vkd3d/tests/hlsl-struct-array.shader_test
Zebediah Figura ee764359d0 vkd3d-shader/hlsl: Correctly calculate offsets for array elements.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 22:20:32 +01:00

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% In SM4, array elements are always aligned to the next vec4, although structs are not.
[pixel shader]
uniform struct
{
float p, q;
} colours[3];
float4 main() : sv_target
{
return float4(colours[0].q, colours[1].p, colours[2].q, colours[2].p);
}
[test]
uniform 0 float4 0.1 0.2 0.0 0.0
uniform 4 float4 0.3 0.4 0.0 0.0
uniform 8 float4 0.5 0.6 0.0 0.0
draw quad
probe all rgba (0.2, 0.3, 0.6, 0.5)