mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
6b6ff48ece
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
60 lines
787 B
Plaintext
60 lines
787 B
Plaintext
[pixel shader]
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float4 main() : SV_TARGET
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{
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int x = 5;
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int y = 15;
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return float4(x + y, x - y, x * y, x / y);
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}
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[test]
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draw quad
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probe all rgba (20.0, -10.0, 75.0, 0.0)
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[pixel shader]
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float4 main() : SV_TARGET
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{
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int x = 5;
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int y = 15;
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return float4(x % y, +x, -x, y / x);
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}
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[test]
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draw quad
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probe all rgba (5.0, 5.0, -5.0, 3.0)
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[pixel shader fail]
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float4 main() : SV_TARGET
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{
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int x = 1;
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int y = 0;
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return x / y;
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}
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[pixel shader fail]
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float4 main() : SV_TARGET
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{
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int x = 1;
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int y = 0;
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return x % y;
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}
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[require]
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shader model >= 4.0
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[pixel shader]
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float4 main() : SV_TARGET
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{
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int x = -2147483648;
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int y = -1;
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return x / y;
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}
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[test]
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draw quad
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probe all rgba (-2147483648.0, -2147483648.0, -2147483648.0, -2147483648.0)
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