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vkd3d/tests/hlsl/load-level.shader_test
Giovanni Mascellani cc1db404b0 vkd3d-shader/msl: Implement support for VKD3DSPR_UNDEF registers.
MSL doesn't seem to have any special handling for undefined values,
differently from SPIR-V. Thus we just emit zeros.

UNDEF registers are sometimes created by the DXIL parser,
for example in sm6_parser_emit_composite_construct().
2025-10-30 18:18:14 +01:00

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[require]
shader model >= 4.0
[srv 0]
size (2d, 2, 2)
levels 2
1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
0.0 0.0 1.0 0.0
[pixel shader]
sampler s;
Texture2D t;
uniform uint level;
float4 main() : sv_target
{
return t.Load(uint3(0, 0, level));
}
[test]
uniform 0 uint 0
draw quad
probe (0, 0) f32(1.0, 0.0, 1.0, 0.0)
uniform 0 uint 1
draw quad
probe (0, 0) f32(0.0, 0.0, 1.0, 0.0)
[pixel shader fail]
sampler s;
Texture2D t;
float4 main() : sv_target
{
return t[uint3(0, 0, 0)];
}
[pixel shader]
sampler s;
Texture2D t;
float4 main() : sv_target
{
return t[uint2(0, 0)];
}
[test]
draw quad
probe (0, 0) f32(1.0, 0.0, 1.0, 0.0)