mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
395 lines
12 KiB
Plaintext
395 lines
12 KiB
Plaintext
/*
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* Copyright 2010 Matteo Bruni for CodeWeavers
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* Copyright 2016 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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import "vkd3d_windows.h";
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#include "vkd3d_unknown.idl"
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typedef enum D3D_PRIMITIVE
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{
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D3D_PRIMITIVE_UNDEFINED,
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D3D_PRIMITIVE_POINT,
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D3D_PRIMITIVE_LINE,
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D3D_PRIMITIVE_TRIANGLE,
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D3D_PRIMITIVE_LINE_ADJ = 6,
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D3D_PRIMITIVE_TRIANGLE_ADJ,
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D3D_PRIMITIVE_1_CONTROL_POINT_PATCH,
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D3D_PRIMITIVE_2_CONTROL_POINT_PATCH,
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D3D_PRIMITIVE_3_CONTROL_POINT_PATCH,
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D3D_PRIMITIVE_4_CONTROL_POINT_PATCH,
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D3D_PRIMITIVE_5_CONTROL_POINT_PATCH,
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D3D_PRIMITIVE_6_CONTROL_POINT_PATCH,
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D3D_PRIMITIVE_7_CONTROL_POINT_PATCH,
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D3D_PRIMITIVE_8_CONTROL_POINT_PATCH,
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D3D_PRIMITIVE_9_CONTROL_POINT_PATCH,
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D3D_PRIMITIVE_10_CONTROL_POINT_PATCH,
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D3D_PRIMITIVE_11_CONTROL_POINT_PATCH,
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D3D_PRIMITIVE_12_CONTROL_POINT_PATCH,
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D3D_PRIMITIVE_13_CONTROL_POINT_PATCH,
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D3D_PRIMITIVE_14_CONTROL_POINT_PATCH,
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D3D_PRIMITIVE_15_CONTROL_POINT_PATCH,
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D3D_PRIMITIVE_16_CONTROL_POINT_PATCH,
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D3D_PRIMITIVE_17_CONTROL_POINT_PATCH,
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D3D_PRIMITIVE_18_CONTROL_POINT_PATCH,
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D3D_PRIMITIVE_19_CONTROL_POINT_PATCH,
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D3D_PRIMITIVE_20_CONTROL_POINT_PATCH,
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D3D_PRIMITIVE_21_CONTROL_POINT_PATCH,
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D3D_PRIMITIVE_22_CONTROL_POINT_PATCH,
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D3D_PRIMITIVE_23_CONTROL_POINT_PATCH,
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D3D_PRIMITIVE_24_CONTROL_POINT_PATCH,
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D3D_PRIMITIVE_25_CONTROL_POINT_PATCH,
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D3D_PRIMITIVE_26_CONTROL_POINT_PATCH,
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D3D_PRIMITIVE_27_CONTROL_POINT_PATCH,
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D3D_PRIMITIVE_28_CONTROL_POINT_PATCH,
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D3D_PRIMITIVE_29_CONTROL_POINT_PATCH,
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D3D_PRIMITIVE_30_CONTROL_POINT_PATCH,
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D3D_PRIMITIVE_31_CONTROL_POINT_PATCH,
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D3D_PRIMITIVE_32_CONTROL_POINT_PATCH,
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D3D10_PRIMITIVE_UNDEFINED = 0,
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D3D10_PRIMITIVE_POINT,
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D3D10_PRIMITIVE_LINE,
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D3D10_PRIMITIVE_TRIANGLE,
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D3D10_PRIMITIVE_LINE_ADJ = 6,
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D3D10_PRIMITIVE_TRIANGLE_ADJ,
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D3D11_PRIMITIVE_UNDEFINED = 0,
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D3D11_PRIMITIVE_POINT,
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D3D11_PRIMITIVE_LINE,
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D3D11_PRIMITIVE_TRIANGLE,
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D3D11_PRIMITIVE_LINE_ADJ = 6,
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D3D11_PRIMITIVE_TRIANGLE_ADJ,
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D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH,
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} D3D_PRIMITIVE;
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typedef enum D3D_PRIMITIVE_TOPOLOGY
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{
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D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
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D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
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D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2,
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D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
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D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
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D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
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D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
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D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
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D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
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D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
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D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
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D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
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D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
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D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
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D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
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D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
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D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
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D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
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D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
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D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
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D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
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D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
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D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
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D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
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D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
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D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
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D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
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D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
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D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
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D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
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D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
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D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
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D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
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D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
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D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
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D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
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D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
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D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
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D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
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D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
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D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
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D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST,
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} D3D_PRIMITIVE_TOPOLOGY;
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typedef enum D3D_FEATURE_LEVEL
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{
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D3D_FEATURE_LEVEL_9_1 = 0x9100,
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D3D_FEATURE_LEVEL_9_2 = 0x9200,
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D3D_FEATURE_LEVEL_9_3 = 0x9300,
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D3D_FEATURE_LEVEL_10_0 = 0xa000,
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D3D_FEATURE_LEVEL_10_1 = 0xa100,
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D3D_FEATURE_LEVEL_11_0 = 0xb000,
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D3D_FEATURE_LEVEL_11_1 = 0xb100,
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D3D_FEATURE_LEVEL_12_0 = 0xc000,
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D3D_FEATURE_LEVEL_12_1 = 0xc100,
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D3D_FEATURE_LEVEL_12_2 = 0xc200,
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} D3D_FEATURE_LEVEL;
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typedef enum D3D_CBUFFER_TYPE
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{
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D3D_CT_CBUFFER,
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D3D_CT_TBUFFER,
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D3D_CT_INTERFACE_POINTERS,
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D3D_CT_RESOURCE_BIND_INFO,
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} D3D_CBUFFER_TYPE;
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typedef enum D3D_NAME
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{
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D3D_NAME_UNDEFINED,
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D3D_NAME_POSITION,
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D3D_NAME_CLIP_DISTANCE,
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D3D_NAME_CULL_DISTANCE,
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D3D_NAME_RENDER_TARGET_ARRAY_INDEX,
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D3D_NAME_VIEWPORT_ARRAY_INDEX,
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D3D_NAME_VERTEX_ID,
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D3D_NAME_PRIMITIVE_ID,
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D3D_NAME_INSTANCE_ID,
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D3D_NAME_IS_FRONT_FACE,
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D3D_NAME_SAMPLE_INDEX,
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D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
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D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
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D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR,
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D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
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D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
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D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
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D3D_NAME_BARYCENTRICS = 23,
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D3D_NAME_SHADINGRATE,
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D3D_NAME_CULLPRIMITIVE,
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D3D_NAME_TARGET = 64,
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D3D_NAME_DEPTH,
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D3D_NAME_COVERAGE,
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D3D_NAME_DEPTH_GREATER_EQUAL,
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D3D_NAME_DEPTH_LESS_EQUAL,
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} D3D_NAME;
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typedef enum D3D_REGISTER_COMPONENT_TYPE
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{
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D3D_REGISTER_COMPONENT_UNKNOWN,
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D3D_REGISTER_COMPONENT_UINT32,
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D3D_REGISTER_COMPONENT_SINT32,
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D3D_REGISTER_COMPONENT_FLOAT32,
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} D3D_REGISTER_COMPONENT_TYPE;
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typedef enum D3D_RESOURCE_RETURN_TYPE
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{
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D3D_RETURN_TYPE_UNORM = 1,
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D3D_RETURN_TYPE_SNORM,
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D3D_RETURN_TYPE_SINT,
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D3D_RETURN_TYPE_UINT,
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D3D_RETURN_TYPE_FLOAT,
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D3D_RETURN_TYPE_MIXED,
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D3D_RETURN_TYPE_DOUBLE,
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D3D_RETURN_TYPE_CONTINUED,
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} D3D_RESOURCE_RETURN_TYPE;
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typedef enum _D3D_SHADER_INPUT_FLAGS
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{
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D3D_SIF_USERPACKED = 0x01,
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D3D_SIF_COMPARISON_SAMPLER = 0x02,
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D3D_SIF_TEXTURE_COMPONENT_0 = 0x04,
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D3D_SIF_TEXTURE_COMPONENT_1 = 0x08,
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D3D_SIF_TEXTURE_COMPONENTS = 0x0c,
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D3D_SIF_UNUSED = 0x10,
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D3D_SIF_FORCE_DWORD = 0x7fffffff,
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} D3D_SHADER_INPUT_FLAGS;
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typedef enum _D3D_SHADER_INPUT_TYPE
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{
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D3D_SIT_CBUFFER,
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D3D_SIT_TBUFFER,
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D3D_SIT_TEXTURE,
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D3D_SIT_SAMPLER,
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D3D_SIT_UAV_RWTYPED,
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D3D_SIT_STRUCTURED,
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D3D_SIT_UAV_RWSTRUCTURED,
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D3D_SIT_BYTEADDRESS,
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D3D_SIT_UAV_RWBYTEADDRESS,
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D3D_SIT_UAV_APPEND_STRUCTURED,
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D3D_SIT_UAV_CONSUME_STRUCTURED,
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D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
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} D3D_SHADER_INPUT_TYPE;
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typedef enum D3D_SRV_DIMENSION
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{
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D3D_SRV_DIMENSION_UNKNOWN,
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D3D_SRV_DIMENSION_BUFFER,
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D3D_SRV_DIMENSION_TEXTURE1D,
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D3D_SRV_DIMENSION_TEXTURE1DARRAY,
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D3D_SRV_DIMENSION_TEXTURE2D,
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D3D_SRV_DIMENSION_TEXTURE2DARRAY,
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D3D_SRV_DIMENSION_TEXTURE2DMS,
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D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
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D3D_SRV_DIMENSION_TEXTURE3D,
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D3D_SRV_DIMENSION_TEXTURECUBE,
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D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
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D3D_SRV_DIMENSION_BUFFEREX,
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} D3D_SRV_DIMENSION;
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typedef enum _D3D_SHADER_VARIABLE_CLASS
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{
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D3D_SVC_SCALAR,
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D3D_SVC_VECTOR,
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D3D_SVC_MATRIX_ROWS,
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D3D_SVC_MATRIX_COLUMNS,
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D3D_SVC_OBJECT,
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D3D_SVC_STRUCT,
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D3D_SVC_INTERFACE_CLASS,
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D3D_SVC_INTERFACE_POINTER,
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D3D_SVC_FORCE_DWORD = 0x7fffffff,
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} D3D_SHADER_VARIABLE_CLASS;
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typedef enum _D3D_SHADER_VARIABLE_FLAGS
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{
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D3D_SVF_USERPACKED = 0x01,
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D3D_SVF_USED = 0x02,
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D3D_SVF_INTERFACE_POINTER = 0x04,
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D3D_SVF_INTERFACE_PARAMETER = 0x08,
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D3D_SVF_FORCE_DWORD = 0x7fffffff,
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} D3D_SHADER_VARIABLE_FLAGS;
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typedef enum _D3D_SHADER_VARIABLE_TYPE
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{
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D3D_SVT_VOID,
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D3D_SVT_BOOL,
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D3D_SVT_INT,
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D3D_SVT_FLOAT,
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D3D_SVT_STRING,
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D3D_SVT_TEXTURE,
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D3D_SVT_TEXTURE1D,
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D3D_SVT_TEXTURE2D,
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D3D_SVT_TEXTURE3D,
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D3D_SVT_TEXTURECUBE,
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D3D_SVT_SAMPLER,
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D3D_SVT_SAMPLER1D,
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D3D_SVT_SAMPLER2D,
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D3D_SVT_SAMPLER3D,
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D3D_SVT_SAMPLERCUBE,
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D3D_SVT_PIXELSHADER,
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D3D_SVT_VERTEXSHADER,
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D3D_SVT_PIXELFRAGMENT,
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D3D_SVT_VERTEXFRAGMENT,
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D3D_SVT_UINT,
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D3D_SVT_UINT8,
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D3D_SVT_GEOMETRYSHADER,
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D3D_SVT_RASTERIZER,
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D3D_SVT_DEPTHSTENCIL,
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D3D_SVT_BLEND,
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D3D_SVT_BUFFER,
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D3D_SVT_CBUFFER,
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D3D_SVT_TBUFFER,
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D3D_SVT_TEXTURE1DARRAY,
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D3D_SVT_TEXTURE2DARRAY,
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D3D_SVT_RENDERTARGETVIEW,
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D3D_SVT_DEPTHSTENCILVIEW,
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D3D_SVT_TEXTURE2DMS,
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D3D_SVT_TEXTURE2DMSARRAY,
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D3D_SVT_TEXTURECUBEARRAY,
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D3D_SVT_HULLSHADER,
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D3D_SVT_DOMAINSHADER,
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D3D_SVT_INTERFACE_POINTER,
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D3D_SVT_COMPUTESHADER,
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D3D_SVT_DOUBLE,
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D3D_SVT_RWTEXTURE1D,
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D3D_SVT_RWTEXTURE1DARRAY,
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D3D_SVT_RWTEXTURE2D,
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D3D_SVT_RWTEXTURE2DARRAY,
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D3D_SVT_RWTEXTURE3D,
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D3D_SVT_RWBUFFER,
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D3D_SVT_BYTEADDRESS_BUFFER,
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D3D_SVT_RWBYTEADDRESS_BUFFER,
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D3D_SVT_STRUCTURED_BUFFER,
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D3D_SVT_RWSTRUCTURED_BUFFER,
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D3D_SVT_APPEND_STRUCTURED_BUFFER,
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D3D_SVT_CONSUME_STRUCTURED_BUFFER,
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D3D_SVT_MIN8FLOAT,
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D3D_SVT_MIN10FLOAT,
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D3D_SVT_MIN16FLOAT,
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D3D_SVT_MIN12INT,
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D3D_SVT_MIN16INT,
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D3D_SVT_MIN16UINT,
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D3D_SVT_FORCE_DWORD = 0x7fffffff,
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} D3D_SHADER_VARIABLE_TYPE;
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[
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uuid(8ba5fb08-5195-40e2-ac58-0d989c3a0102),
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object,
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local,
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pointer_default(unique)
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]
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interface ID3D10Blob : IUnknown
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{
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void *GetBufferPointer();
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SIZE_T GetBufferSize();
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}
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typedef ID3D10Blob ID3DBlob;
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cpp_quote("#define IID_ID3DBlob IID_ID3D10Blob")
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typedef enum _D3D_INCLUDE_TYPE
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{
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D3D_INCLUDE_LOCAL = 0,
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D3D_INCLUDE_SYSTEM,
|
|
D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL,
|
|
D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM,
|
|
D3D_INCLUDE_FORCE_DWORD = 0x7fffffff,
|
|
} D3D_INCLUDE_TYPE;
|
|
|
|
[
|
|
object,
|
|
local,
|
|
]
|
|
interface ID3DInclude
|
|
{
|
|
HRESULT Open(D3D_INCLUDE_TYPE include_type, const char *filename, const void *parent_data, const void **data,
|
|
UINT *size);
|
|
HRESULT Close(const void *data);
|
|
}
|
|
|
|
typedef struct _D3D_SHADER_MACRO
|
|
{
|
|
const char *Name;
|
|
const char *Definition;
|
|
} D3D_SHADER_MACRO;
|