1\"\n"
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"#include < file2 >\n"
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"ARGES\n";
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static const char test_include_file1[] =
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"#define BRONTES\n"
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"#include \"file3\"\n"
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"#ifndef BRONTES\n"
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"#define STEROPES\n"
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"#endif";
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static const char test_include_file2[] =
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"#ifdef STEROPES\n"
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"#define ARGES pass\n"
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"#undef STEROPES\n"
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"#include < file2 >\n"
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"#endif";
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static const char test_include_file3[] =
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"#undef BRONTES";
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static const char test_include2_top[] =
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"#define FUNC(a, b) a ## b\n"
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"#include \"file4\"\n"
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",ss)";
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static const char test_include2_file4[] =
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"FUNC(pa";
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static unsigned int refcount_file1, refcount_file2, refcount_file3, include_count_file2;
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static HRESULT WINAPI test_include_Open(ID3DInclude *iface, D3D_INCLUDE_TYPE type,
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const char *filename, const void *parent_data, const void **code, UINT *size)
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{
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ok(!*code, "Data pointer should be zeroed.\n");
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ok(!*size, "Size pointer should be zeroed.\n");
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if (!strcmp(filename, "file1"))
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{
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ok(type == D3D_INCLUDE_LOCAL, "Got type %#x.\n", type);
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ok(!parent_data, "Got parent data %p.\n", parent_data);
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*code = test_include_file1;
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*size = strlen(test_include_file1);
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++refcount_file1;
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}
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else if (!strcmp(filename, " file2 "))
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{
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ok(type == D3D_INCLUDE_SYSTEM, "Got type %#x.\n", type);
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if (!include_count_file2++)
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ok(!parent_data, "Got parent data %p.\n", parent_data);
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else
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ok(parent_data == test_include_file2, "Got parent data %p.\n", parent_data);
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*code = test_include_file2;
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*size = strlen(test_include_file2);
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++refcount_file2;
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}
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else if (!strcmp(filename, "file3"))
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{
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ok(type == D3D_INCLUDE_LOCAL, "Got type %#x.\n", type);
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ok(parent_data == test_include_file1, "Got parent data %p.\n", parent_data);
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*code = test_include_file3;
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*size = strlen(test_include_file3);
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++refcount_file3;
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}
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else if (!strcmp(filename, "file4"))
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{
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ok(type == D3D_INCLUDE_LOCAL, "Got type %#x.\n", type);
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ok(!parent_data, "Got parent data %p.\n", parent_data);
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*code = test_include2_file4;
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*size = strlen(test_include2_file4);
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}
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else
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{
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ok(0, "Unexpected filename \"%s\".\n", filename);
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}
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return S_FALSE;
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}
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static HRESULT WINAPI test_include_Close(ID3DInclude *iface, const void *code)
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{
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if (code == test_include_file1)
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--refcount_file1;
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else if (code == test_include_file2)
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--refcount_file2;
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else if (code == test_include_file3)
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--refcount_file3;
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return E_FAIL;
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}
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static const struct ID3DIncludeVtbl test_include_vtbl =
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{
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test_include_Open,
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test_include_Close,
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};
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static HRESULT WINAPI test_include_fail_Open(ID3DInclude *iface, D3D_INCLUDE_TYPE type,
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const char *filename, const void *parent_data, const void **code, UINT *size)
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{
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return 0xdeadbeef;
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}
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static HRESULT WINAPI test_include_fail_Close(ID3DInclude *iface, const void *code)
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{
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ok(0, "Unexpected call.\n");
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return E_FAIL;
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}
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static const struct ID3DIncludeVtbl test_include_fail_vtbl =
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{
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test_include_fail_Open,
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test_include_fail_Close,
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};
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static void test_preprocess(void)
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{
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ID3DInclude test_include_fail = {&test_include_fail_vtbl};
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ID3DInclude test_include = {&test_include_vtbl};
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D3D_SHADER_MACRO macros[3];
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ID3D10Blob *blob, *errors;
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unsigned int i;
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HRESULT hr;
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static const struct
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{
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const char *source;
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const char *present;
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const char *absent;
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}
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tests[] =
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{
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/* Stringification. */
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{
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"#define KEY(a) #a\n"
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"KEY(apple)",
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"\"apple\"",
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},
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{
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"#define KEY(a) # a\n"
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"KEY(apple)",
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"\"apple\"",
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},
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{
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"#define KEY(a) #a\n"
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"KEY( \t\r\n apple \t\r\n )",
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"\"apple\"",
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},
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{
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"#define KEY(if) #if\n"
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"KEY(apple)",
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"\"apple\"",
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},
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{
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"#define KEY(a) #a\n"
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"KEY(\"apple\")",
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"\"\\\"apple\\\"\"",
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},
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{
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"#define KEY(a) #b\n"
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"KEY(apple)",
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"\"b\"",
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},
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{
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"#define KEY(a) a\n"
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"KEY(banana #apple)",
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"#",
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"\"apple\"",
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},
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{
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"#define KEY #apple\n"
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"KEY",
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"apple",
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"\"apple\"",
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},
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{
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"banana #apple\n",
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"apple",
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"\"apple\"",
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},
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{
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"banana #apple\n",
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"#",
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},
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{
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"#define KEY2(x) x\n"
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"#define KEY(a) KEY2(#a)\n"
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"KEY(apple)",
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"\"apple\"",
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},
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{
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"#define KEY2(x) #x\n"
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"#define KEY(a) KEY2(#a)\n"
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"KEY(apple)",
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"\"\\\"apple\\\"\"",
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},
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{
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"#define KEY2(x) #x\n"
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"#define KEY(a) KEY2(#x)\n"
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"KEY(apple)",
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"\"\\\"x\\\"\"",
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},
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/* #pragma is preserved. */
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{
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"#pragma pack_matrix(column_major)\n"
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"text",
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"#pragma pack_matrix(column_major)\n",
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},
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/* DOS-style newlines. */
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{
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"#define KEY(a, b) \\\r\n"
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" a ## b\r\n"
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"KEY(pa,\r\n"
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"ss\r\n"
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")\r\n"
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"#ifndef KEY\r\n"
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"fail\r\n"
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"#endif\r\n",
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"pass",
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"fail",
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},
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{
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"#define KEY(a, b) \\\r\n"
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" a ## b\n"
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"KEY(pa,\r\n"
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"ss\n"
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")\r\n"
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"#ifndef KEY\n"
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"fail\r\n"
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"#endif\n",
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"pass",
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"fail",
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},
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/* Pre-defined macros. */
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{
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"__LINE__",
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"1",
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"__LINE__",
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},
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{
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"\n"
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"__LINE__",
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"2",
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"__LINE__",
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},
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{
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"#define KEY __LINE__\n"
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"KEY",
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"2",
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},
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/* Tokens which must be preserved verbatim for HLSL (i.e. which cannot
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* be broken up with spaces). */
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{"<<", "<<"},
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{">>", ">>"},
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{"++", "++"},
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{"--", "--"},
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{"+=", "+="},
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{"-=", "-="},
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{"*=", "*="},
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{"/=", "/="},
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{"%=", "%="},
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{"&=", "&="},
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{"|=", "|="},
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{"^=", "^="},
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{"<<=", "<<="},
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{">>=", ">>="},
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{"0.0", "0.0"},
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{".0", ".0"},
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{"0.", "0."},
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{"1e1", "1e1"},
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{"1E1", "1E1"},
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{"1e+1", "1e+1"},
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{"1e-1", "1e-1"},
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{".0f", ".0f"},
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{".0F", ".0F"},
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{".0h", ".0h"},
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{".0H", ".0H"},
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{"0.f", "0.f"},
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{"1.1e-1f", "1.1e-1f"},
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/* Parentheses are emitted for object-like macros invoked like
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* function-like macros. */
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{
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"#define KEY value\n"
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"KEY(apple)",
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"(",
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},
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/* Function-like macro with no parentheses and no following tokens (a
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* corner case in our implementation). */
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{
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"#define pass(a) fail\n"
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"pass",
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"pass",
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"fail",
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},
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/* A single-line comment not terminated by a newline. */
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{
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"pass // fail",
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"pass",
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"fail",
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},
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/* CRs are treated as whitespace. */
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{
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"#define\rKEY(a,\rb)\ra##b\r\n"
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"KEY(pa,\rss)\r\n"
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"#ifndef\rKEY\r\n"
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"fail\r\n"
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"#endif\r\n",
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"pass",
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"fail",
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}
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};
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for (i = 0; i < ARRAY_SIZE(tests); ++i)
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{
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vkd3d_test_push_context("Source \"%s\"", tests[i].source);
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check_preprocess(tests[i].source, NULL, NULL, tests[i].present, tests[i].absent);
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vkd3d_test_pop_context();
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}
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macros[0].Name = "KEY";
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macros[0].Definition = "value";
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macros[1].Name = NULL;
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macros[1].Definition = NULL;
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check_preprocess("KEY", macros, NULL, "value", "KEY");
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check_preprocess("#undef KEY\nKEY", macros, NULL, "KEY", "value");
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macros[0].Name = NULL;
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check_preprocess("KEY", macros, NULL, "KEY", "value");
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macros[0].Name = "KEY";
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macros[0].Definition = NULL;
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check_preprocess("KEY", macros, NULL, NULL, "KEY");
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macros[0].Name = "0";
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macros[0].Definition = "value";
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check_preprocess("0", macros, NULL, "0", "value");
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macros[0].Name = "KEY(a)";
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macros[0].Definition = "value";
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check_preprocess("KEY(a)", macros, NULL, "KEY", "value");
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macros[0].Name = "KEY";
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macros[0].Definition = "value1";
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macros[1].Name = "KEY";
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macros[1].Definition = "value2";
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macros[2].Name = NULL;
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macros[2].Definition = NULL;
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check_preprocess("KEY", macros, NULL, "value2", NULL);
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macros[0].Name = "KEY";
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macros[0].Definition = "KEY2";
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macros[1].Name = "KEY2";
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macros[1].Definition = "value";
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check_preprocess("KEY", macros, NULL, "value", NULL);
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macros[0].Name = "KEY2";
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macros[0].Definition = "value";
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macros[1].Name = "KEY";
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macros[1].Definition = "KEY2";
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check_preprocess("KEY", macros, NULL, "value", NULL);
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check_preprocess(test_include_top, NULL, &test_include, "pass", "fail");
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ok(!refcount_file1, "Got %d references to file1.\n", refcount_file1);
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ok(!refcount_file2, "Got %d references to file1.\n", refcount_file2);
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ok(!refcount_file3, "Got %d references to file1.\n", refcount_file3);
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ok(include_count_file2 == 2, "file2 was included %u times.\n", include_count_file2);
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/* Macro invocation spread across multiple files. */
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check_preprocess(test_include2_top, NULL, &test_include, "pass", NULL);
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blob = errors = (ID3D10Blob *)0xdeadbeef;
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hr = D3DPreprocess(test_include_top, strlen(test_include_top), NULL, NULL, &test_include_fail, &blob, &errors);
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ok(hr == E_FAIL, "Got hr %#x.\n", hr);
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ok(blob == (ID3D10Blob *)0xdeadbeef, "Expected no compiled shader blob.\n");
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ok(!!errors, "Expected non-NULL error blob.\n");
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if (vkd3d_test_state.debug_level)
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trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
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ID3D10Blob_Release(errors);
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}
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#define compile_shader(a, b) compile_shader_(__LINE__, a, b, 0)
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#define compile_shader_flags(a, b, c) compile_shader_(__LINE__, a, b, c)
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static ID3D10Blob *compile_shader_(unsigned int line, const char *source, const char *target, UINT flags)
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{
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ID3D10Blob *blob = NULL, *errors = NULL;
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HRESULT hr;
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hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", target, flags, 0, &blob, &errors);
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ok_(line)(hr == S_OK, "Failed to compile shader, hr %#x.\n", hr);
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if (errors)
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{
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if (vkd3d_test_state.debug_level)
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trace_(line)("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
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ID3D10Blob_Release(errors);
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}
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return blob;
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}
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static void test_thread_id(void)
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{
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ID3D12GraphicsCommandList *command_list;
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struct d3d12_resource_readback rb;
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struct test_context context;
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ID3D12Resource *textures[3];
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ID3D12DescriptorHeap *heap;
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unsigned int i, x, y, z;
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ID3D12Device *device;
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ID3D10Blob *cs_code;
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HRESULT hr;
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static const char cs_source[] =
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"RWTexture3D<uint4> group_uav, thread_uav, dispatch_uav;\n"
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"[numthreads(5, 3, 2)]\n"
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"void main(uint3 group : sv_groupid, uint3 thread : sv_groupthreadid, uint3 dispatch : sv_dispatchthreadid)\n"
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"{\n"
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" group_uav[dispatch] = uint4(group, 1);\n"
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" thread_uav[dispatch] = uint4(thread, 2);\n"
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" dispatch_uav[dispatch] = uint4(dispatch, 3);\n"
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"}";
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static const D3D12_DESCRIPTOR_RANGE descriptor_range = {D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 3, 0, 0, 0};
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static const D3D12_ROOT_PARAMETER root_parameter =
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{
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.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE,
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.DescriptorTable = {1, &descriptor_range},
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};
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|
|
|
static const D3D12_ROOT_SIGNATURE_DESC root_signature_desc =
|
|
{
|
|
.NumParameters = 1,
|
|
.pParameters = &root_parameter,
|
|
};
|
|
|
|
if (!init_compute_test_context(&context))
|
|
return;
|
|
command_list = context.list;
|
|
device = context.device;
|
|
|
|
hr = create_root_signature(device, &root_signature_desc, &context.root_signature);
|
|
ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr);
|
|
|
|
heap = create_gpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 3);
|
|
|
|
for (i = 0; i < 3; ++i)
|
|
{
|
|
const UINT clear_value[4] = {0};
|
|
|
|
textures[i] = create_default_texture3d(device, 16, 8, 8, 1, DXGI_FORMAT_R32G32B32A32_UINT,
|
|
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
|
|
ID3D12Device_CreateUnorderedAccessView(device, textures[i], NULL, NULL,
|
|
get_cpu_descriptor_handle(&context, heap, i));
|
|
ID3D12GraphicsCommandList_ClearUnorderedAccessViewUint(command_list,
|
|
get_gpu_descriptor_handle(&context, heap, i),
|
|
get_cpu_descriptor_handle(&context, heap, i),
|
|
textures[i], clear_value, 0, NULL);
|
|
uav_barrier(command_list, textures[i]);
|
|
}
|
|
|
|
cs_code = compile_shader(cs_source, "cs_5_0");
|
|
context.pipeline_state = create_compute_pipeline_state(device, context.root_signature,
|
|
shader_bytecode(ID3D10Blob_GetBufferPointer(cs_code), ID3D10Blob_GetBufferSize(cs_code)));
|
|
ID3D10Blob_Release(cs_code);
|
|
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
|
|
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature);
|
|
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list,
|
|
0, get_gpu_descriptor_handle(&context, heap, 0));
|
|
ID3D12GraphicsCommandList_Dispatch(command_list, 2, 2, 2);
|
|
|
|
transition_resource_state(command_list, textures[0],
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
get_resource_readback_with_command_list(textures[0], 0, &rb, context.queue, command_list);
|
|
for (x = 0; x < 16; ++x)
|
|
{
|
|
for (y = 0; y < 8; ++y)
|
|
{
|
|
for (z = 0; z < 8; ++z)
|
|
{
|
|
const struct uvec4 *v = get_readback_data(&rb.rb, x, y, z, sizeof(struct uvec4));
|
|
struct uvec4 expect = {x / 5, y / 3, z / 2, 1};
|
|
|
|
if (x >= 10 || y >= 6 || z >= 4)
|
|
memset(&expect, 0, sizeof(expect));
|
|
|
|
ok(compare_uvec4(v, &expect), "Got {%u, %u, %u, %u} at (%u, %u, %u).\n",
|
|
v->x, v->y, v->z, v->w, x, y, z);
|
|
}
|
|
}
|
|
}
|
|
release_resource_readback(&rb);
|
|
reset_command_list(command_list, context.allocator);
|
|
|
|
transition_resource_state(command_list, textures[1],
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
get_resource_readback_with_command_list(textures[1], 0, &rb, context.queue, command_list);
|
|
for (x = 0; x < 16; ++x)
|
|
{
|
|
for (y = 0; y < 8; ++y)
|
|
{
|
|
for (z = 0; z < 8; ++z)
|
|
{
|
|
const struct uvec4 *v = get_readback_data(&rb.rb, x, y, z, sizeof(struct uvec4));
|
|
struct uvec4 expect = {x % 5, y % 3, z % 2, 2};
|
|
|
|
if (x >= 10 || y >= 6 || z >= 4)
|
|
memset(&expect, 0, sizeof(expect));
|
|
|
|
ok(compare_uvec4(v, &expect), "Got {%u, %u, %u, %u} at (%u, %u, %u).\n",
|
|
v->x, v->y, v->z, v->w, x, y, z);
|
|
}
|
|
}
|
|
}
|
|
release_resource_readback(&rb);
|
|
reset_command_list(command_list, context.allocator);
|
|
|
|
transition_resource_state(command_list, textures[2],
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
get_resource_readback_with_command_list(textures[2], 0, &rb, context.queue, command_list);
|
|
for (x = 0; x < 16; ++x)
|
|
{
|
|
for (y = 0; y < 8; ++y)
|
|
{
|
|
for (z = 0; z < 8; ++z)
|
|
{
|
|
const struct uvec4 *v = get_readback_data(&rb.rb, x, y, z, sizeof(struct uvec4));
|
|
struct uvec4 expect = {x, y, z, 3};
|
|
|
|
if (x >= 10 || y >= 6 || z >= 4)
|
|
memset(&expect, 0, sizeof(expect));
|
|
|
|
ok(compare_uvec4(v, &expect), "Got {%u, %u, %u, %u} at (%u, %u, %u).\n",
|
|
v->x, v->y, v->z, v->w, x, y, z);
|
|
}
|
|
}
|
|
}
|
|
release_resource_readback(&rb);
|
|
reset_command_list(command_list, context.allocator);
|
|
|
|
for (i = 0; i < 3; ++i)
|
|
ID3D12Resource_Release(textures[i]);
|
|
ID3D12DescriptorHeap_Release(heap);
|
|
destroy_test_context(&context);
|
|
}
|
|
|
|
static void test_create_blob(void)
|
|
{
|
|
unsigned int refcount;
|
|
ID3D10Blob *blob;
|
|
HRESULT hr;
|
|
|
|
hr = D3DCreateBlob(1, NULL);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got hr %#x.\n", hr);
|
|
|
|
hr = D3DCreateBlob(0, NULL);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got hr %#x.\n", hr);
|
|
|
|
hr = D3DCreateBlob(0, &blob);
|
|
ok(hr == S_OK, "Got hr %#x.\n", hr);
|
|
|
|
refcount = ID3D10Blob_Release(blob);
|
|
ok(!refcount, "Got refcount %u.\n", refcount);
|
|
}
|
|
|
|
static void test_get_blob_part(void)
|
|
{
|
|
static uint32_t test_blob_part[] =
|
|
{
|
|
/* test_blob_part - fxc.exe /E VS /Tvs_4_0_level_9_0 /Fx */
|
|
#if 0
|
|
float4 VS(float4 position : POSITION, float4 pos : SV_POSITION) : SV_POSITION
|
|
{
|
|
return position;
|
|
}
|
|
#endif
|
|
0x43425844, 0x0ef2a70f, 0x6a548011, 0x91ff9409, 0x9973a43d, 0x00000001, 0x000002e0, 0x00000008,
|
|
0x00000040, 0x0000008c, 0x000000d8, 0x0000013c, 0x00000180, 0x000001fc, 0x00000254, 0x000002ac,
|
|
0x53414e58, 0x00000044, 0x00000044, 0xfffe0200, 0x00000020, 0x00000024, 0x00240000, 0x00240000,
|
|
0x00240000, 0x00240000, 0x00240000, 0xfffe0200, 0x0200001f, 0x80000005, 0x900f0000, 0x02000001,
|
|
0xc00f0000, 0x80e40000, 0x0000ffff, 0x50414e58, 0x00000044, 0x00000044, 0xfffe0200, 0x00000020,
|
|
0x00000024, 0x00240000, 0x00240000, 0x00240000, 0x00240000, 0x00240000, 0xfffe0200, 0x0200001f,
|
|
0x80000005, 0x900f0000, 0x02000001, 0xc00f0000, 0x80e40000, 0x0000ffff, 0x396e6f41, 0x0000005c,
|
|
0x0000005c, 0xfffe0200, 0x00000034, 0x00000028, 0x00240000, 0x00240000, 0x00240000, 0x00240000,
|
|
0x00240001, 0x00000000, 0xfffe0200, 0x0200001f, 0x80000005, 0x900f0000, 0x04000004, 0xc0030000,
|
|
0x90ff0000, 0xa0e40000, 0x90e40000, 0x02000001, 0xc00c0000, 0x90e40000, 0x0000ffff, 0x52444853,
|
|
0x0000003c, 0x00010040, 0x0000000f, 0x0300005f, 0x001010f2, 0x00000000, 0x04000067, 0x001020f2,
|
|
0x00000000, 0x00000001, 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e,
|
|
0x54415453, 0x00000074, 0x00000002, 0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x46454452,
|
|
0x00000050, 0x00000000, 0x00000000, 0x00000000, 0x0000001c, 0xfffe0400, 0x00000100, 0x0000001c,
|
|
0x7263694d, 0x666f736f, 0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d,
|
|
0x39207265, 0x2e39322e, 0x2e323539, 0x31313133, 0xababab00, 0x4e475349, 0x00000050, 0x00000002,
|
|
0x00000008, 0x00000038, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x00000041,
|
|
0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000000f, 0x49534f50, 0x4e4f4954, 0x5f565300,
|
|
0x49534f50, 0x4e4f4954, 0xababab00, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
|
|
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49,
|
|
};
|
|
|
|
static uint32_t test_blob_part2[] =
|
|
{
|
|
/* test_blob_part2 - fxc.exe /E BHS /Ths_5_0 /Zi */
|
|
#if 0
|
|
struct VSO { float3 p : POSITION; };
|
|
struct HSDO { float e[4] : SV_TessFactor; float i[2] : SV_InsideTessFactor; };
|
|
struct HSO { float3 p : BEZIERPOS; };
|
|
HSDO BCHS( InputPatch<VSO, 8> ip, uint PatchID : SV_PrimitiveID )
|
|
{
|
|
HSDO res;
|
|
res.e[0] = res.e[1] = res.e[2] = res.e[3] = 1.0f;
|
|
res.i[0] = res.i[1] = 1.0f;
|
|
return res;
|
|
}
|
|
[domain("quad")]
|
|
[partitioning("integer")]
|
|
[outputtopology("triangle_cw")]
|
|
[outputcontrolpoints(8)]
|
|
[patchconstantfunc("BCHS")]
|
|
HSO BHS( InputPatch<VSO, 8> p, uint i : SV_OutputControlPointID, uint PatchID : SV_PrimitiveID )
|
|
{
|
|
HSO res;
|
|
res.p = p[i].p;
|
|
return res;
|
|
}
|
|
#endif
|
|
0x43425844, 0xa9d455ae, 0x4cf9c0df, 0x4cf806dc, 0xc57a8c2c, 0x00000001, 0x0000139b, 0x00000007,
|
|
0x0000003c, 0x000000b4, 0x000000e8, 0x0000011c, 0x000001e0, 0x00000320, 0x000003bc, 0x46454452,
|
|
0x00000070, 0x00000000, 0x00000000, 0x00000000, 0x0000003c, 0x48530500, 0x00000101, 0x0000003c,
|
|
0x31314452, 0x0000003c, 0x00000018, 0x00000020, 0x00000028, 0x00000024, 0x0000000c, 0x00000000,
|
|
0x7263694d, 0x666f736f, 0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d,
|
|
0x39207265, 0x2e39322e, 0x2e323539, 0x31313133, 0xababab00, 0x4e475349, 0x0000002c, 0x00000001,
|
|
0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000707, 0x49534f50,
|
|
0x4e4f4954, 0xababab00, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000,
|
|
0x00000000, 0x00000003, 0x00000000, 0x00000807, 0x495a4542, 0x4f505245, 0xabab0053, 0x47534350,
|
|
0x000000bc, 0x00000006, 0x00000008, 0x00000098, 0x00000000, 0x0000000b, 0x00000003, 0x00000000,
|
|
0x00000e01, 0x00000098, 0x00000001, 0x0000000b, 0x00000003, 0x00000001, 0x00000e01, 0x00000098,
|
|
0x00000002, 0x0000000b, 0x00000003, 0x00000002, 0x00000e01, 0x00000098, 0x00000003, 0x0000000b,
|
|
0x00000003, 0x00000003, 0x00000e01, 0x000000a6, 0x00000000, 0x0000000c, 0x00000003, 0x00000004,
|
|
0x00000e01, 0x000000a6, 0x00000001, 0x0000000c, 0x00000003, 0x00000005, 0x00000e01, 0x545f5653,
|
|
0x46737365, 0x6f746361, 0x56530072, 0x736e495f, 0x54656469, 0x46737365, 0x6f746361, 0xabab0072,
|
|
0x58454853, 0x00000138, 0x00030050, 0x0000004e, 0x01000071, 0x01004093, 0x01004094, 0x01001895,
|
|
0x01000896, 0x01001897, 0x0100086a, 0x01000073, 0x02000099, 0x00000004, 0x0200005f, 0x00017000,
|
|
0x04000067, 0x00102012, 0x00000000, 0x0000000b, 0x04000067, 0x00102012, 0x00000001, 0x0000000c,
|
|
0x04000067, 0x00102012, 0x00000002, 0x0000000d, 0x04000067, 0x00102012, 0x00000003, 0x0000000e,
|
|
0x02000068, 0x00000001, 0x0400005b, 0x00102012, 0x00000000, 0x00000004, 0x04000036, 0x00100012,
|
|
0x00000000, 0x0001700a, 0x06000036, 0x00902012, 0x0010000a, 0x00000000, 0x00004001, 0x3f800000,
|
|
0x0100003e, 0x01000073, 0x02000099, 0x00000002, 0x0200005f, 0x00017000, 0x04000067, 0x00102012,
|
|
0x00000004, 0x0000000f, 0x04000067, 0x00102012, 0x00000005, 0x00000010, 0x02000068, 0x00000001,
|
|
0x0400005b, 0x00102012, 0x00000004, 0x00000002, 0x04000036, 0x00100012, 0x00000000, 0x0001700a,
|
|
0x07000036, 0x00d02012, 0x00000004, 0x0010000a, 0x00000000, 0x00004001, 0x3f800000, 0x0100003e,
|
|
0x54415453, 0x00000094, 0x00000006, 0x00000001, 0x00000000, 0x00000005, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0x0000000f, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000008, 0x00000003, 0x00000001, 0x00000003, 0x00000000, 0x00000000, 0x00000000, 0x47424453,
|
|
0x00000fd7, 0x00000054, 0x000002d5, 0x00000306, 0x0000030a, 0x00000101, 0x00000001, 0x00000000,
|
|
0x00000006, 0x00000010, 0x00000006, 0x00000958, 0x00000000, 0x000009e8, 0x00000008, 0x000009e8,
|
|
0x00000006, 0x00000a88, 0x00000007, 0x00000b00, 0x00000c34, 0x00000c64, 0x00000000, 0x0000004a,
|
|
0x0000004a, 0x0000026a, 0x00000000, 0x00000036, 0x00000001, 0x00000004, 0x00000000, 0xffffffff,
|
|
0x00000000, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0x00000000, 0x00000003, 0x00000000,
|
|
0x00000003, 0x80000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0xffffffff, 0xffffffff, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000007,
|
|
0x00000000, 0x00000003, 0x00000024, 0x00000000, 0x00000000, 0x00000001, 0x00000036, 0x00000001,
|
|
0x00000001, 0x00000000, 0xffffffff, 0x00000000, 0xffffffff, 0xffffffff, 0xffffffff, 0x00000000,
|
|
0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, 0x00000000, 0x00000000,
|
|
0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000007, 0x00000000, 0x00000003, 0x00000024, 0x00000000, 0x00000000,
|
|
0x00000002, 0x0000003e, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000007, 0x00000000, 0x00000003,
|
|
0x00000024, 0x00000000, 0x00000000, 0x00000003, 0x00000036, 0x00000001, 0x00000004, 0x00000000,
|
|
0xffffffff, 0x00000000, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0x00000000, 0x00000001,
|
|
0x00000000, 0x00000001, 0x80000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0xffffffff, 0xffffffff, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000007, 0x00000000, 0x00000003, 0x00000024, 0x00000000, 0x00000000, 0x00000004, 0x00000036,
|
|
0x00000001, 0x00000001, 0x00000004, 0xffffffff, 0x00000000, 0xffffffff, 0xffffffff, 0xffffffff,
|
|
0x00000004, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, 0x00000000,
|
|
0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000007, 0x00000000, 0x00000003, 0x00000024, 0x00000000,
|
|
0x00000000, 0x00000005, 0x0000003e, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000007, 0x00000000,
|
|
0x00000003, 0x00000024, 0x00000000, 0x00000000, 0x00000006, 0x00000003, 0xffffffff, 0xffffffff,
|
|
0x00000003, 0x00000000, 0x00000006, 0x00000003, 0xffffffff, 0xffffffff, 0x00000003, 0x00000001,
|
|
0x00000006, 0x00000003, 0xffffffff, 0xffffffff, 0x00000003, 0x00000002, 0x00000006, 0x00000003,
|
|
0xffffffff, 0xffffffff, 0x00000003, 0x00000003, 0x00000006, 0x00000003, 0xffffffff, 0xffffffff,
|
|
0x00000003, 0x00000004, 0x00000006, 0x00000003, 0xffffffff, 0xffffffff, 0x00000003, 0x00000005,
|
|
0x00000000, 0x00000002, 0x00000014, 0x00000007, 0x000002c1, 0x00000000, 0x00000002, 0x00000030,
|
|
0x00000007, 0x000002c8, 0x00000000, 0x00000004, 0x0000001e, 0x00000002, 0x00000102, 0x00000000,
|
|
0x00000004, 0x00000027, 0x00000007, 0x0000010b, 0x00000000, 0x00000006, 0x00000009, 0x00000003,
|
|
0x00000131, 0x00000000, 0x00000001, 0x00000014, 0x00000006, 0x000002cf, 0x00000000, 0x00000004,
|
|
0x00000005, 0x00000004, 0x000000e9, 0x00000000, 0x00000009, 0x00000004, 0x00000000, 0x00000000,
|
|
0x00000003, 0x00000051, 0x00000003, 0x00000001, 0x00000000, 0x00000003, 0x00000076, 0x00000004,
|
|
0x00000002, 0x00000004, 0x00000000, 0x000002b4, 0x00000007, 0x00000001, 0x0000000c, 0x00000003,
|
|
0x00000076, 0x00000004, 0x00000002, 0x00000004, 0x00000001, 0x000002bb, 0x00000006, 0x00000001,
|
|
0x00000010, 0x00000004, 0x000000e9, 0x00000004, 0x00000003, 0x00000014, 0x00000005, 0x00000000,
|
|
0x00000001, 0x00000001, 0x00000003, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000003,
|
|
0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0xffffffff, 0x00000001,
|
|
0x00000014, 0x00000004, 0x00000004, 0xffffffff, 0x00000001, 0x00000000, 0x00000000, 0x00000001,
|
|
0x00000001, 0xffffffff, 0x00000001, 0x00000008, 0x00000004, 0x00000002, 0xffffffff, 0x00000006,
|
|
0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000006, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000001, 0x00000020, 0x0000000c, 0x00000018, 0xffffffff, 0x00000003, 0x00000000, 0x00000000,
|
|
0x00000001, 0x00000001, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0xffffffff,
|
|
0x00000004, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000006, 0xffffffff, 0x00000000, 0x00000001, 0x00000002, 0x00000003, 0x00000006,
|
|
0x00000004, 0x00000005, 0x00000006, 0x00000008, 0x00000004, 0x00000005, 0x00000002, 0x505c3a43,
|
|
0x72676f72, 0x656d6d61, 0x63694d5c, 0x6f736f72, 0x44207466, 0x63657269, 0x53205874, 0x28204b44,
|
|
0x656e754a, 0x31303220, 0x555c2930, 0x696c6974, 0x73656974, 0x6e69625c, 0x3638785c, 0x6165685c,
|
|
0x2e726564, 0x74737866, 0x74637572, 0x4f535620, 0x66207b20, 0x74616f6c, 0x20702033, 0x4f50203a,
|
|
0x49544953, 0x203b4e4f, 0x730a3b7d, 0x63757274, 0x53482074, 0x7b204f44, 0x6f6c6620, 0x65207461,
|
|
0x205d345b, 0x5653203a, 0x7365545f, 0x63614673, 0x3b726f74, 0x6f6c6620, 0x69207461, 0x205d325b,
|
|
0x5653203a, 0x736e495f, 0x54656469, 0x46737365, 0x6f746361, 0x7d203b72, 0x74730a3b, 0x74637572,
|
|
0x4f534820, 0x66207b20, 0x74616f6c, 0x20702033, 0x4542203a, 0x5245495a, 0x3b534f50, 0x0a3b7d20,
|
|
0x4f445348, 0x48434220, 0x49202853, 0x7475706e, 0x63746150, 0x53563c68, 0x38202c4f, 0x7069203e,
|
|
0x6975202c, 0x5020746e, 0x68637461, 0x3a204449, 0x5f565320, 0x6d697250, 0x76697469, 0x20444965,
|
|
0x0a7b0a29, 0x20202020, 0x4f445348, 0x73657220, 0x20200a3b, 0x65722020, 0x5b652e73, 0x3d205d30,
|
|
0x73657220, 0x315b652e, 0x203d205d, 0x2e736572, 0x5d325b65, 0x72203d20, 0x652e7365, 0x205d335b,
|
|
0x2e31203d, 0x0a3b6630, 0x20202020, 0x2e736572, 0x5d305b69, 0x72203d20, 0x692e7365, 0x205d315b,
|
|
0x2e31203d, 0x0a3b6630, 0x20202020, 0x75746572, 0x72206e72, 0x0a3b7365, 0x645b0a7d, 0x69616d6f,
|
|
0x7122286e, 0x22646175, 0x5b0a5d29, 0x74726170, 0x6f697469, 0x676e696e, 0x6e692228, 0x65676574,
|
|
0x5d292272, 0x756f5b0a, 0x74757074, 0x6f706f74, 0x79676f6c, 0x72742228, 0x676e6169, 0x635f656c,
|
|
0x5d292277, 0x756f5b0a, 0x74757074, 0x746e6f63, 0x706c6f72, 0x746e696f, 0x29382873, 0x705b0a5d,
|
|
0x68637461, 0x736e6f63, 0x746e6174, 0x636e7566, 0x43422228, 0x29225348, 0x53480a5d, 0x4842204f,
|
|
0x49202853, 0x7475706e, 0x63746150, 0x53563c68, 0x38202c4f, 0x2c70203e, 0x6e697520, 0x20692074,
|
|
0x5653203a, 0x74754f5f, 0x43747570, 0x72746e6f, 0x6f506c6f, 0x49746e69, 0x75202c44, 0x20746e69,
|
|
0x63746150, 0x20444968, 0x5653203a, 0x6972505f, 0x6974696d, 0x44496576, 0x7b0a2920, 0x2020200a,
|
|
0x4f534820, 0x73657220, 0x20200a3b, 0x65722020, 0x20702e73, 0x5b70203d, 0x702e5d69, 0x20200a3b,
|
|
0x65722020, 0x6e727574, 0x73657220, 0x0a7d0a3b, 0x626f6c47, 0x4c736c61, 0x6c61636f, 0x44534873,
|
|
0x653a3a4f, 0x4f445348, 0x56693a3a, 0x3a3a4f53, 0x63694d70, 0x6f736f72, 0x28207466, 0x48202952,
|
|
0x204c534c, 0x64616853, 0x43207265, 0x69706d6f, 0x2072656c, 0x39322e39, 0x3235392e, 0x3131332e,
|
|
0x48420031, 0x73680053, 0x305f355f, 0x6e6f6320, 0x6c6f7274, 0x696f7020, 0x0000746e,
|
|
};
|
|
|
|
static const D3D_BLOB_PART parts[] =
|
|
{
|
|
D3D_BLOB_INPUT_SIGNATURE_BLOB,
|
|
D3D_BLOB_OUTPUT_SIGNATURE_BLOB,
|
|
D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB,
|
|
D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB,
|
|
D3D_BLOB_ALL_SIGNATURE_BLOB,
|
|
D3D_BLOB_DEBUG_INFO,
|
|
D3D_BLOB_LEGACY_SHADER,
|
|
D3D_BLOB_XNA_PREPASS_SHADER,
|
|
D3D_BLOB_XNA_SHADER,
|
|
D3D_BLOB_TEST_ALTERNATE_SHADER,
|
|
D3D_BLOB_TEST_COMPILE_DETAILS,
|
|
D3D_BLOB_TEST_COMPILE_PERF,
|
|
};
|
|
|
|
unsigned int refcount, size, i;
|
|
ID3DBlob *blob, *blob2;
|
|
uint32_t *u32;
|
|
HRESULT hr;
|
|
|
|
hr = D3DCreateBlob(1, &blob2);
|
|
ok(hr == S_OK, "Got hr %#x.\n", hr);
|
|
blob = blob2;
|
|
|
|
/* Invalid cases. */
|
|
hr = D3DGetBlobPart(NULL, test_blob_part[6], D3D_BLOB_INPUT_SIGNATURE_BLOB, 0, &blob);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got hr %#x.\n", hr);
|
|
ok(blob == blob2, "Got blob %p, expected %p.\n", blob, blob2);
|
|
|
|
hr = D3DGetBlobPart(NULL, 0, D3D_BLOB_INPUT_SIGNATURE_BLOB, 0, &blob);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got hr %#x.\n", hr);
|
|
ok(blob == blob2, "Got blob %p, expected %p.\n", blob, blob2);
|
|
|
|
hr = D3DGetBlobPart(NULL, test_blob_part[6], D3D_BLOB_INPUT_SIGNATURE_BLOB, 0, NULL);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got hr %#x.\n", hr);
|
|
|
|
hr = D3DGetBlobPart(NULL, 0, D3D_BLOB_INPUT_SIGNATURE_BLOB, 0, NULL);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got hr %#x.\n", hr);
|
|
|
|
hr = D3DGetBlobPart(test_blob_part, 0, D3D_BLOB_INPUT_SIGNATURE_BLOB, 0, &blob);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got hr %#x.\n", hr);
|
|
ok(blob == blob2, "Got blob %p, expected %p.\n", blob, blob2);
|
|
|
|
hr = D3DGetBlobPart(test_blob_part, 7 * sizeof(DWORD), D3D_BLOB_INPUT_SIGNATURE_BLOB, 0, &blob);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got hr %#x.\n", hr);
|
|
ok(blob == blob2, "Got blob %p, expected %p.\n", blob, blob2);
|
|
|
|
hr = D3DGetBlobPart(test_blob_part, 8 * sizeof(DWORD), D3D_BLOB_INPUT_SIGNATURE_BLOB, 0, &blob);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got hr %#x.\n", hr);
|
|
ok(blob == blob2, "Got blob %p, expected %p.\n", blob, blob2);
|
|
|
|
hr = D3DGetBlobPart(test_blob_part, test_blob_part[6], D3D_BLOB_INPUT_SIGNATURE_BLOB, 0, NULL);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got hr %#x.\n", hr);
|
|
|
|
hr = D3DGetBlobPart(test_blob_part, 0, D3D_BLOB_INPUT_SIGNATURE_BLOB, 0, NULL);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got hr %#x.\n", hr);
|
|
|
|
hr = D3DGetBlobPart(test_blob_part, test_blob_part[6], D3D_BLOB_INPUT_SIGNATURE_BLOB, 1, &blob);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got hr %#x.\n", hr);
|
|
ok(blob2 == blob, "D3DGetBlobPart failed got %p, expected %p\n", blob, blob2);
|
|
|
|
hr = D3DGetBlobPart(test_blob_part, test_blob_part[6], 0xffffffff, 0, &blob);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got hr %#x.\n", hr);
|
|
ok(blob == blob2, "Got blob %p, expected %p.\n", blob, blob2);
|
|
|
|
refcount = ID3D10Blob_Release(blob2);
|
|
ok(!refcount, "Got refcount %u.\n", refcount);
|
|
|
|
/* D3D_BLOB_INPUT_SIGNATURE_BLOB */
|
|
hr = D3DGetBlobPart(test_blob_part, test_blob_part[6], D3D_BLOB_INPUT_SIGNATURE_BLOB, 0, &blob);
|
|
ok(hr == S_OK, "Got hr %#x.\n", hr);
|
|
|
|
size = ID3D10Blob_GetBufferSize(blob);
|
|
ok(size == 124, "Got size %u.\n", size);
|
|
|
|
u32 = ID3D10Blob_GetBufferPointer(blob);
|
|
ok(u32[0] == TAG_DXBC, "Got u32[0] 0x%08x, expected 0x%08x.\n", u32[0], TAG_DXBC);
|
|
ok(u32[9] == TAG_ISGN, "Got u32[9] 0x%08x, expected 0x%08x.\n", u32[9], TAG_ISGN);
|
|
|
|
for (i = 0; i < ARRAY_SIZE(parts); ++i)
|
|
{
|
|
vkd3d_test_push_context("Part %#x", parts[i]);
|
|
hr = D3DGetBlobPart(u32, size, parts[i], 0, &blob2);
|
|
|
|
if (parts[i] == D3D_BLOB_INPUT_SIGNATURE_BLOB)
|
|
{
|
|
ok(hr == S_OK, "Got hr %#x.\n", hr);
|
|
|
|
refcount = ID3D10Blob_Release(blob2);
|
|
ok(!refcount, "Got refcount %u.\n", refcount);
|
|
}
|
|
else
|
|
{
|
|
ok(hr == E_FAIL, "Got hr %#x.\n", hr);
|
|
}
|
|
vkd3d_test_pop_context();
|
|
}
|
|
|
|
refcount = ID3D10Blob_Release(blob);
|
|
ok(!refcount, "Got refcount %u.\n", refcount);
|
|
|
|
/* D3D_BLOB_OUTPUT_SIGNATURE_BLOB */
|
|
hr = D3DGetBlobPart(test_blob_part, test_blob_part[6], D3D_BLOB_OUTPUT_SIGNATURE_BLOB, 0, &blob);
|
|
ok(hr == S_OK, "Got hr %#x.\n", hr);
|
|
|
|
size = ID3D10Blob_GetBufferSize(blob);
|
|
ok(size == 88, "Got size %u.\n", size);
|
|
|
|
u32 = ID3D10Blob_GetBufferPointer(blob);
|
|
ok(u32[0] == TAG_DXBC, "Got u32[0] 0x%08x, expected 0x%08x.\n", u32[0], TAG_DXBC);
|
|
ok(u32[9] == TAG_OSGN, "Got u32[9] 0x%08x, expected 0x%08x.\n", u32[9], TAG_OSGN);
|
|
|
|
for (i = 0; i < ARRAY_SIZE(parts); ++i)
|
|
{
|
|
vkd3d_test_push_context("Part %#x", parts[i]);
|
|
hr = D3DGetBlobPart(u32, size, parts[i], 0, &blob2);
|
|
|
|
if (parts[i] == D3D_BLOB_OUTPUT_SIGNATURE_BLOB)
|
|
{
|
|
ok(hr == S_OK, "Got hr %#x.\n", hr);
|
|
|
|
refcount = ID3D10Blob_Release(blob2);
|
|
ok(!refcount, "Got refcount %u.\n", refcount);
|
|
}
|
|
else
|
|
{
|
|
ok(hr == E_FAIL, "Got hr %#x.\n", hr);
|
|
}
|
|
vkd3d_test_pop_context();
|
|
}
|
|
|
|
refcount = ID3D10Blob_Release(blob);
|
|
ok(!refcount, "Got refcount %u.\n", refcount);
|
|
|
|
/* D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB */
|
|
hr = D3DGetBlobPart(test_blob_part, test_blob_part[6], D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB, 0, &blob);
|
|
ok(hr == S_OK, "Got hr %#x.\n", hr);
|
|
|
|
size = ID3D10Blob_GetBufferSize(blob);
|
|
ok(size == 180, "Got size %u.\n", size);
|
|
|
|
u32 = ID3D10Blob_GetBufferPointer(blob);
|
|
ok(u32[0] == TAG_DXBC, "Got u32[0] 0x%08x, expected 0x%08x.\n", u32[0], TAG_DXBC);
|
|
ok(u32[10] == TAG_ISGN, "Got u32[10] 0x%08x, expected 0x%08x.\n", u32[10], TAG_ISGN);
|
|
ok(u32[32] == TAG_OSGN, "Got u32[32] 0x%08x, expected 0x%08x.\n", u32[10], TAG_OSGN);
|
|
|
|
for (i = 0; i < ARRAY_SIZE(parts); ++i)
|
|
{
|
|
vkd3d_test_push_context("Part %#x", parts[i]);
|
|
hr = D3DGetBlobPart(u32, size, parts[i], 0, &blob2);
|
|
|
|
if (parts[i] == D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB
|
|
|| parts[i] == D3D_BLOB_INPUT_SIGNATURE_BLOB
|
|
|| parts[i] == D3D_BLOB_OUTPUT_SIGNATURE_BLOB)
|
|
{
|
|
ok(hr == S_OK, "Got hr %#x.\n", hr);
|
|
|
|
refcount = ID3D10Blob_Release(blob2);
|
|
ok(!refcount, "Got refcount %u.\n", refcount);
|
|
}
|
|
else
|
|
{
|
|
ok(hr == E_FAIL, "Got hr %#x.\n", hr);
|
|
}
|
|
vkd3d_test_pop_context();
|
|
}
|
|
|
|
refcount = ID3D10Blob_Release(blob);
|
|
ok(!refcount, "Got refcount %u.\n", refcount);
|
|
|
|
/* D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB */
|
|
hr = D3DGetBlobPart(test_blob_part, test_blob_part[6], D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB, 0, &blob);
|
|
ok(hr == E_FAIL, "Got hr %#x.\n", hr);
|
|
|
|
/* D3D_BLOB_ALL_SIGNATURE_BLOB */
|
|
hr = D3DGetBlobPart(test_blob_part, test_blob_part[6], D3D_BLOB_ALL_SIGNATURE_BLOB, 0, &blob);
|
|
ok(hr == E_FAIL, "Got hr %#x.\n", hr);
|
|
|
|
/* D3D_BLOB_DEBUG_INFO */
|
|
hr = D3DGetBlobPart(test_blob_part, test_blob_part[6], D3D_BLOB_DEBUG_INFO, 0, &blob);
|
|
ok(hr == E_FAIL, "Got hr %#x.\n", hr);
|
|
|
|
/* D3D_BLOB_LEGACY_SHADER */
|
|
hr = D3DGetBlobPart(test_blob_part, test_blob_part[6], D3D_BLOB_LEGACY_SHADER, 0, &blob);
|
|
ok(hr == S_OK, "Got hr %#x.\n", hr);
|
|
|
|
size = ID3D10Blob_GetBufferSize(blob);
|
|
ok(size == 92, "Got size %u.\n", size);
|
|
|
|
u32 = ID3D10Blob_GetBufferPointer(blob);
|
|
ok(u32[0] != TAG_DXBC, "Got u32[0] 0x%08x.\n", u32[0]);
|
|
|
|
for (i = 0; i < ARRAY_SIZE(parts); ++i)
|
|
{
|
|
vkd3d_test_push_context("Part %#x", parts[i]);
|
|
/* D3D_BLOB_LEGACY_SHADER doesn't return a full DXBC blob. */
|
|
hr = D3DGetBlobPart(u32, size, parts[i], 0, &blob2);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got hr %#x.\n", hr);
|
|
vkd3d_test_pop_context();
|
|
}
|
|
|
|
refcount = ID3D10Blob_Release(blob);
|
|
ok(!refcount, "Got refcount %u.\n", refcount);
|
|
|
|
/* D3D_BLOB_XNA_PREPASS_SHADER */
|
|
hr = D3DGetBlobPart(test_blob_part, test_blob_part[6], D3D_BLOB_XNA_PREPASS_SHADER, 0, &blob);
|
|
ok(hr == S_OK, "Got hr %#x.\n", hr);
|
|
|
|
size = ID3D10Blob_GetBufferSize(blob);
|
|
ok(size == 68, "Got size %u.\n", size);
|
|
|
|
u32 = ID3D10Blob_GetBufferPointer(blob);
|
|
ok(u32[0] != TAG_DXBC, "Got u32[0] 0x%08x.\n", u32[0]);
|
|
|
|
for (i = 0; i < ARRAY_SIZE(parts); ++i)
|
|
{
|
|
vkd3d_test_push_context("Part %#x", parts[i]);
|
|
/* D3D_BLOB_XNA_PREPASS_SHADER doesn't return a full DXBC blob. */
|
|
hr = D3DGetBlobPart(u32, size, parts[i], 0, &blob2);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got hr %#x.\n", hr);
|
|
vkd3d_test_pop_context();
|
|
}
|
|
|
|
refcount = ID3D10Blob_Release(blob);
|
|
ok(!refcount, "Got refcount %u.\n", refcount);
|
|
|
|
/* D3D_BLOB_XNA_SHADER */
|
|
hr = D3DGetBlobPart(test_blob_part, test_blob_part[6], D3D_BLOB_XNA_SHADER, 0, &blob);
|
|
ok(hr == S_OK, "Got hr %#x.\n", hr);
|
|
|
|
size = ID3D10Blob_GetBufferSize(blob);
|
|
ok(size == 68, "Got size %u.\n", size);
|
|
|
|
u32 = ID3D10Blob_GetBufferPointer(blob);
|
|
ok(u32[0] != TAG_DXBC, "Got u32[0] 0x%08x.\n", u32[0]);
|
|
|
|
for (i = 0; i < ARRAY_SIZE(parts); ++i)
|
|
{
|
|
vkd3d_test_push_context("Part %#x", parts[i]);
|
|
/* D3D_BLOB_XNA_SHADER doesn't return a full DXBC blob. */
|
|
hr = D3DGetBlobPart(u32, size, parts[i], 0, &blob2);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got hr %#x.\n", hr);
|
|
vkd3d_test_pop_context();
|
|
}
|
|
|
|
refcount = ID3D10Blob_Release(blob);
|
|
ok(!refcount, "Got refcount %u.\n", refcount);
|
|
|
|
/* D3DStripShader() corner cases. */
|
|
hr = D3DStripShader(test_blob_part, test_blob_part[6], 0xffffffff, &blob);
|
|
ok(hr == S_OK, "Got hr %#x.\n", hr);
|
|
|
|
refcount = ID3D10Blob_Release(blob);
|
|
ok(!refcount, "Got refcount %u.\n", refcount);
|
|
|
|
hr = D3DStripShader(test_blob_part, test_blob_part[6], 0, &blob);
|
|
ok(hr == S_OK, "Got hr %#x.\n", hr);
|
|
|
|
refcount = ID3D10Blob_Release(blob);
|
|
ok(!refcount, "Got refcount %u.\n", refcount);
|
|
|
|
hr = D3DStripShader(NULL, test_blob_part[6], 0, &blob);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got hr %#x.\n", hr);
|
|
|
|
hr = D3DStripShader(test_blob_part, 7 * sizeof(DWORD), 0, &blob);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got hr %#x.\n", hr);
|
|
|
|
hr = D3DStripShader(test_blob_part, 8 * sizeof(DWORD), 0, &blob);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got hr %#x.\n", hr);
|
|
|
|
hr = D3DStripShader(test_blob_part, test_blob_part[6], 0, NULL);
|
|
ok(hr == E_FAIL, "Got hr %#x.\n", hr);
|
|
|
|
hr = D3DStripShader(NULL, test_blob_part[6], 0, NULL);
|
|
ok(hr == E_FAIL, "Got hr %#x.\n", hr);
|
|
|
|
hr = D3DStripShader(test_blob_part, 0, 0, NULL);
|
|
ok(hr == E_FAIL, "Got hr %#x.\n", hr);
|
|
|
|
/* D3DCOMPILER_STRIP_DEBUG_INFO */
|
|
hr = D3DStripShader(test_blob_part, test_blob_part[6], D3DCOMPILER_STRIP_DEBUG_INFO, &blob);
|
|
ok(hr == S_OK, "Got hr %#x.\n", hr);
|
|
|
|
size = ID3D10Blob_GetBufferSize(blob);
|
|
ok(size == 736, "Got size %u.\n", size);
|
|
|
|
u32 = ID3D10Blob_GetBufferPointer(blob);
|
|
ok(u32[0] == TAG_DXBC, "Got u32[0] 0x%08x, expected 0x%08x.\n", u32[0], TAG_DXBC);
|
|
ok(u32[16] == TAG_XNAS, "Got u32[16] 0x%08x, expected 0x%08x.\n", u32[16], TAG_XNAS);
|
|
ok(u32[35] == TAG_XNAP, "Got u32[35] 0x%08x, expected 0x%08x.\n", u32[35], TAG_XNAP);
|
|
ok(u32[54] == TAG_AON9, "Got u32[54] 0x%08x, expected 0x%08x.\n", u32[54], TAG_AON9);
|
|
ok(u32[79] == TAG_SHDR, "Got u32[79] 0x%08x, expected 0x%08x.\n", u32[79], TAG_SHDR);
|
|
ok(u32[96] == TAG_STAT, "Got u32[96] 0x%08x, expected 0x%08x.\n", u32[96], TAG_STAT);
|
|
ok(u32[127] == TAG_RDEF, "Got u32[127] 0x%08x, expected 0x%08x.\n", u32[127], TAG_RDEF);
|
|
ok(u32[149] == TAG_ISGN, "Got u32[149] 0x%08x, expected 0x%08x.\n", u32[149], TAG_ISGN);
|
|
ok(u32[171] == TAG_OSGN, "Got u32[171] 0x%08x, expected 0x%08x.\n", u32[171], TAG_OSGN);
|
|
|
|
hr = D3DGetBlobPart(u32, size, D3D_BLOB_DEBUG_INFO, 0, &blob2);
|
|
ok(hr == E_FAIL, "Got hr %#x.\n", hr);
|
|
|
|
refcount = ID3D10Blob_Release(blob);
|
|
ok(!refcount, "Got refcount %u.\n", refcount);
|
|
|
|
/* D3DCOMPILER_STRIP_REFLECTION_DATA */
|
|
hr = D3DStripShader(test_blob_part, test_blob_part[6], D3DCOMPILER_STRIP_REFLECTION_DATA, &blob);
|
|
ok(hr == S_OK, "Got hr %#x.\n", hr);
|
|
|
|
size = ID3D10Blob_GetBufferSize(blob);
|
|
ok(size == 516, "Got size %u.\n", size);
|
|
|
|
u32 = ID3D10Blob_GetBufferPointer(blob);
|
|
ok(u32[0] == TAG_DXBC, "Got u32[0] 0x%08x, expected 0x%08x.\n", u32[0], TAG_DXBC);
|
|
ok(u32[14] == TAG_XNAS, "Got u32[14] 0x%08x, expected 0x%08x.\n", u32[14], TAG_XNAS);
|
|
ok(u32[33] == TAG_XNAP, "Got u32[33] 0x%08x, expected 0x%08x.\n", u32[33], TAG_XNAP);
|
|
ok(u32[52] == TAG_AON9, "Got u32[52] 0x%08x, expected 0x%08x.\n", u32[52], TAG_AON9);
|
|
ok(u32[77] == TAG_SHDR, "Got u32[77] 0x%08x, expected 0x%08x.\n", u32[77], TAG_SHDR);
|
|
ok(u32[94] == TAG_ISGN, "Got u32[94] 0x%08x, expected 0x%08x.\n", u32[94], TAG_ISGN);
|
|
ok(u32[116] == TAG_OSGN, "Got u32[116] 0x%08x, expected 0x%08x.\n", u32[116], TAG_OSGN);
|
|
|
|
refcount = ID3D10Blob_Release(blob);
|
|
ok(!refcount, "Got refcount %u.\n", refcount);
|
|
|
|
/* D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB */
|
|
hr = D3DGetBlobPart(test_blob_part2, test_blob_part2[6], D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB, 0, &blob);
|
|
ok(hr == S_OK, "Got hr %#x.\n", hr);
|
|
|
|
size = ID3D10Blob_GetBufferSize(blob);
|
|
ok(size == 232, "Got size %u.\n", size);
|
|
|
|
u32 = ID3D10Blob_GetBufferPointer(blob);
|
|
ok(u32[0] == TAG_DXBC, "Got u32[0] 0x%08x, expected 0x%08x.\n", u32[0], TAG_DXBC);
|
|
ok(u32[9] == TAG_PCSG, "Got u32[9] 0x%08x, expected 0x%08x.\n", u32[9], TAG_PCSG);
|
|
|
|
for (i = 0; i < ARRAY_SIZE(parts); ++i)
|
|
{
|
|
vkd3d_test_push_context("Part %#x", parts[i]);
|
|
hr = D3DGetBlobPart(u32, size, parts[i], 0, &blob2);
|
|
|
|
if (parts[i] == D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB)
|
|
{
|
|
ok(hr == S_OK, "Got hr %#x.\n", hr);
|
|
|
|
refcount = ID3D10Blob_Release(blob2);
|
|
ok(!refcount, "Got refcount %u.\n", refcount);
|
|
}
|
|
else
|
|
{
|
|
ok(hr == E_FAIL, "Got hr %#x.\n", hr);
|
|
}
|
|
vkd3d_test_pop_context();
|
|
}
|
|
|
|
refcount = ID3D10Blob_Release(blob);
|
|
ok(!refcount, "Got refcount %u.\n", refcount);
|
|
|
|
/* D3D_BLOB_ALL_SIGNATURE_BLOB */
|
|
hr = D3DGetBlobPart(test_blob_part2, test_blob_part2[6], D3D_BLOB_ALL_SIGNATURE_BLOB, 0, &blob);
|
|
ok(hr == S_OK, "Got hr %#x.\n", hr);
|
|
|
|
size = ID3D10Blob_GetBufferSize(blob);
|
|
ok(size == 344, "Got size %u.\n", size);
|
|
|
|
u32 = ID3D10Blob_GetBufferPointer(blob);
|
|
ok(u32[0] == TAG_DXBC, "Got u32[0] 0x%08x, expected 0x%08x.\n", u32[0], TAG_DXBC);
|
|
ok(u32[11] == TAG_ISGN, "Got u32[11] 0x%08x, expected 0x%08x.\n", u32[11], TAG_ISGN);
|
|
ok(u32[24] == TAG_OSGN, "Got u32[24] 0x%08x, expected 0x%08x.\n", u32[24], TAG_OSGN);
|
|
ok(u32[37] == TAG_PCSG, "Got u32[37] 0x%08x, expected 0x%08x.\n", u32[37], TAG_PCSG);
|
|
|
|
for (i = 0; i < ARRAY_SIZE(parts); ++i)
|
|
{
|
|
vkd3d_test_push_context("Part %#x", parts[i]);
|
|
hr = D3DGetBlobPart(u32, size, parts[i], 0, &blob2);
|
|
|
|
if (parts[i] == D3D_BLOB_ALL_SIGNATURE_BLOB
|
|
|| parts[i] == D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB
|
|
|| parts[i] == D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB
|
|
|| parts[i] == D3D_BLOB_INPUT_SIGNATURE_BLOB
|
|
|| parts[i] == D3D_BLOB_OUTPUT_SIGNATURE_BLOB)
|
|
{
|
|
ok(hr == S_OK, "Got hr %#x.\n", hr);
|
|
|
|
refcount = ID3D10Blob_Release(blob2);
|
|
ok(!refcount, "Got refcount %u.\n", refcount);
|
|
}
|
|
else
|
|
{
|
|
ok(hr == E_FAIL, "Got hr %#x.\n", hr);
|
|
}
|
|
vkd3d_test_pop_context();
|
|
}
|
|
|
|
refcount = ID3D10Blob_Release(blob);
|
|
ok(!refcount, "Got refcount %u.\n", refcount);
|
|
|
|
/* D3D_BLOB_DEBUG_INFO */
|
|
hr = D3DGetBlobPart(test_blob_part2, test_blob_part2[6], D3D_BLOB_DEBUG_INFO, 0, &blob);
|
|
ok(hr == S_OK, "Got hr %#x.\n", hr);
|
|
|
|
size = ID3D10Blob_GetBufferSize(blob);
|
|
ok(size == 4055, "Got size %u.\n", size);
|
|
|
|
u32 = ID3D10Blob_GetBufferPointer(blob);
|
|
ok(u32[0] != TAG_DXBC, "Got u32[0] 0x%08x.\n", u32[0]);
|
|
|
|
for (i = 0; i < ARRAY_SIZE(parts); ++i)
|
|
{
|
|
vkd3d_test_push_context("Part %#x", parts[i]);
|
|
/* D3D_BLOB_DEBUG_INFO doesn't return a full DXBC blob. */
|
|
hr = D3DGetBlobPart(u32, size, parts[i], 0, &blob2);
|
|
ok(hr == D3DERR_INVALIDCALL, "Got hr %#x.\n", hr);
|
|
vkd3d_test_pop_context();
|
|
}
|
|
|
|
refcount = ID3D10Blob_Release(blob);
|
|
ok(!refcount, "Got refcount %u.\n", refcount);
|
|
|
|
/* D3D_BLOB_LEGACY_SHADER */
|
|
hr = D3DGetBlobPart(test_blob_part2, test_blob_part2[6], D3D_BLOB_LEGACY_SHADER, 0, &blob);
|
|
ok(hr == E_FAIL, "Got hr %#x.\n", hr);
|
|
|
|
/* D3D_BLOB_XNA_PREPASS_SHADER */
|
|
hr = D3DGetBlobPart(test_blob_part2, test_blob_part2[6], D3D_BLOB_XNA_PREPASS_SHADER, 0, &blob);
|
|
ok(hr == E_FAIL, "Got hr %#x.\n", hr);
|
|
|
|
/* D3D_BLOB_XNA_SHADER */
|
|
hr = D3DGetBlobPart(test_blob_part2, test_blob_part2[6], D3D_BLOB_XNA_SHADER, 0, &blob);
|
|
ok(hr == E_FAIL, "Got hr %#x.\n", hr);
|
|
|
|
/* D3DCOMPILER_STRIP_DEBUG_INFO */
|
|
hr = D3DStripShader(test_blob_part2, test_blob_part2[6], D3DCOMPILER_STRIP_DEBUG_INFO, &blob);
|
|
ok(hr == S_OK, "Got hr %#x.\n", hr);
|
|
|
|
size = ID3D10Blob_GetBufferSize(blob);
|
|
ok(size == 952, "Got size %u.\n", size);
|
|
|
|
u32 = ID3D10Blob_GetBufferPointer(blob);
|
|
ok(u32[0] == TAG_DXBC, "Got u32[0] 0x%08x, expected 0x%08x.\n", u32[0], TAG_DXBC);
|
|
ok(u32[14] == TAG_RDEF, "Got u32[14] 0x%08x, expected 0x%08x.\n", u32[14], TAG_RDEF);
|
|
ok(u32[44] == TAG_ISGN, "Got u32[44] 0x%08x, expected 0x%08x.\n", u32[44], TAG_ISGN);
|
|
ok(u32[57] == TAG_OSGN, "Got u32[57] 0x%08x, expected 0x%08x.\n", u32[57], TAG_OSGN);
|
|
ok(u32[70] == TAG_PCSG, "Got u32[70] 0x%08x, expected 0x%08x.\n", u32[70], TAG_PCSG);
|
|
ok(u32[119] == TAG_SHEX, "Got u32[119] 0x%08x, expected 0x%08x.\n", u32[119], TAG_SHEX);
|
|
ok(u32[199] == TAG_STAT, "Got u32[199] 0x%08x, expected 0x%08x.\n", u32[199], TAG_STAT);
|
|
|
|
hr = D3DGetBlobPart(u32, size, D3D_BLOB_DEBUG_INFO, 0, &blob2);
|
|
ok(hr == E_FAIL, "Got hr %#x.\n", hr);
|
|
|
|
refcount = ID3D10Blob_Release(blob);
|
|
ok(!refcount, "Got refcount %u.\n", refcount);
|
|
|
|
/* D3DCOMPILER_STRIP_REFLECTION_DATA */
|
|
hr = D3DStripShader(test_blob_part2, test_blob_part2[6], D3DCOMPILER_STRIP_REFLECTION_DATA, &blob);
|
|
ok(hr == S_OK, "Got hr %#x.\n", hr);
|
|
|
|
size = ID3D10Blob_GetBufferSize(blob);
|
|
ok(size == 4735, "Got size %u.\n", size);
|
|
|
|
u32 = ID3D10Blob_GetBufferPointer(blob);
|
|
ok(u32[0] == TAG_DXBC, "Got u32[0] 0x%08x, expected 0x%08x.\n", u32[0], TAG_DXBC);
|
|
ok(u32[13] == TAG_ISGN, "Got u32[13] 0x%08x, expected 0x%08x.\n", u32[13], TAG_ISGN);
|
|
ok(u32[26] == TAG_OSGN, "Got u32[26] 0x%08x, expected 0x%08x.\n", u32[26], TAG_OSGN);
|
|
ok(u32[39] == TAG_PCSG, "Got u32[39] 0x%08x, expected 0x%08x.\n", u32[39], TAG_PCSG);
|
|
ok(u32[88] == TAG_SHEX, "Got u32[88] 0x%08x, expected 0x%08x.\n", u32[88], TAG_SHEX);
|
|
ok(u32[168] == TAG_SDBG, "Got u32[168] 0x%08x, expected 0x%08x.\n", u32[168], TAG_SDBG);
|
|
|
|
refcount = ID3D10Blob_Release(blob);
|
|
ok(!refcount, "Got refcount %u.\n", refcount);
|
|
}
|
|
|
|
static void check_type_desc_(int line, const D3D12_SHADER_TYPE_DESC *type, const D3D12_SHADER_TYPE_DESC *expect)
|
|
{
|
|
ok_(line)(type->Class == expect->Class, "Got class %#x.\n", type->Class);
|
|
ok_(line)(type->Type == expect->Type, "Got type %#x.\n", type->Type);
|
|
ok_(line)(type->Rows == expect->Rows, "Got %u rows.\n", type->Rows);
|
|
ok_(line)(type->Columns == expect->Columns, "Got %u columns.\n", type->Columns);
|
|
ok_(line)(type->Elements == expect->Elements, "Got %u elements.\n", type->Elements);
|
|
ok_(line)(type->Members == expect->Members, "Got %u members.\n", type->Members);
|
|
ok_(line)(type->Offset == expect->Offset, "Got offset %u.\n", type->Offset);
|
|
ok_(line)(!strcmp(type->Name, expect->Name), "Got name \"%s\".\n", type->Name);
|
|
}
|
|
#define check_type_desc(a, b) check_type_desc_(__LINE__, a, b)
|
|
|
|
static void test_reflection(void)
|
|
{
|
|
unsigned int refcount;
|
|
HRESULT hr;
|
|
|
|
static const char vs_source[] =
|
|
"typedef uint uint_t;\n"
|
|
"float m;\n"
|
|
"\n"
|
|
"cbuffer b1\n"
|
|
"{\n"
|
|
" float a;\n"
|
|
" float2 b;\n"
|
|
" float4 c;\n"
|
|
" float d;\n"
|
|
" struct\n"
|
|
" {\n"
|
|
" float4 a;\n"
|
|
" float b;\n"
|
|
" float c;\n"
|
|
" } s;\n"
|
|
/* In direct contradiction to the documentation, this does not align. */
|
|
" bool g;\n"
|
|
" float h[2];\n"
|
|
" int i;\n"
|
|
" uint_t j;\n"
|
|
" float3x1 k;\n"
|
|
" row_major float3x1 l;\n"
|
|
"#pragma pack_matrix(row_major)\n"
|
|
" float3x1 o;\n"
|
|
" float4 p;\n"
|
|
" float q;\n"
|
|
" struct r_name {float a; float4 b;} r;\n"
|
|
" column_major float3x1 t;\n"
|
|
"};\n"
|
|
"\n"
|
|
"cbuffer b5 : register(b5)\n"
|
|
"{\n"
|
|
" float4 u;\n"
|
|
"}\n"
|
|
"\n"
|
|
"float4 main(uniform float4 n) : SV_POSITION\n"
|
|
"{\n"
|
|
" return o._31 + m + n + u;\n"
|
|
"}";
|
|
|
|
struct shader_variable
|
|
{
|
|
D3D12_SHADER_VARIABLE_DESC var_desc;
|
|
D3D12_SHADER_TYPE_DESC type_desc;
|
|
const D3D12_SHADER_TYPE_DESC *field_types;
|
|
};
|
|
|
|
struct shader_buffer
|
|
{
|
|
D3D12_SHADER_BUFFER_DESC desc;
|
|
const struct shader_variable *vars;
|
|
};
|
|
|
|
static const D3D12_SHADER_TYPE_DESC s_field_types[] =
|
|
{
|
|
{D3D_SVC_VECTOR, D3D_SVT_FLOAT, 1, 4, 0, 0, 0, "float4"},
|
|
{D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 0, 0, 16, "float"},
|
|
{D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 0, 0, 20, "float"},
|
|
};
|
|
|
|
static const D3D12_SHADER_TYPE_DESC r_field_types[] =
|
|
{
|
|
{D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 0, 0, 0, "float"},
|
|
{D3D_SVC_VECTOR, D3D_SVT_FLOAT, 1, 4, 0, 0, 16, "float4"},
|
|
};
|
|
|
|
static const struct shader_variable globals_vars =
|
|
{{"m", 0, 4, D3D_SVF_USED, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 0, 0, 0, "float"}};
|
|
static const struct shader_variable params_vars =
|
|
{{"n", 0, 16, D3D_SVF_USED, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_VECTOR, D3D_SVT_FLOAT, 1, 4, 0, 0, 0, "float4"}};
|
|
static const struct shader_variable buffer_vars[] =
|
|
{
|
|
{{"a", 0, 4, 0, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 0, 0, 0, "float"}},
|
|
{{"b", 4, 8, 0, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_VECTOR, D3D_SVT_FLOAT, 1, 2, 0, 0, 0, "float2"}},
|
|
{{"c", 16, 16, 0, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_VECTOR, D3D_SVT_FLOAT, 1, 4, 0, 0, 0, "float4"}},
|
|
{{"d", 32, 4, 0, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 0, 0, 0, "float"}},
|
|
{{"s", 48, 24, 0, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_STRUCT, D3D_SVT_VOID, 1, 6, 0, ARRAY_SIZE(s_field_types), 0, "<unnamed>"}, s_field_types},
|
|
{{"g", 72, 4, 0, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_SCALAR, D3D_SVT_BOOL, 1, 1, 0, 0, 0, "bool"}},
|
|
{{"h", 80, 20, 0, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 2, 0, 0, "float"}},
|
|
{{"i", 100, 4, 0, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_SCALAR, D3D_SVT_INT, 1, 1, 0, 0, 0, "int"}},
|
|
{{"j", 104, 4, 0, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_SCALAR, D3D_SVT_UINT, 1, 1, 0, 0, 0, "uint_t"}},
|
|
{{"k", 112, 12, 0, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_MATRIX_COLUMNS, D3D_SVT_FLOAT, 3, 1, 0, 0, 0, "float3x1"}},
|
|
{{"l", 128, 36, 0, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_MATRIX_ROWS, D3D_SVT_FLOAT, 3, 1, 0, 0, 0, "float3x1"}},
|
|
{{"o", 176, 36, D3D_SVF_USED, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_MATRIX_ROWS, D3D_SVT_FLOAT, 3, 1, 0, 0, 0, "float3x1"}},
|
|
{{"p", 224, 16, 0, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_VECTOR, D3D_SVT_FLOAT, 1, 4, 0, 0, 0, "float4"}},
|
|
{{"q", 240, 4, 0, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 0, 0, 0, "float"}},
|
|
{{"r", 256, 32, 0, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_STRUCT, D3D_SVT_VOID, 1, 5, 0, ARRAY_SIZE(r_field_types), 0, "r_name"}, r_field_types},
|
|
{{"t", 288, 12, 0, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_MATRIX_COLUMNS, D3D_SVT_FLOAT, 3, 1, 0, 0, 0, "float3x1"}},
|
|
};
|
|
static const struct shader_variable b5_vars =
|
|
{{"u", 0, 16, D3D_SVF_USED, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_VECTOR, D3D_SVT_FLOAT, 1, 4, 0, 0, 0, "float4"}};
|
|
|
|
static const struct shader_buffer vs_buffers[] =
|
|
{
|
|
{{"$Globals", D3D_CT_CBUFFER, 1, 16}, &globals_vars},
|
|
{{"$Params", D3D_CT_CBUFFER, 1, 16}, ¶ms_vars},
|
|
{{"b1", D3D_CT_CBUFFER, ARRAY_SIZE(buffer_vars), 304}, buffer_vars},
|
|
{{"b5", D3D_CT_CBUFFER, 1, 16}, &b5_vars},
|
|
};
|
|
|
|
static const D3D12_SHADER_INPUT_BIND_DESC vs_bindings[] =
|
|
{
|
|
{"$Globals", D3D_SIT_CBUFFER, 0, 1, .uID = 0},
|
|
{"$Params", D3D_SIT_CBUFFER, 1, 1, .uID = 1},
|
|
{"b1", D3D_SIT_CBUFFER, 2, 1, .uID = 2},
|
|
{"b5", D3D_SIT_CBUFFER, 5, 1, D3D_SIF_USERPACKED, .uID = 5},
|
|
};
|
|
|
|
static const char ps_source[] =
|
|
"texture2D a;\n"
|
|
"sampler c {};\n"
|
|
"SamplerState d {};\n"
|
|
"sampler e\n"
|
|
"{\n"
|
|
" Texture = a;\n"
|
|
" foo = bar + 2;\n"
|
|
"};\n"
|
|
"SamplerState f\n"
|
|
"{\n"
|
|
" Texture = a;\n"
|
|
" foo = bar + 2;\n"
|
|
"};\n"
|
|
"sampler2D g;\n"
|
|
"sampler b : register(s7);\n"
|
|
"struct\n"
|
|
"{\n"
|
|
" float a;\n"
|
|
" Texture1D<int2> b;\n"
|
|
" float c;\n"
|
|
" Texture2D d;\n"
|
|
"} h : register(t7);\n"
|
|
"struct\n"
|
|
"{\n"
|
|
" float a;\n"
|
|
" Texture2D b;\n"
|
|
" SamplerState c;\n"
|
|
"} i;\n"
|
|
"struct\n"
|
|
"{\n"
|
|
" Texture2D b;\n"
|
|
" SamplerState c;\n"
|
|
"} j;\n"
|
|
"struct\n"
|
|
"{\n"
|
|
" Texture2D a;\n"
|
|
" Texture1DArray<float> b;\n"
|
|
" struct { SamplerState a; } c;\n"
|
|
"} k;\n"
|
|
"cbuffer buf : register(b3[-1])\n"
|
|
"{\n"
|
|
" float4 v;\n"
|
|
"};\n"
|
|
"cbuffer buf2 : register(b[4])\n"
|
|
"{\n"
|
|
" float4 vv;\n"
|
|
"};\n"
|
|
"float4 main(float2 pos : texcoord) : SV_TARGET\n"
|
|
"{\n"
|
|
" return a.Sample(b, pos) + a.Sample(c, pos) + a.Sample(d, pos) + tex2D(f, pos) + tex2D(e, pos)"
|
|
" + tex2D(g, pos) + h.b.Load(h.c).x + k.b.Sample(k.c.a, pos) + v + vv;\n"
|
|
"}";
|
|
|
|
static const D3D12_SHADER_INPUT_BIND_DESC ps_bindings[] =
|
|
{
|
|
{"c", D3D_SIT_SAMPLER, 0, 1, .uID = 0},
|
|
{"d", D3D_SIT_SAMPLER, 1, 1, .uID = 1},
|
|
{"e", D3D_SIT_SAMPLER, 2, 1, .uID = 2},
|
|
{"f", D3D_SIT_SAMPLER, 3, 1, .uID = 3},
|
|
{"g", D3D_SIT_SAMPLER, 4, 1, .uID = 4},
|
|
{"k.c.a", D3D_SIT_SAMPLER, 5, 1, .uID = 5},
|
|
{"b", D3D_SIT_SAMPLER, 7, 1, D3D_SIF_USERPACKED, .uID = 7},
|
|
{"f", D3D_SIT_TEXTURE, 0, 1, D3D_SIF_TEXTURE_COMPONENTS, D3D_RETURN_TYPE_FLOAT, D3D_SRV_DIMENSION_TEXTURE2D, ~0u, 0, 0},
|
|
{"e", D3D_SIT_TEXTURE, 1, 1, D3D_SIF_TEXTURE_COMPONENTS, D3D_RETURN_TYPE_FLOAT, D3D_SRV_DIMENSION_TEXTURE2D, ~0u, 0, 1},
|
|
{"g", D3D_SIT_TEXTURE, 2, 1, D3D_SIF_TEXTURE_COMPONENTS, D3D_RETURN_TYPE_FLOAT, D3D_SRV_DIMENSION_TEXTURE2D, ~0u, 0, 2},
|
|
{"a", D3D_SIT_TEXTURE, 3, 1, D3D_SIF_TEXTURE_COMPONENTS, D3D_RETURN_TYPE_FLOAT, D3D_SRV_DIMENSION_TEXTURE2D, ~0u, 0, 3},
|
|
{"k.b", D3D_SIT_TEXTURE, 5, 1, 0, D3D_RETURN_TYPE_FLOAT, D3D_SRV_DIMENSION_TEXTURE1DARRAY, ~0u, 0, 5},
|
|
{"h.b", D3D_SIT_TEXTURE, 7, 1, D3D_SIF_USERPACKED | D3D_SIF_TEXTURE_COMPONENT_0, D3D_RETURN_TYPE_SINT, D3D_SRV_DIMENSION_TEXTURE1D, ~0u, 0, 7},
|
|
{"buf2", D3D_SIT_CBUFFER, 0, 1, D3D_SIF_USERPACKED, .uID = 0},
|
|
{"$Globals", D3D_SIT_CBUFFER, 1, 1, .uID = 1},
|
|
{"buf", D3D_SIT_CBUFFER, 3, 1, D3D_SIF_USERPACKED, .uID = 3},
|
|
};
|
|
|
|
static const D3D12_SHADER_TYPE_DESC ps_h_field_types[] =
|
|
{
|
|
{D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 0, 0, 0, "float"},
|
|
{D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 0, 0, 4, "float"},
|
|
};
|
|
|
|
static const D3D12_SHADER_TYPE_DESC ps_i_field_types[] =
|
|
{
|
|
{D3D_SVC_SCALAR, D3D_SVT_FLOAT, 1, 1, 0, 0, 0, "float"},
|
|
};
|
|
|
|
static const struct shader_variable ps_globals_vars[] =
|
|
{
|
|
{{"h", 0, 8, D3D_SVF_USED, NULL, 7, 1, ~0u, 0}, {D3D_SVC_STRUCT, D3D_SVT_VOID, 1, 4, 0, ARRAY_SIZE(ps_h_field_types), 0, "<unnamed>"}, ps_h_field_types},
|
|
{{"i", 16, 4, 0, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_STRUCT, D3D_SVT_VOID, 1, 3, 0, ARRAY_SIZE(ps_i_field_types), 0, "<unnamed>"}, ps_i_field_types},
|
|
};
|
|
|
|
static const struct shader_variable ps_buf_vars[] =
|
|
{
|
|
{{"v", 0, 16, D3D_SVF_USED, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_VECTOR, D3D_SVT_FLOAT, 1, 4, 0, 0, 0, "float4"}},
|
|
};
|
|
|
|
static const struct shader_variable ps_buf2_vars[] =
|
|
{
|
|
{{"vv", 0, 16, D3D_SVF_USED, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_VECTOR, D3D_SVT_FLOAT, 1, 4, 0, 0, 0, "float4"}},
|
|
};
|
|
|
|
static const struct shader_buffer ps_buffers[] =
|
|
{
|
|
{{"$Globals", D3D_CT_CBUFFER, ARRAY_SIZE(ps_globals_vars), 32}, ps_globals_vars},
|
|
{{"buf", D3D_CT_CBUFFER, ARRAY_SIZE(ps_buf_vars), 16}, ps_buf_vars},
|
|
{{"buf2", D3D_CT_CBUFFER, ARRAY_SIZE(ps_buf2_vars), 16}, ps_buf2_vars},
|
|
};
|
|
|
|
static const char ps51_source[] =
|
|
"cbuffer x : register(b0, space1) { float4 a; };\n"
|
|
"cbuffer y : register(b0, space1) { float4 b; };\n"
|
|
"cbuffer z : register(b0, space0) { float4 c; };\n"
|
|
"float4 d;\n"
|
|
"Texture2D e : register(t1, space1);\n"
|
|
"Texture2D f : register(t1, space2);\n"
|
|
"RWBuffer<float> g : register(u1, space1);\n"
|
|
"SamplerState h : register(s1, space2147483647);\n"
|
|
"SamplerState i : register(s2147483647, space1);\n"
|
|
"cbuffer w : register(b3[-1]) { float4 j; };\n"
|
|
"cbuffer v : register(b[4]) { float4 k; };\n"
|
|
"float4 main(void) : SV_TARGET\n"
|
|
"{\n"
|
|
" g[0] = 0;\n"
|
|
" return a + c + d + e.Sample(h, 0) + f.Sample(i, 0) + j + k;\n"
|
|
"}";
|
|
|
|
static const struct shader_variable ps51_x_vars =
|
|
{{"a", 0, 16, D3D_SVF_USED, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_VECTOR, D3D_SVT_FLOAT, 1, 4, 0, 0, 0, "float4"}};
|
|
static const struct shader_variable ps51_z_vars =
|
|
{{"c", 0, 16, D3D_SVF_USED, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_VECTOR, D3D_SVT_FLOAT, 1, 4, 0, 0, 0, "float4"}};
|
|
static const struct shader_variable ps51_globals_vars =
|
|
{{"d", 0, 16, D3D_SVF_USED, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_VECTOR, D3D_SVT_FLOAT, 1, 4, 0, 0, 0, "float4"}};
|
|
static const struct shader_variable ps51_w_vars =
|
|
{{"j", 0, 16, D3D_SVF_USED, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_VECTOR, D3D_SVT_FLOAT, 1, 4, 0, 0, 0, "float4"}};
|
|
static const struct shader_variable ps51_v_vars =
|
|
{{"k", 0, 16, D3D_SVF_USED, NULL, ~0u, 0, ~0u, 0}, {D3D_SVC_VECTOR, D3D_SVT_FLOAT, 1, 4, 0, 0, 0, "float4"}};
|
|
|
|
static const struct shader_buffer ps51_buffers[] =
|
|
{
|
|
{{"$Globals", D3D_CT_CBUFFER, 1, 16}, &ps51_globals_vars},
|
|
{{"x", D3D_CT_CBUFFER, 1, 16}, &ps51_x_vars},
|
|
{{"z", D3D_CT_CBUFFER, 1, 16}, &ps51_z_vars},
|
|
{{"w", D3D_CT_CBUFFER, 1, 16}, &ps51_w_vars},
|
|
{{"v", D3D_CT_CBUFFER, 1, 16}, &ps51_v_vars},
|
|
};
|
|
|
|
static const D3D12_SHADER_INPUT_BIND_DESC ps51_bindings[] =
|
|
{
|
|
{"i", D3D_SIT_SAMPLER, 2147483647, 1, .Space = 1, .uID = 0},
|
|
{"h", D3D_SIT_SAMPLER, 1, 1, .Space = 2147483647, .uID = 1},
|
|
{"e", D3D_SIT_TEXTURE, 1, 1, D3D_SIF_TEXTURE_COMPONENTS, D3D_RETURN_TYPE_FLOAT, D3D_SRV_DIMENSION_TEXTURE2D, ~0u, 1, 0},
|
|
{"f", D3D_SIT_TEXTURE, 1, 1, D3D_SIF_TEXTURE_COMPONENTS, D3D_RETURN_TYPE_FLOAT, D3D_SRV_DIMENSION_TEXTURE2D, ~0u, 2, 1},
|
|
{"g", D3D_SIT_UAV_RWTYPED, 1, 1, 0, D3D_RETURN_TYPE_FLOAT, D3D_SRV_DIMENSION_BUFFER, ~0u, 1, 0},
|
|
{"z", D3D_SIT_CBUFFER, 0, 1, D3D_SIF_USERPACKED, .Space = 0, .uID = 0},
|
|
{"$Globals", D3D_SIT_CBUFFER, 1, 1, .uID = 1},
|
|
{"w", D3D_SIT_CBUFFER, 2, 1, D3D_SIF_USERPACKED, .uID = 2},
|
|
{"v", D3D_SIT_CBUFFER, 4, 1, D3D_SIF_USERPACKED, .uID = 3},
|
|
{"x", D3D_SIT_CBUFFER, 0, 1, D3D_SIF_USERPACKED, .Space = 1, .uID = 4},
|
|
};
|
|
|
|
static const struct
|
|
{
|
|
const char *source;
|
|
const char *profile;
|
|
UINT version;
|
|
const D3D12_SHADER_INPUT_BIND_DESC *bindings;
|
|
size_t binding_count;
|
|
const struct shader_buffer *buffers;
|
|
size_t buffer_count;
|
|
UINT flags;
|
|
}
|
|
tests[] =
|
|
{
|
|
{vs_source, "vs_5_0", 0x10050, vs_bindings, ARRAY_SIZE(vs_bindings), vs_buffers, ARRAY_SIZE(vs_buffers), D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY},
|
|
{ps_source, "ps_5_0", 0x00050, ps_bindings, ARRAY_SIZE(ps_bindings), ps_buffers, ARRAY_SIZE(ps_buffers), D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY},
|
|
{ps51_source, "ps_5_1", 0x00051, ps51_bindings, ARRAY_SIZE(ps51_bindings), ps51_buffers, ARRAY_SIZE(ps51_buffers), 0}
|
|
};
|
|
|
|
for (unsigned int t = 0; t < ARRAY_SIZE(tests); ++t)
|
|
{
|
|
ID3D10Blob *code = compile_shader_flags(tests[t].source,
|
|
tests[t].profile, tests[t].flags);
|
|
ID3D12ShaderReflectionConstantBuffer *cbuffer;
|
|
D3D12_SHADER_TYPE_DESC type_desc, field_desc;
|
|
D3D12_SHADER_INPUT_BIND_DESC binding_desc;
|
|
ID3D12ShaderReflectionType *type, *field;
|
|
D3D12_SHADER_BUFFER_DESC buffer_desc;
|
|
ID3D12ShaderReflectionVariable *var;
|
|
D3D12_SHADER_VARIABLE_DESC var_desc;
|
|
ID3D12ShaderReflection *reflection;
|
|
D3D12_SHADER_DESC shader_desc;
|
|
|
|
hr = D3DReflect(ID3D10Blob_GetBufferPointer(code), ID3D10Blob_GetBufferSize(code),
|
|
&IID_ID3D12ShaderReflection, (void **)&reflection);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
|
|
hr = ID3D12ShaderReflection_GetDesc(reflection, &shader_desc);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
ok(shader_desc.Version == tests[t].version, "Got version %#x.\n", shader_desc.Version);
|
|
ok(shader_desc.ConstantBuffers == tests[t].buffer_count, "Got %u buffers.\n", shader_desc.ConstantBuffers);
|
|
ok(shader_desc.BoundResources == tests[t].binding_count, "Got %u resources.\n", shader_desc.BoundResources);
|
|
|
|
for (unsigned int i = 0; i < shader_desc.ConstantBuffers; ++i)
|
|
{
|
|
const struct shader_buffer *expect_buffer = &tests[t].buffers[i];
|
|
|
|
vkd3d_test_push_context("Buffer %u", i);
|
|
|
|
cbuffer = ID3D12ShaderReflection_GetConstantBufferByIndex(reflection, i);
|
|
hr = ID3D12ShaderReflectionConstantBuffer_GetDesc(cbuffer, &buffer_desc);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
ok(!strcmp(buffer_desc.Name, expect_buffer->desc.Name), "Got name \"%s\".\n", buffer_desc.Name);
|
|
ok(buffer_desc.Type == expect_buffer->desc.Type, "Got type %#x.\n", buffer_desc.Type);
|
|
ok(buffer_desc.Variables == expect_buffer->desc.Variables, "Got %u variables.\n", buffer_desc.Variables);
|
|
ok(buffer_desc.Size == expect_buffer->desc.Size, "Got size %u.\n", buffer_desc.Size);
|
|
ok(buffer_desc.uFlags == expect_buffer->desc.uFlags, "Got flags %#x.\n", buffer_desc.uFlags);
|
|
|
|
for (unsigned int j = 0; j < buffer_desc.Variables; ++j)
|
|
{
|
|
const struct shader_variable *expect = &expect_buffer->vars[j];
|
|
|
|
vkd3d_test_push_context("Variable %u", j);
|
|
|
|
var = ID3D12ShaderReflectionConstantBuffer_GetVariableByIndex(cbuffer, j);
|
|
hr = ID3D12ShaderReflectionVariable_GetDesc(var, &var_desc);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
ok(!strcmp(var_desc.Name, expect->var_desc.Name), "Got name \"%s\".\n", var_desc.Name);
|
|
ok(var_desc.StartOffset == expect->var_desc.StartOffset, "Got offset %u.\n", var_desc.StartOffset);
|
|
ok(var_desc.Size == expect->var_desc.Size, "Got size %u.\n", var_desc.Size);
|
|
ok(var_desc.uFlags == expect->var_desc.uFlags, "Got flags %#x.\n", var_desc.uFlags);
|
|
ok(!var_desc.DefaultValue, "Got default value %p.\n", var_desc.DefaultValue);
|
|
todo ok(var_desc.StartTexture == expect->var_desc.StartTexture,
|
|
"Got texture offset %u.\n", var_desc.StartTexture);
|
|
todo_if (expect->var_desc.TextureSize)
|
|
ok(var_desc.TextureSize == expect->var_desc.TextureSize,
|
|
"Got texture size %u.\n", var_desc.TextureSize);
|
|
todo ok(var_desc.StartSampler == expect->var_desc.StartSampler,
|
|
"Got sampler offset %u.\n", var_desc.StartSampler);
|
|
ok(var_desc.SamplerSize == expect->var_desc.SamplerSize,
|
|
"Got sampler size %u.\n", var_desc.SamplerSize);
|
|
|
|
type = ID3D12ShaderReflectionVariable_GetType(var);
|
|
hr = ID3D12ShaderReflectionType_GetDesc(type, &type_desc);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
check_type_desc(&type_desc, &expect->type_desc);
|
|
|
|
for (unsigned int k = 0; k < type_desc.Members; ++k)
|
|
{
|
|
vkd3d_test_push_context("Field %u", k);
|
|
|
|
field = ID3D12ShaderReflectionType_GetMemberTypeByIndex(type, k);
|
|
hr = ID3D12ShaderReflectionType_GetDesc(field, &field_desc);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
check_type_desc(&field_desc, &expect->field_types[k]);
|
|
|
|
vkd3d_test_pop_context();
|
|
}
|
|
|
|
field = ID3D12ShaderReflectionType_GetMemberTypeByIndex(type, type_desc.Members);
|
|
hr = ID3D12ShaderReflectionType_GetDesc(field, &field_desc);
|
|
ok(hr == E_FAIL, "Got hr %#x.\n", hr);
|
|
|
|
vkd3d_test_pop_context();
|
|
}
|
|
|
|
var = ID3D12ShaderReflectionConstantBuffer_GetVariableByIndex(cbuffer, buffer_desc.Variables);
|
|
hr = ID3D12ShaderReflectionVariable_GetDesc(var, &var_desc);
|
|
ok(hr == E_FAIL, "Got hr %#x.\n", hr);
|
|
|
|
type = ID3D12ShaderReflectionVariable_GetType(var);
|
|
hr = ID3D12ShaderReflectionType_GetDesc(type, &type_desc);
|
|
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
|
field = ID3D12ShaderReflectionType_GetMemberTypeByIndex(type, 0);
|
|
hr = ID3D12ShaderReflectionType_GetDesc(field, &type_desc);
|
|
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
|
|
|
vkd3d_test_pop_context();
|
|
}
|
|
|
|
cbuffer = ID3D12ShaderReflection_GetConstantBufferByIndex(reflection, shader_desc.ConstantBuffers);
|
|
hr = ID3D12ShaderReflectionConstantBuffer_GetDesc(cbuffer, &buffer_desc);
|
|
ok(hr == E_FAIL, "Got hr %#x.\n", hr);
|
|
|
|
for (unsigned int i = 0; i < shader_desc.BoundResources; ++i)
|
|
{
|
|
const D3D12_SHADER_INPUT_BIND_DESC *expect = &tests[t].bindings[i];
|
|
|
|
vkd3d_test_push_context("Binding %u", i);
|
|
|
|
hr = ID3D12ShaderReflection_GetResourceBindingDesc(reflection, i, &binding_desc);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
|
|
ok(!strcmp(binding_desc.Name, expect->Name), "Got name \"%s\".\n", binding_desc.Name);
|
|
ok(binding_desc.Type == expect->Type, "Got type %#x.\n", binding_desc.Type);
|
|
ok(binding_desc.BindPoint == expect->BindPoint, "Got bind point %u.\n", binding_desc.BindPoint);
|
|
ok(binding_desc.BindCount == expect->BindCount, "Got bind count %u.\n", binding_desc.BindCount);
|
|
ok(binding_desc.uFlags == expect->uFlags, "Got flags %#x.\n", binding_desc.uFlags);
|
|
ok(binding_desc.ReturnType == expect->ReturnType, "Got return type %#x.\n", binding_desc.ReturnType);
|
|
ok(binding_desc.Dimension == expect->Dimension, "Got dimension %#x.\n", binding_desc.Dimension);
|
|
ok(binding_desc.NumSamples == expect->NumSamples, "Got multisample count %u.\n", binding_desc.NumSamples);
|
|
ok(binding_desc.Space == expect->Space, "Got space %u.\n", binding_desc.Space);
|
|
todo_if (binding_desc.uID != expect->uID)
|
|
ok(binding_desc.uID == expect->uID, "Got ID %u.\n", binding_desc.uID);
|
|
|
|
vkd3d_test_pop_context();
|
|
}
|
|
|
|
hr = ID3D12ShaderReflection_GetResourceBindingDesc(reflection, shader_desc.BoundResources, &binding_desc);
|
|
ok(hr == E_INVALIDARG, "Got hr %#x.\n", hr);
|
|
|
|
ID3D10Blob_Release(code);
|
|
refcount = ID3D12ShaderReflection_Release(reflection);
|
|
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
|
|
}
|
|
}
|
|
|
|
static void test_default_values_reflection(void)
|
|
{
|
|
unsigned int refcount;
|
|
HRESULT hr;
|
|
|
|
static const char ps1_source[] =
|
|
"struct\n"
|
|
"{\n"
|
|
" float2 aa;\n"
|
|
" float2x1 bb;\n"
|
|
" int3 cc, dd;\n"
|
|
" float2x3 ee;\n"
|
|
" row_major float2x3 ff;\n"
|
|
" struct {\n"
|
|
" float2 aa[3];\n"
|
|
" float3 bb;\n"
|
|
" } gg;\n"
|
|
"} st = {1, 2, 3, 4, 5, 6, 7, 8, float4(9.5, 10.6, 11, 12), 13, 14, 15, 16, 17, 18,\n"
|
|
" 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31};\n"
|
|
"float2 unused = {1, 2};\n"
|
|
"float3x2 another = {1, 2, 3, 4, 5, 6};\n"
|
|
"cbuffer b1\n"
|
|
"{\n"
|
|
" float2 hh = {1, 2};\n"
|
|
" float3x2 ii[2] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12};\n"
|
|
"}\n"
|
|
"cbuffer b2_unused\n"
|
|
"{\n"
|
|
" float jj = {5};\n"
|
|
"}\n"
|
|
"float nondefault_unused;\n"
|
|
"float nondefault;\n"
|
|
"float4 main() : sv_target\n"
|
|
"{\n"
|
|
" return another[0][1] + st.gg.aa[1].y + nondefault + hh.y;\n"
|
|
"}";
|
|
|
|
struct shader_variable
|
|
{
|
|
D3D12_SHADER_VARIABLE_DESC var_desc;
|
|
};
|
|
|
|
struct shader_buffer
|
|
{
|
|
D3D12_SHADER_BUFFER_DESC desc;
|
|
const struct shader_variable *vars;
|
|
};
|
|
|
|
static const unsigned int ps1_globals_st_default_value[] =
|
|
{
|
|
0x3f800000, 0x40000000, 0x40400000, 0x40800000,
|
|
0x00000005, 0x00000006, 0x00000007, 0x00000000,
|
|
0x00000008, 0x00000009, 0x0000000a, 0x00000000,
|
|
0x41300000, 0x41400000, 0x00000000, 0x00000000,
|
|
0x41500000, 0x41600000, 0x00000000, 0x00000000,
|
|
0x41700000, 0x41800000, 0x00000000, 0x00000000,
|
|
0x41880000, 0x41980000, 0x41a80000, 0x00000000,
|
|
0x41900000, 0x41a00000, 0x41b00000, 0x00000000,
|
|
0x41b80000, 0x41c00000, 0x00000000, 0x00000000,
|
|
0x41c80000, 0x41d00000, 0x00000000, 0x00000000,
|
|
0x41d80000, 0x41e00000, 0x00000000, 0x00000000,
|
|
0x41e80000, 0x41f00000, 0x41f80000,
|
|
};
|
|
|
|
static const unsigned int ps1_globals_unused_default_value[] =
|
|
{
|
|
0x3f800000, 0x40000000,
|
|
};
|
|
|
|
static const unsigned int ps1_globals_another_default_value[] =
|
|
{
|
|
0x3f800000, 0x40000000, 0x40400000, 0x00000000,
|
|
0x40800000, 0x40a00000, 0x40c00000,
|
|
};
|
|
|
|
static const struct shader_variable ps1_globals_vars[] =
|
|
{
|
|
{{"st", 0, 188, D3D_SVF_USED, (void *)ps1_globals_st_default_value}},
|
|
{{"unused", 192, 8, 0, (void *)ps1_globals_unused_default_value}},
|
|
{{"another", 208, 28, D3D_SVF_USED, (void *)ps1_globals_another_default_value}},
|
|
{{"nondefault_unused", 236, 4, 0, NULL}},
|
|
{{"nondefault", 240, 4, D3D_SVF_USED, NULL}},
|
|
};
|
|
|
|
static const unsigned int ps1_b1_hh_default_value[] =
|
|
{
|
|
0x3f800000, 0x40000000,
|
|
};
|
|
|
|
static const unsigned int ps1_b1_ii_default_value[] =
|
|
{
|
|
0x3f800000, 0x40000000, 0x40400000, 0x00000000,
|
|
0x40800000, 0x40a00000, 0x40c00000, 0x00000000,
|
|
0x40e00000, 0x41000000, 0x41100000, 0x00000000,
|
|
0x41200000, 0x41300000, 0x41400000,
|
|
};
|
|
|
|
static const struct shader_variable ps1_b1_vars[] =
|
|
{
|
|
{{"hh", 0, 8, D3D_SVF_USED, (void *)ps1_b1_hh_default_value}},
|
|
{{"ii", 16, 60, 0, (void *)ps1_b1_ii_default_value}},
|
|
};
|
|
|
|
static const struct shader_buffer ps1_buffers[] =
|
|
{
|
|
{{"$Globals", D3D_CT_CBUFFER, ARRAY_SIZE(ps1_globals_vars), 256}, ps1_globals_vars},
|
|
{{"b1", D3D_CT_CBUFFER, ARRAY_SIZE(ps1_b1_vars), 80}, ps1_b1_vars},
|
|
};
|
|
|
|
static const struct
|
|
{
|
|
const char *source;
|
|
const char *profile;
|
|
const struct shader_buffer *buffers;
|
|
size_t buffer_count;
|
|
}
|
|
tests[] =
|
|
{
|
|
{ps1_source, "ps_5_0", ps1_buffers, ARRAY_SIZE(ps1_buffers)},
|
|
};
|
|
|
|
for (unsigned int t = 0; t < ARRAY_SIZE(tests); ++t)
|
|
{
|
|
ID3D10Blob *code = compile_shader_flags(tests[t].source,
|
|
tests[t].profile, D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY);
|
|
ID3D12ShaderReflection *reflection;
|
|
D3D12_SHADER_DESC shader_desc;
|
|
|
|
hr = D3DReflect(ID3D10Blob_GetBufferPointer(code), ID3D10Blob_GetBufferSize(code),
|
|
&IID_ID3D12ShaderReflection, (void **)&reflection);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
|
|
hr = ID3D12ShaderReflection_GetDesc(reflection, &shader_desc);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
ok(shader_desc.ConstantBuffers == tests[t].buffer_count, "Got %u buffers.\n", shader_desc.ConstantBuffers);
|
|
|
|
for (unsigned int i = 0; i < shader_desc.ConstantBuffers; ++i)
|
|
{
|
|
const struct shader_buffer *expect_buffer = &tests[t].buffers[i];
|
|
ID3D12ShaderReflectionConstantBuffer *cbuffer;
|
|
D3D12_SHADER_BUFFER_DESC buffer_desc;
|
|
|
|
vkd3d_test_push_context("Buffer %u", i);
|
|
|
|
cbuffer = ID3D12ShaderReflection_GetConstantBufferByIndex(reflection, i);
|
|
hr = ID3D12ShaderReflectionConstantBuffer_GetDesc(cbuffer, &buffer_desc);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
ok(buffer_desc.Type == expect_buffer->desc.Type, "Got type %#x.\n", buffer_desc.Type);
|
|
ok(buffer_desc.Variables == expect_buffer->desc.Variables, "Got %u variables.\n", buffer_desc.Variables);
|
|
|
|
for (unsigned int j = 0; j < buffer_desc.Variables; ++j)
|
|
{
|
|
const struct shader_variable *expect = &expect_buffer->vars[j];
|
|
ID3D12ShaderReflectionVariable *var;
|
|
D3D12_SHADER_VARIABLE_DESC var_desc;
|
|
|
|
vkd3d_test_push_context("Variable %u", j);
|
|
|
|
var = ID3D12ShaderReflectionConstantBuffer_GetVariableByIndex(cbuffer, j);
|
|
hr = ID3D12ShaderReflectionVariable_GetDesc(var, &var_desc);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
ok(var_desc.Size == expect->var_desc.Size, "Got size %u.\n", var_desc.Size);
|
|
|
|
if (expect->var_desc.DefaultValue)
|
|
{
|
|
ok(var_desc.DefaultValue, "Didn't get default value.\n");
|
|
|
|
if (var_desc.DefaultValue && var_desc.Size == expect->var_desc.Size)
|
|
{
|
|
for (unsigned int k = 0; k < var_desc.Size/4; ++k)
|
|
{
|
|
unsigned int var_val = *((unsigned int *)var_desc.DefaultValue + k);
|
|
unsigned int expect_val = *((unsigned int *)expect->var_desc.DefaultValue + k);
|
|
|
|
ok(var_val == expect_val, "Expected default value 0x%08x, but got 0x%08x, at offset %u.\n",
|
|
expect_val, var_val, 4 * k);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ok(!var_desc.DefaultValue, "Got default value %p.\n", var_desc.DefaultValue);
|
|
}
|
|
|
|
vkd3d_test_pop_context();
|
|
}
|
|
vkd3d_test_pop_context();
|
|
}
|
|
|
|
ID3D10Blob_Release(code);
|
|
refcount = ID3D12ShaderReflection_Release(reflection);
|
|
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
|
|
}
|
|
}
|
|
|
|
static void check_signature_element_(int line, const D3D12_SIGNATURE_PARAMETER_DESC *desc,
|
|
const D3D12_SIGNATURE_PARAMETER_DESC *expect, bool is_todo)
|
|
{
|
|
todo_if(is_todo && strcmp(desc->SemanticName, expect->SemanticName))
|
|
ok_(line)(!strcmp(desc->SemanticName, expect->SemanticName), "Got name \"%s\".\n", desc->SemanticName);
|
|
todo_if(is_todo && desc->SemanticIndex != expect->SemanticIndex)
|
|
ok_(line)(desc->SemanticIndex == expect->SemanticIndex, "Got index %u.\n", desc->SemanticIndex);
|
|
todo_if(is_todo && desc->Register != expect->Register)
|
|
ok_(line)(desc->Register == expect->Register, "Got register %u.\n", desc->Register);
|
|
todo_if(is_todo && desc->SystemValueType != expect->SystemValueType)
|
|
ok_(line)(desc->SystemValueType == expect->SystemValueType, "Got sysval %u.\n", desc->SystemValueType);
|
|
todo_if(is_todo && desc->ComponentType != expect->ComponentType)
|
|
ok_(line)(desc->ComponentType == expect->ComponentType, "Got data type %u.\n", desc->ComponentType);
|
|
todo_if(is_todo && desc->Mask != expect->Mask)
|
|
ok_(line)(desc->Mask == expect->Mask, "Got mask %#x.\n", desc->Mask);
|
|
todo_if(desc->ReadWriteMask != expect->ReadWriteMask)
|
|
ok_(line)(desc->ReadWriteMask == expect->ReadWriteMask, "Got used mask %#x.\n", desc->ReadWriteMask);
|
|
todo_if(is_todo && desc->Stream != expect->Stream)
|
|
ok_(line)(desc->Stream == expect->Stream, "Got stream %u.\n", desc->Stream);
|
|
}
|
|
#define check_signature_element(a, b, c) check_signature_element_(__LINE__, a, b, c)
|
|
|
|
static void test_signature_reflection(void)
|
|
{
|
|
D3D12_SIGNATURE_PARAMETER_DESC desc;
|
|
ID3D12ShaderReflection *reflection;
|
|
D3D12_SHADER_DESC shader_desc;
|
|
ID3D10Blob *code = NULL;
|
|
unsigned int refcount;
|
|
HRESULT hr;
|
|
|
|
static const char vs1_source[] =
|
|
"void main(\n"
|
|
" in float4 a : apple,\n"
|
|
" out float4 b : banana2,\n"
|
|
" inout float4 c : color,\n"
|
|
" inout float4 d : depth,\n"
|
|
" inout float4 e : sv_position,\n"
|
|
" in uint3 f : fruit,\n"
|
|
" inout bool2 g : grape,\n"
|
|
" in int h : honeydew,\n"
|
|
" in uint i : sv_vertexid)\n"
|
|
"{\n"
|
|
" b.yw = a.xz;\n"
|
|
"}";
|
|
|
|
static const D3D12_SIGNATURE_PARAMETER_DESC vs1_inputs[] =
|
|
{
|
|
{"apple", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x5},
|
|
{"color", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0xf},
|
|
{"depth", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0xf},
|
|
{"sv_position", 0, 3, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0xf},
|
|
{"fruit", 0, 4, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x7},
|
|
{"grape", 0, 5, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x3, 0x3},
|
|
{"honeydew", 0, 6, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_SINT32, 0x1},
|
|
{"sv_vertexid", 0, 7, D3D_NAME_VERTEX_ID, D3D_REGISTER_COMPONENT_UINT32, 0x1},
|
|
};
|
|
|
|
static const D3D12_SIGNATURE_PARAMETER_DESC vs1_outputs[] =
|
|
{
|
|
{"banana", 2, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x5},
|
|
{"color", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf},
|
|
{"depth", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf},
|
|
{"sv_position", 0, 3, D3D_NAME_POSITION, D3D_REGISTER_COMPONENT_FLOAT32, 0xf},
|
|
{"grape", 0, 4, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x3, 0xc},
|
|
};
|
|
|
|
static const char vs2_source[] =
|
|
"void main(inout float4 pos : position)\n"
|
|
"{\n"
|
|
"}";
|
|
|
|
static const D3D12_SIGNATURE_PARAMETER_DESC vs2_inputs[] =
|
|
{
|
|
{"position", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0xf},
|
|
};
|
|
|
|
static const D3D12_SIGNATURE_PARAMETER_DESC vs2_outputs[] =
|
|
{
|
|
{"position", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf},
|
|
};
|
|
|
|
static const D3D12_SIGNATURE_PARAMETER_DESC vs2_legacy_outputs[] =
|
|
{
|
|
{"SV_Position", 0, 0, D3D_NAME_POSITION, D3D_REGISTER_COMPONENT_FLOAT32, 0xf},
|
|
};
|
|
|
|
static const char ps1_source[] =
|
|
"void main(\n"
|
|
" in float2 a : apple,\n"
|
|
" out float4 b : sv_target2,\n"
|
|
" out uint c : sv_coverage,\n"
|
|
" in float4 d : position,\n"
|
|
" in float4 e : sv_position,\n"
|
|
" out float f : sv_depth,\n"
|
|
" in uint g : sv_sampleindex)\n"
|
|
"{\n"
|
|
" b = d;\n"
|
|
" c = 0;\n"
|
|
" f = 1;\n"
|
|
"}";
|
|
|
|
static const D3D12_SIGNATURE_PARAMETER_DESC ps1_inputs[] =
|
|
{
|
|
{"apple", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x3},
|
|
{"position", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0xf},
|
|
{"sv_position", 0, 2, D3D_NAME_POSITION, D3D_REGISTER_COMPONENT_FLOAT32, 0xf},
|
|
{"sv_sampleindex", 0, 3, D3D_NAME_SAMPLE_INDEX, D3D_REGISTER_COMPONENT_UINT32, 0x1},
|
|
};
|
|
|
|
static const D3D12_SIGNATURE_PARAMETER_DESC ps1_outputs[] =
|
|
{
|
|
{"sv_target", 2, 2, D3D_NAME_TARGET, D3D_REGISTER_COMPONENT_FLOAT32, 0xf},
|
|
{"sv_coverage", 0, ~0u, D3D_NAME_COVERAGE, D3D_REGISTER_COMPONENT_UINT32, 0x1, 0xe},
|
|
{"sv_depth", 0, ~0u, D3D_NAME_DEPTH, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe},
|
|
};
|
|
|
|
static const char ps2_source[] =
|
|
"void main(\n"
|
|
" inout float4 a : color2,\n"
|
|
" inout float b : depth,\n"
|
|
" in float4 c : position)\n"
|
|
"{\n"
|
|
"}";
|
|
|
|
static const D3D12_SIGNATURE_PARAMETER_DESC ps2_inputs[] =
|
|
{
|
|
{"color", 2, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0xf},
|
|
{"depth", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0x1},
|
|
{"SV_Position", 0, 2, D3D_NAME_POSITION, D3D_REGISTER_COMPONENT_FLOAT32, 0xf},
|
|
};
|
|
|
|
static const D3D12_SIGNATURE_PARAMETER_DESC ps2_outputs[] =
|
|
{
|
|
{"SV_Target", 2, 2, D3D_NAME_TARGET, D3D_REGISTER_COMPONENT_FLOAT32, 0xf},
|
|
{"SV_Depth", 0, ~0u, D3D_NAME_DEPTH, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe},
|
|
};
|
|
|
|
static const char cs1_source[] =
|
|
"[numthreads(1, 1, 1)]\n"
|
|
"void main(in uint a : sv_dispatchthreadid)\n"
|
|
"{\n"
|
|
"}";
|
|
|
|
/* The two floats share the same register */
|
|
static const char ps3_source[] =
|
|
"struct input\n"
|
|
"{\n"
|
|
" float t0 : TEXCOORD0;\n"
|
|
" uint t1 : TEXCOORD1;\n"
|
|
" float t2 : TEXCOORD2;\n"
|
|
"};\n"
|
|
"\n"
|
|
"float4 main(in struct input s) : sv_target { return 0; }\n";
|
|
|
|
static const D3D12_SIGNATURE_PARAMETER_DESC ps3_inputs[] =
|
|
{
|
|
{"TEXCOORD", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x1},
|
|
{"TEXCOORD", 2, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x2},
|
|
{"TEXCOORD", 1, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x1},
|
|
};
|
|
|
|
/* The "uint" shares register with the "nointerpolation float", but not with the
|
|
* "float" because it has a different interpolation mode. */
|
|
static const char ps4_source[] =
|
|
"struct input\n"
|
|
"{\n"
|
|
" nointerpolation float t0 : TEXCOORD0;\n"
|
|
" float t1 : TEXCOORD1;\n"
|
|
" uint t2 : TEXCOORD2;\n"
|
|
"};\n"
|
|
"\n"
|
|
"float4 main(in struct input s) : sv_target { return 0; }\n";
|
|
|
|
static const D3D12_SIGNATURE_PARAMETER_DESC ps4_inputs[] =
|
|
{
|
|
{"TEXCOORD", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x1},
|
|
{"TEXCOORD", 2, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x2},
|
|
{"TEXCOORD", 1, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x1},
|
|
};
|
|
|
|
static const char ps5_source[] =
|
|
"struct input\n"
|
|
"{\n"
|
|
" uint2 t0 : TEXCOORD0;\n"
|
|
" float3 t1 : TEXCOORD1;\n"
|
|
" float t2 : TEXCOORD2;\n"
|
|
" float t3: TEXCOORD3;\n"
|
|
"};\n"
|
|
"\n"
|
|
"float4 main(in struct input s) : sv_target { return 0; }\n";
|
|
|
|
static const D3D12_SIGNATURE_PARAMETER_DESC ps5_inputs[] =
|
|
{
|
|
{"TEXCOORD", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x3},
|
|
{"TEXCOORD", 1, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x7},
|
|
{"TEXCOORD", 2, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x8},
|
|
{"TEXCOORD", 3, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x1},
|
|
};
|
|
|
|
/* Semantic names don't affect ordering, declaration order does. */
|
|
static const char ps6_source[] =
|
|
"struct input\n"
|
|
"{\n"
|
|
" float2 t2 : TEXCOORD2;\n"
|
|
" float3 t3 : TEXCOORD3;\n"
|
|
" float foobar : FOOBAR;\n"
|
|
" nointerpolation float t0: TEXCOORD0;\n"
|
|
"};\n"
|
|
"\n"
|
|
"float4 main(in struct input s) : sv_target { return 0; }\n";
|
|
|
|
static const D3D12_SIGNATURE_PARAMETER_DESC ps6_inputs[] =
|
|
{
|
|
{"TEXCOORD", 2, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x3},
|
|
{"FOOBAR", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x4},
|
|
{"TEXCOORD", 3, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x7},
|
|
{"TEXCOORD", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x1},
|
|
};
|
|
|
|
static const char ps7_source[] =
|
|
"struct input\n"
|
|
"{\n"
|
|
" float3 t0 : TEXCOORD0;\n"
|
|
" float3 t1 : TEXCOORD1;\n"
|
|
" float3 t2 : TEXCOORD2;\n"
|
|
" float t3 : TEXCOORD3;\n"
|
|
"};\n"
|
|
"\n"
|
|
"float4 main(in struct input s) : sv_target { return 0; }";
|
|
|
|
static const D3D12_SIGNATURE_PARAMETER_DESC ps7_inputs[] =
|
|
{
|
|
{"TEXCOORD", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x7},
|
|
{"TEXCOORD", 3, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x8},
|
|
{"TEXCOORD", 1, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x7},
|
|
{"TEXCOORD", 2, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x7},
|
|
};
|
|
|
|
/* Note how TEXCOORD2 prefers allocation on v2.z over v1.w. */
|
|
static const char ps8_source[] =
|
|
"struct input\n"
|
|
"{\n"
|
|
" float3 t0 : TEXCOORD0;\n"
|
|
" float2 t1 : TEXCOORD1;\n"
|
|
" float t2 : TEXCOORD2;\n"
|
|
"};\n"
|
|
"\n"
|
|
"float4 main(in struct input s) : sv_target { return 0; }\n";
|
|
|
|
static const D3D12_SIGNATURE_PARAMETER_DESC ps8_inputs[] =
|
|
{
|
|
{"TEXCOORD", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x7},
|
|
{"TEXCOORD", 1, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x3},
|
|
{"TEXCOORD", 2, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x4},
|
|
};
|
|
|
|
static const char ps9_source[] =
|
|
"struct input\n"
|
|
"{\n"
|
|
" float2 t0 : FOO;\n"
|
|
" float2 t1 : TEXCOORD1;\n"
|
|
" float3 t2 : TEXCOORD2;\n"
|
|
" nointerpolation float CCC : TEXCOORD3;\n"
|
|
" float4 position : SV_Position;\n"
|
|
" float3 t4 : BAR;\n"
|
|
" float2 t5 : BUZZ;\n"
|
|
" float t6 : TEXCOORD4;\n"
|
|
" uint2 t7 : FIZZ;\n"
|
|
"};\n"
|
|
"\n"
|
|
"float4 main(in struct input s) : sv_target { return 0; }\n";
|
|
|
|
static const D3D12_SIGNATURE_PARAMETER_DESC ps9_inputs[] =
|
|
{
|
|
{"FOO", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x3},
|
|
{"TEXCOORD", 1, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xc},
|
|
{"TEXCOORD", 2, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x7},
|
|
{"TEXCOORD", 3, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x1},
|
|
{"FIZZ", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x6},
|
|
{"SV_Position", 0, 3, D3D_NAME_POSITION, D3D_REGISTER_COMPONENT_FLOAT32, 0xf},
|
|
{"BAR", 0, 4, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x7},
|
|
{"BUZZ", 0, 5, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x3},
|
|
{"TEXCOORD", 4, 5, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x4},
|
|
};
|
|
|
|
static const D3D12_SIGNATURE_PARAMETER_DESC ps_outputs_simple[] =
|
|
{
|
|
{"sv_target", 0, 0, D3D_NAME_TARGET, D3D_REGISTER_COMPONENT_FLOAT32, 0xf},
|
|
};
|
|
|
|
static const char vs3_source[] =
|
|
"struct st\n"
|
|
"{\n"
|
|
" float t0 : TEXCOORD0;\n"
|
|
" uint t1 : TEXCOORD1;\n"
|
|
" float t2 : TEXCOORD2;\n"
|
|
"};\n"
|
|
"\n"
|
|
"void main(float4 pos : position, out struct st s, out float4 out_pos : sv_position)\n"
|
|
"{\n"
|
|
" out_pos = pos;\n"
|
|
" s.t0 = 1;\n"
|
|
" s.t1 = 11;\n"
|
|
" s.t2 = 21;\n"
|
|
"}\n";
|
|
|
|
static const D3D12_SIGNATURE_PARAMETER_DESC vs3_inputs[] =
|
|
{
|
|
{"position", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0xf},
|
|
};
|
|
|
|
static const D3D12_SIGNATURE_PARAMETER_DESC vs3_outputs[] =
|
|
{
|
|
{"TEXCOORD", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe},
|
|
{"TEXCOORD", 2, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x2, 0xd},
|
|
{"TEXCOORD", 1, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x1, 0xe},
|
|
{"sv_position", 0, 2, D3D_NAME_POSITION, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0},
|
|
};
|
|
|
|
/* Array elements are aligned and placed in consecutive registers.
|
|
* Other elements can be allocated in this padding space. */
|
|
static const char ps10_source[] =
|
|
"struct input\n"
|
|
"{\n"
|
|
" float2 f1 : FOO1;\n"
|
|
" float2 f2 : FOO2;\n"
|
|
" float3 f3 : FOO3;\n"
|
|
" float2 arr[3] : TEXCOORD0;\n"
|
|
" float t3 : TEXCOORD3;\n"
|
|
"};\n"
|
|
"\n"
|
|
"float4 main(in struct input s) : sv_target { return 0; }\n";
|
|
|
|
static const D3D12_SIGNATURE_PARAMETER_DESC ps10_inputs[] =
|
|
{
|
|
{"FOO", 1, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x3},
|
|
{"FOO", 2, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xc},
|
|
{"FOO", 3, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x7},
|
|
{"TEXCOORD", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x3},
|
|
{"TEXCOORD", 3, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x4},
|
|
{"TEXCOORD", 1, 3, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x3},
|
|
{"TEXCOORD", 2, 4, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x3},
|
|
};
|
|
|
|
/* Note how t3 prefers to be allocated as v1.yz instead of v0.zw. */
|
|
static const char ps11_source[] =
|
|
"struct input\n"
|
|
"{\n"
|
|
" float2 foo : FOO;\n"
|
|
" float1 arr[3] : TEXCOORD0;\n"
|
|
" float2 t3 : TEXCOORD3;\n"
|
|
"};\n"
|
|
"\n"
|
|
"float4 main(in struct input s) : sv_target { return 0; }\n";
|
|
|
|
static const D3D12_SIGNATURE_PARAMETER_DESC ps11_inputs[] =
|
|
{
|
|
{"FOO", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x3},
|
|
{"TEXCOORD", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x1},
|
|
{"TEXCOORD", 3, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x6},
|
|
{"TEXCOORD", 1, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x1},
|
|
{"TEXCOORD", 2, 3, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x1},
|
|
};
|
|
|
|
static const char vs4_source[] =
|
|
"struct st\n"
|
|
"{\n"
|
|
" float2 t0 : TEXCOORD0;\n"
|
|
" float2 t1 : TEXCOORD1;\n"
|
|
" float3 t2 : TEXCOORD2;\n"
|
|
" nointerpolation float t3 : TEXCOORD3;\n"
|
|
" nointerpolation float2 t4 : TEXCOORD4;\n"
|
|
" uint t5 : TEXCOORD5;\n"
|
|
" float4 position : SV_Position;\n"
|
|
" float2 t6[2] : TEXCOORD6;\n"
|
|
" float t8 : TEXCOORD8;\n"
|
|
"};\n"
|
|
"\n"
|
|
"void main(out struct st s_out)\n"
|
|
"{\n"
|
|
" s_out = (struct st)0;\n"
|
|
"}\n";
|
|
|
|
static const D3D12_SIGNATURE_PARAMETER_DESC vs4_inputs[] =
|
|
{
|
|
};
|
|
|
|
static const D3D12_SIGNATURE_PARAMETER_DESC vs4_outputs[] =
|
|
{
|
|
{"TEXCOORD", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x3, 0xc},
|
|
{"TEXCOORD", 1, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xc, 0x3},
|
|
{"TEXCOORD", 2, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x7, 0x8},
|
|
{"TEXCOORD", 3, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe},
|
|
{"TEXCOORD", 4, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x6, 0x9},
|
|
{"TEXCOORD", 5, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_UINT32, 0x8, 0x7},
|
|
{"SV_Position", 0, 3, D3D_NAME_POSITION, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0},
|
|
{"TEXCOORD", 6, 4, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x3, 0xc},
|
|
{"TEXCOORD", 8, 4, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x4, 0xb},
|
|
{"TEXCOORD", 7, 5, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x3, 0xc},
|
|
};
|
|
|
|
static const char vs5_source[] =
|
|
"struct output\n"
|
|
"{\n"
|
|
" nointerpolation float m1 : ALPHA;\n"
|
|
" float3 m2 : BRAVO;\n"
|
|
" float2 m3[2] : CHARLIE;\n"
|
|
" float m4 : DELTA;\n"
|
|
"};\n"
|
|
"\n"
|
|
"void main(out struct output s, inout float4 p : sv_position)\n"
|
|
"{\n"
|
|
" s.m1 = 0;\n"
|
|
" s.m2 = 0;\n"
|
|
" s.m3[0] = 0;\n"
|
|
" s.m3[1] = 0;\n"
|
|
" s.m4 = 0;\n"
|
|
"}\n";
|
|
|
|
static const D3D12_SIGNATURE_PARAMETER_DESC vs5_inputs[] =
|
|
{
|
|
{"sv_position", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0xf},
|
|
};
|
|
|
|
static const D3D12_SIGNATURE_PARAMETER_DESC vs5_outputs[] =
|
|
{
|
|
{"ALPHA", 0, 0, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe},
|
|
{"BRAVO", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x7, 0x8},
|
|
{"CHARLIE", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x3, 0xc},
|
|
{"DELTA", 0, 2, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x4, 0xb},
|
|
{"CHARLIE", 1, 3, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0x3, 0xc},
|
|
{"sv_position", 0, 4, D3D_NAME_POSITION, D3D_REGISTER_COMPONENT_FLOAT32, 0xf, 0x0},
|
|
};
|
|
|
|
static const char hs1_source[] =
|
|
"struct hs_data\n"
|
|
"{\n"
|
|
" float4 x : sv_position;\n"
|
|
" float4 y : position;\n"
|
|
"};\n"
|
|
"struct patch_constant_data\n"
|
|
"{\n"
|
|
" float edges[4] : sv_tessfactor;\n"
|
|
" float inside[2] : sv_insidetessfactor;\n"
|
|
" float4 x : sv_position;\n"
|
|
" float4 y : position;\n"
|
|
" float4 apple : apple;\n"
|
|
"};\n"
|
|
"patch_constant_data patch_constant(\n"
|
|
" in uint a : sv_primitiveid,\n"
|
|
" in float4 b : sv_position)\n"
|
|
"{\n"
|
|
" return (patch_constant_data)0;\n"
|
|
"}\n"
|
|
"[domain(\"quad\")]\n"
|
|
"[outputcontrolpoints(1)]\n"
|
|
"[partitioning(\"integer\")]\n"
|
|
"[outputtopology(\"point\")]\n"
|
|
"[patchconstantfunc(\"patch_constant\")]\n"
|
|
"hs_data main(\n"
|
|
" in uint a : sv_outputcontrolpointid,\n"
|
|
" in uint b : sv_primitiveid,\n"
|
|
" in float4 c : sv_position)\n"
|
|
"{\n"
|
|
" return (hs_data)0;\n"
|
|
"}\n";
|
|
|
|
static const D3D12_SIGNATURE_PARAMETER_DESC hs1_outputs[] =
|
|
{
|
|
{"sv_position", 0, 0, D3D_NAME_POSITION, D3D_REGISTER_COMPONENT_FLOAT32, 0xf},
|
|
{"position", 0, 1, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf},
|
|
};
|
|
|
|
static const D3D12_SIGNATURE_PARAMETER_DESC hs1_patch_constants[] =
|
|
{
|
|
{"sv_tessfactor", 0, 0, D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe},
|
|
{"sv_tessfactor", 1, 1, D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe},
|
|
{"sv_tessfactor", 2, 2, D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe},
|
|
{"sv_tessfactor", 3, 3, D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe},
|
|
{"sv_insidetessfactor", 0, 4, D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe},
|
|
{"sv_insidetessfactor", 1, 5, D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe},
|
|
{"sv_position", 0, 6, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf},
|
|
{"position", 0, 7, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf},
|
|
{"apple", 0, 8, D3D_NAME_UNDEFINED, D3D_REGISTER_COMPONENT_FLOAT32, 0xf},
|
|
};
|
|
|
|
static const char hs2_source[] =
|
|
"struct hs_data\n"
|
|
"{\n"
|
|
" float4 x : sv_position;\n"
|
|
"};\n"
|
|
"struct patch_constant_data\n"
|
|
"{\n"
|
|
" float edges[3] : sv_tessfactor;\n"
|
|
" float inside : sv_insidetessfactor;\n"
|
|
"};\n"
|
|
"patch_constant_data patch_constant(in uint a : sv_primitiveid)\n"
|
|
"{\n"
|
|
" return (patch_constant_data)0;\n"
|
|
"}\n"
|
|
"[domain(\"tri\")]\n"
|
|
"[outputcontrolpoints(1)]\n"
|
|
"[partitioning(\"integer\")]\n"
|
|
"[outputtopology(\"point\")]\n"
|
|
"[patchconstantfunc(\"patch_constant\")]\n"
|
|
"hs_data main(in uint a : sv_outputcontrolpointid)\n"
|
|
"{\n"
|
|
" return (hs_data)0;\n"
|
|
"}\n";
|
|
|
|
static const D3D12_SIGNATURE_PARAMETER_DESC hs2_outputs[] =
|
|
{
|
|
{"sv_position", 0, 0, D3D_NAME_POSITION, D3D_REGISTER_COMPONENT_FLOAT32, 0xf},
|
|
};
|
|
|
|
static const D3D12_SIGNATURE_PARAMETER_DESC hs2_patch_constants[] =
|
|
{
|
|
{"sv_tessfactor", 0, 0, D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe},
|
|
{"sv_tessfactor", 1, 1, D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe},
|
|
{"sv_tessfactor", 2, 2, D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe},
|
|
{"sv_insidetessfactor", 0, 3, D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe},
|
|
};
|
|
|
|
static const char hs3_source[] =
|
|
"struct hs_data\n"
|
|
"{\n"
|
|
" float4 x : sv_position;\n"
|
|
"};\n"
|
|
"struct patch_constant_data\n"
|
|
"{\n"
|
|
" float edges[2] : sv_tessfactor;\n"
|
|
"};\n"
|
|
"patch_constant_data patch_constant(in uint a : sv_primitiveid)\n"
|
|
"{\n"
|
|
" return (patch_constant_data)0;\n"
|
|
"}\n"
|
|
"[domain(\"isoline\")]\n"
|
|
"[outputcontrolpoints(1)]\n"
|
|
"[partitioning(\"integer\")]\n"
|
|
"[outputtopology(\"point\")]\n"
|
|
"[patchconstantfunc(\"patch_constant\")]\n"
|
|
"hs_data main(in uint a : sv_outputcontrolpointid)\n"
|
|
"{\n"
|
|
" return (hs_data)0;\n"
|
|
"}\n";
|
|
|
|
static const D3D12_SIGNATURE_PARAMETER_DESC hs3_outputs[] =
|
|
{
|
|
{"sv_position", 0, 0, D3D_NAME_POSITION, D3D_REGISTER_COMPONENT_FLOAT32, 0xf},
|
|
};
|
|
|
|
static const D3D12_SIGNATURE_PARAMETER_DESC hs3_patch_constants[] =
|
|
{
|
|
{"sv_tessfactor", 0, 0, D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe},
|
|
{"sv_tessfactor", 1, 1, D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR, D3D_REGISTER_COMPONENT_FLOAT32, 0x1, 0xe},
|
|
};
|
|
|
|
static const struct
|
|
{
|
|
const char *source;
|
|
const char *target;
|
|
bool compat;
|
|
const D3D12_SIGNATURE_PARAMETER_DESC *inputs;
|
|
unsigned int input_count;
|
|
const D3D12_SIGNATURE_PARAMETER_DESC *outputs;
|
|
unsigned int output_count;
|
|
const D3D12_SIGNATURE_PARAMETER_DESC *patch_constants;
|
|
unsigned int patch_constant_count;
|
|
bool signature_elements_todo;
|
|
}
|
|
tests[] =
|
|
{
|
|
{vs1_source, "vs_4_0", false, vs1_inputs, ARRAY_SIZE(vs1_inputs), vs1_outputs, ARRAY_SIZE(vs1_outputs)},
|
|
{vs1_source, "vs_4_0", true, vs1_inputs, ARRAY_SIZE(vs1_inputs), vs1_outputs, ARRAY_SIZE(vs1_outputs)},
|
|
{vs2_source, "vs_4_0", false, vs2_inputs, ARRAY_SIZE(vs2_inputs), vs2_outputs, ARRAY_SIZE(vs2_outputs)},
|
|
{vs2_source, "vs_4_0", true, vs2_inputs, ARRAY_SIZE(vs2_inputs), vs2_legacy_outputs, ARRAY_SIZE(vs2_legacy_outputs)},
|
|
{ps1_source, "ps_4_1", false, ps1_inputs, ARRAY_SIZE(ps1_inputs), ps1_outputs, ARRAY_SIZE(ps1_outputs)},
|
|
{ps2_source, "ps_4_0", true, ps2_inputs, ARRAY_SIZE(ps2_inputs), ps2_outputs, ARRAY_SIZE(ps2_outputs)},
|
|
{cs1_source, "cs_5_0"},
|
|
{ps3_source, "ps_4_0", false, ps3_inputs, ARRAY_SIZE(ps3_inputs), ps_outputs_simple, ARRAY_SIZE(ps_outputs_simple), NULL, 0, true},
|
|
{ps4_source, "ps_4_0", false, ps4_inputs, ARRAY_SIZE(ps4_inputs), ps_outputs_simple, ARRAY_SIZE(ps_outputs_simple), NULL, 0, true},
|
|
{ps5_source, "ps_4_0", false, ps5_inputs, ARRAY_SIZE(ps5_inputs), ps_outputs_simple, ARRAY_SIZE(ps_outputs_simple), NULL, 0, true},
|
|
{ps6_source, "ps_4_0", false, ps6_inputs, ARRAY_SIZE(ps6_inputs), ps_outputs_simple, ARRAY_SIZE(ps_outputs_simple), NULL, 0, true},
|
|
{ps7_source, "ps_4_0", false, ps7_inputs, ARRAY_SIZE(ps7_inputs), ps_outputs_simple, ARRAY_SIZE(ps_outputs_simple), NULL, 0, true},
|
|
{ps8_source, "ps_4_0", false, ps8_inputs, ARRAY_SIZE(ps8_inputs), ps_outputs_simple, ARRAY_SIZE(ps_outputs_simple), NULL, 0, true},
|
|
{ps9_source, "ps_4_0", false, ps9_inputs, ARRAY_SIZE(ps9_inputs), ps_outputs_simple, ARRAY_SIZE(ps_outputs_simple), NULL, 0, true},
|
|
{vs3_source, "vs_4_0", false, vs3_inputs, ARRAY_SIZE(vs3_inputs), vs3_outputs, ARRAY_SIZE(vs3_outputs), NULL, 0, true},
|
|
{ps10_source, "ps_4_0", false, ps10_inputs, ARRAY_SIZE(ps10_inputs), ps_outputs_simple, ARRAY_SIZE(ps_outputs_simple), NULL, 0, true},
|
|
{ps11_source, "ps_4_0", false, ps11_inputs, ARRAY_SIZE(ps11_inputs), ps_outputs_simple, ARRAY_SIZE(ps_outputs_simple), NULL, 0, true},
|
|
{vs4_source, "vs_4_0", false, vs4_inputs, ARRAY_SIZE(vs4_inputs), vs4_outputs, ARRAY_SIZE(vs4_outputs), NULL, 0, true},
|
|
{vs5_source, "vs_4_0", false, vs5_inputs, ARRAY_SIZE(vs5_inputs), vs5_outputs, ARRAY_SIZE(vs5_outputs), NULL, 0, true},
|
|
{hs1_source, "hs_5_0", false, NULL, 0, hs1_outputs, ARRAY_SIZE(hs1_outputs), hs1_patch_constants, ARRAY_SIZE(hs1_patch_constants)},
|
|
{hs2_source, "hs_5_0", false, NULL, 0, hs2_outputs, ARRAY_SIZE(hs2_outputs), hs2_patch_constants, ARRAY_SIZE(hs2_patch_constants)},
|
|
{hs3_source, "hs_5_0", false, NULL, 0, hs3_outputs, ARRAY_SIZE(hs3_outputs), hs3_patch_constants, ARRAY_SIZE(hs3_patch_constants)},
|
|
};
|
|
|
|
for (unsigned int i = 0; i < ARRAY_SIZE(tests); ++i)
|
|
{
|
|
vkd3d_test_push_context("Test %u", i);
|
|
|
|
code = compile_shader_flags(tests[i].source, tests[i].target,
|
|
tests[i].compat ? D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY : 0);
|
|
|
|
hr = D3DReflect(ID3D10Blob_GetBufferPointer(code), ID3D10Blob_GetBufferSize(code),
|
|
&IID_ID3D12ShaderReflection, (void **)&reflection);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
|
|
hr = reflection->lpVtbl->GetDesc(reflection, &shader_desc);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
ok(shader_desc.InputParameters == tests[i].input_count,
|
|
"Got %u input parameters.\n", shader_desc.InputParameters);
|
|
ok(shader_desc.OutputParameters == tests[i].output_count,
|
|
"Got %u output parameters.\n", shader_desc.OutputParameters);
|
|
ok(shader_desc.PatchConstantParameters == tests[i].patch_constant_count,
|
|
"Got %u patch constant parameters.\n", shader_desc.PatchConstantParameters);
|
|
|
|
for (unsigned int j = 0; j < shader_desc.InputParameters; ++j)
|
|
{
|
|
vkd3d_test_push_context("Input %u", j);
|
|
hr = reflection->lpVtbl->GetInputParameterDesc(reflection, j, &desc);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
check_signature_element(&desc, &tests[i].inputs[j], tests[i].signature_elements_todo);
|
|
vkd3d_test_pop_context();
|
|
}
|
|
|
|
hr = reflection->lpVtbl->GetInputParameterDesc(reflection, shader_desc.InputParameters, &desc);
|
|
ok(hr == E_INVALIDARG, "Got hr %#x.\n", hr);
|
|
|
|
for (unsigned int j = 0; j < shader_desc.OutputParameters; ++j)
|
|
{
|
|
vkd3d_test_push_context("Output %u", j);
|
|
hr = reflection->lpVtbl->GetOutputParameterDesc(reflection, j, &desc);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
check_signature_element(&desc, &tests[i].outputs[j], tests[i].signature_elements_todo);
|
|
vkd3d_test_pop_context();
|
|
}
|
|
|
|
hr = reflection->lpVtbl->GetOutputParameterDesc(reflection, shader_desc.OutputParameters, &desc);
|
|
ok(hr == E_INVALIDARG, "Got hr %#x.\n", hr);
|
|
|
|
for (unsigned int j = 0; j < shader_desc.PatchConstantParameters; ++j)
|
|
{
|
|
vkd3d_test_push_context("Patch constant %u", j);
|
|
hr = reflection->lpVtbl->GetPatchConstantParameterDesc(reflection, j, &desc);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
check_signature_element(&desc, &tests[i].patch_constants[j], tests[i].signature_elements_todo);
|
|
vkd3d_test_pop_context();
|
|
}
|
|
|
|
hr = reflection->lpVtbl->GetPatchConstantParameterDesc(reflection, shader_desc.PatchConstantParameters, &desc);
|
|
ok(hr == E_INVALIDARG, "Got hr %#x.\n", hr);
|
|
|
|
ID3D10Blob_Release(code);
|
|
refcount = reflection->lpVtbl->Release(reflection);
|
|
ok(!refcount, "Got unexpected refcount %u.\n", refcount);
|
|
|
|
vkd3d_test_pop_context();
|
|
}
|
|
}
|
|
|
|
static void test_disassemble_shader(void)
|
|
{
|
|
ID3DBlob *blob;
|
|
int hr;
|
|
|
|
/* A Direct3D 8 vertex shader without dcl_ instructions. */
|
|
static const uint32_t vs_1_1[] =
|
|
{
|
|
0xfffe0101, /* vs_1_1 */
|
|
0x00000005, 0x800f0000, 0x90000000, 0xa0e40000, /* mul r0, v0.x, c0 */
|
|
0x00000004, 0x800f0000, 0x90550000, 0xa0e40001, 0x80e40000, /* mad r0, v0.y, c1, r0 */
|
|
0x00000004, 0x800f0000, 0x90aa0000, 0xa0e40002, 0x80e40000, /* mad r0, v0.z, c2, r0 */
|
|
0x00000004, 0xc00f0000, 0x90ff0000, 0xa0e40003, 0x80e40000, /* mad oPos, v0.w, c3, r0 */
|
|
0x0000ffff, /* end */
|
|
};
|
|
|
|
static const uint32_t vs_2_0[] =
|
|
{
|
|
0xfffe0200, /* vs_2_0 */
|
|
0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
|
|
0x0200001f, 0x80000003, 0x900f0001, /* dcl_normal v1 */
|
|
0x0200001f, 0x8001000a, 0x900f0002, /* dcl_color1 v2 */
|
|
0x0200001f, 0x80000005, 0x900f0003, /* dcl_texcoord0 v3 */
|
|
0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
|
|
0x02000001, 0xd00f0001, 0x90e40002, /* mov oD1, v2 */
|
|
0x02000001, 0xe0070000, 0x90e40003, /* mov oT0.xyz, v3 */
|
|
0x02000001, 0xc00f0001, 0x90ff0002, /* mov oFog, v2.w */
|
|
0x02000001, 0xc00f0002, 0x90ff0001, /* mov oPts, v1.w */
|
|
0x0000ffff, /* end */
|
|
};
|
|
|
|
/* A shader model 3 vertex shader without dcl_ instructions. */
|
|
static const uint32_t vs_3_0[] =
|
|
{
|
|
0xfffe0300, /* vs_3_0 */
|
|
0x02000001, 0xe00f0000, 0x90e40000, /* mov o0, v0 */
|
|
0x0000ffff, /* end */
|
|
};
|
|
|
|
/* A "shader model 4" d3dbc vertex shader. */
|
|
static const uint32_t vs_4_0[] =
|
|
{
|
|
0xfffe0400, /* vs_4_0 */
|
|
0x02000001, 0xe00f0000, 0x90e40000, /* mov o0, v0 */
|
|
0x0000ffff, /* end */
|
|
};
|
|
|
|
/* An actual shader model 4 dxbc-tpf vertex shader. */
|
|
static const uint32_t vs_4_0_dxbc[] =
|
|
{
|
|
#if 0
|
|
float4 main(float4 position : POSITION) : SV_POSITION
|
|
{
|
|
return position;
|
|
}
|
|
#endif
|
|
0x43425844, 0xa7a2f22d, 0x83ff2560, 0xe61638bd, 0x87e3ce90, 0x00000001, 0x000000d8, 0x00000003,
|
|
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
|
|
0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0xababab00,
|
|
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003,
|
|
0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x52444853, 0x0000003c, 0x00010040,
|
|
0x0000000f, 0x0300005f, 0x001010f2, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001,
|
|
0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e,
|
|
};
|
|
|
|
hr = D3DDisassemble(vs_1_1, 0, 0, NULL, &blob);
|
|
ok(hr == E_INVALIDARG, "Got hr %#x.\n", hr);
|
|
|
|
hr = D3DDisassemble(vs_1_1, sizeof(vs_1_1), 0, NULL, &blob);
|
|
ok(hr == S_OK, "Got hr %#x.\n", hr);
|
|
ID3D10Blob_Release(blob);
|
|
|
|
hr = D3DDisassemble(vs_2_0, sizeof(vs_2_0), 0, NULL, &blob);
|
|
ok(hr == S_OK, "Got hr %#x.\n", hr);
|
|
ID3D10Blob_Release(blob);
|
|
|
|
hr = D3DDisassemble(vs_3_0, sizeof(vs_3_0), 0, NULL, &blob);
|
|
ok(hr == S_OK, "Got hr %#x.\n", hr);
|
|
ID3D10Blob_Release(blob);
|
|
|
|
hr = D3DDisassemble(vs_4_0, sizeof(vs_4_0), 0, NULL, &blob);
|
|
todo ok(hr == S_OK, "Got hr %#x.\n", hr);
|
|
if (SUCCEEDED(hr))
|
|
ID3D10Blob_Release(blob);
|
|
|
|
hr = D3DDisassemble(vs_4_0_dxbc, sizeof(vs_4_0_dxbc), 0, NULL, &blob);
|
|
ok(hr == S_OK, "Got hr %#x.\n", hr);
|
|
ID3D10Blob_Release(blob);
|
|
}
|
|
|
|
START_TEST(hlsl_d3d12)
|
|
{
|
|
parse_args(argc, argv);
|
|
enable_d3d12_debug_layer();
|
|
init_adapter_info();
|
|
|
|
run_test(test_preprocess);
|
|
run_test(test_thread_id);
|
|
run_test(test_create_blob);
|
|
run_test(test_get_blob_part);
|
|
run_test(test_reflection);
|
|
run_test(test_default_values_reflection);
|
|
run_test(test_signature_reflection);
|
|
run_test(test_disassemble_shader);
|
|
}
|