mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
d3ba810c98
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
103 lines
1.8 KiB
Plaintext
103 lines
1.8 KiB
Plaintext
[require]
|
|
shader model >= 4.0
|
|
|
|
[pixel shader]
|
|
float4x1 main() : sv_target
|
|
{
|
|
return float4(1.0, 2.0, 3.0, 4.0);
|
|
}
|
|
|
|
[test]
|
|
todo(glsl) draw quad
|
|
probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
|
|
|
|
[pixel shader]
|
|
row_major float1x4 main() : sv_target
|
|
{
|
|
return float4(1.0, 2.0, 3.0, 4.0);
|
|
}
|
|
|
|
[test]
|
|
todo(glsl) draw quad
|
|
probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
|
|
|
|
[rtv 0]
|
|
format r32 float
|
|
size (2d, 640, 480)
|
|
|
|
[rtv 1]
|
|
format r32 float
|
|
size (2d, 640, 480)
|
|
|
|
[rtv 2]
|
|
format r32 float
|
|
size (2d, 640, 480)
|
|
|
|
[rtv 3]
|
|
format r32 float
|
|
size (2d, 640, 480)
|
|
|
|
[pixel shader fail(sm>=6)]
|
|
row_major float4x1 main() : sv_target
|
|
{
|
|
return float4(1.0, 2.0, 3.0, 4.0);
|
|
}
|
|
|
|
[test]
|
|
todo(sm>=6 | glsl) draw quad
|
|
probe rtv 0 (0,0) r (1.0)
|
|
probe rtv 1 (0,0) r (2.0)
|
|
probe rtv 2 (0,0) r (3.0)
|
|
probe rtv 3 (0,0) r (4.0)
|
|
|
|
[pixel shader fail(sm>=6)]
|
|
float1x4 main() : sv_target
|
|
{
|
|
return float4(1.0, 2.0, 3.0, 4.0);
|
|
}
|
|
|
|
[test]
|
|
todo(sm>=6 | glsl) draw quad
|
|
probe rtv 0 (0,0) r (1.0)
|
|
probe rtv 1 (0,0) r (2.0)
|
|
probe rtv 2 (0,0) r (3.0)
|
|
probe rtv 3 (0,0) r (4.0)
|
|
|
|
[pixel shader fail]
|
|
void main(out float1x2 x : sv_target0, out float1x2 y : sv_target1)
|
|
{
|
|
x = float2(1.0, 2.0);
|
|
y = float2(5.0, 6.0);
|
|
}
|
|
|
|
[pixel shader fail(sm>=6)]
|
|
void main(out float1x2 x : sv_target0, out float1x2 y : sv_target2)
|
|
{
|
|
x = float2(1.0, 2.0);
|
|
y = float2(5.0, 6.0);
|
|
}
|
|
|
|
[test]
|
|
todo(sm>=6 | glsl) draw quad
|
|
probe rtv 0 (0,0) r (1.0)
|
|
probe rtv 1 (0,0) r (2.0)
|
|
probe rtv 2 (0,0) r (5.0)
|
|
probe rtv 3 (0,0) r (6.0)
|
|
|
|
[rtv 0]
|
|
format r32g32b32a32 float
|
|
size (2d, 640, 480)
|
|
|
|
[pixel shader fail(sm>=6)]
|
|
void main(out row_major float1x4 x : sv_target0, out float1x2 y : sv_target1)
|
|
{
|
|
x = float4(1.0, 2.0, 3.0, 4.0);
|
|
y = float2(5.0, 6.0);
|
|
}
|
|
|
|
[test]
|
|
todo(sm>=6 | glsl) draw quad
|
|
probe rtv 0 (0,0) rgba (1.0, 2.0, 3.0, 4.0)
|
|
probe rtv 1 (0,0) r (5.0)
|
|
probe rtv 2 (0,0) r (6.0)
|