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b701f8d393
The used UAV formats are explicitly added in the [require] section of every test that uses them. Some of these tests were failing on Intel UHD graphics 770 because of missing support for additional UAV load types, explicitly requiring these formats allows these tests to be skipped.
32 lines
479 B
Plaintext
32 lines
479 B
Plaintext
[require]
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shader model >= 5.0
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format r32-float uav-load
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[uav 0]
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format r32-float
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size (2d, 3, 1)
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0.1 0.2 0.3
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[uav 1]
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format r32-float
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size (2d, 1, 1)
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0.5
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[compute shader]
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RWTexture2D<float> u, v;
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[numthreads(1, 1, 1)]
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void main()
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{
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u[uint2(1, 0)] = (u[uint2(0, 0)] += v[uint2(0, 0)]);
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u[uint2(2, 0)] = u[uint2(0, 0)];
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}
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[test]
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todo(glsl) dispatch 1 1 1
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probe uav 0 (0, 0) r (0.6)
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probe uav 0 (1, 0) r (0.6)
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probe uav 0 (2, 0) r (0.6)
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probe uav 1 (0, 0) r (0.5)
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