mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
57280673e5
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
54 lines
872 B
Plaintext
54 lines
872 B
Plaintext
[require]
|
|
shader model >= 4.0
|
|
|
|
[input layout]
|
|
0 r32g32b32a32 uint apple
|
|
0 r32g32 int sv_position
|
|
|
|
[vertex buffer 0]
|
|
format r32 uint
|
|
0 1 0x80000000 0xffffffff -2 -2
|
|
0 1 0x80000000 0xffffffff -2 2
|
|
0 1 0x80000000 0xffffffff 2 -2
|
|
0 1 0x80000000 0xffffffff 2 2
|
|
|
|
[vertex shader]
|
|
|
|
struct input
|
|
{
|
|
bool4 apple : apple;
|
|
int4 pos : sv_position;
|
|
};
|
|
|
|
struct output
|
|
{
|
|
bool4 apple : apple;
|
|
int4 fapple : apple1;
|
|
float4 pos : sv_position;
|
|
};
|
|
|
|
void main(in struct input i, out struct output o, uint id : SV_VertexID)
|
|
{
|
|
o.apple = i.apple;
|
|
o.fapple = i.apple;
|
|
o.pos = i.pos;
|
|
}
|
|
|
|
[pixel shader]
|
|
|
|
struct input
|
|
{
|
|
bool4 apple : apple;
|
|
int4 fapple : apple1;
|
|
float4 pos : sv_position;
|
|
};
|
|
|
|
float4 main(struct input i) : sv_target
|
|
{
|
|
return i.apple + i.fapple;
|
|
}
|
|
|
|
[test]
|
|
todo(sm>=6) draw triangle strip 4
|
|
probe all rgba (0.0, 2.0, 2.0, 2.0)
|