vkd3d/libs/vkd3d-shader/fx.c
Nikolay Sivov 21681489ed vkd3d-shader/fx: Implement parsing states objects.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-11-13 16:15:09 +01:00

3830 lines
122 KiB
C

/*
* FX (Direct3D 9/10/11 effect) support
*
* Copyright 2023 Nikolay Sivov for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "hlsl.h"
static inline size_t put_u32_unaligned(struct vkd3d_bytecode_buffer *buffer, uint32_t value)
{
return bytecode_put_bytes_unaligned(buffer, &value, sizeof(value));
}
struct fx_4_binary_type
{
uint32_t name;
uint32_t class;
uint32_t element_count;
uint32_t unpacked_size;
uint32_t stride;
uint32_t packed_size;
uint32_t typeinfo;
};
struct string_entry
{
struct rb_entry entry;
/* String points to original data, should not be freed. */
const char *string;
uint32_t offset;
};
struct type_entry
{
struct list entry;
const char *name;
uint32_t elements_count;
uint32_t modifiers;
uint32_t offset;
};
static int string_storage_compare(const void *key, const struct rb_entry *entry)
{
struct string_entry *string_entry = RB_ENTRY_VALUE(entry, struct string_entry, entry);
const char *string = key;
return strcmp(string, string_entry->string);
}
static void string_storage_destroy(struct rb_entry *entry, void *context)
{
struct string_entry *string_entry = RB_ENTRY_VALUE(entry, struct string_entry, entry);
vkd3d_free(string_entry);
}
struct function_component
{
const char *name;
bool lhs_has_index;
unsigned int lhs_index;
};
static const struct state_block_function_info
{
const char *name;
unsigned int min_args, max_args;
const struct function_component components[3];
unsigned int min_profile;
}
function_info[] =
{
{"SetBlendState", 3, 3, { { "AB_BlendFactor" }, { "AB_SampleMask" }, { "BlendState" } }, 4 },
{"SetDepthStencilState", 2, 2, { { "DS_StencilRef" }, { "DepthStencilState" } }, 4 },
{"SetRasterizerState", 1, 1, { { "RasterizerState" } }, 4 },
{"SetVertexShader", 1, 1, { { "VertexShader" } }, 4 },
{"SetDomainShader", 1, 1, { { "DomainShader" } }, 5 },
{"SetHullShader", 1, 1, { { "HullShader" } }, 5 },
{"SetGeometryShader", 1, 1, { { "GeometryShader" } }, 4 },
{"SetPixelShader", 1, 1, { { "PixelShader" } }, 4 },
{"SetComputeShader", 1, 1, { { "ComputeShader" } }, 4 },
{"OMSetRenderTargets", 2, 9, { {0} }, 4 },
};
static const struct state_block_function_info *get_state_block_function_info(const char *name)
{
for (unsigned int i = 0; i < ARRAY_SIZE(function_info); ++i)
{
if (!strcmp(name, function_info[i].name))
return &function_info[i];
}
return NULL;
}
static void add_function_component(struct function_component **components, const char *name,
bool lhs_has_index, unsigned int lhs_index)
{
struct function_component *comp = *components;
comp->name = name;
comp->lhs_has_index = lhs_has_index;
comp->lhs_index = lhs_index;
*components = *components + 1;
}
static void get_state_block_function_components(const struct state_block_function_info *info,
struct function_component *components, unsigned int comp_count)
{
unsigned int i;
VKD3D_ASSERT(comp_count <= info->max_args);
if (info->min_args == info->max_args)
{
const struct function_component *c = info->components;
for (i = 0; i < comp_count; ++i, ++c)
add_function_component(&components, c->name, c->lhs_has_index, c->lhs_index);
return;
}
if (!strcmp(info->name, "OMSetRenderTargets"))
{
for (i = 0; i < comp_count - 2; ++i)
add_function_component(&components, "RenderTargetView", true, i + 1);
add_function_component(&components, "DepthStencilView", false, 0);
add_function_component(&components, "RenderTargetView", true, 0);
}
}
bool hlsl_validate_state_block_entry(struct hlsl_ctx *ctx, struct hlsl_state_block_entry *entry,
const struct vkd3d_shader_location *loc)
{
if (entry->is_function_call)
{
const struct state_block_function_info *info = get_state_block_function_info(entry->name);
if (!info)
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_STATE_BLOCK_ENTRY,
"Invalid state block function '%s'.", entry->name);
return false;
}
if (entry->args_count < info->min_args || entry->args_count > info->max_args)
{
if (info->min_args == info->max_args)
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_STATE_BLOCK_ENTRY,
"Invalid argument count for state block function '%s' (expected %u).",
entry->name, info->min_args);
}
else
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_STATE_BLOCK_ENTRY,
"Invalid argument count for state block function '%s' (expected from %u to %u).",
entry->name, info->min_args, info->max_args);
}
return false;
}
}
return true;
}
struct fx_write_context;
struct fx_write_context_ops
{
uint32_t (*write_string)(const char *string, struct fx_write_context *fx);
void (*write_technique)(struct hlsl_ir_var *var, struct fx_write_context *fx);
void (*write_pass)(struct hlsl_ir_var *var, struct fx_write_context *fx);
void (*write_annotation)(struct hlsl_ir_var *var, struct fx_write_context *fx);
bool are_child_effects_supported;
};
struct fx_write_context
{
struct hlsl_ctx *ctx;
struct vkd3d_bytecode_buffer unstructured;
struct vkd3d_bytecode_buffer structured;
struct vkd3d_bytecode_buffer objects;
struct rb_tree strings;
struct list types;
unsigned int min_technique_version;
unsigned int max_technique_version;
uint32_t technique_count;
uint32_t group_count;
uint32_t buffer_count;
uint32_t shared_buffer_count;
uint32_t numeric_variable_count;
uint32_t shared_numeric_variable_count;
uint32_t object_variable_count;
uint32_t shared_object_count;
uint32_t shader_count;
uint32_t parameter_count;
uint32_t dsv_count;
uint32_t rtv_count;
uint32_t texture_count;
uint32_t uav_count;
uint32_t sampler_state_count;
uint32_t depth_stencil_state_count;
uint32_t rasterizer_state_count;
uint32_t blend_state_count;
uint32_t string_count;
int status;
bool child_effect;
bool include_empty_buffers;
const struct fx_write_context_ops *ops;
};
static void set_status(struct fx_write_context *fx, int status)
{
if (fx->status < 0)
return;
if (status < 0)
fx->status = status;
}
static uint32_t write_string(const char *string, struct fx_write_context *fx)
{
return fx->ops->write_string(string, fx);
}
static void write_pass(struct hlsl_ir_var *var, struct fx_write_context *fx)
{
fx->ops->write_pass(var, fx);
}
static uint32_t write_annotations(struct hlsl_scope *scope, struct fx_write_context *fx)
{
struct hlsl_ctx *ctx = fx->ctx;
struct hlsl_ir_var *v;
uint32_t count = 0;
if (!scope)
return 0;
LIST_FOR_EACH_ENTRY(v, &scope->vars, struct hlsl_ir_var, scope_entry)
{
if (!v->default_values)
hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
"Annotation variable is missing default value.");
fx->ops->write_annotation(v, fx);
++count;
}
return count;
}
static void write_fx_4_annotations(struct hlsl_scope *scope, struct fx_write_context *fx)
{
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
uint32_t count_offset, count;
count_offset = put_u32(buffer, 0);
count = write_annotations(scope, fx);
set_u32(buffer, count_offset, count);
}
static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_context *fx);
static const char * get_fx_4_type_name(const struct hlsl_type *type);
static void write_fx_4_annotation(struct hlsl_ir_var *var, struct fx_write_context *fx);
static void write_fx_4_state_block(struct hlsl_ir_var *var, unsigned int block_index,
uint32_t count_offset, struct fx_write_context *fx);
static uint32_t write_type(const struct hlsl_type *type, struct fx_write_context *fx)
{
unsigned int elements_count, modifiers;
const struct hlsl_type *element_type;
struct type_entry *type_entry;
const char *name;
VKD3D_ASSERT(fx->ctx->profile->major_version >= 4);
if (type->class == HLSL_CLASS_ARRAY)
{
elements_count = hlsl_get_multiarray_size(type);
element_type = hlsl_get_multiarray_element_type(type);
}
else
{
elements_count = 0;
element_type = type;
}
name = get_fx_4_type_name(element_type);
modifiers = element_type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK;
LIST_FOR_EACH_ENTRY(type_entry, &fx->types, struct type_entry, entry)
{
if (strcmp(type_entry->name, name))
continue;
if (type_entry->elements_count != elements_count)
continue;
if (type_entry->modifiers != modifiers)
continue;
return type_entry->offset;
}
if (!(type_entry = hlsl_alloc(fx->ctx, sizeof(*type_entry))))
return 0;
type_entry->offset = write_fx_4_type(type, fx);
type_entry->name = name;
type_entry->elements_count = elements_count;
type_entry->modifiers = modifiers;
list_add_tail(&fx->types, &type_entry->entry);
return type_entry->offset;
}
static void fx_write_context_init(struct hlsl_ctx *ctx, const struct fx_write_context_ops *ops,
struct fx_write_context *fx)
{
unsigned int version = ctx->profile->major_version;
struct hlsl_ir_var *var;
memset(fx, 0, sizeof(*fx));
fx->ctx = ctx;
fx->ops = ops;
if (version == 2)
{
fx->min_technique_version = 9;
fx->max_technique_version = 9;
}
else if (version == 4)
{
fx->min_technique_version = 10;
fx->max_technique_version = 10;
}
else if (version == 5)
{
fx->min_technique_version = 10;
fx->max_technique_version = 11;
}
rb_init(&fx->strings, string_storage_compare);
list_init(&fx->types);
fx->child_effect = fx->ops->are_child_effects_supported && ctx->child_effect;
fx->include_empty_buffers = version == 4 && ctx->include_empty_buffers;
LIST_FOR_EACH_ENTRY(var, &ctx->globals->vars, struct hlsl_ir_var, scope_entry)
{
if (var->storage_modifiers & HLSL_STORAGE_UNIFORM)
{
list_add_tail(&ctx->extern_vars, &var->extern_entry);
var->is_uniform = 1;
}
}
hlsl_calculate_buffer_offsets(fx->ctx);
}
static int fx_write_context_cleanup(struct fx_write_context *fx)
{
struct type_entry *type, *next_type;
rb_destroy(&fx->strings, string_storage_destroy, NULL);
LIST_FOR_EACH_ENTRY_SAFE(type, next_type, &fx->types, struct type_entry, entry)
{
list_remove(&type->entry);
vkd3d_free(type);
}
return fx->ctx->result;
}
static bool technique_matches_version(const struct hlsl_ir_var *var, const struct fx_write_context *fx)
{
const struct hlsl_type *type = var->data_type;
if (type->class != HLSL_CLASS_TECHNIQUE)
return false;
return type->e.version >= fx->min_technique_version && type->e.version <= fx->max_technique_version;
}
static uint32_t write_fx_4_string(const char *string, struct fx_write_context *fx)
{
struct string_entry *string_entry;
struct rb_entry *entry;
/* NULLs are emitted as empty strings using the same 4 bytes at the start of the section. */
if (!string)
return 0;
if ((entry = rb_get(&fx->strings, string)))
{
string_entry = RB_ENTRY_VALUE(entry, struct string_entry, entry);
return string_entry->offset;
}
if (!(string_entry = hlsl_alloc(fx->ctx, sizeof(*string_entry))))
return 0;
string_entry->offset = bytecode_put_bytes_unaligned(&fx->unstructured, string, strlen(string) + 1);
string_entry->string = string;
rb_put(&fx->strings, string, &string_entry->entry);
return string_entry->offset;
}
static void write_fx_4_pass(struct hlsl_ir_var *var, struct fx_write_context *fx)
{
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
uint32_t name_offset, count_offset;
name_offset = write_string(var->name, fx);
put_u32(buffer, name_offset);
count_offset = put_u32(buffer, 0);
write_fx_4_annotations(var->annotations, fx);
write_fx_4_state_block(var, 0, count_offset, fx);
}
static void write_fx_2_annotations(struct hlsl_ir_var *var, uint32_t count_offset, struct fx_write_context *fx)
{
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
uint32_t count;
count = write_annotations(var->annotations, fx);
set_u32(buffer, count_offset, count);
}
static void write_fx_2_pass(struct hlsl_ir_var *var, struct fx_write_context *fx)
{
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
uint32_t name_offset, annotation_count_offset;
name_offset = write_string(var->name, fx);
put_u32(buffer, name_offset);
annotation_count_offset = put_u32(buffer, 0);
put_u32(buffer, 0); /* Assignment count. */
write_fx_2_annotations(var, annotation_count_offset, fx);
/* TODO: assignments */
if (var->state_block_count && var->state_blocks[0]->count)
hlsl_fixme(fx->ctx, &var->loc, "Write pass assignments.");
/* For some reason every pass adds to the total shader object count. */
fx->shader_count++;
}
static uint32_t get_fx_4_type_size(const struct hlsl_type *type)
{
uint32_t elements_count;
elements_count = hlsl_get_multiarray_size(type);
type = hlsl_get_multiarray_element_type(type);
return type->reg_size[HLSL_REGSET_NUMERIC] * sizeof(float) * elements_count;
}
enum fx_4_type_constants
{
/* Numeric types encoding */
FX_4_NUMERIC_TYPE_FLOAT = 1,
FX_4_NUMERIC_TYPE_INT = 2,
FX_4_NUMERIC_TYPE_UINT = 3,
FX_4_NUMERIC_TYPE_BOOL = 4,
FX_4_NUMERIC_CLASS_SCALAR = 1,
FX_4_NUMERIC_CLASS_VECTOR = 2,
FX_4_NUMERIC_CLASS_MATRIX = 3,
FX_4_NUMERIC_BASE_TYPE_SHIFT = 3,
FX_4_NUMERIC_ROWS_SHIFT = 8,
FX_4_NUMERIC_COLUMNS_SHIFT = 11,
FX_4_NUMERIC_COLUMN_MAJOR_MASK = 0x4000,
/* Object types */
FX_4_OBJECT_TYPE_STRING = 0x1,
FX_4_OBJECT_TYPE_BLEND_STATE = 0x2,
FX_4_OBJECT_TYPE_DEPTH_STENCIL_STATE = 0x3,
FX_4_OBJECT_TYPE_RASTERIZER_STATE = 0x4,
FX_4_OBJECT_TYPE_PIXEL_SHADER = 0x5,
FX_4_OBJECT_TYPE_VERTEX_SHADER = 0x6,
FX_4_OBJECT_TYPE_GEOMETRY_SHADER = 0x7,
FX_4_OBJECT_TYPE_GEOMETRY_SHADER_SO = 0x8,
FX_4_OBJECT_TYPE_TEXTURE = 0x9,
FX_4_OBJECT_TYPE_TEXTURE_1D = 0xa,
FX_4_OBJECT_TYPE_TEXTURE_1DARRAY = 0xb,
FX_4_OBJECT_TYPE_TEXTURE_2D = 0xc,
FX_4_OBJECT_TYPE_TEXTURE_2DARRAY = 0xd,
FX_4_OBJECT_TYPE_TEXTURE_2DMS = 0xe,
FX_4_OBJECT_TYPE_TEXTURE_2DMSARRAY = 0xf,
FX_4_OBJECT_TYPE_TEXTURE_3D = 0x10,
FX_4_OBJECT_TYPE_TEXTURE_CUBE = 0x11,
FX_4_OBJECT_TYPE_RTV = 0x13,
FX_4_OBJECT_TYPE_DSV = 0x14,
FX_4_OBJECT_TYPE_SAMPLER_STATE = 0x15,
FX_4_OBJECT_TYPE_TEXTURE_CUBEARRAY = 0x17,
FX_5_OBJECT_TYPE_GEOMETRY_SHADER = 0x1b,
FX_5_OBJECT_TYPE_COMPUTE_SHADER = 0x1c,
FX_5_OBJECT_TYPE_HULL_SHADER = 0x1d,
FX_5_OBJECT_TYPE_DOMAIN_SHADER = 0x1e,
FX_5_OBJECT_TYPE_UAV_1D = 0x1f,
FX_5_OBJECT_TYPE_UAV_1DARRAY = 0x20,
FX_5_OBJECT_TYPE_UAV_2D = 0x21,
FX_5_OBJECT_TYPE_UAV_2DARRAY = 0x22,
FX_5_OBJECT_TYPE_UAV_3D = 0x23,
FX_5_OBJECT_TYPE_UAV_BUFFER = 0x24,
FX_5_OBJECT_TYPE_SRV_RAW_BUFFER = 0x25,
FX_5_OBJECT_TYPE_UAV_RAW_BUFFER = 0x26,
FX_5_OBJECT_TYPE_SRV_STRUCTURED_BUFFER = 0x27,
FX_5_OBJECT_TYPE_UAV_STRUCTURED_BUFFER = 0x28,
FX_5_OBJECT_TYPE_SRV_APPEND_STRUCTURED_BUFFER = 0x2b,
FX_5_OBJECT_TYPE_SRV_CONSUME_STRUCTURED_BUFFER = 0x2c,
/* Types */
FX_4_TYPE_CLASS_NUMERIC = 1,
FX_4_TYPE_CLASS_OBJECT = 2,
FX_4_TYPE_CLASS_STRUCT = 3,
/* Assignment types */
FX_4_ASSIGNMENT_CONSTANT = 0x1,
FX_4_ASSIGNMENT_VARIABLE = 0x2,
FX_4_ASSIGNMENT_ARRAY_CONSTANT_INDEX = 0x3,
FX_4_ASSIGNMENT_ARRAY_VARIABLE_INDEX = 0x4,
};
static const uint32_t fx_4_numeric_base_types[] =
{
[HLSL_TYPE_HALF ] = FX_4_NUMERIC_TYPE_FLOAT,
[HLSL_TYPE_FLOAT] = FX_4_NUMERIC_TYPE_FLOAT,
[HLSL_TYPE_INT ] = FX_4_NUMERIC_TYPE_INT,
[HLSL_TYPE_UINT ] = FX_4_NUMERIC_TYPE_UINT,
[HLSL_TYPE_BOOL ] = FX_4_NUMERIC_TYPE_BOOL,
};
static uint32_t get_fx_4_numeric_type_description(const struct hlsl_type *type, struct fx_write_context *fx)
{
static const uint32_t numeric_type_class[] =
{
[HLSL_CLASS_SCALAR] = FX_4_NUMERIC_CLASS_SCALAR,
[HLSL_CLASS_VECTOR] = FX_4_NUMERIC_CLASS_VECTOR,
[HLSL_CLASS_MATRIX] = FX_4_NUMERIC_CLASS_MATRIX,
};
struct hlsl_ctx *ctx = fx->ctx;
uint32_t value = 0;
switch (type->class)
{
case HLSL_CLASS_SCALAR:
case HLSL_CLASS_VECTOR:
case HLSL_CLASS_MATRIX:
value |= numeric_type_class[type->class];
break;
default:
hlsl_fixme(ctx, &ctx->location, "Not implemented for type class %u.", type->class);
return 0;
}
switch (type->e.numeric.type)
{
case HLSL_TYPE_FLOAT:
case HLSL_TYPE_HALF:
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
case HLSL_TYPE_BOOL:
value |= (fx_4_numeric_base_types[type->e.numeric.type] << FX_4_NUMERIC_BASE_TYPE_SHIFT);
break;
default:
hlsl_fixme(ctx, &ctx->location, "Not implemented for base type %u.", type->e.numeric.type);
return 0;
}
value |= (type->dimy & 0x7) << FX_4_NUMERIC_ROWS_SHIFT;
value |= (type->dimx & 0x7) << FX_4_NUMERIC_COLUMNS_SHIFT;
if (type->modifiers & HLSL_MODIFIER_COLUMN_MAJOR)
value |= FX_4_NUMERIC_COLUMN_MAJOR_MASK;
return value;
}
static const char * get_fx_4_type_name(const struct hlsl_type *type)
{
static const char * const texture_type_names[] =
{
[HLSL_SAMPLER_DIM_GENERIC] = "texture",
[HLSL_SAMPLER_DIM_1D] = "Texture1D",
[HLSL_SAMPLER_DIM_1DARRAY] = "Texture1DArray",
[HLSL_SAMPLER_DIM_2D] = "Texture2D",
[HLSL_SAMPLER_DIM_2DARRAY] = "Texture2DArray",
[HLSL_SAMPLER_DIM_2DMS] = "Texture2DMS",
[HLSL_SAMPLER_DIM_2DMSARRAY] = "Texture2DMSArray",
[HLSL_SAMPLER_DIM_3D] = "Texture3D",
[HLSL_SAMPLER_DIM_CUBE] = "TextureCube",
[HLSL_SAMPLER_DIM_CUBEARRAY] = "TextureCubeArray",
};
static const char * const uav_type_names[] =
{
[HLSL_SAMPLER_DIM_1D] = "RWTexture1D",
[HLSL_SAMPLER_DIM_1DARRAY] = "RWTexture1DArray",
[HLSL_SAMPLER_DIM_2D] = "RWTexture2D",
[HLSL_SAMPLER_DIM_2DARRAY] = "RWTexture2DArray",
[HLSL_SAMPLER_DIM_3D] = "RWTexture3D",
[HLSL_SAMPLER_DIM_BUFFER] = "RWBuffer",
[HLSL_SAMPLER_DIM_STRUCTURED_BUFFER] = "RWStructuredBuffer",
[HLSL_SAMPLER_DIM_RAW_BUFFER] = "RWByteAddressBuffer",
};
switch (type->class)
{
case HLSL_CLASS_SAMPLER:
return "SamplerState";
case HLSL_CLASS_TEXTURE:
return texture_type_names[type->sampler_dim];
case HLSL_CLASS_UAV:
return uav_type_names[type->sampler_dim];
case HLSL_CLASS_DEPTH_STENCIL_STATE:
return "DepthStencilState";
case HLSL_CLASS_DEPTH_STENCIL_VIEW:
return "DepthStencilView";
case HLSL_CLASS_RENDER_TARGET_VIEW:
return "RenderTargetView";
case HLSL_CLASS_VERTEX_SHADER:
return "VertexShader";
case HLSL_CLASS_GEOMETRY_SHADER:
return "GeometryShader";
case HLSL_CLASS_PIXEL_SHADER:
return "PixelShader";
case HLSL_CLASS_STRING:
return "String";
case HLSL_CLASS_SCALAR:
case HLSL_CLASS_VECTOR:
case HLSL_CLASS_MATRIX:
if (type->e.numeric.type == HLSL_TYPE_HALF)
return "float";
/* fall-through */
default:
return type->name;
}
}
static bool is_numeric_fx_4_type(const struct hlsl_type *type)
{
type = hlsl_get_multiarray_element_type(type);
return type->class == HLSL_CLASS_STRUCT || hlsl_is_numeric_type(type);
}
static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_context *fx)
{
struct field_offsets
{
uint32_t name;
uint32_t semantic;
uint32_t offset;
uint32_t type;
};
uint32_t name_offset, offset, unpacked_size, packed_size, stride, numeric_desc;
struct vkd3d_bytecode_buffer *buffer = &fx->unstructured;
struct field_offsets *field_offsets = NULL;
const struct hlsl_type *element_type;
struct hlsl_ctx *ctx = fx->ctx;
uint32_t elements_count = 0;
const char *name;
size_t i;
if (type->class == HLSL_CLASS_ARRAY)
elements_count = hlsl_get_multiarray_size(type);
element_type = hlsl_get_multiarray_element_type(type);
name = get_fx_4_type_name(element_type);
name_offset = write_string(name, fx);
if (element_type->class == HLSL_CLASS_STRUCT)
{
if (!(field_offsets = hlsl_calloc(ctx, element_type->e.record.field_count, sizeof(*field_offsets))))
return 0;
for (i = 0; i < element_type->e.record.field_count; ++i)
{
const struct hlsl_struct_field *field = &element_type->e.record.fields[i];
field_offsets[i].name = write_string(field->name, fx);
field_offsets[i].semantic = write_string(field->semantic.raw_name, fx);
field_offsets[i].offset = field->reg_offset[HLSL_REGSET_NUMERIC] * sizeof(float);
field_offsets[i].type = write_type(field->type, fx);
}
}
offset = put_u32_unaligned(buffer, name_offset);
switch (element_type->class)
{
case HLSL_CLASS_SCALAR:
case HLSL_CLASS_VECTOR:
case HLSL_CLASS_MATRIX:
put_u32_unaligned(buffer, FX_4_TYPE_CLASS_NUMERIC);
break;
case HLSL_CLASS_DEPTH_STENCIL_STATE:
case HLSL_CLASS_DEPTH_STENCIL_VIEW:
case HLSL_CLASS_PIXEL_SHADER:
case HLSL_CLASS_RASTERIZER_STATE:
case HLSL_CLASS_RENDER_TARGET_VIEW:
case HLSL_CLASS_SAMPLER:
case HLSL_CLASS_TEXTURE:
case HLSL_CLASS_UAV:
case HLSL_CLASS_VERTEX_SHADER:
case HLSL_CLASS_COMPUTE_SHADER:
case HLSL_CLASS_DOMAIN_SHADER:
case HLSL_CLASS_HULL_SHADER:
case HLSL_CLASS_GEOMETRY_SHADER:
case HLSL_CLASS_BLEND_STATE:
case HLSL_CLASS_STRING:
put_u32_unaligned(buffer, FX_4_TYPE_CLASS_OBJECT);
break;
case HLSL_CLASS_STRUCT:
put_u32_unaligned(buffer, FX_4_TYPE_CLASS_STRUCT);
break;
case HLSL_CLASS_ARRAY:
case HLSL_CLASS_EFFECT_GROUP:
case HLSL_CLASS_ERROR:
case HLSL_CLASS_PASS:
case HLSL_CLASS_TECHNIQUE:
case HLSL_CLASS_CONSTANT_BUFFER:
case HLSL_CLASS_NULL:
vkd3d_unreachable();
case HLSL_CLASS_VOID:
FIXME("Writing type class %u is not implemented.\n", element_type->class);
set_status(fx, VKD3D_ERROR_NOT_IMPLEMENTED);
return 0;
}
/* Structures can only contain numeric fields, this is validated during variable declaration. */
unpacked_size = type->reg_size[HLSL_REGSET_NUMERIC] * sizeof(float);
packed_size = 0;
if (is_numeric_fx_4_type(element_type))
packed_size = hlsl_type_component_count(element_type) * sizeof(float);
if (elements_count)
packed_size *= elements_count;
stride = element_type->reg_size[HLSL_REGSET_NUMERIC] * sizeof(float);
stride = align(stride, 4 * sizeof(float));
put_u32_unaligned(buffer, elements_count);
put_u32_unaligned(buffer, unpacked_size);
put_u32_unaligned(buffer, stride);
put_u32_unaligned(buffer, packed_size);
if (element_type->class == HLSL_CLASS_STRUCT)
{
put_u32_unaligned(buffer, element_type->e.record.field_count);
for (i = 0; i < element_type->e.record.field_count; ++i)
{
const struct field_offsets *field = &field_offsets[i];
put_u32_unaligned(buffer, field->name);
put_u32_unaligned(buffer, field->semantic);
put_u32_unaligned(buffer, field->offset);
put_u32_unaligned(buffer, field->type);
}
if (ctx->profile->major_version == 5)
{
put_u32_unaligned(buffer, 0); /* Base class type */
put_u32_unaligned(buffer, 0); /* Interface count */
}
}
else if (element_type->class == HLSL_CLASS_TEXTURE)
{
static const uint32_t texture_type[] =
{
[HLSL_SAMPLER_DIM_GENERIC] = FX_4_OBJECT_TYPE_TEXTURE,
[HLSL_SAMPLER_DIM_1D] = FX_4_OBJECT_TYPE_TEXTURE_1D,
[HLSL_SAMPLER_DIM_1DARRAY] = FX_4_OBJECT_TYPE_TEXTURE_1DARRAY,
[HLSL_SAMPLER_DIM_2D] = FX_4_OBJECT_TYPE_TEXTURE_2D,
[HLSL_SAMPLER_DIM_2DARRAY] = FX_4_OBJECT_TYPE_TEXTURE_2DARRAY,
[HLSL_SAMPLER_DIM_2DMS] = FX_4_OBJECT_TYPE_TEXTURE_2DMS,
[HLSL_SAMPLER_DIM_2DMSARRAY] = FX_4_OBJECT_TYPE_TEXTURE_2DMSARRAY,
[HLSL_SAMPLER_DIM_3D] = FX_4_OBJECT_TYPE_TEXTURE_3D,
[HLSL_SAMPLER_DIM_CUBE] = FX_4_OBJECT_TYPE_TEXTURE_CUBE,
[HLSL_SAMPLER_DIM_CUBEARRAY] = FX_4_OBJECT_TYPE_TEXTURE_CUBEARRAY,
};
put_u32_unaligned(buffer, texture_type[element_type->sampler_dim]);
}
else if (element_type->class == HLSL_CLASS_SAMPLER)
{
put_u32_unaligned(buffer, FX_4_OBJECT_TYPE_SAMPLER_STATE);
}
else if (element_type->class == HLSL_CLASS_UAV)
{
static const uint32_t uav_type[] =
{
[HLSL_SAMPLER_DIM_1D] = FX_5_OBJECT_TYPE_UAV_1D,
[HLSL_SAMPLER_DIM_1DARRAY] = FX_5_OBJECT_TYPE_UAV_1DARRAY,
[HLSL_SAMPLER_DIM_2D] = FX_5_OBJECT_TYPE_UAV_2D,
[HLSL_SAMPLER_DIM_2DARRAY] = FX_5_OBJECT_TYPE_UAV_2DARRAY,
[HLSL_SAMPLER_DIM_3D] = FX_5_OBJECT_TYPE_UAV_3D,
[HLSL_SAMPLER_DIM_BUFFER] = FX_5_OBJECT_TYPE_UAV_BUFFER,
[HLSL_SAMPLER_DIM_STRUCTURED_BUFFER] = FX_5_OBJECT_TYPE_UAV_STRUCTURED_BUFFER,
[HLSL_SAMPLER_DIM_RAW_BUFFER] = FX_5_OBJECT_TYPE_UAV_RAW_BUFFER,
};
put_u32_unaligned(buffer, uav_type[element_type->sampler_dim]);
}
else if (element_type->class == HLSL_CLASS_DEPTH_STENCIL_VIEW)
{
put_u32_unaligned(buffer, FX_4_OBJECT_TYPE_DSV);
}
else if (element_type->class == HLSL_CLASS_RENDER_TARGET_VIEW)
{
put_u32_unaligned(buffer, FX_4_OBJECT_TYPE_RTV);
}
else if (element_type->class == HLSL_CLASS_PIXEL_SHADER)
{
put_u32_unaligned(buffer, FX_4_OBJECT_TYPE_PIXEL_SHADER);
}
else if (element_type->class == HLSL_CLASS_VERTEX_SHADER)
{
put_u32_unaligned(buffer, FX_4_OBJECT_TYPE_VERTEX_SHADER);
}
else if (element_type->class == HLSL_CLASS_RASTERIZER_STATE)
{
put_u32_unaligned(buffer, FX_4_OBJECT_TYPE_RASTERIZER_STATE);
}
else if (element_type->class == HLSL_CLASS_DEPTH_STENCIL_STATE)
{
put_u32_unaligned(buffer, FX_4_OBJECT_TYPE_DEPTH_STENCIL_STATE);
}
else if (element_type->class == HLSL_CLASS_BLEND_STATE)
{
put_u32_unaligned(buffer, FX_4_OBJECT_TYPE_BLEND_STATE);
}
else if (element_type->class == HLSL_CLASS_STRING)
{
put_u32_unaligned(buffer, FX_4_OBJECT_TYPE_STRING);
}
else if (hlsl_is_numeric_type(element_type))
{
numeric_desc = get_fx_4_numeric_type_description(element_type, fx);
put_u32_unaligned(buffer, numeric_desc);
}
else if (element_type->class == HLSL_CLASS_COMPUTE_SHADER)
{
put_u32_unaligned(buffer, FX_5_OBJECT_TYPE_COMPUTE_SHADER);
}
else if (element_type->class == HLSL_CLASS_HULL_SHADER)
{
put_u32_unaligned(buffer, FX_5_OBJECT_TYPE_HULL_SHADER);
}
else if (element_type->class == HLSL_CLASS_DOMAIN_SHADER)
{
put_u32_unaligned(buffer, FX_5_OBJECT_TYPE_DOMAIN_SHADER);
}
else
{
FIXME("Type %u is not supported.\n", element_type->class);
set_status(fx, VKD3D_ERROR_NOT_IMPLEMENTED);
}
vkd3d_free(field_offsets);
return offset;
}
static void write_fx_4_technique(struct hlsl_ir_var *var, struct fx_write_context *fx)
{
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
uint32_t name_offset, count = 0;
struct hlsl_ir_var *pass;
uint32_t count_offset;
name_offset = write_string(var->name, fx);
put_u32(buffer, name_offset);
count_offset = put_u32(buffer, 0);
write_fx_4_annotations(var->annotations, fx);
count = 0;
LIST_FOR_EACH_ENTRY(pass, &var->scope->vars, struct hlsl_ir_var, scope_entry)
{
write_pass(pass, fx);
++count;
}
set_u32(buffer, count_offset, count);
}
static void write_techniques(struct hlsl_scope *scope, struct fx_write_context *fx)
{
struct hlsl_ir_var *var;
LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry)
{
if (technique_matches_version(var, fx))
{
fx->ops->write_technique(var, fx);
++fx->technique_count;
}
}
set_status(fx, fx->unstructured.status);
set_status(fx, fx->structured.status);
}
static void write_group(struct hlsl_ir_var *var, struct fx_write_context *fx)
{
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
uint32_t name_offset = write_string(var ? var->name : NULL, fx);
uint32_t count_offset, count;
put_u32(buffer, name_offset);
count_offset = put_u32(buffer, 0); /* Technique count */
write_fx_4_annotations(var ? var->annotations : NULL, fx);
count = fx->technique_count;
write_techniques(var ? var->scope : fx->ctx->globals, fx);
set_u32(buffer, count_offset, fx->technique_count - count);
++fx->group_count;
}
static void write_groups(struct fx_write_context *fx)
{
struct hlsl_scope *scope = fx->ctx->globals;
bool needs_default_group = false;
struct hlsl_ir_var *var;
LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry)
{
if (technique_matches_version(var, fx))
{
needs_default_group = true;
break;
}
}
if (needs_default_group)
write_group(NULL, fx);
LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry)
{
const struct hlsl_type *type = var->data_type;
if (type->class == HLSL_CLASS_EFFECT_GROUP)
write_group(var, fx);
}
}
static uint32_t write_fx_2_string(const char *string, struct fx_write_context *fx)
{
struct vkd3d_bytecode_buffer *buffer = &fx->unstructured;
const char *s = string ? string : "";
static const char tail[3];
uint32_t size, offset;
size = strlen(s) + 1;
offset = put_u32(buffer, size);
bytecode_put_bytes(buffer, s, size);
size %= 4;
if (size)
bytecode_put_bytes_unaligned(buffer, tail, 4 - size);
return offset;
}
static uint32_t get_fx_2_type_class(const struct hlsl_type *type)
{
if (type->class == HLSL_CLASS_MATRIX)
return D3DXPC_MATRIX_ROWS;
return hlsl_sm1_class(type);
}
static uint32_t write_fx_2_parameter(const struct hlsl_type *type, const char *name, const struct hlsl_semantic *semantic,
struct fx_write_context *fx)
{
struct vkd3d_bytecode_buffer *buffer = &fx->unstructured;
uint32_t semantic_offset, offset, elements_count = 0, name_offset;
size_t i;
/* Resolve arrays to element type and number of elements. */
if (type->class == HLSL_CLASS_ARRAY)
{
elements_count = hlsl_get_multiarray_size(type);
type = hlsl_get_multiarray_element_type(type);
}
name_offset = write_string(name, fx);
semantic_offset = semantic->raw_name ? write_string(semantic->raw_name, fx) : 0;
offset = put_u32(buffer, hlsl_sm1_base_type(type));
put_u32(buffer, get_fx_2_type_class(type));
put_u32(buffer, name_offset);
put_u32(buffer, semantic_offset);
put_u32(buffer, elements_count);
switch (type->class)
{
case HLSL_CLASS_VECTOR:
put_u32(buffer, type->dimx);
put_u32(buffer, type->dimy);
break;
case HLSL_CLASS_SCALAR:
case HLSL_CLASS_MATRIX:
put_u32(buffer, type->dimy);
put_u32(buffer, type->dimx);
break;
case HLSL_CLASS_STRUCT:
put_u32(buffer, type->e.record.field_count);
break;
case HLSL_CLASS_VERTEX_SHADER:
case HLSL_CLASS_PIXEL_SHADER:
fx->shader_count += elements_count;
break;
default:
;
}
if (type->class == HLSL_CLASS_STRUCT)
{
for (i = 0; i < type->e.record.field_count; ++i)
{
const struct hlsl_struct_field *field = &type->e.record.fields[i];
/* Validated in check_invalid_object_fields(). */
VKD3D_ASSERT(hlsl_is_numeric_type(field->type));
write_fx_2_parameter(field->type, field->name, &field->semantic, fx);
}
}
return offset;
}
static void write_fx_2_technique(struct hlsl_ir_var *var, struct fx_write_context *fx)
{
uint32_t name_offset, pass_count_offset, annotation_count_offset, count = 0;
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
struct hlsl_ir_var *pass;
name_offset = write_string(var->name, fx);
put_u32(buffer, name_offset);
annotation_count_offset = put_u32(buffer, 0);
pass_count_offset = put_u32(buffer, 0);
write_fx_2_annotations(var, annotation_count_offset, fx);
LIST_FOR_EACH_ENTRY(pass, &var->scope->vars, struct hlsl_ir_var, scope_entry)
{
write_pass(pass, fx);
++count;
}
set_u32(buffer, pass_count_offset, count);
}
static uint32_t write_fx_2_default_value(struct hlsl_type *value_type, struct hlsl_default_value *value,
struct fx_write_context *fx)
{
const struct hlsl_type *type = hlsl_get_multiarray_element_type(value_type);
uint32_t elements_count = hlsl_get_multiarray_size(value_type), i, j;
struct vkd3d_bytecode_buffer *buffer = &fx->unstructured;
struct hlsl_ctx *ctx = fx->ctx;
uint32_t offset = buffer->size;
unsigned int comp_count;
if (!value)
return 0;
comp_count = hlsl_type_component_count(type);
for (i = 0; i < elements_count; ++i)
{
switch (type->class)
{
case HLSL_CLASS_SCALAR:
case HLSL_CLASS_VECTOR:
case HLSL_CLASS_MATRIX:
{
switch (type->e.numeric.type)
{
case HLSL_TYPE_FLOAT:
case HLSL_TYPE_HALF:
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
case HLSL_TYPE_BOOL:
for (j = 0; j < comp_count; ++j)
{
put_u32(buffer, value->number.u);
value++;
}
break;
default:
hlsl_fixme(ctx, &ctx->location, "Writing default values for numeric type %u is not implemented.",
type->e.numeric.type);
}
break;
}
case HLSL_CLASS_STRUCT:
{
struct hlsl_struct_field *fields = type->e.record.fields;
for (j = 0; j < type->e.record.field_count; ++j)
{
write_fx_2_default_value(fields[i].type, value, fx);
value += hlsl_type_component_count(fields[i].type);
}
break;
}
default:
hlsl_fixme(ctx, &ctx->location, "Writing default values for class %u is not implemented.", type->class);
}
}
return offset;
}
static uint32_t write_fx_2_object_initializer(const struct hlsl_ir_var *var, struct fx_write_context *fx)
{
const struct hlsl_type *type = hlsl_get_multiarray_element_type(var->data_type);
unsigned int i, elements_count = hlsl_get_multiarray_size(var->data_type);
struct vkd3d_bytecode_buffer *buffer = &fx->objects;
uint32_t offset = fx->unstructured.size, id, size;
struct hlsl_ctx *ctx = fx->ctx;
const void *data;
for (i = 0; i < elements_count; ++i)
{
if (type->class == HLSL_CLASS_SAMPLER)
{
hlsl_fixme(ctx, &var->loc, "Writing fx_2_0 sampler objects initializers is not implemented.");
}
else
{
switch (type->class)
{
case HLSL_CLASS_STRING:
{
const char *string = var->default_values[i].string ? var->default_values[i].string : "";
size = strlen(string) + 1;
data = string;
break;
}
case HLSL_CLASS_TEXTURE:
size = 0;
break;
case HLSL_CLASS_PIXEL_SHADER:
case HLSL_CLASS_VERTEX_SHADER:
size = 0;
hlsl_fixme(ctx, &var->loc, "Writing fx_2_0 shader objects initializers is not implemented.");
break;
default:
vkd3d_unreachable();
}
id = fx->object_variable_count++;
put_u32(&fx->unstructured, id);
put_u32(buffer, id);
put_u32(buffer, size);
if (size)
bytecode_put_bytes(buffer, data, size);
}
}
return offset;
}
static uint32_t write_fx_2_initial_value(const struct hlsl_ir_var *var, struct fx_write_context *fx)
{
const struct hlsl_type *type = hlsl_get_multiarray_element_type(var->data_type);
struct hlsl_ctx *ctx = fx->ctx;
uint32_t offset;
/* Note that struct fields must all be numeric;
* this was validated in check_invalid_object_fields(). */
switch (type->class)
{
case HLSL_CLASS_SCALAR:
case HLSL_CLASS_VECTOR:
case HLSL_CLASS_MATRIX:
case HLSL_CLASS_STRUCT:
offset = write_fx_2_default_value(var->data_type, var->default_values, fx);
break;
case HLSL_CLASS_SAMPLER:
case HLSL_CLASS_TEXTURE:
case HLSL_CLASS_STRING:
case HLSL_CLASS_PIXEL_SHADER:
case HLSL_CLASS_VERTEX_SHADER:
offset = write_fx_2_object_initializer(var, fx);
break;
default:
offset = 0;
hlsl_fixme(ctx, &var->loc, "Writing initializer not implemented for parameter class %#x.", type->class);
break;
}
return offset;
}
static bool is_type_supported_fx_2(struct hlsl_ctx *ctx, const struct hlsl_type *type,
const struct vkd3d_shader_location *loc)
{
switch (type->class)
{
case HLSL_CLASS_STRUCT:
/* Note that the fields must all be numeric; this was validated in
* check_invalid_object_fields(). */
return true;
case HLSL_CLASS_SCALAR:
case HLSL_CLASS_VECTOR:
case HLSL_CLASS_MATRIX:
return true;
case HLSL_CLASS_ARRAY:
return is_type_supported_fx_2(ctx, type->e.array.type, loc);
case HLSL_CLASS_TEXTURE:
case HLSL_CLASS_SAMPLER:
switch (type->sampler_dim)
{
case HLSL_SAMPLER_DIM_1D:
case HLSL_SAMPLER_DIM_2D:
case HLSL_SAMPLER_DIM_3D:
case HLSL_SAMPLER_DIM_CUBE:
case HLSL_SAMPLER_DIM_GENERIC:
return true;
default:
return false;
}
break;
case HLSL_CLASS_STRING:
return true;
case HLSL_CLASS_PIXEL_SHADER:
case HLSL_CLASS_VERTEX_SHADER:
hlsl_fixme(ctx, loc, "Write fx 2.0 parameter class %#x.", type->class);
return false;
case HLSL_CLASS_DEPTH_STENCIL_STATE:
case HLSL_CLASS_DEPTH_STENCIL_VIEW:
case HLSL_CLASS_UAV:
case HLSL_CLASS_RASTERIZER_STATE:
case HLSL_CLASS_RENDER_TARGET_VIEW:
case HLSL_CLASS_VOID:
case HLSL_CLASS_COMPUTE_SHADER:
case HLSL_CLASS_DOMAIN_SHADER:
case HLSL_CLASS_HULL_SHADER:
case HLSL_CLASS_GEOMETRY_SHADER:
case HLSL_CLASS_BLEND_STATE:
return false;
case HLSL_CLASS_EFFECT_GROUP:
case HLSL_CLASS_ERROR:
case HLSL_CLASS_PASS:
case HLSL_CLASS_TECHNIQUE:
case HLSL_CLASS_CONSTANT_BUFFER:
case HLSL_CLASS_NULL:
/* This cannot appear as an extern variable. */
break;
}
vkd3d_unreachable();
}
static void write_fx_2_parameters(struct fx_write_context *fx)
{
uint32_t desc_offset, value_offset, flags, annotation_count_offset;
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
struct hlsl_ctx *ctx = fx->ctx;
struct hlsl_ir_var *var;
enum fx_2_parameter_flags
{
IS_SHARED = 0x1,
};
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (!is_type_supported_fx_2(ctx, var->data_type, &var->loc))
continue;
desc_offset = write_fx_2_parameter(var->data_type, var->name, &var->semantic, fx);
value_offset = write_fx_2_initial_value(var, fx);
flags = 0;
if (var->storage_modifiers & HLSL_STORAGE_SHARED)
flags |= IS_SHARED;
put_u32(buffer, desc_offset);
put_u32(buffer, value_offset);
put_u32(buffer, flags);
annotation_count_offset = put_u32(buffer, 0);
write_fx_2_annotations(var, annotation_count_offset, fx);
++fx->parameter_count;
}
}
static void write_fx_2_annotation(struct hlsl_ir_var *var, struct fx_write_context *fx)
{
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
uint32_t desc_offset, value_offset;
desc_offset = write_fx_2_parameter(var->data_type, var->name, &var->semantic, fx);
value_offset = write_fx_2_initial_value(var, fx);
put_u32(buffer, desc_offset);
put_u32(buffer, value_offset);
}
static const struct fx_write_context_ops fx_2_ops =
{
.write_string = write_fx_2_string,
.write_technique = write_fx_2_technique,
.write_pass = write_fx_2_pass,
.write_annotation = write_fx_2_annotation,
};
static int hlsl_fx_2_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
{
uint32_t offset, size, technique_count, shader_count, parameter_count, object_count;
struct vkd3d_bytecode_buffer buffer = { 0 };
struct vkd3d_bytecode_buffer *structured;
struct fx_write_context fx;
fx_write_context_init(ctx, &fx_2_ops, &fx);
fx.object_variable_count = 1;
structured = &fx.structured;
/* First entry is always zeroed and skipped. */
put_u32(&fx.unstructured, 0);
put_u32(&buffer, 0xfeff0901); /* Version. */
offset = put_u32(&buffer, 0);
parameter_count = put_u32(structured, 0); /* Parameter count */
technique_count = put_u32(structured, 0);
shader_count = put_u32(structured, 0);
object_count = put_u32(structured, 0);
write_fx_2_parameters(&fx);
write_techniques(ctx->globals, &fx);
put_u32(structured, fx.object_variable_count - 1);
put_u32(structured, 0); /* Resource count */
bytecode_put_bytes(structured, fx.objects.data, fx.objects.size);
/* TODO: resources */
set_u32(structured, parameter_count, fx.parameter_count);
set_u32(structured, object_count, fx.object_variable_count);
set_u32(structured, technique_count, fx.technique_count);
set_u32(structured, shader_count, fx.shader_count);
size = align(fx.unstructured.size, 4);
set_u32(&buffer, offset, size);
bytecode_put_bytes(&buffer, fx.unstructured.data, fx.unstructured.size);
bytecode_put_bytes(&buffer, fx.structured.data, fx.structured.size);
vkd3d_free(fx.unstructured.data);
vkd3d_free(fx.structured.data);
vkd3d_free(fx.objects.data);
if (!fx.technique_count)
hlsl_error(ctx, &ctx->location, VKD3D_SHADER_ERROR_HLSL_MISSING_TECHNIQUE, "No techniques found.");
if (fx.status < 0)
ctx->result = fx.status;
if (!ctx->result)
{
out->code = buffer.data;
out->size = buffer.size;
}
return fx_write_context_cleanup(&fx);
}
static const struct fx_write_context_ops fx_4_ops =
{
.write_string = write_fx_4_string,
.write_technique = write_fx_4_technique,
.write_pass = write_fx_4_pass,
.write_annotation = write_fx_4_annotation,
.are_child_effects_supported = true,
};
static uint32_t write_fx_4_default_value(struct hlsl_type *value_type, struct hlsl_default_value *value,
struct fx_write_context *fx)
{
const struct hlsl_type *type = hlsl_get_multiarray_element_type(value_type);
uint32_t elements_count = hlsl_get_multiarray_size(value_type), i, j;
struct vkd3d_bytecode_buffer *buffer = &fx->unstructured;
struct hlsl_ctx *ctx = fx->ctx;
uint32_t offset = buffer->size;
unsigned int comp_count;
if (!value)
return 0;
comp_count = hlsl_type_component_count(type);
for (i = 0; i < elements_count; ++i)
{
switch (type->class)
{
case HLSL_CLASS_SCALAR:
case HLSL_CLASS_VECTOR:
case HLSL_CLASS_MATRIX:
{
switch (type->e.numeric.type)
{
case HLSL_TYPE_FLOAT:
case HLSL_TYPE_HALF:
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
case HLSL_TYPE_BOOL:
for (j = 0; j < comp_count; ++j)
{
put_u32_unaligned(buffer, value->number.u);
value++;
}
break;
default:
hlsl_fixme(ctx, &ctx->location, "Writing default values for numeric type %u is not implemented.",
type->e.numeric.type);
}
break;
}
case HLSL_CLASS_STRUCT:
{
struct hlsl_struct_field *fields = type->e.record.fields;
for (j = 0; j < type->e.record.field_count; ++j)
{
write_fx_4_default_value(fields[i].type, value, fx);
value += hlsl_type_component_count(fields[i].type);
}
break;
}
default:
hlsl_fixme(ctx, &ctx->location, "Writing default values for class %u is not implemented.", type->class);
}
}
return offset;
}
static void write_fx_4_string_initializer(struct hlsl_ir_var *var, struct fx_write_context *fx)
{
uint32_t elements_count = hlsl_get_multiarray_size(var->data_type), i;
const struct hlsl_default_value *value = var->default_values;
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
struct hlsl_ctx *ctx = fx->ctx;
uint32_t offset;
if (!value)
{
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "String objects have to be initialized.");
return;
}
for (i = 0; i < elements_count; ++i, ++value)
{
offset = write_fx_4_string(value->string, fx);
put_u32(buffer, offset);
}
}
static void write_fx_4_numeric_variable(struct hlsl_ir_var *var, bool shared, struct fx_write_context *fx)
{
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
uint32_t name_offset, type_offset, value_offset;
uint32_t semantic_offset, flags = 0;
enum fx_4_numeric_variable_flags
{
HAS_EXPLICIT_BIND_POINT = 0x4,
};
if (var->has_explicit_bind_point)
flags |= HAS_EXPLICIT_BIND_POINT;
type_offset = write_type(var->data_type, fx);
name_offset = write_string(var->name, fx);
semantic_offset = write_string(var->semantic.raw_name, fx);
put_u32(buffer, name_offset);
put_u32(buffer, type_offset);
semantic_offset = put_u32(buffer, semantic_offset); /* Semantic */
put_u32(buffer, var->buffer_offset * 4); /* Offset in the constant buffer, in bytes. */
value_offset = put_u32(buffer, 0);
put_u32(buffer, flags); /* Flags */
if (shared)
{
fx->shared_numeric_variable_count++;
}
else
{
uint32_t offset = write_fx_4_default_value(var->data_type, var->default_values, fx);
set_u32(buffer, value_offset, offset);
write_fx_4_annotations(var->annotations, fx);
fx->numeric_variable_count++;
}
}
static void write_fx_4_annotation(struct hlsl_ir_var *var, struct fx_write_context *fx)
{
const struct hlsl_type *type = hlsl_get_multiarray_element_type(var->data_type);
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
uint32_t name_offset, type_offset, offset;
struct hlsl_ctx *ctx = fx->ctx;
name_offset = write_string(var->name, fx);
type_offset = write_type(var->data_type, fx);
put_u32(buffer, name_offset);
put_u32(buffer, type_offset);
if (hlsl_is_numeric_type(type))
{
offset = write_fx_4_default_value(var->data_type, var->default_values, fx);
put_u32(buffer, offset);
}
else if (type->class == HLSL_CLASS_STRING)
{
write_fx_4_string_initializer(var, fx);
}
else
{
hlsl_fixme(ctx, &var->loc, "Writing annotations for type class %u is not implemented.", type->class);
}
}
struct rhs_named_value
{
const char *name;
unsigned int value;
};
static bool get_fx_4_state_enum_value(const struct rhs_named_value *pairs,
const char *name, unsigned int *value)
{
while (pairs->name)
{
if (!ascii_strcasecmp(pairs->name, name))
{
*value = pairs->value;
return true;
}
pairs++;
}
return false;
}
static uint32_t write_fx_4_state_numeric_value(struct hlsl_ir_constant *value, struct fx_write_context *fx)
{
struct vkd3d_bytecode_buffer *buffer = &fx->unstructured;
struct hlsl_type *data_type = value->node.data_type;
struct hlsl_ctx *ctx = fx->ctx;
uint32_t i, type, offset;
unsigned int count = hlsl_type_component_count(data_type);
offset = put_u32_unaligned(buffer, count);
for (i = 0; i < count; ++i)
{
switch (data_type->e.numeric.type)
{
case HLSL_TYPE_FLOAT:
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
case HLSL_TYPE_BOOL:
type = fx_4_numeric_base_types[data_type->e.numeric.type];
break;
default:
type = 0;
hlsl_fixme(ctx, &ctx->location, "Unsupported numeric state value type %u.", data_type->e.numeric.type);
}
put_u32_unaligned(buffer, type);
put_u32_unaligned(buffer, value->value.u[i].u);
}
return offset;
}
static void write_fx_4_state_assignment(const struct hlsl_ir_var *var, struct hlsl_state_block_entry *entry,
struct fx_write_context *fx)
{
uint32_t value_offset = 0, assignment_type = 0, rhs_offset, type_offset, offset;
struct vkd3d_bytecode_buffer *unstructured = &fx->unstructured;
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
struct hlsl_ir_node *value = entry->args->node;
struct hlsl_ctx *ctx = fx->ctx;
struct hlsl_ir_var *index_var;
struct hlsl_ir_constant *c;
struct hlsl_ir_load *load;
put_u32(buffer, entry->name_id);
put_u32(buffer, entry->lhs_index);
type_offset = put_u32(buffer, 0);
rhs_offset = put_u32(buffer, 0);
switch (value->type)
{
case HLSL_IR_CONSTANT:
{
c = hlsl_ir_constant(value);
value_offset = write_fx_4_state_numeric_value(c, fx);
assignment_type = FX_4_ASSIGNMENT_CONSTANT;
break;
}
case HLSL_IR_LOAD:
{
load = hlsl_ir_load(value);
if (load->src.path_len)
hlsl_fixme(ctx, &var->loc, "Indexed access in RHS values is not implemented.");
value_offset = write_fx_4_string(load->src.var->name, fx);
assignment_type = FX_4_ASSIGNMENT_VARIABLE;
break;
}
case HLSL_IR_INDEX:
{
struct hlsl_ir_index *index = hlsl_ir_index(value);
struct hlsl_ir_node *val = index->val.node;
struct hlsl_ir_node *idx = index->idx.node;
struct hlsl_type *type;
if (val->type != HLSL_IR_LOAD)
{
hlsl_fixme(ctx, &var->loc, "Unexpected indexed RHS value type.");
break;
}
load = hlsl_ir_load(val);
value_offset = write_fx_4_string(load->src.var->name, fx);
type = load->src.var->data_type;
switch (idx->type)
{
case HLSL_IR_CONSTANT:
{
c = hlsl_ir_constant(idx);
value_offset = put_u32(unstructured, value_offset);
put_u32(unstructured, c->value.u[0].u);
assignment_type = FX_4_ASSIGNMENT_ARRAY_CONSTANT_INDEX;
if (c->value.u[0].u >= type->e.array.elements_count)
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_OFFSET_OUT_OF_BOUNDS,
"Array index %u exceeds array size %u.", c->value.u[0].u, type->e.array.elements_count);
break;
}
case HLSL_IR_LOAD:
{
load = hlsl_ir_load(idx);
index_var = load->src.var;
/* Special case for uint index variables, for anything more complex use an expression. */
if (hlsl_types_are_equal(index_var->data_type, hlsl_get_scalar_type(ctx, HLSL_TYPE_UINT))
&& !load->src.path_len)
{
offset = write_fx_4_string(index_var->name, fx);
value_offset = put_u32(unstructured, value_offset);
put_u32(unstructured, offset);
assignment_type = FX_4_ASSIGNMENT_ARRAY_VARIABLE_INDEX;
break;
}
}
/* fall through */
default:
hlsl_fixme(ctx, &var->loc, "Complex array index expressions in RHS values are not implemented.");
}
break;
}
default:
hlsl_fixme(ctx, &var->loc, "Unsupported assignment type for state %s.", entry->name);
}
set_u32(buffer, type_offset, assignment_type);
set_u32(buffer, rhs_offset, value_offset);
}
static bool state_block_contains_state(const struct hlsl_state_block_entry *entry, unsigned int start_index,
struct hlsl_state_block *block)
{
unsigned int i;
for (i = start_index; i < block->count; ++i)
{
const struct hlsl_state_block_entry *cur = block->entries[i];
if (cur->is_function_call)
continue;
if (ascii_strcasecmp(cur->name, entry->name))
continue;
if (cur->lhs_has_index != entry->lhs_has_index)
continue;
if (cur->lhs_has_index && cur->lhs_index != entry->lhs_index)
continue;
return true;
}
return false;
}
struct replace_state_context
{
const struct rhs_named_value *values;
struct hlsl_ir_var *var;
};
static bool lower_null_constant(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
struct hlsl_ir_node *c;
if (instr->type != HLSL_IR_CONSTANT)
return false;
if (instr->data_type->class != HLSL_CLASS_NULL)
return false;
if (!(c = hlsl_new_uint_constant(ctx, 0, &instr->loc)))
return false;
list_add_before(&instr->entry, &c->entry);
hlsl_replace_node(instr, c);
return true;
}
static bool replace_state_block_constant(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
struct replace_state_context *replace_context = context;
struct hlsl_ir_stateblock_constant *state_constant;
struct hlsl_ir_node *c;
unsigned int value;
if (!replace_context->values)
return false;
if (instr->type != HLSL_IR_STATEBLOCK_CONSTANT)
return false;
state_constant = hlsl_ir_stateblock_constant(instr);
if (!get_fx_4_state_enum_value(replace_context->values, state_constant->name, &value))
{
hlsl_error(ctx, &replace_context->var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
"Unrecognized state constant %s.", state_constant->name);
return false;
}
if (!(c = hlsl_new_uint_constant(ctx, value, &replace_context->var->loc)))
return false;
list_add_before(&state_constant->node.entry, &c->entry);
hlsl_replace_node(&state_constant->node, c);
return true;
}
enum state_property_component_type
{
FX_BOOL,
FX_FLOAT,
FX_UINT,
FX_UINT8,
FX_DEPTHSTENCIL,
FX_RASTERIZER,
FX_DOMAINSHADER,
FX_HULLSHADER,
FX_COMPUTESHADER,
FX_TEXTURE,
FX_DEPTHSTENCILVIEW,
FX_RENDERTARGETVIEW,
FX_BLEND,
FX_VERTEXSHADER,
FX_PIXELSHADER,
FX_COMPONENT_TYPE_COUNT,
};
static inline bool is_object_fx_type(enum state_property_component_type type)
{
switch (type)
{
case FX_DEPTHSTENCIL:
case FX_RASTERIZER:
case FX_DOMAINSHADER:
case FX_HULLSHADER:
case FX_COMPUTESHADER:
case FX_TEXTURE:
case FX_RENDERTARGETVIEW:
case FX_DEPTHSTENCILVIEW:
case FX_BLEND:
case FX_VERTEXSHADER:
case FX_PIXELSHADER:
return true;
default:
return false;
}
}
static inline enum hlsl_type_class hlsl_type_class_from_fx_type(enum state_property_component_type type)
{
switch (type)
{
case FX_DEPTHSTENCIL:
return HLSL_CLASS_DEPTH_STENCIL_STATE;
case FX_RASTERIZER:
return HLSL_CLASS_RASTERIZER_STATE;
case FX_DOMAINSHADER:
return HLSL_CLASS_DOMAIN_SHADER;
case FX_HULLSHADER:
return HLSL_CLASS_HULL_SHADER;
case FX_COMPUTESHADER:
return HLSL_CLASS_COMPUTE_SHADER;
case FX_TEXTURE:
return HLSL_CLASS_TEXTURE;
case FX_RENDERTARGETVIEW:
return HLSL_CLASS_RENDER_TARGET_VIEW;
case FX_DEPTHSTENCILVIEW:
return HLSL_CLASS_DEPTH_STENCIL_VIEW;
case FX_BLEND:
return HLSL_CLASS_BLEND_STATE;
case FX_VERTEXSHADER:
return HLSL_CLASS_VERTEX_SHADER;
case FX_PIXELSHADER:
return HLSL_CLASS_PIXEL_SHADER;
default:
vkd3d_unreachable();
}
}
static inline enum hlsl_base_type hlsl_type_from_fx_type(enum state_property_component_type type)
{
switch (type)
{
case FX_BOOL:
return HLSL_TYPE_BOOL;
case FX_FLOAT:
return HLSL_TYPE_FLOAT;
case FX_UINT:
case FX_UINT8:
return HLSL_TYPE_UINT;
default:
vkd3d_unreachable();
}
}
static const struct rhs_named_value filter_values[] =
{
{ "MIN_MAG_MIP_POINT", 0x00 },
{ "MIN_MAG_POINT_MIP_LINEAR", 0x01 },
{ "MIN_POINT_MAG_LINEAR_MIP_POINT", 0x04 },
{ "MIN_POINT_MAG_MIP_LINEAR", 0x05 },
{ "MIN_LINEAR_MAG_MIP_POINT", 0x10 },
{ "MIN_LINEAR_MAG_POINT_MIP_LINEAR", 0x11 },
{ "MIN_MAG_LINEAR_MIP_POINT", 0x14 },
{ "MIN_MAG_MIP_LINEAR", 0x15 },
{ "ANISOTROPIC", 0x55 },
{ "COMPARISON_MIN_MAG_MIP_POINT", 0x80 },
{ "COMPARISON_MIN_MAG_POINT_MIP_LINEAR", 0x81 },
{ "COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT", 0x84 },
{ "COMPARISON_MIN_POINT_MAG_MIP_LINEAR", 0x85 },
{ "COMPARISON_MIN_LINEAR_MAG_MIP_POINT", 0x90 },
{ "COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR", 0x91 },
{ "COMPARISON_MIN_MAG_LINEAR_MIP_POINT", 0x94 },
{ "COMPARISON_MIN_MAG_MIP_LINEAR", 0x95 },
{ "COMPARISON_ANISOTROPIC", 0xd5 },
{ NULL },
};
static const struct rhs_named_value address_values[] =
{
{ "WRAP", 1 },
{ "MIRROR", 2 },
{ "CLAMP", 3 },
{ "BORDER", 4 },
{ "MIRROR_ONCE", 5 },
{ NULL },
};
static const struct rhs_named_value compare_func_values[] =
{
{ "NEVER", 1 },
{ "LESS", 2 },
{ "EQUAL", 3 },
{ "LESS_EQUAL", 4 },
{ "GREATER", 5 },
{ "NOT_EQUAL", 6 },
{ "GREATER_EQUAL", 7 },
{ "ALWAYS", 8 },
{ NULL }
};
static const struct rhs_named_value depth_write_mask_values[] =
{
{ "ZERO", 0 },
{ "ALL", 1 },
{ NULL }
};
static const struct rhs_named_value comparison_values[] =
{
{ "NEVER", 1 },
{ "LESS", 2 },
{ "EQUAL", 3 },
{ "LESS_EQUAL", 4 },
{ "GREATER", 5 },
{ "NOT_EQUAL", 6 },
{ "GREATER_EQUAL", 7 },
{ "ALWAYS", 8 },
{ NULL }
};
static const struct rhs_named_value stencil_op_values[] =
{
{ "KEEP", 1 },
{ "ZERO", 2 },
{ "REPLACE", 3 },
{ "INCR_SAT", 4 },
{ "DECR_SAT", 5 },
{ "INVERT", 6 },
{ "INCR", 7 },
{ "DECR", 8 },
{ NULL }
};
static const struct rhs_named_value fill_values[] =
{
{ "WIREFRAME", 2 },
{ "SOLID", 3 },
{ NULL }
};
static const struct rhs_named_value cull_values[] =
{
{ "NONE", 1 },
{ "FRONT", 2 },
{ "BACK", 3 },
{ NULL }
};
static const struct rhs_named_value blend_values[] =
{
{ "ZERO", 1 },
{ "ONE", 2 },
{ "SRC_COLOR", 3 },
{ "INV_SRC_COLOR", 4 },
{ "SRC_ALPHA", 5 },
{ "INV_SRC_ALPHA", 6 },
{ "DEST_ALPHA", 7 },
{ "INV_DEST_ALPHA", 8 },
{ "DEST_COLOR", 9 },
{ "INV_DEST_COLOR", 10 },
{ "SRC_ALPHA_SAT", 11 },
{ "BLEND_FACTOR", 14 },
{ "INV_BLEND_FACTOR", 15 },
{ "SRC1_COLOR", 16 },
{ "INV_SRC1_COLOR", 17 },
{ "SRC1_ALPHA", 18 },
{ "INV_SRC1_ALPHA", 19 },
{ NULL }
};
static const struct rhs_named_value blendop_values[] =
{
{ "ADD", 1 },
{ "SUBTRACT", 2 },
{ "REV_SUBTRACT", 3 },
{ "MIN", 4 },
{ "MAX", 5 },
{ NULL }
};
static const struct rhs_named_value bool_values[] =
{
{ "FALSE", 0 },
{ "TRUE", 1 },
{ NULL }
};
static const struct rhs_named_value null_values[] =
{
{ "NULL", 0 },
{ NULL }
};
static const struct fx_4_state
{
const char *name;
enum hlsl_type_class container;
enum hlsl_type_class class;
enum state_property_component_type type;
unsigned int dimx;
unsigned int array_size;
int id;
const struct rhs_named_value *values;
}
fx_4_states[] =
{
{ "RasterizerState", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_RASTERIZER, 1, 1, 0 },
{ "DepthStencilState", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_DEPTHSTENCIL, 1, 1, 1 },
{ "BlendState", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_BLEND, 1, 1, 2 },
{ "RenderTargetView", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_RENDERTARGETVIEW, 1, 8, 3 },
{ "DepthStencilView", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_DEPTHSTENCILVIEW, 1, 1, 4 },
{ "VertexShader", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_VERTEXSHADER, 1, 1, 6 },
{ "PixelShader", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_PIXELSHADER, 1, 1, 7 },
{ "DS_StencilRef", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 9 },
{ "AB_BlendFactor", HLSL_CLASS_PASS, HLSL_CLASS_VECTOR, FX_FLOAT, 4, 1, 10 },
{ "AB_SampleMask", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 11 },
{ "FillMode", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 12, fill_values },
{ "CullMode", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 13, cull_values },
{ "FrontCounterClockwise", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 14, bool_values },
{ "DepthBias", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 15 },
{ "DepthBiasClamp", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 16 },
{ "SlopeScaledDepthBias", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 17 },
{ "DepthClipEnable", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 18, bool_values },
{ "ScissorEnable", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 19, bool_values },
{ "MultisampleEnable", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 20, bool_values },
{ "AntializedLineEnable", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 21, bool_values },
{ "DepthEnable", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 22, bool_values },
{ "DepthWriteMask", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 23, depth_write_mask_values },
{ "DepthFunc", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 24, comparison_values },
{ "StencilEnable", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 25, bool_values },
{ "StencilReadMask", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT8, 1, 1, 26 },
{ "StencilWriteMask", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT8, 1, 1, 27 },
{ "FrontFaceStencilFail", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 28, stencil_op_values },
{ "FrontFaceStencilDepthFail", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 29, stencil_op_values },
{ "FrontFaceStencilPass", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 30, stencil_op_values },
{ "FrontFaceStencilFunc", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 31, comparison_values },
{ "BackFaceStencilFail", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 32, stencil_op_values },
{ "BackFaceStencilDepthFail", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 33, stencil_op_values },
{ "BackFaceStencilPass", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 34, stencil_op_values },
{ "BackFaceStencilFunc", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 35, comparison_values },
{ "AlphaToCoverageEnable", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 36, bool_values },
{ "BlendEnable", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 8, 37, bool_values },
{ "SrcBlend", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 38, blend_values },
{ "DestBlend", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 39, blend_values },
{ "BlendOp", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 40, blendop_values },
{ "SrcBlendAlpha", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 41, blend_values },
{ "DestBlendAlpha", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 42, blend_values },
{ "BlendOpAlpha", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 43, blendop_values },
{ "RenderTargetWriteMask", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT8, 1, 8, 44 },
{ "Filter", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 45, filter_values },
{ "AddressU", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 46, address_values },
{ "AddressV", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 47, address_values },
{ "AddressW", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 48, address_values },
{ "MipLODBias", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 49 },
{ "MaxAnisotropy", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 50 },
{ "ComparisonFunc", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_UINT, 1, 1, 51, compare_func_values },
{ "BorderColor", HLSL_CLASS_SAMPLER, HLSL_CLASS_VECTOR, FX_FLOAT, 4, 1, 52 },
{ "MinLOD", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 53 },
{ "MaxLOD", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_FLOAT, 1, 1, 54 },
{ "Texture", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, FX_TEXTURE, 1, 1, 55, null_values },
{ "HullShader", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_HULLSHADER, 1, 1, 56 },
{ "DomainShader", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_DOMAINSHADER, 1, 1, 57 },
{ "ComputeShader", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_COMPUTESHADER, 1, 1, 58 },
};
static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl_state_block_entry *entry,
struct fx_write_context *fx)
{
static const struct fx_4_state fx_5_blend_states[] =
{
{ "AlphaToCoverageEnable", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 1, 36, bool_values },
{ "BlendEnable", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 8, 37, bool_values },
{ "SrcBlend", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 8, 38, blend_values },
{ "DestBlend", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 8, 39, blend_values },
{ "BlendOp", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 8, 40, blendop_values },
{ "SrcBlendAlpha", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 8, 41, blend_values },
{ "DestBlendAlpha", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 8, 42, blend_values },
{ "BlendOpAlpha", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 8, 43, blendop_values },
{ "RenderTargetWriteMask", HLSL_CLASS_BLEND_STATE, HLSL_CLASS_SCALAR, FX_UINT8, 1, 8, 44 },
};
struct state_table
{
const struct fx_4_state *ptr;
unsigned int count;
} table;
const struct hlsl_type *type = hlsl_get_multiarray_element_type(var->data_type);
struct replace_state_context replace_context;
const struct fx_4_state *state = NULL;
struct hlsl_type *state_type = NULL;
struct hlsl_ir_node *node, *cast;
struct hlsl_ctx *ctx = fx->ctx;
enum hlsl_base_type base_type;
unsigned int i;
if (type->class == HLSL_CLASS_BLEND_STATE && ctx->profile->major_version == 5)
{
table.ptr = fx_5_blend_states;
table.count = ARRAY_SIZE(fx_5_blend_states);
}
else
{
table.ptr = fx_4_states;
table.count = ARRAY_SIZE(fx_4_states);
}
for (i = 0; i < table.count; ++i)
{
if (type->class == table.ptr[i].container
&& !ascii_strcasecmp(entry->name, table.ptr[i].name))
{
state = &table.ptr[i];
break;
}
}
if (!state)
{
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Unrecognized state name %s.", entry->name);
return;
}
if (entry->args_count != 1)
{
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Unrecognized initializer for the state %s.",
entry->name);
return;
}
if (entry->lhs_has_index && state->array_size == 1)
{
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Can't use array-style access for non-array state %s.",
entry->name);
return;
}
if (!entry->lhs_has_index && state->array_size > 1)
{
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Expected array index for array state %s.",
entry->name);
return;
}
if (entry->lhs_has_index && (state->array_size <= entry->lhs_index))
{
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Invalid element index %u for the state %s[%u].",
entry->lhs_index, state->name, state->array_size);
return;
}
entry->name_id = state->id;
replace_context.values = state->values;
replace_context.var = var;
/* Turn named constants to actual constants. */
hlsl_transform_ir(ctx, lower_null_constant, entry->instrs, NULL);
hlsl_transform_ir(ctx, replace_state_block_constant, entry->instrs, &replace_context);
hlsl_run_const_passes(ctx, entry->instrs);
/* Now cast and run folding again. */
if (is_object_fx_type(state->type))
{
node = entry->args->node;
switch (node->type)
{
case HLSL_IR_LOAD:
{
struct hlsl_ir_load *load = hlsl_ir_load(node);
if (load->src.path_len)
hlsl_fixme(ctx, &ctx->location, "Arrays are not supported for RHS.");
if (load->src.var->data_type->class != hlsl_type_class_from_fx_type(state->type))
{
hlsl_error(ctx, &ctx->location, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "Type mismatch for the %s state value",
entry->name);
}
break;
}
case HLSL_IR_CONSTANT:
{
struct hlsl_ir_constant *c = hlsl_ir_constant(node);
struct hlsl_type *data_type = c->node.data_type;
if (data_type->class == HLSL_CLASS_SCALAR && data_type->e.numeric.type == HLSL_TYPE_UINT)
{
if (c->value.u[0].u != 0)
hlsl_error(ctx, &ctx->location, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
"Only 0 integer constants are allowed for object-typed fields.");
}
else
{
hlsl_error(ctx, &ctx->location, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
"Unexpected constant used for object-typed field.");
}
break;
}
default:
hlsl_fixme(ctx, &ctx->location, "Unhandled node type for object-typed field.");
}
return;
}
base_type = hlsl_type_from_fx_type(state->type);
switch (state->class)
{
case HLSL_CLASS_VECTOR:
state_type = hlsl_get_vector_type(ctx, base_type, state->dimx);
break;
case HLSL_CLASS_SCALAR:
state_type = hlsl_get_scalar_type(ctx, base_type);
break;
case HLSL_CLASS_TEXTURE:
hlsl_fixme(ctx, &ctx->location, "Object type fields are not supported.");
break;
default:
;
}
if (state_type)
{
node = entry->args->node;
if (!(cast = hlsl_new_cast(ctx, node, state_type, &var->loc)))
return;
list_add_after(&node->entry, &cast->entry);
/* FX_UINT8 values are using 32-bits in the binary. Mask higher 24 bits for those. */
if (state->type == FX_UINT8)
{
struct hlsl_ir_node *mask;
if (!(mask = hlsl_new_uint_constant(ctx, 0xff, &var->loc)))
return;
list_add_after(&cast->entry, &mask->entry);
if (!(cast = hlsl_new_binary_expr(ctx, HLSL_OP2_BIT_AND, cast, mask)))
return;
list_add_after(&mask->entry, &cast->entry);
}
hlsl_src_remove(entry->args);
hlsl_src_from_node(entry->args, cast);
hlsl_run_const_passes(ctx, entry->instrs);
}
}
static bool decompose_fx_4_state_add_entries(struct hlsl_state_block *block, unsigned int entry_index,
unsigned int count)
{
if (!vkd3d_array_reserve((void **)&block->entries, &block->capacity, block->count + count, sizeof(*block->entries)))
return false;
if (entry_index != block->count - 1)
{
memmove(&block->entries[entry_index + count + 1], &block->entries[entry_index + 1],
(block->count - entry_index - 1) * sizeof(*block->entries));
}
block->count += count;
return true;
}
static unsigned int decompose_fx_4_state_function_call(struct hlsl_ir_var *var, struct hlsl_state_block *block,
unsigned int entry_index, struct fx_write_context *fx)
{
struct hlsl_state_block_entry *entry = block->entries[entry_index];
const struct state_block_function_info *info;
struct function_component components[9];
struct hlsl_ctx *ctx = fx->ctx;
unsigned int i;
if (!entry->is_function_call)
return 1;
if (!(info = get_state_block_function_info(entry->name)))
return 1;
if (info->min_profile > ctx->profile->major_version)
{
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_STATE_BLOCK_ENTRY,
"State %s is not supported for this profile.", entry->name);
return 1;
}
/* For single argument case simply replace the name. */
if (info->min_args == info->max_args && info->min_args == 1)
{
vkd3d_free(entry->name);
entry->name = hlsl_strdup(ctx, info->components[0].name);
return 1;
}
if (!decompose_fx_4_state_add_entries(block, entry_index, entry->args_count - 1))
return 1;
get_state_block_function_components(info, components, entry->args_count);
for (i = 0; i < entry->args_count; ++i)
{
const struct function_component *comp = &components[i];
unsigned int arg_index = (i + 1) % entry->args_count;
block->entries[entry_index + i] = clone_stateblock_entry(ctx, entry, comp->name,
comp->lhs_has_index, comp->lhs_index, true, arg_index);
}
hlsl_free_state_block_entry(entry);
return entry->args_count;
}
/* For some states assignment sets all of the elements. This behaviour is limited to certain states of BlendState
object, and only when fx_4_1 or fx_5_0 profile is used. */
static unsigned int decompose_fx_4_state_block_expand_array(struct hlsl_ir_var *var, struct hlsl_state_block *block,
unsigned int entry_index, struct fx_write_context *fx)
{
static const char *states[] = { "SrcBlend", "DestBlend", "BlendOp", "SrcBlendAlpha", "DestBlendAlpha", "BlendOpAlpha" };
const struct hlsl_type *type = hlsl_get_multiarray_element_type(var->data_type);
struct hlsl_state_block_entry *entry = block->entries[entry_index];
static const unsigned int array_size = 8;
struct hlsl_ctx *ctx = fx->ctx;
bool found = false;
unsigned int i;
if (type->class != HLSL_CLASS_BLEND_STATE)
return 1;
if (hlsl_version_lt(ctx, 4, 1))
return 1;
if (entry->lhs_has_index)
return 1;
for (i = 0; i < ARRAY_SIZE(states); ++i)
{
if (!ascii_strcasecmp(entry->name, states[i]))
{
found = true;
break;
}
}
if (!found)
return 1;
if (!decompose_fx_4_state_add_entries(block, entry_index, array_size - 1))
return 1;
block->entries[entry_index]->lhs_has_index = true;
for (i = 1; i < array_size; ++i)
{
block->entries[entry_index + i] = clone_stateblock_entry(ctx, entry,
entry->name, true, i, true, 0);
}
return array_size;
}
static unsigned int decompose_fx_4_state_block(struct hlsl_ir_var *var, struct hlsl_state_block *block,
unsigned int entry_index, struct fx_write_context *fx)
{
struct hlsl_state_block_entry *entry = block->entries[entry_index];
if (entry->is_function_call)
return decompose_fx_4_state_function_call(var, block, entry_index, fx);
return decompose_fx_4_state_block_expand_array(var, block, entry_index, fx);
}
static void write_fx_4_state_block(struct hlsl_ir_var *var, unsigned int block_index,
uint32_t count_offset, struct fx_write_context *fx)
{
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
struct hlsl_state_block *block;
uint32_t i, count = 0;
if (var->state_blocks)
{
block = var->state_blocks[block_index];
for (i = 0; i < block->count;)
{
i += decompose_fx_4_state_block(var, block, i, fx);
}
for (i = 0; i < block->count; ++i)
{
struct hlsl_state_block_entry *entry = block->entries[i];
/* Skip if property is reassigned later. This will use the last assignment. */
if (state_block_contains_state(entry, i + 1, block))
continue;
/* Resolve special constant names and property names. */
resolve_fx_4_state_block_values(var, entry, fx);
write_fx_4_state_assignment(var, entry, fx);
++count;
}
}
set_u32(buffer, count_offset, count);
}
static void write_fx_4_state_object_initializer(struct hlsl_ir_var *var, struct fx_write_context *fx)
{
uint32_t elements_count = hlsl_get_multiarray_size(var->data_type), i;
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
uint32_t count_offset;
for (i = 0; i < elements_count; ++i)
{
count_offset = put_u32(buffer, 0);
write_fx_4_state_block(var, i, count_offset, fx);
}
}
static void write_fx_4_shader_initializer(struct hlsl_ir_var *var, struct fx_write_context *fx)
{
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
uint32_t elements_count = hlsl_get_multiarray_size(var->data_type);
unsigned int i;
/* FIXME: write shader blobs, once parser support works. */
for (i = 0; i < elements_count; ++i)
put_u32(buffer, 0);
}
static void write_fx_5_shader_initializer(struct hlsl_ir_var *var, struct fx_write_context *fx)
{
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
uint32_t elements_count = hlsl_get_multiarray_size(var->data_type);
unsigned int i;
/* FIXME: write shader blobs, once parser support works. */
for (i = 0; i < elements_count; ++i)
{
put_u32(buffer, 0); /* Blob offset */
put_u32(buffer, 0); /* SODecl[0] offset */
put_u32(buffer, 0); /* SODecl[1] offset */
put_u32(buffer, 0); /* SODecl[2] offset */
put_u32(buffer, 0); /* SODecl[3] offset */
put_u32(buffer, 0); /* SODecl count */
put_u32(buffer, 0); /* Rasterizer stream */
put_u32(buffer, 0); /* Interface bindings count */
put_u32(buffer, 0); /* Interface initializer offset */
}
}
static void write_fx_4_object_variable(struct hlsl_ir_var *var, struct fx_write_context *fx)
{
const struct hlsl_type *type = hlsl_get_multiarray_element_type(var->data_type);
uint32_t elements_count = hlsl_get_multiarray_size(var->data_type);
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
uint32_t semantic_offset, bind_point = ~0u;
uint32_t name_offset, type_offset;
struct hlsl_ctx *ctx = fx->ctx;
if (var->reg_reservation.reg_type)
bind_point = var->reg_reservation.reg_index;
type_offset = write_type(var->data_type, fx);
name_offset = write_string(var->name, fx);
semantic_offset = write_string(var->semantic.raw_name, fx);
put_u32(buffer, name_offset);
put_u32(buffer, type_offset);
semantic_offset = put_u32(buffer, semantic_offset); /* Semantic */
put_u32(buffer, bind_point); /* Explicit bind point */
if (fx->child_effect && var->storage_modifiers & HLSL_STORAGE_SHARED)
{
++fx->shared_object_count;
return;
}
/* Initializer */
switch (type->class)
{
case HLSL_CLASS_RENDER_TARGET_VIEW:
fx->rtv_count += elements_count;
break;
case HLSL_CLASS_TEXTURE:
fx->texture_count += elements_count;
break;
case HLSL_CLASS_UAV:
fx->uav_count += elements_count;
break;
case HLSL_CLASS_PIXEL_SHADER:
case HLSL_CLASS_VERTEX_SHADER:
write_fx_4_shader_initializer(var, fx);
fx->shader_count += elements_count;
break;
case HLSL_CLASS_HULL_SHADER:
case HLSL_CLASS_COMPUTE_SHADER:
case HLSL_CLASS_DOMAIN_SHADER:
write_fx_5_shader_initializer(var, fx);
fx->shader_count += elements_count;
break;
case HLSL_CLASS_DEPTH_STENCIL_VIEW:
fx->dsv_count += elements_count;
break;
case HLSL_CLASS_DEPTH_STENCIL_STATE:
write_fx_4_state_object_initializer(var, fx);
fx->depth_stencil_state_count += elements_count;
break;
case HLSL_CLASS_SAMPLER:
write_fx_4_state_object_initializer(var, fx);
fx->sampler_state_count += elements_count;
break;
case HLSL_CLASS_RASTERIZER_STATE:
write_fx_4_state_object_initializer(var, fx);
fx->rasterizer_state_count += elements_count;
break;
case HLSL_CLASS_BLEND_STATE:
write_fx_4_state_object_initializer(var, fx);
fx->blend_state_count += elements_count;
break;
case HLSL_CLASS_STRING:
write_fx_4_string_initializer(var, fx);
fx->string_count += elements_count;
break;
default:
hlsl_fixme(ctx, &ctx->location, "Writing initializer for object class %u is not implemented.",
type->class);
}
write_fx_4_annotations(var->annotations, fx);
++fx->object_variable_count;
}
static void write_fx_4_buffer(struct hlsl_buffer *b, struct fx_write_context *fx)
{
enum fx_4_buffer_flags
{
IS_TBUFFER = 0x1,
IS_SINGLE = 0x2,
};
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
uint32_t count = 0, bind_point = ~0u, flags = 0, size;
uint32_t name_offset, size_offset;
struct hlsl_ctx *ctx = fx->ctx;
struct hlsl_ir_var *var;
uint32_t count_offset;
bool shared;
shared = fx->child_effect && b->modifiers & HLSL_STORAGE_SHARED;
if (b->reservation.reg_type)
bind_point = b->reservation.reg_index;
if (b->type == HLSL_BUFFER_TEXTURE)
flags |= IS_TBUFFER;
if (ctx->profile->major_version == 5 && b->modifiers & HLSL_MODIFIER_SINGLE)
flags |= IS_SINGLE;
name_offset = write_string(b->name, fx);
put_u32(buffer, name_offset); /* Name */
size_offset = put_u32(buffer, 0); /* Data size */
put_u32(buffer, flags); /* Flags */
count_offset = put_u32(buffer, 0);
put_u32(buffer, bind_point); /* Bind point */
if (shared)
{
++fx->shared_buffer_count;
}
else
{
write_fx_4_annotations(b->annotations, fx);
++fx->buffer_count;
}
count = 0;
size = 0;
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (!is_numeric_fx_4_type(var->data_type))
continue;
if (var->buffer != b)
continue;
write_fx_4_numeric_variable(var, shared, fx);
size += get_fx_4_type_size(var->data_type);
++count;
}
set_u32(buffer, count_offset, count);
set_u32(buffer, size_offset, align(size, 16));
}
static void write_buffers(struct fx_write_context *fx, bool shared)
{
struct hlsl_buffer *buffer;
if (shared && !fx->child_effect)
return;
LIST_FOR_EACH_ENTRY(buffer, &fx->ctx->buffers, struct hlsl_buffer, entry)
{
if (!buffer->size && !fx->include_empty_buffers)
continue;
if (!strcmp(buffer->name, "$Params"))
continue;
if (fx->child_effect && (shared != !!(buffer->modifiers & HLSL_STORAGE_SHARED)))
continue;
write_fx_4_buffer(buffer, fx);
}
}
static bool is_supported_object_variable(const struct hlsl_ctx *ctx, const struct hlsl_ir_var *var)
{
const struct hlsl_type *type = hlsl_get_multiarray_element_type(var->data_type);
switch (type->class)
{
case HLSL_CLASS_DEPTH_STENCIL_STATE:
case HLSL_CLASS_DEPTH_STENCIL_VIEW:
case HLSL_CLASS_PIXEL_SHADER:
case HLSL_CLASS_RASTERIZER_STATE:
case HLSL_CLASS_RENDER_TARGET_VIEW:
case HLSL_CLASS_SAMPLER:
case HLSL_CLASS_TEXTURE:
case HLSL_CLASS_BLEND_STATE:
case HLSL_CLASS_VERTEX_SHADER:
case HLSL_CLASS_STRING:
return true;
case HLSL_CLASS_COMPUTE_SHADER:
case HLSL_CLASS_DOMAIN_SHADER:
case HLSL_CLASS_HULL_SHADER:
if (ctx->profile->major_version < 5)
return false;
return true;
case HLSL_CLASS_UAV:
if (ctx->profile->major_version < 5)
return false;
if (type->e.resource.rasteriser_ordered)
return false;
return true;
default:
return false;
}
}
static void write_objects(struct fx_write_context *fx, bool shared)
{
struct hlsl_ctx *ctx = fx->ctx;
struct hlsl_ir_var *var;
if (shared && !fx->child_effect)
return;
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (!is_supported_object_variable(ctx, var))
continue;
if (fx->child_effect && (shared != !!(var->storage_modifiers & HLSL_STORAGE_SHARED)))
continue;
write_fx_4_object_variable(var, fx);
}
}
static int hlsl_fx_4_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
{
struct vkd3d_bytecode_buffer buffer = { 0 };
struct fx_write_context fx;
uint32_t size_offset;
fx_write_context_init(ctx, &fx_4_ops, &fx);
put_u32(&fx.unstructured, 0); /* Empty string placeholder. */
write_buffers(&fx, false);
write_objects(&fx, false);
write_buffers(&fx, true);
write_objects(&fx, true);
write_techniques(ctx->globals, &fx);
put_u32(&buffer, ctx->profile->minor_version == 0 ? 0xfeff1001 : 0xfeff1011); /* Version. */
put_u32(&buffer, fx.buffer_count); /* Buffer count. */
put_u32(&buffer, fx.numeric_variable_count); /* Numeric variable count. */
put_u32(&buffer, fx.object_variable_count); /* Object variable count. */
put_u32(&buffer, fx.shared_buffer_count);
put_u32(&buffer, fx.shared_numeric_variable_count);
put_u32(&buffer, fx.shared_object_count);
put_u32(&buffer, fx.technique_count);
size_offset = put_u32(&buffer, 0); /* Unstructured size. */
put_u32(&buffer, fx.string_count);
put_u32(&buffer, fx.texture_count);
put_u32(&buffer, fx.depth_stencil_state_count);
put_u32(&buffer, fx.blend_state_count);
put_u32(&buffer, fx.rasterizer_state_count);
put_u32(&buffer, fx.sampler_state_count);
put_u32(&buffer, fx.rtv_count);
put_u32(&buffer, fx.dsv_count);
put_u32(&buffer, fx.shader_count);
put_u32(&buffer, 0); /* Inline shader count. */
set_u32(&buffer, size_offset, fx.unstructured.size);
bytecode_put_bytes(&buffer, fx.unstructured.data, fx.unstructured.size);
bytecode_put_bytes_unaligned(&buffer, fx.structured.data, fx.structured.size);
vkd3d_free(fx.unstructured.data);
vkd3d_free(fx.structured.data);
set_status(&fx, buffer.status);
if (fx.status < 0)
ctx->result = fx.status;
if (!ctx->result)
{
out->code = buffer.data;
out->size = buffer.size;
}
return fx_write_context_cleanup(&fx);
}
static int hlsl_fx_5_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
{
struct vkd3d_bytecode_buffer buffer = { 0 };
struct fx_write_context fx;
uint32_t size_offset;
fx_write_context_init(ctx, &fx_4_ops, &fx);
put_u32(&fx.unstructured, 0); /* Empty string placeholder. */
write_buffers(&fx, false);
write_objects(&fx, false);
/* TODO: interface variables */
write_groups(&fx);
put_u32(&buffer, 0xfeff2001); /* Version. */
put_u32(&buffer, fx.buffer_count); /* Buffer count. */
put_u32(&buffer, fx.numeric_variable_count); /* Numeric variable count. */
put_u32(&buffer, fx.object_variable_count); /* Object variable count. */
put_u32(&buffer, fx.shared_buffer_count);
put_u32(&buffer, fx.shared_numeric_variable_count);
put_u32(&buffer, fx.shared_object_count);
put_u32(&buffer, fx.technique_count);
size_offset = put_u32(&buffer, 0); /* Unstructured size. */
put_u32(&buffer, fx.string_count);
put_u32(&buffer, fx.texture_count);
put_u32(&buffer, fx.depth_stencil_state_count);
put_u32(&buffer, fx.blend_state_count);
put_u32(&buffer, fx.rasterizer_state_count);
put_u32(&buffer, fx.sampler_state_count);
put_u32(&buffer, fx.rtv_count);
put_u32(&buffer, fx.dsv_count);
put_u32(&buffer, fx.shader_count);
put_u32(&buffer, 0); /* Inline shader count. */
put_u32(&buffer, fx.group_count); /* Group count. */
put_u32(&buffer, fx.uav_count);
put_u32(&buffer, 0); /* Interface variables count. */
put_u32(&buffer, 0); /* Interface variable element count. */
put_u32(&buffer, 0); /* Class instance elements count. */
set_u32(&buffer, size_offset, fx.unstructured.size);
bytecode_put_bytes(&buffer, fx.unstructured.data, fx.unstructured.size);
bytecode_put_bytes_unaligned(&buffer, fx.structured.data, fx.structured.size);
vkd3d_free(fx.unstructured.data);
vkd3d_free(fx.structured.data);
set_status(&fx, buffer.status);
if (fx.status < 0)
ctx->result = fx.status;
if (!ctx->result)
{
out->code = buffer.data;
out->size = buffer.size;
}
return fx_write_context_cleanup(&fx);
}
int hlsl_emit_effect_binary(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
{
if (ctx->profile->major_version == 2)
{
return hlsl_fx_2_write(ctx, out);
}
else if (ctx->profile->major_version == 4)
{
return hlsl_fx_4_write(ctx, out);
}
else if (ctx->profile->major_version == 5)
{
return hlsl_fx_5_write(ctx, out);
}
else
{
vkd3d_unreachable();
}
}
struct fx_parser
{
const uint8_t *ptr, *start, *end;
struct vkd3d_shader_message_context *message_context;
struct vkd3d_string_buffer buffer;
unsigned int indent;
unsigned int version;
struct
{
const uint8_t *ptr;
const uint8_t *end;
uint32_t size;
} unstructured;
uint32_t buffer_count;
uint32_t object_count;
uint32_t group_count;
bool failed;
};
static uint32_t fx_parser_read_u32(struct fx_parser *parser)
{
uint32_t ret;
if ((parser->end - parser->ptr) < sizeof(uint32_t))
{
parser->failed = true;
return 0;
}
ret = *(uint32_t *)parser->ptr;
parser->ptr += sizeof(uint32_t);
return ret;
}
static void fx_parser_read_u32s(struct fx_parser *parser, void *dst, size_t size)
{
uint32_t *ptr = dst;
size_t i;
for (i = 0; i < size / sizeof(uint32_t); ++i)
ptr[i] = fx_parser_read_u32(parser);
}
static void fx_parser_skip(struct fx_parser *parser, size_t size)
{
if ((parser->end - parser->ptr) < size)
{
parser->ptr = parser->end;
parser->failed = true;
return;
}
parser->ptr += size;
}
static void VKD3D_PRINTF_FUNC(3, 4) fx_parser_error(struct fx_parser *parser, enum vkd3d_shader_error error,
const char *format, ...)
{
va_list args;
va_start(args, format);
vkd3d_shader_verror(parser->message_context, NULL, error, format, args);
va_end(args);
parser->failed = true;
}
static int fx_2_parse(struct fx_parser *parser)
{
fx_parser_error(parser, VKD3D_SHADER_ERROR_FX_NOT_IMPLEMENTED, "Parsing fx_2_0 binaries is not implemented.\n");
return -1;
}
static const void *fx_parser_get_unstructured_ptr(struct fx_parser *parser, uint32_t offset, size_t size)
{
const uint8_t *ptr = parser->unstructured.ptr;
if (offset >= parser->unstructured.size
|| size > parser->unstructured.size - offset)
{
parser->failed = true;
return NULL;
}
return &ptr[offset];
}
static void fx_parser_read_unstructured(struct fx_parser *parser, void *dst, uint32_t offset, size_t size)
{
const uint8_t *ptr;
memset(dst, 0, size);
if (!(ptr = fx_parser_get_unstructured_ptr(parser, offset, size)))
return;
memcpy(dst, ptr, size);
}
static const char *fx_4_get_string(struct fx_parser *parser, uint32_t offset)
{
const uint8_t *ptr = parser->unstructured.ptr;
const uint8_t *end = parser->unstructured.end;
if (offset >= parser->unstructured.size)
{
parser->failed = true;
return "<invalid>";
}
ptr += offset;
while (ptr < end && *ptr)
++ptr;
if (*ptr)
{
parser->failed = true;
return "<invalid>";
}
return (const char *)(parser->unstructured.ptr + offset);
}
static void parse_fx_start_indent(struct fx_parser *parser)
{
++parser->indent;
}
static void parse_fx_end_indent(struct fx_parser *parser)
{
--parser->indent;
}
static void parse_fx_print_indent(struct fx_parser *parser)
{
vkd3d_string_buffer_printf(&parser->buffer, "%*s", 4 * parser->indent, "");
}
static void parse_fx_4_numeric_value(struct fx_parser *parser, uint32_t offset,
const struct fx_4_binary_type *type)
{
unsigned int base_type, comp_count;
size_t i;
base_type = (type->typeinfo >> FX_4_NUMERIC_BASE_TYPE_SHIFT) & 0xf;
comp_count = type->packed_size / sizeof(uint32_t);
for (i = 0; i < comp_count; ++i)
{
union hlsl_constant_value_component value;
fx_parser_read_unstructured(parser, &value, offset, sizeof(uint32_t));
if (base_type == FX_4_NUMERIC_TYPE_FLOAT)
vkd3d_string_buffer_printf(&parser->buffer, "%f", value.f);
else if (base_type == FX_4_NUMERIC_TYPE_INT)
vkd3d_string_buffer_printf(&parser->buffer, "%d", value.i);
else if (base_type == FX_4_NUMERIC_TYPE_UINT)
vkd3d_string_buffer_printf(&parser->buffer, "%u", value.u);
else if (base_type == FX_4_NUMERIC_TYPE_BOOL)
vkd3d_string_buffer_printf(&parser->buffer, "%s", value.u ? "true" : "false" );
else
vkd3d_string_buffer_printf(&parser->buffer, "%#x", value.u);
if (i < comp_count - 1)
vkd3d_string_buffer_printf(&parser->buffer, ", ");
offset += sizeof(uint32_t);
}
}
static void fx_4_parse_string_initializer(struct fx_parser *parser, uint32_t offset)
{
const char *str = fx_4_get_string(parser, offset);
vkd3d_string_buffer_printf(&parser->buffer, "\"%s\"", str);
}
static void fx_parse_fx_4_annotations(struct fx_parser *parser)
{
struct fx_4_annotation
{
uint32_t name;
uint32_t type;
} var;
struct fx_4_binary_type type;
const char *name, *type_name;
uint32_t count, i, value;
if (parser->failed)
return;
count = fx_parser_read_u32(parser);
if (!count)
return;
vkd3d_string_buffer_printf(&parser->buffer, "\n");
parse_fx_print_indent(parser);
vkd3d_string_buffer_printf(&parser->buffer, "<\n");
parse_fx_start_indent(parser);
for (i = 0; i < count; ++i)
{
fx_parser_read_u32s(parser, &var, sizeof(var));
fx_parser_read_unstructured(parser, &type, var.type, sizeof(type));
name = fx_4_get_string(parser, var.name);
type_name = fx_4_get_string(parser, type.name);
parse_fx_print_indent(parser);
vkd3d_string_buffer_printf(&parser->buffer, "%s %s", type_name, name);
if (type.element_count)
vkd3d_string_buffer_printf(&parser->buffer, "[%u]", type.element_count);
vkd3d_string_buffer_printf(&parser->buffer, " = ");
if (type.element_count)
vkd3d_string_buffer_printf(&parser->buffer, "{ ");
if (type.class == FX_4_TYPE_CLASS_NUMERIC)
{
value = fx_parser_read_u32(parser);
parse_fx_4_numeric_value(parser, value, &type);
}
else if (type.class == FX_4_TYPE_CLASS_OBJECT && type.typeinfo == FX_4_OBJECT_TYPE_STRING)
{
uint32_t element_count = max(type.element_count, 1);
for (uint32_t j = 0; j < element_count; ++j)
{
value = fx_parser_read_u32(parser);
fx_4_parse_string_initializer(parser, value);
if (j < element_count - 1)
vkd3d_string_buffer_printf(&parser->buffer, ", ");
}
}
else
{
fx_parser_error(parser, VKD3D_SHADER_ERROR_FX_INVALID_DATA,
"Only numeric and string types are supported in annotations.\n");
}
if (type.element_count)
vkd3d_string_buffer_printf(&parser->buffer, " }");
vkd3d_string_buffer_printf(&parser->buffer, ";\n");
}
parse_fx_end_indent(parser);
parse_fx_print_indent(parser);
vkd3d_string_buffer_printf(&parser->buffer, ">");
}
static void fx_parse_fx_4_numeric_variables(struct fx_parser *parser, uint32_t count)
{
struct fx_4_numeric_variable
{
uint32_t name;
uint32_t type;
uint32_t semantic;
uint32_t offset;
uint32_t value;
uint32_t flags;
} var;
const char *name, *semantic, *type_name;
struct fx_4_binary_type type;
uint32_t i;
for (i = 0; i < count; ++i)
{
fx_parser_read_u32s(parser, &var, sizeof(var));
fx_parser_read_unstructured(parser, &type, var.type, sizeof(type));
name = fx_4_get_string(parser, var.name);
type_name = fx_4_get_string(parser, type.name);
vkd3d_string_buffer_printf(&parser->buffer, " %s %s", type_name, name);
if (type.element_count)
vkd3d_string_buffer_printf(&parser->buffer, "[%u]", type.element_count);
if (var.semantic)
{
semantic = fx_4_get_string(parser, var.semantic);
vkd3d_string_buffer_printf(&parser->buffer, " : %s", semantic);
}
fx_parse_fx_4_annotations(parser);
if (var.value)
{
vkd3d_string_buffer_printf(&parser->buffer, " = { ");
parse_fx_4_numeric_value(parser, var.value, &type);
vkd3d_string_buffer_printf(&parser->buffer, " }");
}
vkd3d_string_buffer_printf(&parser->buffer, "; // Offset: %u, size %u.\n", var.offset, type.unpacked_size);
}
}
static void fx_parse_buffers(struct fx_parser *parser)
{
struct fx_buffer
{
uint32_t name;
uint32_t size;
uint32_t flags;
uint32_t count;
uint32_t bind_point;
} buffer;
const char *name;
uint32_t i;
if (parser->failed)
return;
for (i = 0; i < parser->buffer_count; ++i)
{
fx_parser_read_u32s(parser, &buffer, sizeof(buffer));
name = fx_4_get_string(parser, buffer.name);
vkd3d_string_buffer_printf(&parser->buffer, "cbuffer %s", name);
fx_parse_fx_4_annotations(parser);
vkd3d_string_buffer_printf(&parser->buffer, "\n{\n");
parse_fx_start_indent(parser);
fx_parse_fx_4_numeric_variables(parser, buffer.count);
parse_fx_end_indent(parser);
vkd3d_string_buffer_printf(&parser->buffer, "}\n\n");
}
}
static void fx_4_parse_shader_initializer(struct fx_parser *parser, unsigned int object_type)
{
struct vkd3d_shader_compile_info info = { 0 };
struct vkd3d_shader_code output;
uint32_t data_size, offset;
const void *data = NULL;
const char *p, *q, *end;
struct fx_5_shader
{
uint32_t offset;
uint32_t sodecl[4];
uint32_t sodecl_count;
uint32_t rast_stream;
uint32_t iface_bindings_count;
uint32_t iface_bindings;
} shader5;
struct fx_4_gs_so
{
uint32_t offset;
uint32_t sodecl;
} gs_so;
int ret;
static const struct vkd3d_shader_compile_option options[] =
{
{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_13},
};
switch (object_type)
{
case FX_4_OBJECT_TYPE_PIXEL_SHADER:
case FX_4_OBJECT_TYPE_VERTEX_SHADER:
case FX_4_OBJECT_TYPE_GEOMETRY_SHADER:
offset = fx_parser_read_u32(parser);
break;
case FX_4_OBJECT_TYPE_GEOMETRY_SHADER_SO:
fx_parser_read_u32s(parser, &gs_so, sizeof(gs_so));
offset = gs_so.offset;
break;
case FX_5_OBJECT_TYPE_GEOMETRY_SHADER:
case FX_5_OBJECT_TYPE_COMPUTE_SHADER:
case FX_5_OBJECT_TYPE_HULL_SHADER:
case FX_5_OBJECT_TYPE_DOMAIN_SHADER:
fx_parser_read_u32s(parser, &shader5, sizeof(shader5));
offset = shader5.offset;
break;
default:
parser->failed = true;
return;
}
fx_parser_read_unstructured(parser, &data_size, offset, sizeof(data_size));
if (data_size)
data = fx_parser_get_unstructured_ptr(parser, offset + 4, data_size);
if (!data)
return;
info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
info.source.code = data;
info.source.size = data_size;
info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
info.target_type = VKD3D_SHADER_TARGET_D3D_ASM;
info.options = options;
info.option_count = ARRAY_SIZE(options);
info.log_level = VKD3D_SHADER_LOG_INFO;
if ((ret = vkd3d_shader_compile(&info, &output, NULL)) < 0)
{
fx_parser_error(parser, VKD3D_SHADER_ERROR_FX_INVALID_DATA,
"Failed to disassemble shader blob.\n");
return;
}
parse_fx_print_indent(parser);
vkd3d_string_buffer_printf(&parser->buffer, "asm {\n");
parse_fx_start_indent(parser);
end = (const char *)output.code + output.size;
for (p = output.code; p < end; p = q)
{
if (!(q = memchr(p, '\n', end - p)))
q = end;
else
++q;
parse_fx_print_indent(parser);
vkd3d_string_buffer_printf(&parser->buffer, "%.*s", (int)(q - p), p);
}
parse_fx_end_indent(parser);
parse_fx_print_indent(parser);
vkd3d_string_buffer_printf(&parser->buffer, "}");
if (object_type == FX_4_OBJECT_TYPE_GEOMETRY_SHADER_SO && gs_so.sodecl)
{
vkd3d_string_buffer_printf(&parser->buffer, "\n/* Stream output declaration: \"%s\" */",
fx_4_get_string(parser, gs_so.sodecl));
}
else if (object_type == FX_5_OBJECT_TYPE_GEOMETRY_SHADER)
{
for (unsigned int i = 0; i < ARRAY_SIZE(shader5.sodecl); ++i)
{
if (shader5.sodecl[i])
vkd3d_string_buffer_printf(&parser->buffer, "\n/* Stream output %u declaration: \"%s\" */",
i, fx_4_get_string(parser, shader5.sodecl[i]));
}
if (shader5.sodecl_count)
vkd3d_string_buffer_printf(&parser->buffer, "\n/* Rasterized stream %u */", shader5.rast_stream);
}
vkd3d_shader_free_shader_code(&output);
}
static bool fx_4_object_has_initializer(const struct fx_4_binary_type *type)
{
switch (type->typeinfo)
{
case FX_4_OBJECT_TYPE_STRING:
case FX_4_OBJECT_TYPE_BLEND_STATE:
case FX_4_OBJECT_TYPE_DEPTH_STENCIL_STATE:
case FX_4_OBJECT_TYPE_RASTERIZER_STATE:
case FX_4_OBJECT_TYPE_SAMPLER_STATE:
case FX_4_OBJECT_TYPE_PIXEL_SHADER:
case FX_4_OBJECT_TYPE_VERTEX_SHADER:
case FX_4_OBJECT_TYPE_GEOMETRY_SHADER:
case FX_4_OBJECT_TYPE_GEOMETRY_SHADER_SO:
case FX_5_OBJECT_TYPE_GEOMETRY_SHADER:
case FX_5_OBJECT_TYPE_COMPUTE_SHADER:
case FX_5_OBJECT_TYPE_HULL_SHADER:
case FX_5_OBJECT_TYPE_DOMAIN_SHADER:
return true;
default:
return false;
}
}
static int fx_4_state_id_compare(const void *a, const void *b)
{
const struct fx_4_state *state = b;
int id = *(int *)a;
return id - state->id;
}
static void fx_4_parse_state_object_initializer(struct fx_parser *parser, uint32_t count,
enum hlsl_type_class type_class)
{
struct fx_4_assignment
{
uint32_t id;
uint32_t lhs_index;
uint32_t type;
uint32_t value;
} entry;
struct
{
uint32_t name;
uint32_t index;
} index;
struct
{
uint32_t type;
union
{
uint32_t u;
float f;
};
} value;
static const char *value_types[FX_COMPONENT_TYPE_COUNT] =
{
[FX_BOOL] = "bool",
[FX_FLOAT] = "float",
[FX_UINT] = "uint",
[FX_UINT8] = "byte",
};
const struct rhs_named_value *named_value;
uint32_t i, j, comp_count;
struct fx_4_state *state;
for (i = 0; i < count; ++i)
{
fx_parser_read_u32s(parser, &entry, sizeof(entry));
if (!(state = bsearch(&entry.id, fx_4_states, ARRAY_SIZE(fx_4_states),
sizeof(*fx_4_states), fx_4_state_id_compare)))
{
fx_parser_error(parser, VKD3D_SHADER_ERROR_FX_INVALID_DATA, "Unrecognized state id %#x.\n", entry.id);
break;
}
if (state->container != type_class)
{
fx_parser_error(parser, VKD3D_SHADER_ERROR_FX_INVALID_DATA,
"State '%s' does not belong to object type class %#x.", state->name, type_class);
break;
}
parse_fx_print_indent(parser);
vkd3d_string_buffer_printf(&parser->buffer, "%s", state->name);
if (state->array_size > 1)
vkd3d_string_buffer_printf(&parser->buffer, "[%u]", entry.lhs_index);
vkd3d_string_buffer_printf(&parser->buffer, " = ");
switch (entry.type)
{
case FX_4_ASSIGNMENT_CONSTANT:
if (value_types[state->type])
vkd3d_string_buffer_printf(&parser->buffer, "%s", value_types[state->type]);
if (state->dimx > 1)
vkd3d_string_buffer_printf(&parser->buffer, "%u", state->dimx);
vkd3d_string_buffer_printf(&parser->buffer, "(");
fx_parser_read_unstructured(parser, &comp_count, entry.value, sizeof(uint32_t));
named_value = NULL;
if (comp_count == 1 && state->values && (state->type == FX_UINT || state->type == FX_BOOL))
{
const struct rhs_named_value *ptr = state->values;
fx_parser_read_unstructured(parser, &value, entry.value + 4, sizeof(value));
while (ptr->name)
{
if (value.u == ptr->value)
{
named_value = ptr;
break;
}
++ptr;
}
}
if (named_value)
{
vkd3d_string_buffer_printf(&parser->buffer, "%s /* %u */", named_value->name, named_value->value);
}
else
{
uint32_t offset = entry.value + 4;
for (j = 0; j < comp_count; ++j, offset += sizeof(value))
{
fx_parser_read_unstructured(parser, &value, offset, sizeof(value));
if (state->type == FX_UINT8)
vkd3d_string_buffer_printf(&parser->buffer, "0x%.2x", value.u);
else if (state->type == FX_UINT)
vkd3d_string_buffer_printf(&parser->buffer, "%u", value.u);
else if (state->type == FX_FLOAT)
vkd3d_string_buffer_printf(&parser->buffer, "%g", value.f);
if (comp_count > 1 && j < comp_count - 1)
vkd3d_string_buffer_printf(&parser->buffer, ", ");
}
}
vkd3d_string_buffer_printf(&parser->buffer, ")");
break;
case FX_4_ASSIGNMENT_VARIABLE:
vkd3d_string_buffer_printf(&parser->buffer, "%s", fx_4_get_string(parser, entry.value));
break;
case FX_4_ASSIGNMENT_ARRAY_CONSTANT_INDEX:
fx_parser_read_unstructured(parser, &index, entry.value, sizeof(index));
vkd3d_string_buffer_printf(&parser->buffer, "%s[%u]", fx_4_get_string(parser, index.name), index.index);
break;
case FX_4_ASSIGNMENT_ARRAY_VARIABLE_INDEX:
fx_parser_read_unstructured(parser, &index, entry.value, sizeof(index));
vkd3d_string_buffer_printf(&parser->buffer, "%s[%s]", fx_4_get_string(parser, index.name),
fx_4_get_string(parser, index.index));
break;
default:
fx_parser_error(parser, VKD3D_SHADER_ERROR_FX_NOT_IMPLEMENTED,
"Unsupported assignment type %u.\n", entry.type);
}
vkd3d_string_buffer_printf(&parser->buffer, ";\n");
}
}
static void fx_4_parse_object_initializer(struct fx_parser *parser, const struct fx_4_binary_type *type)
{
static const enum hlsl_type_class type_classes[] =
{
[FX_4_OBJECT_TYPE_BLEND_STATE] = HLSL_CLASS_BLEND_STATE,
[FX_4_OBJECT_TYPE_DEPTH_STENCIL_STATE] = HLSL_CLASS_DEPTH_STENCIL_STATE,
[FX_4_OBJECT_TYPE_RASTERIZER_STATE] = HLSL_CLASS_RASTERIZER_STATE,
[FX_4_OBJECT_TYPE_SAMPLER_STATE] = HLSL_CLASS_SAMPLER,
};
unsigned int i, element_count, count;
uint32_t value;
if (!fx_4_object_has_initializer(type))
return;
vkd3d_string_buffer_printf(&parser->buffer, " = {\n");
element_count = max(type->element_count, 1);
for (i = 0; i < element_count; ++i)
{
switch (type->typeinfo)
{
case FX_4_OBJECT_TYPE_STRING:
vkd3d_string_buffer_printf(&parser->buffer, " ");
value = fx_parser_read_u32(parser);
fx_4_parse_string_initializer(parser, value);
break;
case FX_4_OBJECT_TYPE_BLEND_STATE:
case FX_4_OBJECT_TYPE_DEPTH_STENCIL_STATE:
case FX_4_OBJECT_TYPE_RASTERIZER_STATE:
case FX_4_OBJECT_TYPE_SAMPLER_STATE:
count = fx_parser_read_u32(parser);
parse_fx_start_indent(parser);
fx_4_parse_state_object_initializer(parser, count, type_classes[type->typeinfo]);
parse_fx_end_indent(parser);
break;
case FX_4_OBJECT_TYPE_PIXEL_SHADER:
case FX_4_OBJECT_TYPE_VERTEX_SHADER:
case FX_4_OBJECT_TYPE_GEOMETRY_SHADER:
case FX_4_OBJECT_TYPE_GEOMETRY_SHADER_SO:
case FX_5_OBJECT_TYPE_GEOMETRY_SHADER:
case FX_5_OBJECT_TYPE_COMPUTE_SHADER:
case FX_5_OBJECT_TYPE_HULL_SHADER:
case FX_5_OBJECT_TYPE_DOMAIN_SHADER:
parse_fx_start_indent(parser);
fx_4_parse_shader_initializer(parser, type->typeinfo);
parse_fx_end_indent(parser);
break;
default:
fx_parser_error(parser, VKD3D_SHADER_ERROR_FX_NOT_IMPLEMENTED,
"Parsing object type %u is not implemented.", type->typeinfo);
return;
}
vkd3d_string_buffer_printf(&parser->buffer, ",\n");
}
vkd3d_string_buffer_printf(&parser->buffer, "}");
}
static void fx_4_parse_objects(struct fx_parser *parser)
{
struct fx_4_object_variable
{
uint32_t name;
uint32_t type;
uint32_t semantic;
uint32_t bind_point;
} var;
struct fx_4_binary_type type;
const char *name, *type_name;
uint32_t i;
if (parser->failed)
return;
for (i = 0; i < parser->object_count; ++i)
{
if (parser->failed)
return;
fx_parser_read_u32s(parser, &var, sizeof(var));
fx_parser_read_unstructured(parser, &type, var.type, sizeof(type));
name = fx_4_get_string(parser, var.name);
type_name = fx_4_get_string(parser, type.name);
vkd3d_string_buffer_printf(&parser->buffer, "%s %s", type_name, name);
if (type.element_count)
vkd3d_string_buffer_printf(&parser->buffer, "[%u]", type.element_count);
fx_4_parse_object_initializer(parser, &type);
vkd3d_string_buffer_printf(&parser->buffer, ";\n");
fx_parse_fx_4_annotations(parser);
}
}
static void fx_parse_fx_4_technique(struct fx_parser *parser)
{
struct fx_technique
{
uint32_t name;
uint32_t count;
} technique;
struct fx_pass
{
uint32_t name;
uint32_t count;
} pass;
const char *name;
uint32_t i;
if (parser->failed)
return;
fx_parser_read_u32s(parser, &technique, sizeof(technique));
name = fx_4_get_string(parser, technique.name);
parse_fx_print_indent(parser);
vkd3d_string_buffer_printf(&parser->buffer, "technique%u %s", parser->version, name);
fx_parse_fx_4_annotations(parser);
vkd3d_string_buffer_printf(&parser->buffer, "\n");
parse_fx_print_indent(parser);
vkd3d_string_buffer_printf(&parser->buffer, "{\n");
parse_fx_start_indent(parser);
for (i = 0; i < technique.count; ++i)
{
fx_parser_read_u32s(parser, &pass, sizeof(pass));
name = fx_4_get_string(parser, pass.name);
parse_fx_print_indent(parser);
vkd3d_string_buffer_printf(&parser->buffer, "pass %s", name);
fx_parse_fx_4_annotations(parser);
vkd3d_string_buffer_printf(&parser->buffer, "\n");
parse_fx_print_indent(parser);
vkd3d_string_buffer_printf(&parser->buffer, "{\n");
parse_fx_start_indent(parser);
fx_4_parse_state_object_initializer(parser, pass.count, HLSL_CLASS_PASS);
parse_fx_end_indent(parser);
parse_fx_print_indent(parser);
vkd3d_string_buffer_printf(&parser->buffer, "}\n\n");
}
parse_fx_end_indent(parser);
parse_fx_print_indent(parser);
vkd3d_string_buffer_printf(&parser->buffer, "}\n\n");
}
static void fx_parse_groups(struct fx_parser *parser)
{
struct fx_group
{
uint32_t name;
uint32_t count;
} group;
const char *name;
uint32_t i, j;
if (parser->failed)
return;
for (i = 0; i < parser->group_count; ++i)
{
fx_parser_read_u32s(parser, &group, sizeof(group));
name = fx_4_get_string(parser, group.name);
vkd3d_string_buffer_printf(&parser->buffer, "fxgroup %s", name);
fx_parse_fx_4_annotations(parser);
vkd3d_string_buffer_printf(&parser->buffer, "\n{\n");
parse_fx_start_indent(parser);
for (j = 0; j < group.count; ++j)
fx_parse_fx_4_technique(parser);
parse_fx_end_indent(parser);
vkd3d_string_buffer_printf(&parser->buffer, "}\n\n");
}
}
static int fx_4_parse(struct fx_parser *parser)
{
struct fx_4_header
{
uint32_t version;
uint32_t buffer_count;
uint32_t numeric_variable_count;
uint32_t object_count;
uint32_t shared_buffer_count;
uint32_t shared_numeric_variable_count;
uint32_t shared_object_count;
uint32_t technique_count;
uint32_t unstructured_size;
uint32_t string_count;
uint32_t texture_count;
uint32_t depth_stencil_state_count;
uint32_t blend_state_count;
uint32_t rasterizer_state_count;
uint32_t sampler_state_count;
uint32_t rtv_count;
uint32_t dsv_count;
uint32_t shader_count;
uint32_t inline_shader_count;
} header;
uint32_t i;
parser->version = 10;
fx_parser_read_u32s(parser, &header, sizeof(header));
parser->buffer_count = header.buffer_count;
parser->object_count = header.object_count;
if (parser->end - parser->ptr < header.unstructured_size)
{
parser->failed = true;
return -1;
}
parser->unstructured.ptr = parser->ptr;
parser->unstructured.end = parser->ptr + header.unstructured_size;
parser->unstructured.size = header.unstructured_size;
fx_parser_skip(parser, header.unstructured_size);
fx_parse_buffers(parser);
fx_4_parse_objects(parser);
for (i = 0; i < header.technique_count; ++i)
fx_parse_fx_4_technique(parser);
return parser->failed ? - 1 : 0;
}
static int fx_5_parse(struct fx_parser *parser)
{
struct fx_5_header
{
uint32_t version;
uint32_t buffer_count;
uint32_t numeric_variable_count;
uint32_t object_count;
uint32_t shared_buffer_count;
uint32_t shared_numeric_variable_count;
uint32_t shared_object_count;
uint32_t technique_count;
uint32_t unstructured_size;
uint32_t string_count;
uint32_t texture_count;
uint32_t depth_stencil_state_count;
uint32_t blend_state_count;
uint32_t rasterizer_state_count;
uint32_t sampler_state_count;
uint32_t rtv_count;
uint32_t dsv_count;
uint32_t shader_count;
uint32_t inline_shader_count;
uint32_t group_count;
uint32_t uav_count;
uint32_t interface_variable_count;
uint32_t interface_variable_element_count;
uint32_t class_instance_element_count;
} header;
parser->version = 11;
fx_parser_read_u32s(parser, &header, sizeof(header));
parser->buffer_count = header.buffer_count;
parser->object_count = header.object_count;
parser->group_count = header.group_count;
if (parser->end - parser->ptr < header.unstructured_size)
{
parser->failed = true;
return -1;
}
parser->unstructured.ptr = parser->ptr;
parser->unstructured.end = parser->ptr + header.unstructured_size;
parser->unstructured.size = header.unstructured_size;
fx_parser_skip(parser, header.unstructured_size);
fx_parse_buffers(parser);
fx_4_parse_objects(parser);
fx_parse_groups(parser);
return parser->failed ? - 1 : 0;
}
int fx_parse(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
{
struct fx_parser parser =
{
.start = compile_info->source.code,
.ptr = compile_info->source.code,
.end = (uint8_t *)compile_info->source.code + compile_info->source.size,
.message_context = message_context,
};
uint32_t version;
int ret;
vkd3d_string_buffer_init(&parser.buffer);
if (parser.end - parser.start < sizeof(version))
return -1;
version = *(uint32_t *)parser.ptr;
switch (version)
{
case 0xfeff0901:
ret = fx_2_parse(&parser);
break;
case 0xfeff1001:
case 0xfeff1011:
ret = fx_4_parse(&parser);
break;
case 0xfeff2001:
ret = fx_5_parse(&parser);
break;
default:
fx_parser_error(&parser, VKD3D_SHADER_ERROR_FX_INVALID_VERSION,
"Invalid effect binary version value 0x%08x.", version);
ret = -1;
}
vkd3d_shader_code_from_string_buffer(out, &parser.buffer);
return ret;
}