mirror of
https://gitlab.winehq.org/wine/vkd3d.git
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bec7188333
Mostly to make life easier for (external) code invoking this with IID_PPV_ARGS or similar constructions.
156 lines
6.4 KiB
C++
156 lines
6.4 KiB
C++
/*
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* Copyright 2016 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __VKD3D_UTILS_H
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#define __VKD3D_UTILS_H
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#include <vkd3d.h>
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#include <vkd3d_d3dcompiler_types.h>
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#ifndef VKD3D_UTILS_API_VERSION
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#define VKD3D_UTILS_API_VERSION VKD3D_API_VERSION_1_0
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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/**
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* \file vkd3d_utils.h
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*
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* This file contains definitions for the vkd3d-utils library.
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*
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* The vkd3d-utils library is a collections of routines to ease the
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* porting of a Direct3D 12 application to vkd3d.
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*
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* \since 1.0
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*/
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#define VKD3D_WAIT_OBJECT_0 (0)
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#define VKD3D_WAIT_TIMEOUT (1)
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#define VKD3D_WAIT_FAILED (~0u)
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#define VKD3D_INFINITE (~0u)
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#ifdef LIBVKD3D_UTILS_SOURCE
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# define VKD3D_UTILS_API VKD3D_EXPORT
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#else
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# define VKD3D_UTILS_API VKD3D_IMPORT
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#endif
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/* 1.0 */
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VKD3D_UTILS_API HANDLE vkd3d_create_event(void);
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VKD3D_UTILS_API HRESULT vkd3d_signal_event(HANDLE event);
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VKD3D_UTILS_API unsigned int vkd3d_wait_event(HANDLE event, unsigned int milliseconds);
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VKD3D_UTILS_API void vkd3d_destroy_event(HANDLE event);
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#if __STDC_VERSION__ >= 199901L || __cplusplus >= 201103L
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# define D3D12CreateDevice(...) D3D12CreateDeviceVKD3D(__VA_ARGS__, VKD3D_UTILS_API_VERSION)
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#else
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# define D3D12CreateDevice(a, b, c, d) D3D12CreateDeviceVKD3D(a, b, c, d, VKD3D_UTILS_API_VERSION)
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#endif
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VKD3D_UTILS_API HRESULT WINAPI D3D12CreateRootSignatureDeserializer(
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const void *data, SIZE_T data_size, REFIID iid, void **deserializer);
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VKD3D_UTILS_API HRESULT WINAPI D3D12GetDebugInterface(REFIID iid, void **debug);
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VKD3D_UTILS_API HRESULT WINAPI D3D12SerializeRootSignature(const D3D12_ROOT_SIGNATURE_DESC *desc,
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D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob);
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/* 1.2 */
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VKD3D_UTILS_API HRESULT WINAPI D3D12CreateDeviceVKD3D(IUnknown *adapter, D3D_FEATURE_LEVEL feature_level,
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REFIID iid, void **device, enum vkd3d_api_version api_version);
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VKD3D_UTILS_API HRESULT WINAPI D3D12CreateVersionedRootSignatureDeserializer(const void *data,
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SIZE_T data_size, REFIID iid, void **deserializer);
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VKD3D_UTILS_API HRESULT WINAPI D3D12SerializeVersionedRootSignature(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *desc,
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ID3DBlob **blob, ID3DBlob **error_blob);
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/* 1.3 */
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VKD3D_UTILS_API HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
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const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
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const char *target, UINT flags, UINT effect_flags, ID3DBlob **shader, ID3DBlob **error_messages);
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/**
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* D3DCompile2() targets the behaviour of d3dcompiler_47.dll. To target the
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* behaviour of other d3dcompiler versions, use D3DCompile2VKD3D().
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*
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* \since 1.3
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*/
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VKD3D_UTILS_API HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
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const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
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const char *target, UINT flags, UINT effect_flags, UINT secondary_flags,
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const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader,
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ID3DBlob **error_messages);
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VKD3D_UTILS_API HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob);
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VKD3D_UTILS_API HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
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const D3D_SHADER_MACRO *defines, ID3DInclude *include,
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ID3DBlob **shader, ID3DBlob **error_messages);
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/**
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* Set a callback to be called when vkd3d-utils outputs debug logging.
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*
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* If NULL, or if this function has not been called, libvkd3d-utils will print
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* all enabled log output to stderr.
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*
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* Calling this function will also set the log callback for libvkd3d and
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* libvkd3d-shader.
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*
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* \param callback Callback function to set.
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*
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* \since 1.4
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*/
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VKD3D_UTILS_API void vkd3d_utils_set_log_callback(PFN_vkd3d_log callback);
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/** \since 1.10 */
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VKD3D_UTILS_API HRESULT WINAPI D3DGetBlobPart(const void *data,
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SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob);
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/** \since 1.10 */
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VKD3D_UTILS_API HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob);
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/** \since 1.10 */
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VKD3D_UTILS_API HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
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/** \since 1.10 */
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VKD3D_UTILS_API HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
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/** \since 1.10 */
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VKD3D_UTILS_API HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
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/** \since 1.10 */
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VKD3D_UTILS_API HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob);
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/** \since 1.11 */
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VKD3D_UTILS_API HRESULT WINAPI D3DDisassemble(const void *data,
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SIZE_T data_size, UINT flags, const char *comments, ID3DBlob **blob);
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/** \since 1.11 */
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VKD3D_UTILS_API HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID iid, void **reflection);
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/**
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* As D3DCompile2(), but with an extra argument that allows targeting
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* different d3dcompiler versions.
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*
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* \param compiler_version The d3dcompiler version to target. This should be
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* set to the numerical value in the d3dcompiler library name. E.g. to target
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* the behaviour of d3dcompiler_36.dll, set this parameter to 36.
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*
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* \since 1.14
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*/
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VKD3D_UTILS_API HRESULT WINAPI D3DCompile2VKD3D(const void *data, SIZE_T data_size, const char *filename,
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const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
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const char *target, UINT flags, UINT effect_flags, UINT secondary_flags,
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const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader,
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ID3DBlob **error_messages, unsigned int compiler_version);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif /* __VKD3D_UTILS_H */
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