mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
264 lines
3.0 KiB
Plaintext
264 lines
3.0 KiB
Plaintext
[pixel shader fail todo]
|
|
|
|
float4 func();
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
return func();
|
|
}
|
|
|
|
% It's legal to call an undefined function in unused code, though.
|
|
|
|
[pixel shader]
|
|
|
|
float4 func();
|
|
|
|
float4 unused()
|
|
{
|
|
return func();
|
|
}
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
[pixel shader fail]
|
|
|
|
void func(inout float o)
|
|
{
|
|
o += 0.1;
|
|
}
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
float x = 0;
|
|
func(x + 1);
|
|
return 0;
|
|
}
|
|
|
|
[pixel shader fail]
|
|
|
|
void func(inout float2 o)
|
|
{
|
|
o += 0.1;
|
|
}
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
float2 x = 0;
|
|
func(x.yy);
|
|
return 0;
|
|
}
|
|
|
|
[pixel shader fail]
|
|
|
|
void func(out float o)
|
|
{
|
|
o = 0.1;
|
|
}
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
const float x = 0;
|
|
func(x);
|
|
return x;
|
|
}
|
|
|
|
[pixel shader fail]
|
|
|
|
void func(inout float o)
|
|
{
|
|
}
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
const float x = 0;
|
|
func(x);
|
|
return x;
|
|
}
|
|
|
|
[pixel shader fail]
|
|
|
|
void func()
|
|
{
|
|
}
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
return func();
|
|
}
|
|
|
|
[pixel shader fail]
|
|
|
|
void foo()
|
|
{
|
|
}
|
|
|
|
void bar()
|
|
{
|
|
return foo();
|
|
}
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
bar();
|
|
return 0;
|
|
}
|
|
|
|
% The function must have been at least declared before calling it. It may have
|
|
% been declared with a different but compatible type, though.
|
|
|
|
[pixel shader fail]
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
func();
|
|
return 0;
|
|
}
|
|
|
|
void func()
|
|
{
|
|
}
|
|
|
|
[pixel shader todo]
|
|
|
|
void func();
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
func();
|
|
return 0;
|
|
}
|
|
|
|
void func()
|
|
{
|
|
}
|
|
|
|
[pixel shader fail]
|
|
|
|
void func(float arg);
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
func();
|
|
return 0;
|
|
}
|
|
|
|
void func()
|
|
{
|
|
}
|
|
|
|
[pixel shader todo]
|
|
|
|
/* This is something of an internal test: we need to make sure that we use the
|
|
* correct variables for a function's arguments and returns regardless of
|
|
* whether it's been defined yet.
|
|
*
|
|
* Also, make sure that we can handle the case where the argument names differ.
|
|
*/
|
|
|
|
float2 concat(float x, float y);
|
|
|
|
float2 func(void)
|
|
{
|
|
return concat(0.1, 0.2);
|
|
}
|
|
|
|
float2 concat(float a, float b)
|
|
{
|
|
return float2(a, b);
|
|
}
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
return float4(func(), concat(0.3, 0.4));
|
|
}
|
|
|
|
[test]
|
|
todo draw quad
|
|
todo probe all rgba (0.1, 0.2, 0.3, 0.4)
|
|
|
|
[pixel shader todo]
|
|
|
|
float func(in float a, out float b, inout float c)
|
|
{
|
|
c -= 0.2;
|
|
b = a * 2;
|
|
return a + 0.2;
|
|
}
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
float x[2], ret;
|
|
|
|
x[0] = 0.1;
|
|
x[1] = 0.9;
|
|
ret = func(0.3, x[0], x[1]);
|
|
|
|
return float4(ret, x[0], x[1], 0);
|
|
}
|
|
|
|
[test]
|
|
todo draw quad
|
|
todo probe all rgba (0.5, 0.6, 0.7, 0)
|
|
|
|
[pixel shader todo]
|
|
|
|
void func(in float a, inout float2 b)
|
|
{
|
|
b.y += 0.1;
|
|
b *= a;
|
|
}
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
float3 q = float3(0.1, 0.2, 0.3);
|
|
|
|
func(3.0, q.zx);
|
|
func(0.5, q.yz);
|
|
return float4(q, 0);
|
|
}
|
|
|
|
[test]
|
|
todo draw quad
|
|
todo probe all rgba (0.6, 0.1, 0.5, 0)
|
|
|
|
% Recursion is forbidden.
|
|
|
|
[pixel shader notimpl]
|
|
|
|
void bar();
|
|
|
|
void foo()
|
|
{
|
|
bar();
|
|
}
|
|
|
|
void bar()
|
|
{
|
|
foo();
|
|
}
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
foo();
|
|
return 0;
|
|
}
|
|
|
|
[pixel shader notimpl todo]
|
|
|
|
% Even trivially finite recursion is forbidden.
|
|
|
|
void func(bool x)
|
|
{
|
|
if (x)
|
|
func(false);
|
|
}
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
func(true);
|
|
return 0;
|
|
}
|